封面
市场调查报告书
商品编码
1266506

3D 影院屏幕市场:按类型(大屏幕、超大屏幕)、按应用(住宅、商业):2021-2031 年全球机遇分析和行业预测

3D Cinema Screen Market By Type (Large Screen, Oversized Screen), By Application (Residential, Commercial): Global Opportunity Analysis and Industry Forecast, 2021-2031

出版日期: | 出版商: Allied Market Research | 英文 260 Pages | 商品交期: 2-3个工作天内

价格

全球 3D 影院屏幕市场预计将从 2021 年的 1.327 亿美元增长到 2031 年的 5.483 亿美元,从 2022 年到 2031 年的复合年增长率为 15.8%。。

3D 影院屏幕旨在为观众提供 2D 系统无法实现的高质量影院体验。 在使用中,3D 系统有一个支持 3D 的服务器,该服务器从立体数字影院接收立体电影信息,并将其作为单独的左右流传输到投影仪。 立体视觉是一种实现 3D 技术的方法,需要眼镜才能看到 3D 信息。 它为每隻眼睛提供一个单独的图像,并将它们组合起来以产生深度感。 兼容 3D 的投影仪、液晶电视和 3D 电视也是如此。 预计这些因素将在预测期内推动市场收入增长。

由于 3D 技术的基本操作概念:单眼人无法看到 3D:为每隻眼睛生成单独的图像。 此外,如果您的右眼和左眼的感知明显不同,您将无法看到 3D。 这些因素预计将在未来几年阻碍 3D 电影屏幕市场的增长。

立体 3D 电影越来越受欢迎。 使用偏光或立体眼镜,观众可以使用基本技术来过滤投射到同一屏幕上的两个立体图像。 这种技术的缺点是需要佩戴特殊眼镜,并且只能通过双眼视差看到深度,而不能通过运动视差看到深度。 先进的自动多视显示器在基本的视差屏障原理上有所改进,但相同权衡的变化仍然存在。

立体 3D 电影越来越受到人们的欢迎。 使用偏光或立体眼镜,基本技术允许观众过滤投射到同一屏幕上的两个立体图像。 最近,由于不需要特殊眼镜的自动多视点显示技术,人们对在电影院引入 3D 技术的兴趣有所增加。 这种显示器的基本设计是基于视差屏障的想法。 先进的自动多视场显示器进一步采用了这种基本的视差屏障原理。

COVID-19 大流行带来了不确定性,导致各种业务停滞不前,并在全球范围内造成严重的经济损失。 COVID-19 疫情也阻碍了 3D 影院银幕行业的发展。 此外,电影和电视行业的大量停工影响了产品需求。 同样,世界各国政府实施的封锁措施正在阻碍 3D 电影屏幕市场。 由于需求下降和製造停工,3D 电影屏幕的市场份额在大流行期间有所下降。 大流行后,由于社会距离限制,世界各地的电影院被迫以部分座位容量运营。

内容

第一章介绍

第 2 章执行摘要

第 3 章市场概述

  • 市场定义和范围
  • 主要发现
    • 顶级影响因子
    • 顶级投资基金
  • 波特的五力分析
  • 市场动态
    • 司机
    • 约束因素
    • 机会
  • 分析 COVID-19 对市场的影响
  • 主要监管分析
  • 市场份额分析
  • 专利情况
  • 监管准则
  • 价值链分析

第 4 章 3D 影院屏幕市场:按类型分类

  • 概览
    • 市场规模和预测
  • 大屏幕
    • 主要市场趋势、增长因素和机遇
    • 市场规模和预测:按地区
    • 市场份额分析:国家/地区分析
  • 超大屏幕
    • 主要市场趋势、增长因素和机遇
    • 市场规模和预测:按地区
    • 市场份额分析:国家/地区分析

第 5 章 3D 影院屏幕市场:按应用

  • 概览
    • 市场规模和预测
  • 住宅
    • 主要市场趋势、增长因素和机遇
    • 市场规模和预测:按地区
    • 市场份额分析:国家/地区分析
  • 商业
    • 主要市场趋势、增长因素和机遇
    • 市场规模和预测:按地区
    • 市场份额分析:国家/地区分析

第 6 章 3D 影院屏幕市场:按地区分

  • 概览
    • 市场规模和预测:按地区
  • 北美
    • 主要趋势和机会
    • 市场规模/预测:按类型
    • 市场规模和预测:按应用
    • 市场规模/预测:按国家/地区分类
      • 美国
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 加拿大
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 墨西哥
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
  • 欧洲
    • 主要趋势和机会
    • 市场规模/预测:按类型
    • 市场规模和预测:按应用
    • 市场规模/预测:按国家/地区分类
      • 英国
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 德国
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 法国
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 西班牙
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 意大利
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 其他欧洲
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
  • 亚太地区
    • 主要趋势和机会
    • 市场规模/预测:按类型
    • 市场规模和预测:按应用
    • 市场规模/预测:按国家/地区分类
      • 中国
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 印度
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 日本
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 韩国
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 澳大利亚
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 其他亚太地区
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
  • 拉美
    • 主要趋势和机会
    • 市场规模/预测:按类型
    • 市场规模和预测:按应用
    • 市场规模/预测:按国家/地区分类
      • 巴西
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 阿联酋
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 沙特阿拉伯
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • 南非
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用
      • LAMEA 的其余部分
      • 主要市场趋势、增长因素和机遇
      • 市场规模/预测:按类型
      • 市场规模和预测:按应用

第七章竞争格局

  • 介绍
  • 关键成功策略
  • 10 家主要公司的产品映射
  • 比赛仪表板
  • 竞争热图
  • 定位顶级公司,2021 年

第八章公司简介

  • harkness screens
  • Galalite Screens
  • ekran system
  • Severtson Screen
  • Samsung Electronics Co Ltd
  • Ballantyne Strong
  • IMAX Corporation
  • Sony Corporation
Product Code: A31725

The global 3D cinema screen market is anticipated to reach $548.3 million by 2031, growing from $132.7 million in 2021 at a CAGR of 15.8% from 2022 to 2031.

A 3D cinema screen is designed to provide the viewer with a high-quality movie experience that is otherwise not achievable in a 2D system. When in use, the 3D system has a 3D-capable server that receives stereo movie information from the stereo digital theatre and distributes it to the projector as distinct left and right streams. The use of stereoscopy, the method that makes 3D technology possible, results in the requirement for spectacles in order to see 3D information. Providing separate images to each eye that combine to give the illusion of depth.  All 3D-capable projectors, as well as LCD and 3D televisions, operate similarly. These factors are anticipated to drive the revenue growth of the market during the forecast period.

Mono-eyed persons are unable to see 3D due to the technology's basic working concept, which includes producing separate images for each eye. Also, 3D is not visible to those whose right and left eye perceptions differ noticeably. All these factors are predicted to hamper the 3D cinema screen market growth in the upcoming years.

Stereoscopic 3D movies are becoming more and more popular. Using polarized or anaglyph glasses, the viewer can filter out the two stereo images that are projected on the same screen using basic technology. The disadvantages of this technique include the inconvenience of wearing special glasses and the fact that the viewer only sees depth owing to binocular parallax, not motion parallax. Advanced automultiscopic displays have improved on the basic parallax barrier principle, but variants of the same tradeoffs are still present

Stereoscopic 3D movies are becoming more popular among people. Using polarized or anaglyph glasses, the viewer can filter out the two stereo images that are projected on the same screen using basic technology. There has recently been a rise in interest in implementing 3D technology in movie theatres due to the fact that automultiscopic display technology does not require special glasses. Such displays' fundamental design is based on the parallax barrier idea. The fundamental parallax barrier principle has been enhanced by advanced automultiscopic displays.

The COVID-19 pandemic brought several uncertainties leading to severe economic losses as various businesses across the world were at a standstill. The COVID-19 outbreak has also hindered the 3D cinema screen industry's growth. The shutdown of significant film and television industries affected product demand. Similarly, the lockdown measures implemented by various governments around the world hampered the 3D cinema screen market. Reduced demand, as well as the closure of manufacturing activities, reduced the 3D cinema screen market share during the pandemic. In the post-pandemic period, cinema theaters all around the world were forced to work on partial sitting capacity owing to social distance restrictions.

The key players profiled in this report include: Harkness Screen, Galalite Screens, EKRAN, Severtson Screen, Samsung, Ballantyne Strong, IMAX, Sony, and RealID Inc.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the 3d cinema screen market analysis from 2021 to 2031 to identify the prevailing 3d cinema screen market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the 3d cinema screen market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global 3d cinema screen market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Type

  • Large Screen
  • Oversized Screen

By Application

  • Residential
  • Commercial

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • UAE
    • Saudi Arabia
    • South Africa
    • Rest of LAMEA

Key Market Players

  • harkness screens
  • Galalite Screens
  • ekran system
  • Severtson Screen
  • Samsung Electronics Co Ltd
  • Ballantyne Strong
  • IMAX Corporation
  • Sony Corporation

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research Methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO Perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
  • 3.4. Market dynamics
    • 3.4.1. Drivers
    • 3.4.2. Restraints
    • 3.4.3. Opportunities
  • 3.5. COVID-19 Impact Analysis on the market
  • 3.6. Key Regulation Analysis
  • 3.7. Market Share Analysis
  • 3.8. Patent Landscape
  • 3.9. Regulatory Guidelines
  • 3.10. Value Chain Analysis

CHAPTER 4: 3D CINEMA SCREEN MARKET, BY TYPE

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. Large Screen
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. Oversized Screen
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country

CHAPTER 5: 3D CINEMA SCREEN MARKET, BY APPLICATION

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. Residential
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Commercial
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country

CHAPTER 6: 3D CINEMA SCREEN MARKET, BY REGION

  • 6.1. Overview
    • 6.1.1. Market size and forecast By Region
  • 6.2. North America
    • 6.2.1. Key trends and opportunities
    • 6.2.2. Market size and forecast, by Type
    • 6.2.3. Market size and forecast, by Application
    • 6.2.4. Market size and forecast, by country
      • 6.2.4.1. U.S.
      • 6.2.4.1.1. Key market trends, growth factors and opportunities
      • 6.2.4.1.2. Market size and forecast, by Type
      • 6.2.4.1.3. Market size and forecast, by Application
      • 6.2.4.2. Canada
      • 6.2.4.2.1. Key market trends, growth factors and opportunities
      • 6.2.4.2.2. Market size and forecast, by Type
      • 6.2.4.2.3. Market size and forecast, by Application
      • 6.2.4.3. Mexico
      • 6.2.4.3.1. Key market trends, growth factors and opportunities
      • 6.2.4.3.2. Market size and forecast, by Type
      • 6.2.4.3.3. Market size and forecast, by Application
  • 6.3. Europe
    • 6.3.1. Key trends and opportunities
    • 6.3.2. Market size and forecast, by Type
    • 6.3.3. Market size and forecast, by Application
    • 6.3.4. Market size and forecast, by country
      • 6.3.4.1. UK
      • 6.3.4.1.1. Key market trends, growth factors and opportunities
      • 6.3.4.1.2. Market size and forecast, by Type
      • 6.3.4.1.3. Market size and forecast, by Application
      • 6.3.4.2. Germany
      • 6.3.4.2.1. Key market trends, growth factors and opportunities
      • 6.3.4.2.2. Market size and forecast, by Type
      • 6.3.4.2.3. Market size and forecast, by Application
      • 6.3.4.3. France
      • 6.3.4.3.1. Key market trends, growth factors and opportunities
      • 6.3.4.3.2. Market size and forecast, by Type
      • 6.3.4.3.3. Market size and forecast, by Application
      • 6.3.4.4. Spain
      • 6.3.4.4.1. Key market trends, growth factors and opportunities
      • 6.3.4.4.2. Market size and forecast, by Type
      • 6.3.4.4.3. Market size and forecast, by Application
      • 6.3.4.5. Italy
      • 6.3.4.5.1. Key market trends, growth factors and opportunities
      • 6.3.4.5.2. Market size and forecast, by Type
      • 6.3.4.5.3. Market size and forecast, by Application
      • 6.3.4.6. Rest of Europe
      • 6.3.4.6.1. Key market trends, growth factors and opportunities
      • 6.3.4.6.2. Market size and forecast, by Type
      • 6.3.4.6.3. Market size and forecast, by Application
  • 6.4. Asia-Pacific
    • 6.4.1. Key trends and opportunities
    • 6.4.2. Market size and forecast, by Type
    • 6.4.3. Market size and forecast, by Application
    • 6.4.4. Market size and forecast, by country
      • 6.4.4.1. China
      • 6.4.4.1.1. Key market trends, growth factors and opportunities
      • 6.4.4.1.2. Market size and forecast, by Type
      • 6.4.4.1.3. Market size and forecast, by Application
      • 6.4.4.2. India
      • 6.4.4.2.1. Key market trends, growth factors and opportunities
      • 6.4.4.2.2. Market size and forecast, by Type
      • 6.4.4.2.3. Market size and forecast, by Application
      • 6.4.4.3. Japan
      • 6.4.4.3.1. Key market trends, growth factors and opportunities
      • 6.4.4.3.2. Market size and forecast, by Type
      • 6.4.4.3.3. Market size and forecast, by Application
      • 6.4.4.4. South Korea
      • 6.4.4.4.1. Key market trends, growth factors and opportunities
      • 6.4.4.4.2. Market size and forecast, by Type
      • 6.4.4.4.3. Market size and forecast, by Application
      • 6.4.4.5. Australia
      • 6.4.4.5.1. Key market trends, growth factors and opportunities
      • 6.4.4.5.2. Market size and forecast, by Type
      • 6.4.4.5.3. Market size and forecast, by Application
      • 6.4.4.6. Rest of Asia-Pacific
      • 6.4.4.6.1. Key market trends, growth factors and opportunities
      • 6.4.4.6.2. Market size and forecast, by Type
      • 6.4.4.6.3. Market size and forecast, by Application
  • 6.5. LAMEA
    • 6.5.1. Key trends and opportunities
    • 6.5.2. Market size and forecast, by Type
    • 6.5.3. Market size and forecast, by Application
    • 6.5.4. Market size and forecast, by country
      • 6.5.4.1. Brazil
      • 6.5.4.1.1. Key market trends, growth factors and opportunities
      • 6.5.4.1.2. Market size and forecast, by Type
      • 6.5.4.1.3. Market size and forecast, by Application
      • 6.5.4.2. UAE
      • 6.5.4.2.1. Key market trends, growth factors and opportunities
      • 6.5.4.2.2. Market size and forecast, by Type
      • 6.5.4.2.3. Market size and forecast, by Application
      • 6.5.4.3. Saudi Arabia
      • 6.5.4.3.1. Key market trends, growth factors and opportunities
      • 6.5.4.3.2. Market size and forecast, by Type
      • 6.5.4.3.3. Market size and forecast, by Application
      • 6.5.4.4. South Africa
      • 6.5.4.4.1. Key market trends, growth factors and opportunities
      • 6.5.4.4.2. Market size and forecast, by Type
      • 6.5.4.4.3. Market size and forecast, by Application
      • 6.5.4.5. Rest of LAMEA
      • 6.5.4.5.1. Key market trends, growth factors and opportunities
      • 6.5.4.5.2. Market size and forecast, by Type
      • 6.5.4.5.3. Market size and forecast, by Application

CHAPTER 7: COMPETITIVE LANDSCAPE

  • 7.1. Introduction
  • 7.2. Top winning strategies
  • 7.3. Product Mapping of Top 10 Player
  • 7.4. Competitive Dashboard
  • 7.5. Competitive Heatmap
  • 7.6. Top player positioning, 2021

CHAPTER 8: COMPANY PROFILES

  • 8.1. harkness screens
    • 8.1.1. Company overview
    • 8.1.2. Key Executives
    • 8.1.3. Company snapshot
  • 8.2. Galalite Screens
    • 8.2.1. Company overview
    • 8.2.2. Key Executives
    • 8.2.3. Company snapshot
  • 8.3. ekran system
    • 8.3.1. Company overview
    • 8.3.2. Key Executives
    • 8.3.3. Company snapshot
  • 8.4. Severtson Screen
    • 8.4.1. Company overview
    • 8.4.2. Key Executives
    • 8.4.3. Company snapshot
  • 8.5. Samsung Electronics Co Ltd
    • 8.5.1. Company overview
    • 8.5.2. Key Executives
    • 8.5.3. Company snapshot
  • 8.6. Ballantyne Strong
    • 8.6.1. Company overview
    • 8.6.2. Key Executives
    • 8.6.3. Company snapshot
  • 8.7. IMAX Corporation
    • 8.7.1. Company overview
    • 8.7.2. Key Executives
    • 8.7.3. Company snapshot
  • 8.8. Sony Corporation
    • 8.8.1. Company overview
    • 8.8.2. Key Executives
    • 8.8.3. Company snapshot

LIST OF TABLES

  • TABLE 01. GLOBAL 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 02. 3D CINEMA SCREEN MARKET FOR LARGE SCREEN, BY REGION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 03. 3D CINEMA SCREEN MARKET FOR OVERSIZED SCREEN, BY REGION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 04. GLOBAL 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 05. 3D CINEMA SCREEN MARKET FOR RESIDENTIAL, BY REGION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 06. 3D CINEMA SCREEN MARKET FOR COMMERCIAL, BY REGION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 07. 3D CINEMA SCREEN MARKET, BY REGION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 08. NORTH AMERICA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 09. NORTH AMERICA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 10. NORTH AMERICA 3D CINEMA SCREEN MARKET, BY COUNTRY, 2021-2031 (REVENUE, $BILLION)
  • TABLE 11. U.S. 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 12. U.S. 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 13. CANADA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 14. CANADA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 15. MEXICO 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 16. MEXICO 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 17. EUROPE 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 18. EUROPE 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 19. EUROPE 3D CINEMA SCREEN MARKET, BY COUNTRY, 2021-2031 (REVENUE, $BILLION)
  • TABLE 20. UK 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 21. UK 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 22. GERMANY 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 23. GERMANY 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 24. FRANCE 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 25. FRANCE 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 26. SPAIN 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 27. SPAIN 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 28. ITALY 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 29. ITALY 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 30. REST OF EUROPE 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 31. REST OF EUROPE 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 32. ASIA-PACIFIC 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 33. ASIA-PACIFIC 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 34. ASIA-PACIFIC 3D CINEMA SCREEN MARKET, BY COUNTRY, 2021-2031 (REVENUE, $BILLION)
  • TABLE 35. CHINA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 36. CHINA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 37. INDIA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 38. INDIA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 39. JAPAN 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 40. JAPAN 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 41. SOUTH KOREA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 42. SOUTH KOREA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 43. AUSTRALIA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 44. AUSTRALIA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 45. REST OF ASIA-PACIFIC 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 46. REST OF ASIA-PACIFIC 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 47. LAMEA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 48. LAMEA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 49. LAMEA 3D CINEMA SCREEN MARKET, BY COUNTRY, 2021-2031 (REVENUE, $BILLION)
  • TABLE 50. BRAZIL 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 51. BRAZIL 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 52. UAE 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 53. UAE 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 54. SAUDI ARABIA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 55. SAUDI ARABIA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 56. SOUTH AFRICA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 57. SOUTH AFRICA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 58. REST OF LAMEA 3D CINEMA SCREEN MARKET, BY TYPE, 2021-2031 (REVENUE, $BILLION)
  • TABLE 59. REST OF LAMEA 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021-2031 (REVENUE, $BILLION)
  • TABLE 60. HARKNESS SCREENS: KEY EXECUTIVES
  • TABLE 61. HARKNESS SCREENS: COMPANY SNAPSHOT
  • TABLE 62. GALALITE SCREENS: KEY EXECUTIVES
  • TABLE 63. GALALITE SCREENS: COMPANY SNAPSHOT
  • TABLE 64. EKRAN SYSTEM: KEY EXECUTIVES
  • TABLE 65. EKRAN SYSTEM: COMPANY SNAPSHOT
  • TABLE 66. SEVERTSON SCREEN: KEY EXECUTIVES
  • TABLE 67. SEVERTSON SCREEN: COMPANY SNAPSHOT
  • TABLE 68. SAMSUNG ELECTRONICS CO LTD: KEY EXECUTIVES
  • TABLE 69. SAMSUNG ELECTRONICS CO LTD: COMPANY SNAPSHOT
  • TABLE 70. BALLANTYNE STRONG: KEY EXECUTIVES
  • TABLE 71. BALLANTYNE STRONG: COMPANY SNAPSHOT
  • TABLE 72. IMAX CORPORATION: KEY EXECUTIVES
  • TABLE 73. IMAX CORPORATION: COMPANY SNAPSHOT
  • TABLE 74. SONY CORPORATION: KEY EXECUTIVES
  • TABLE 75. SONY CORPORATION: COMPANY SNAPSHOT

LIST OF FIGURES

  • FIGURE 01. 3D CINEMA SCREEN MARKET, 2021-2031
  • FIGURE 02. SEGMENTATION OF 3D CINEMA SCREEN MARKET, 2021-2031
  • FIGURE 03. TOP INVESTMENT POCKETS IN 3D CINEMA SCREEN MARKET (2022-2031)
  • FIGURE 04. PORTER FIVE-1
  • FIGURE 05. PORTER FIVE-2
  • FIGURE 06. PORTER FIVE-3
  • FIGURE 07. PORTER FIVE-4
  • FIGURE 08. PORTER FIVE-5
  • FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBAL3D CINEMA SCREEN MARKET
  • FIGURE 10. IMPACT OF KEY REGULATION: 3D CINEMA SCREEN MARKET
  • FIGURE 11. MARKET SHARE ANALYSIS: 3D CINEMA SCREEN MARKET
  • FIGURE 12. PATENT ANALYSIS BY COMPANY
  • FIGURE 13. PATENT ANALYSIS BY COUNTRY
  • FIGURE 14. REGULATORY GUIDELINES: 3D CINEMA SCREEN MARKET
  • FIGURE 15. VALUE CHAIN ANALYSIS: 3D CINEMA SCREEN MARKET
  • FIGURE 16. 3D CINEMA SCREEN MARKET, BY TYPE, 2021(%)
  • FIGURE 17. COMPARATIVE SHARE ANALYSIS OF 3D CINEMA SCREEN MARKET FOR LARGE SCREEN, BY COUNTRY 2021-2031(%)
  • FIGURE 18. COMPARATIVE SHARE ANALYSIS OF 3D CINEMA SCREEN MARKET FOR OVERSIZED SCREEN, BY COUNTRY 2021-2031(%)
  • FIGURE 19. 3D CINEMA SCREEN MARKET, BY APPLICATION, 2021(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF 3D CINEMA SCREEN MARKET FOR RESIDENTIAL, BY COUNTRY 2021-2031(%)
  • FIGURE 21. COMPARATIVE SHARE ANALYSIS OF 3D CINEMA SCREEN MARKET FOR COMMERCIAL, BY COUNTRY 2021-2031(%)
  • FIGURE 22. 3D CINEMA SCREEN MARKET BY REGION, 2021
  • FIGURE 23. U.S. 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 24. CANADA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 25. MEXICO 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 26. UK 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 27. GERMANY 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 28. FRANCE 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 29. SPAIN 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 30. ITALY 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 31. REST OF EUROPE 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 32. CHINA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 33. INDIA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 34. JAPAN 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 35. SOUTH KOREA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 36. AUSTRALIA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 37. REST OF ASIA-PACIFIC 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 38. BRAZIL 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 39. UAE 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 40. SAUDI ARABIA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 41. SOUTH AFRICA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 42. REST OF LAMEA 3D CINEMA SCREEN MARKET, 2021-2031 ($BILLION)
  • FIGURE 43. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 44. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 45. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 46. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 47. COMPETITIVE DASHBOARD
  • FIGURE 48. COMPETITIVE HEATMAP: 3D CINEMA SCREEN MARKET
  • FIGURE 49. TOP PLAYER POSITIONING, 2021