全球 NFT 市场:未来机遇、细分分析和市场预测(2022-2027 年)
市场调查报告书
商品编码
1118066

全球 NFT 市场:未来机遇、细分分析和市场预测(2022-2027 年)

NFTs: Future Opportunities, Segment Analysis & Market Forecasts 2022-2027

出版日期: | 出版商: Juniper Research Ltd | 英文 | 商品交期: 最快1-2个工作天内

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简介目录

本报告研究和分析全球 NFT 市场,提供市场格局、细分分析、供应商案例研究、市场预测等。

内容

第 1 章. 要点和战略建议

  • 重要说明
  • 战略建议

第 2 章市场条件

  • 简介
    • 什么是 NFT?
    • NFT 的历史
    • NFT 互联网
    • 创建 NFT
  • NFT 领域涉及的技术
    • 区块链
    • 智能合约
    • DAO(去中心化自治组织)
    • Web3.0
    • 协议
    • 令牌标准
    • 以太坊 2.0
  • 市场驱动因素和机遇
    • 驱动程序
      • i. 名人文化和支持
      • 二。
      • iii. P2E(即玩即赚)
      • iv. 合作伙伴关係和品牌推广
    • 机会
      • i. 游戏产业增强
      • ii. 为虚拟活动增加价值
      • iii. 保护数字收藏品
      • iv. 元节构建
  • 市场挑战和担忧
    • 任务
      • i. 环境问题
      • ii. 高油价
      • iii. 比特币的影响
    • 担忧
      • i. 洗钱
      • ii. 欺诈
      • iii. 所有权和版权
      • iv. 法规

第三章细分分析及未来趋势

  • 主要细分市场和未来趋势
  • 艺术
  • 收藏品
  • 时尚
  • 游戏
  • 元宇宙
  • 音乐
  • 房地产

第 4 章供应商案例研究

第 5 章市场预测和关键问题

  • NFT:市场预测
  • 交叉影响情景
  • 低影响方案
  • 中等影响情景
  • 高影响场景
简介目录

Juniper Research's “NFTs (Non-fungible Tokens) ” research provides a highly detailed evaluation of current industry developments, including emerging Web 3.0 use cases, and analyses the most influential drivers and challenges that stakeholders may face over the coming years.

The research also outlines the technical mechanics behind the implementation of NFTs across 7 key segments - outlining the business cases, revenue models, and target audiences that are driving the market using models and case studies. These segments are:

  • Art
  • Collectables
  • Fashion
  • Gaming
  • Metaverse
  • Music
  • Real Estate

It also includes 5-year scenario-based forecasts that model the total number of NFT users and transactions across these segments via three different outcome-based scenarios. Each of these scenarios accounts for a multitude of factors and potential outcomes, evaluates the likelihood of their occurrence, and delivers an output based on the underlying assumptions.

This research suite comprises:

  • Strategy & Forecasts (PDF)
  • 5-year Market Sizing & Forecast Spreadsheet (Excel)
  • 12 Months' Access to harvest Online Data Platform

KEY FEATURES

  • Market Landscape: Detailed assessment of how key NFT technologies function and interact with differing industry requirements. It also includes an analysis of trends that stand to influence the future NFT market, including environmental concerns, regulatory action, and celebrity and brand endorsements.
  • Segment Analysis: In-depth evaluation of how 7 key market segments are implementing NFT technologies, including the effectiveness of these implementations, the revenue streams being unlocked, and any potential roadblocks and opportunities:
    • Art
    • Collectables
    • Fashion
    • Gaming
    • Metaverse
    • Music
    • Real Estate
  • Vendor Case Studies: Selected case studies that demonstrate the influence of NFTs within the aforementioned segments, alongside an assessment of the long-term prospects of each vendor's ability to successfully incorporate NFTs into their respective industries.
  • Benchmark Industry Forecasts: Benchmark 5-year forecasts for the total number of NFT users and transactions, split by 7 key market segments and conducted across three scenarios: low impact, medium impact, and high impact. Each of these scenarios accounts for a multitude of factors; influencing the outcome and long-term stability of NFTs. These forecasts are also split by our 8 key regions and the 60 countries listed below:
    • North America:
      • Canada, US
    • Latin America:
      • Argentina, Brazil, Chile, Colombia, Ecuador, Mexico, Peru, Uruguay
    • West Europe:
      • Austria, Belgium, Denmark, Finland, France, Germany, Greece, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, UK
    • Central & East Europe:
      • Croatia, Czech Republic, Hungary, Poland, Romania, Russia, Turkey, Ukraine
    • Far East & China:
      • China, Hong Kong, Japan, South Korea
    • Indian Subcontinent:
      • Bangladesh, India, Nepal, Pakistan
    • Rest of Asia Pacific:
      • Australia, Indonesia, Malaysia, New Zealand, Philippines, Singapore, Thailand, Vietnam
    • Africa & Middle East
      • Algeria, Egypt, Israel, Kenya, Kuwait, Nigeria, Qatar, Saudi Arabia, South Africa, United Arab Emirates

KEY QUESTIONS ANSWERED

  • 1. What technologies are key to the implementation of NFTs?
  • 2. How vulnerable are NFT market stakeholders to the cyclical nature of the macro-crypto environment?
  • 3. What market segments will NFTs benefit the most from, in terms of innovation?
  • 4. What trends in NFTs are expected to emerge in the coming years?
  • 5. How many NFT transactions will occur in 2027?

COMPANIES REFERENCED

  • Case Studied: Audius, Dapper Labs, Decentraland, Nifty Gateway, RTFKT, Sky Mavis.
  • Mentioned: Adidas, Amazon, Animoca Brands, Ante, Apple, Atari, Balenciaga, Chainalysis, Coinbase, CryptoFighters Alliance, Digimarc, Duchamp's, eBay, Epic Games, ESMA (European Securities and Markets Authority), ETH-MEN, Etsy, Federal Reserve, Formula 1, Google, GSC Game World, Gucci, Hot Wheels, Kering, Lucid Sight, Mattel, McDonald's, Meta, MetaMask, Mintable, MLB, National Basketball Association, Nike, OMI (Open Music Initiative), OpenSea, Pinterest, PricewaterhouseCoopers, Propy, Rainbow, Rarible, Rolex, Samsung, Skys Mavis, SmartRealty, SoundCloud, Spotify, Tesla, Twitch, Twitter, Ubisoft, UnionPay, Viberate, YouTube, Yves Saint Laurent.

DATA & INTERACTIVE FORECAST

  • 5-year benchmark forecasts for:
    • Total Number of NFT Transactions
    • Total Number of NFT Transactions in the Art Segment
    • Total Number of NFT Transactions in the Collectables Segment
    • Total Number of NFT Transactions in the Gaming Segment
    • Total Number of NFT Transactions in the Metaverse Segment
    • Total Number of NFT Transactions in the Service Segment
    • Total Number of NFT Transactions in the Other Segment
    • Total Number of NFT Users
  • Access to the full set of forecast data of 51 tables and more than 25,000 datapoints.
  • Interactive scenario tool allowing users to manipulate Juniper Research's data over different metrics.
  • Geographical Splits: 60 countries
  • harvest: Our online data platform, harvest, contains the very latest market data and is updated throughout the year. This is a fully featured platform enabling clients to better understand key data trends and manipulate charts and tables, overlaying different forecasts within the one chart - using the comparison tool. Empower your business with our market intelligence centre and get alerted whenever your data is updated.
  • Interactive Excels (IFxl): Our IFxl tool enables clients to manipulate both forecast data and charts, within an Excel environment, to test their own assumptions using the Interactive Scenario Tool and compare selected markets side by side in customised charts and tables. IFxls greatly increase a clients' ability to both understand a particular market and to integrate their own views into the model.

FORECAST SUMMARY

Juniper Research has found that the global number of NFT transactions will rise from 24 million in 2022 to 40 million by 2027. This is based on our medium scenario for adoption, with brands leveraging the metaverse to boost digital growth. It cautioned that although NFTs present a new channel for growth, vendors must be cognisant to the risks of operating in an unregulated environment home to fraudulent activities and scams.

  • Vendors who partake in the NFT space may risk brand damage by association due to the role NFT have had in illegal activities, such as money laundering, scams and fraud. Environmental issues were also raised as a major concern, with the current way transactions are facilitated on the blockchain creating massive energy usage.
  • There is a need for regulators to work with industry bodies to standardise processes with reduced environmental impact and built-in consumer protections to enable vendors to utilise it as a medium to further engage with consumers.
  • We predict that metaverse-linked NFTs will be the fastest-growing NFT segment over the next five years; growing from 600,000 transactions in 2022 to 9.8 million by 2027. This will be largely attributable to a rising demand for immersive experiences.
  • To capitalise on this growth, we urge consumer-facing businesses to create NFT-based content to meet changing demands from a younger, tech-savvy demographic, who are more ready to purchase novel forms of online and digital content.

Table of Contents

1. Key Takeaways & Strategic Recommendations

  • 1.1. Key Takeaways
  • 1.2. Strategic Recommendations

2. Market Landscape

  • 2.1. Introduction
    • 2.1.1. What Is an NFT?
    • 2.1.2. NFT History
    • 2.1.3. An NFT Internet
      • Table 2.1: Comparison between the Internet Today and an NFT Internet
      • Figure 2.2: Google Trend Data for the Search Term 'NFT' (As of June 2022)
    • 2.1.4. NFT Creation
      • Figure 2.3: NFT Minting Process
  • 2.2. Technology Involved in the NFT Space
    • 2.2.1. Blockchain
      • Figure 2.4: Blockchain Transaction Process
      • i. Proof of Work
      • ii. Proof of Stake
        • Table 2.5: Comparison between Proof of Work and Proof of Stake
    • 2.2.2. Smart Contracts
    • 2.2.3. Decentralised Autonomous Organisations
    • 2.2.4. Web 3.0
      • Figure 2.6: Evolution of the Web
      • i. Decentralisation
        • Figure 2.7: Decentralisation Under Web 3.0
      • ii. Transparency
      • iii. Code Is Law
      • iv. Web 3.0 Wallet
    • 2.2.5. Protocols
      • i. Top to Bottom
      • ii. Bottom to Top
    • 2.2.6. Token Standards
      • i. Ethereum Token Standards
        • Table 2.8: Ethereum Token Standards
      • ii. Tezos Token Standards
    • 2.2.7. Ethereum 2.0
  • 2.3. Market Drivers & Opportunities
    • 2.3.1. Drivers
      • i. Celebrity Culture & Endorsement
      • ii. 'Greater Fool' Theory
        • Figure 2.9: Ethereum to USD, Year to Date (August 2022)
      • iii. P2E (Play-to-Earn)
        • Table 2.10: Emergence of Play-to-Earn
      • iv. Partnership & Branding
    • 2.3.2. Opportunities
      • i. Supplementing the Gaming Industry
      • ii. Adding Value to Virtual Events
      • iii. Protecting Digital Collectables
      • iv. Building a Metaverse
  • 2.4. Market Challenges & Concerns
    • 2.4.1. Challenges
      • i. Environmental Issues
      • ii. High Gas Prices
      • iii. Influence of Bitcoin
    • 2.4.2. Concerns
      • i. Money Laundering
      • ii. Scams
      • iii. Ownership & Copyright
      • iv. Regulation

3. Segment Analysis & Future Trends

  • 3.1. Key Segments & Future Trends
  • 3.2. Art
    • 3.2.1. How Would the Technology Interact with the Segment?
    • 3.2.2. What Does the Business Case Look Like?
  • 3.3. Collectables
    • 3.3.1. How Would the Technology Interact with the Segment?
    • 3.3.2. What Does the Business Case Look Like?
  • 3.4. Fashion
    • 3.4.1. How Would the Technology Interact with the Segment?
    • 3.4.2. What Does the Business Case Look Like?
  • 3.5. Gaming
    • 3.5.1. How Would the Technology Interact with the Segment?
      • Figure 3.1: Avenues for Gaming Innovation
      • Table 3.2: Non-blockchain Games Versus Blockchain Games
    • 3.5.2. What Does the Business Case Look Like?
      • Figure 3.3: Example of a Play-to-Earn Business Model Structure
      • Table 3.4: Axie Infinity Currency Types
      • Figure 3.5: SLP & ETH 180-Day Price Activity (December 2021 to June 2022)
  • 3.6. Metaverse
    • 3.6.1. How Would the Technology Interact with the Segment?
      • Figure 3.6: Bridge between Platforms and Realms
      • Figure 3.7: Decentraland Protocol
    • 3.6.2. What Does the Business Case Look Like?
      • Figure 3.8: Activities within the Metaverse
  • 3.7. Music
    • 3.7.1. How Would the Technology Interact with the Segment?
    • 3.7.2. What Does the Business Case Look Like?
      • Table 3.9: Some Instances of Blockchain and NFT use in the Music Segment
      • Figure 3.10: Audius Content Lifecycle
  • 3.8. Real Estate
    • 3.8.1. How Would the Technology Interact with the Segment?
    • 3.8.2. What Does the Business Case Look Like?

4. Vendor Case Studies

5. Market Forecasts & Key Takeaways

  • 5.1. NFT: Market Forecasts
    • 5.1.1. Methodology & Assumptions
      • i. Low-impact Scenario
        • Table 5.1: Low-impact Scenario - Segment Distribution of Transactions
      • ii. Medium-impact Scenario
        • Table 5.2: Medium-impact Scenario - Average Segment Distribution of Transactions
      • iii. High-impact Scenario
        • Table 5.3: High-impact Scenario - Average Segment Distribution of Transactions
        • Figure 5.4: NFT Methodology
  • 5.2. Cross Impact Scenario
    • 5.2.1. Total Number of NFT Transactions by Scenario
      • Figure & Table 5.5: Total Number of NFT Transactions (m), Split by the Three Scenarios, 2022-2027
    • 5.2.2. Total Number of Retail NFT Users by Scenario
      • Figure & Table 5.6: Total Number of Retail NFT Users (m), Split by Three Scenarios, 2022-2027
  • 5.3. Low-impact Scenario
    • 5.3.1. Total Number of NFT Transactions by Segment
      • Figure & Table 5.7: Total Number of NFT Transaction (m), Split by 6 Key Segments, 2022-2027
    • 5.3.2. Total Number of NFT Transactions by Region
      • Figure & Table 5.8: Total Number of NFT Transactions (m), Split by 8 Key Regions, 2022-2027
  • 5.4. Medium-impact Scenario
    • 5.4.1. Total Number of NFT Transactions by Segment
      • Figure & Table 5.9: Total Number of NFT Transaction (m), Split by 6 Key Segments, 2022-2027
    • 5.4.2. Total Number of NFT Transactions by Region
      • Figure & Table 5.10: Total Number of NFT Transactions (m), Split by 8 Key Regions, 2022-2027
  • 5.5. High-impact Scenario
    • 5.5.1. Total Number of NFT Transactions by Segment
      • Figure & Table 5.11: Total Number of NFT Transaction (m), Split by 6 Key Segments, 2022-2027
    • 5.5.2. Total Number of NFT Transactions by Region
      • Figure & Table 5.12: Total Number of NFT Transactions (m), Split by 8 Key Regions, 2022-2027