Product Code: 138985-08-22
Rising demand for high range gaming laptops to boost the market growth
The global gaming laptops market worldwide is expected to grow with a CAGR of 21.6% during the forecast period from 2022 to 2030, starting from US$ 31.50 Bn in 2021. Because e-sports create an ecosystem for viewers to experience real-life gaming, there has been a significant increase in e-sports market growth in recent years. In addition, the huge amount of prize money involved in the different gaming tournaments that create high career prospects for gamers is increasing the number of gamers that aspire to become professional gamers. This will increase the number of risk capitalists investing in the e-sports market, thus boosting demand for gaming and gaming peripherals laptops.
The Americas will be the major market contributor in terms of geographical regions throughout the forecast period. This is mainly due to the presence in developed countries like the US of numerous gamers. Increased capacity for spending and an increase in the number of hardcore gamers in countries like Brazil and Mexico will also fuel the growth prospects of the gaming laptop market in this region.
High range to witness the fastest growth over the projected timeframe
Laptops with high range held significant global market share in 2021. They are also expected to be the fastest-growing sub-segment over the foreseeable years. The wide range of significant specifications available at a noticeably reasonable price makes them the consumer's favored price range. They are appropriate for various applications apart from gaming applications. They also come with a large screen display, long battery backup, attractive design, and robust processor.
Asia Pacific to Register the Fastest Growth Due to High Demand from China and India
Together, Europe and North America accounted for over 50.0 percent of the total market value in 2020. However, over the forecast period, the two geographies are expected to witness a sluggish trend in revenue. The North America and Europe gaming laptops markets are mature, having most categories of products at or close to saturation. Some of the major aspects hindering the sales of laptops are limited technological developments in present products along with lengthier replacement cycles.
The device's sales in Asia Pacific are projected to increase in revenue over the forecast period at the highest CAGR. Government initiatives for decreasing import duties on spare parts are capable of having a positive impact on the market in this region. In addition, increased government initiatives such as Made in China 2025, Make in India as well as Digital India, coupled with increasing foreign direct retail and e-commerce investments, are expected to boost the regional laptop sales. In addition, it is expected that Middle East & Africa and Latin America shall progress with a positive growth rate through the forecast period due to rising population disposable income in the region. It is estimated that government policies towards digital economy and enhance internet infrastructure will stimulate regional market growth.
Some of the prominent players operating in the gaming laptops market: HP Development Company, Dell; ASUSTeK Computer Inc.; L.P., Acer Inc. and Apple Inc. among others.
Historical & Forecast Period
This study report represents analysis of each segment from 2020 to 2030 considering 2021 as the base year. Compounded Annual Growth Rate (CAGR) for each of the respective segments estimated for the forecast period of 2022 to 2030.
The current report comprises of quantitative market estimations for each micro market for every geographical region and qualitative market analysis such as micro and macro environment analysis, market trends, competitive intelligence, segment analysis, porters five force model, top winning strategies, top investment markets, emerging trends and technological analysis, case studies, strategic conclusions and recommendations and other key market insights.
Research Methodology
The complete research study was conducted in three phases, namely: secondary research, primary research, and expert panel review. key data point that enables the estimation of Gaming Laptops market are as follows:
- Research and development budgets of manufacturers and government spending
- Revenues of key companies in the market segment
- Number of end users and consumption volume, price and value.
Geographical revenues generate by countries considered in the report:
Micro and macro environment factors that are currently influencing the Gaming Laptops market and their expected impact during the forecast period.
Market forecast was performed through proprietary software that analyzes various qualitative and quantitative factors. Growth rate and CAGR were estimated through intensive secondary and primary research. Data triangulation across various data points provides accuracy across various analyzed market segments in the report. Application of both top down and bottom-up approach for validation of market estimation assures logical, methodical and mathematical consistency of the quantitative data.
Market Segmentation
Price
Application
- Hardcore Gamers
- Professional Gamers
- Others
Region Segment (2020-2030; US$ Million)
- North America
- U.S.
- Canada
- Rest of North America
- UK and European Union
- UK
- Germany
- Spain
- Italy
- France
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- Australia
- South Korea
- Rest of Asia Pacific
- Latin America
- Brazil
- Mexico
- Rest of Latin America
- Middle East and Africa
- GCC
- Africa
- Rest of Middle East and Africa
Global Impact of COVID-19 Segment (2020-2021; US$ Million )
- Pre COVID-19 situation
- Post COVID-19 situation
Key questions answered in this report:
- What are the key micro and macro environmental factors that are impacting the growth of Gaming Laptops market?
- What are the key investment pockets with respect to product segments and geographies currently and during the forecast period?
- Estimated forecast and market projections up to 2030.
- Which segment accounts for the fastest CAGR during the forecast period?
- Which market segment holds a larger market share and why?
- Are low and middle-income economies investing in the Gaming Laptops market?
- Which is the largest regional market for Gaming Laptops market?
- What are the market trends and dynamics in emerging markets such as Asia Pacific, Latin America, and Middle East & Africa?
- Which are the key trends driving Gaming Laptops market growth?
- Who are the key competitors and what are their key strategies to enhance their market presence in the Gaming Laptops market worldwide?
Table of Contents
1. Preface
- 1.1. Report Description
- 1.1.1. Purpose of the Report
- 1.1.2. Target Audience
- 1.1.3. Key Offerings
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.3.1. Phase I - Secondary Research
- 1.3.2. Phase II - Primary Research
- 1.3.3. Phase III - Expert Panel Review
- 1.3.4. Assumptions
- 1.3.5. Approach Adopted
2. Executive Summary
- 2.1. Market Snapshot: Global Gaming Laptops Market
- 2.2. Global Gaming Laptops Market, By Price, 2021 (US$ Million)
- 2.3. Global Gaming Laptops Market, By Application, 2021 (US$ Million)
- 2.4. Global Gaming Laptops Market, By Geography, 2021 (US$ Million)
- 2.5. Attractive Investment Proposition by Geography, 2021
3. Gaming Laptops Market: Competitive Analysis
- 3.1. Market Positioning of Key Gaming Laptops Market Vendors
- 3.2. Strategies Adopted by Gaming Laptops Market Vendors
- 3.3. Key Industry Strategies
- 3.4. Tier Analysis 2021 Versus 2030
4. Gaming Laptops Market: Macro Analysis & Market Dynamics
- 4.1. Introduction
- 4.2. Global Gaming Laptops Market Value, 2020 - 2030, (US$ Million)
- 4.3. Market Dynamics
- 4.3.1. Market Drivers
- 4.3.2. Market Restraints
- 4.3.3. Key Challenges
- 4.3.4. Key Opportunities
- 4.4. Impact Analysis of Drivers and Restraints
- 4.5. See-Saw Analysis
5. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 5.1. Market Overview
- 5.2. Growth & Revenue Analysis: 2021 Versus 2030
- 5.3. Market Segmentation
- 5.3.1. Low Range
- 5.3.2. High Range
6. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 6.1. Market Overview
- 6.2. Growth & Revenue Analysis: 2021 Versus 2030
- 6.3. Market Segmentation
- 6.3.1. Hardcore Gamers
- 6.3.2. Professional Gamers
- 6.3.3. Others
7. North America Gaming Laptops Market, 2020-2030, USD (Million)
- 7.1. Market Overview
- 7.2. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 7.3. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 7.4.Gaming Laptops Market: By Region, 2020-2030, USD (Million)
- 7.4.1.North America
- 7.4.1.1. U.S.
- 7.4.1.1.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 7.4.1.1.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 7.4.1.2. Canada
- 7.4.1.2.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 7.4.1.2.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 7.4.1.3. Rest of North America
- 7.4.1.3.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 7.4.1.3.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
8. UK and European Union Gaming Laptops Market, 2020-2030, USD (Million)
- 8.1. Market Overview
- 8.2. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 8.3. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 8.4.Gaming Laptops Market: By Region, 2020-2030, USD (Million)
- 8.4.1.UK and European Union
- 8.4.1.1. UK
- 8.4.1.1.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 8.4.1.1.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 8.4.1.2. Germany
- 8.4.1.2.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 8.4.1.2.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 8.4.1.3. Spain
- 8.4.1.3.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 8.4.1.3.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 8.4.1.4. Italy
- 8.4.1.4.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 8.4.1.4.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 8.4.1.5. France
- 8.4.1.5.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 8.4.1.5.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 8.4.1.6. Rest of Europe
- 8.4.1.6.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 8.4.1.6.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
9. Asia Pacific Gaming Laptops Market, 2020-2030, USD (Million)
- 9.1. Market Overview
- 9.2. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 9.3. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 9.4.Gaming Laptops Market: By Region, 2020-2030, USD (Million)
- 9.4.1.Asia Pacific
- 9.4.1.1. China
- 9.4.1.1.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 9.4.1.1.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 9.4.1.2. Japan
- 9.4.1.2.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 9.4.1.2.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 9.4.1.3. India
- 9.4.1.3.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 9.4.1.3.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 9.4.1.4. Australia
- 9.4.1.4.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 9.4.1.4.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 9.4.1.5. South Korea
- 9.4.1.5.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 9.4.1.5.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 9.4.1.6. Rest of Asia Pacific
- 9.4.1.6.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 9.4.1.6.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
10. Latin America Gaming Laptops Market, 2020-2030, USD (Million)
- 10.1. Market Overview
- 10.2. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 10.3. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 10.4.Gaming Laptops Market: By Region, 2020-2030, USD (Million)
- 10.4.1.Latin America
- 10.4.1.1. Brazil
- 10.4.1.1.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 10.4.1.1.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 10.4.1.2. Mexico
- 10.4.1.2.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 10.4.1.2.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 10.4.1.3. Rest of Latin America
- 10.4.1.3.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 10.4.1.3.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
11. Middle East and Africa Gaming Laptops Market, 2020-2030, USD (Million)
- 11.1. Market Overview
- 11.2. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 11.3. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 11.4.Gaming Laptops Market: By Region, 2020-2030, USD (Million)
- 11.4.1.Middle East and Africa
- 11.4.1.1. GCC
- 11.4.1.1.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 11.4.1.1.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 11.4.1.2. Africa
- 11.4.1.2.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 11.4.1.2.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
- 11.4.1.3. Rest of Middle East and Africa
- 11.4.1.3.1. Gaming Laptops Market: By Price, 2020-2030, USD (Million)
- 11.4.1.3.1. Gaming Laptops Market: By Application, 2020-2030, USD (Million)
12. Company Profile
- 12.1. HP
- 12.1.1. Company Overview
- 12.1.2. Financial Performance
- 12.1.3. Product Portfolio
- 12.1.4. Strategic Initiatives
- 12.2. Dell
- 12.2.1. Company Overview
- 12.2.2. Financial Performance
- 12.2.3. Product Portfolio
- 12.2.4. Strategic Initiatives
- 12.3. Asus
- 12.3.1. Company Overview
- 12.3.2. Financial Performance
- 12.3.3. Product Portfolio
- 12.3.4. Strategic Initiatives
- 12.4. Acer
- 12.4.1. Company Overview
- 12.4.2. Financial Performance
- 12.4.3. Product Portfolio
- 12.4.4. Strategic Initiatives
- 12.5. L.P.
- 12.5.1. Company Overview
- 12.5.2. Financial Performance
- 12.5.3. Product Portfolio
- 12.5.4. Strategic Initiatives
- 12.6. Apple Inc.
- 12.6.1. Company Overview
- 12.6.2. Financial Performance
- 12.6.3. Product Portfolio
- 12.6.4. Strategic Initiatives