封面
市场调查报告书
商品编码
1344561

后製市场:按技术、按应用划分:2022-2031 年全球机会分析与产业预测

Post Production Market By Technique (VFX, Audio processing, 2D-3D conversion, Editing, Others), By Application (Movies, Television, Commercials, Online videos): Global Opportunity Analysis and Industry Forecast, 2022-2031

出版日期: | 出版商: Allied Market Research | 英文 300 Pages | 商品交期: 2-3个工作天内

价格

根据 Allied Market Research 发布的最新报告,后製市场价值 2021 年为 220 亿美元,2031 年将达到 465 亿美元,2022 年至 2031 年复合年增长率为 8.5%。预计它会成长。

后製市场-IMG1

后製是对录製或拍摄的内容进行编辑和整理,通常用于电影、电视节目和音乐的製作。 它包括内容初始製作后发生的各种流程,例如编辑、调色、声音设计、视觉效果和最终母带处理。

后製服务的需求与产业的扩张密切相关,并已成为电影和影片製作过程中的重要组成部分。 随着越来越多的电影、电视节目和其他视觉材料的製作,对后製服务的需求也在增加。 数位科技的进步使得製作高品质影片内容变得更加容易且更加经济实惠。 因此,更多的独立电影製作人、小型製作公司和串流媒体服务正在创建自己的内容。

无法在价格上竞争的公司可能会发现利润率下降,导致收入下降。 对于公司来说,在竞争激烈的市场中占领后製市场的很大一部分可能很困难。 因此,一些企业可能会发现很难找到足够的客户来支援他们的业务。 预计这些因素将阻碍预测期内的市场收入成长。

随着电影和电视项目中 CG 和动画的使用不断增加,对视觉特效的需求也不断增加。 视觉特效艺术家可以从事各种项目,从添加小细节以增加场景的真实感到为动作大片创建爆炸和其他特效。 随着这些技术的发展,对能够在虚拟环境中创造真实感和沈浸感的才华横溢的视觉特效艺术家的需求不断增加。 游戏领域对视觉效果的需求也很高。 随着游戏变得越来越复杂,它们需要高品质的视觉特效来增强游戏体验。 视觉特效艺术家创造逼真的环境并赋予人类和其他生物动画。 所有这些因素预计将在未来几年推动后製市场的发展。

目录

第一章简介

第 2 章执行摘要

第三章市场概述

  • 市场定义和范围
  • 主要发现
    • 影响因素
    • 主要投资机会
  • 波特五力分析
  • 市场动态
    • 促进因素
    • 抑制因素
    • 机会
  • 新冠肺炎 (COVID-19):市场影响分析
  • 品牌占有率分析
  • 主要监理分析
  • 市占率分析
  • 专利情况
  • 监理指南
  • 价值链分析

第 4 章后製市场:按技术

  • 摘要
  • 视觉特效
  • 音讯处理
  • 2D-3D 转换
  • 编辑
  • 其他

第 5 章后製市场:依应用划分

  • 摘要
  • 电影
  • 电视
  • 商业
  • 线上视频

第六章后製市场:依地区

  • 摘要
  • 北美
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 西班牙
    • 义大利
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳大利亚
    • 其他亚太地区
  • 拉丁美洲/中东/非洲
    • 巴西
    • 沙乌地阿拉伯
    • 阿拉伯联合大公国
    • 南非
    • 其他拉丁美洲/中东/非洲

第七章竞争态势

  • 简介
  • 关键成功策略
  • 10家主要公司的产品图谱
  • 竞争对手仪表板
  • 竞争热图
  • 主要公司的定位:2021 年

第八章公司简介

  • Amazon.com Inc.
  • Animal Logic Pty Ltd.
  • AT and T Inc.
  • Adobe
  • Comcast Corp.
  • Deluxe Entertainment Services Group Inc
  • ErosSTX Global Corp.
  • Netflix Inc.
  • Paramount Global
  • Pixel Digital Studios
Product Code: A74601

According to a new report published by Allied Market Research, titled, "Post Production Market," The post production market was valued at $22 billion in 2021, and is estimated to reach $46.5 billion by 2031, growing at a CAGR of 8.5% from 2022 to 2031.

Post Production Market - IMG1

Post-production, which is often used in the production of movies, television shows, or music, is the editing and finishing of recorded or filmed content. It includes a variety of processes that come after the initial creation of the content, such as editing, color grading, sound design, visual effects, and final mastering.

The demand for post-production services has a strong connection with the expansion of the industry and is an essential component of the film and video production process. The need for post-production services increases as more movies, TV shows, and other forms of video material are created. High-quality video content can now be produced more easily and affordably owing to developments in digital technology. Therefore, more independent filmmakers, small production companies, and streaming services are producing unique content

Companies who are unable to compete on pricing may experience reduced profit margins and decreased revenues as a result. It might be challenging for businesses to capture a sizable portion of the post-production market in a competitive market. This may cause some businesses to have trouble finding enough clients to support their operations. These factors are projected to hamper the market revenue growth during the forecast period.

As the usage of computer-generated imagery and animation in the film and television business has increased over time, so has the demand for VFX. VFX artists can work on a range of projects, from adding minor details to increase the realism of a scene to producing explosions and other special effects for action blockbusters. As these technologies develop, the demand for talented VFX artists who can build realism and immersion into virtual environments increases. Visual effects are also seeing an increase in demand in the gaming sector. High-quality VFX are necessary to improve the gaming experience as games get more complex. VFX artists may create lifelike environments or animate humans and other creatures, among other things. All these factors are anticipated to boost the post production market in upcoming years.

The COVID-19 pandemic brought several uncertainties leading to severe economic losses as various businesses across the world were on a standstill. The demand for cloud-based software and solutions has grown as more post-production specialists worked remotely. Companies in the post-production industry had to adjust to a remote work environment and make investments in solutions that support remote file access and collaboration. The pandemic led to production delays and cancellations, affecting the post-production market. Post-production companies had to adjust their schedules and workflows to accommodate these changes. Many companies had to cut their budgets due to the economic impact of the pandemic. This affected the post-production market, as some clients had less money to spend on post-production services.

The key players profiled in this report include: Amazon.com Inc., Animal Logic Pty Ltd., AT and T Inc., Comcast Corp., Deluxe Entertainment Services Group Inc., ErosSTX Global Corp., Framestore Ltd., Lantern Entertainment, Lions Gate Entertainment Corp., Adobe, and Netflix Inc..

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the post production market analysis from 2021 to 2031 to identify the prevailing post production market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the post production market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global post production market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Technique

  • VFX
  • Audio processing
  • 2D-3D conversion
  • Editing
  • Others

By Application

  • Movies
  • Television
  • Commercials
  • Online videos

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Spain
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • Saudi Arabia
    • United Arab Emirates
    • South Africa
    • Rest of LAMEA

Key Market Players:

    • Adobe
    • Amazon.com Inc.
    • Animal Logic Pty Ltd.
    • AT and T Inc.
    • Comcast Corp.
    • Deluxe Entertainment Services Group Inc
    • ErosSTX Global Corp.
    • Netflix Inc.
    • Paramount Global
    • Pixel Digital Studios

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research Methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO Perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
  • 3.4. Market dynamics
    • 3.4.1. Drivers
    • 3.4.2. Restraints
    • 3.4.3. Opportunities
  • 3.5. COVID-19 Impact Analysis on the market
  • 3.6. Brand Share Analysis
  • 3.7. Key Regulation Analysis
  • 3.8. Market Share Analysis
  • 3.9. Patent Landscape
  • 3.10. Regulatory Guidelines
  • 3.11. Value Chain Analysis

CHAPTER 4: POST PRODUCTION MARKET, BY TECHNIQUE

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. VFX
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. Audio processing
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country
  • 4.4. 2D-3D conversion
    • 4.4.1. Key market trends, growth factors and opportunities
    • 4.4.2. Market size and forecast, by region
    • 4.4.3. Market share analysis by country
  • 4.5. Editing
    • 4.5.1. Key market trends, growth factors and opportunities
    • 4.5.2. Market size and forecast, by region
    • 4.5.3. Market share analysis by country
  • 4.6. Others
    • 4.6.1. Key market trends, growth factors and opportunities
    • 4.6.2. Market size and forecast, by region
    • 4.6.3. Market share analysis by country

CHAPTER 5: POST PRODUCTION MARKET, BY APPLICATION

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. Movies
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Television
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country
  • 5.4. Commercials
    • 5.4.1. Key market trends, growth factors and opportunities
    • 5.4.2. Market size and forecast, by region
    • 5.4.3. Market share analysis by country
  • 5.5. Online videos
    • 5.5.1. Key market trends, growth factors and opportunities
    • 5.5.2. Market size and forecast, by region
    • 5.5.3. Market share analysis by country

CHAPTER 6: POST PRODUCTION MARKET, BY REGION

  • 6.1. Overview
    • 6.1.1. Market size and forecast By Region
  • 6.2. North America
    • 6.2.1. Key trends and opportunities
    • 6.2.2. Market size and forecast, by Technique
    • 6.2.3. Market size and forecast, by Application
    • 6.2.4. Market size and forecast, by country
      • 6.2.4.1. U.S.
      • 6.2.4.1.1. Key market trends, growth factors and opportunities
      • 6.2.4.1.2. Market size and forecast, by Technique
      • 6.2.4.1.3. Market size and forecast, by Application
      • 6.2.4.2. Canada
      • 6.2.4.2.1. Key market trends, growth factors and opportunities
      • 6.2.4.2.2. Market size and forecast, by Technique
      • 6.2.4.2.3. Market size and forecast, by Application
      • 6.2.4.3. Mexico
      • 6.2.4.3.1. Key market trends, growth factors and opportunities
      • 6.2.4.3.2. Market size and forecast, by Technique
      • 6.2.4.3.3. Market size and forecast, by Application
  • 6.3. Europe
    • 6.3.1. Key trends and opportunities
    • 6.3.2. Market size and forecast, by Technique
    • 6.3.3. Market size and forecast, by Application
    • 6.3.4. Market size and forecast, by country
      • 6.3.4.1. Germany
      • 6.3.4.1.1. Key market trends, growth factors and opportunities
      • 6.3.4.1.2. Market size and forecast, by Technique
      • 6.3.4.1.3. Market size and forecast, by Application
      • 6.3.4.2. UK
      • 6.3.4.2.1. Key market trends, growth factors and opportunities
      • 6.3.4.2.2. Market size and forecast, by Technique
      • 6.3.4.2.3. Market size and forecast, by Application
      • 6.3.4.3. France
      • 6.3.4.3.1. Key market trends, growth factors and opportunities
      • 6.3.4.3.2. Market size and forecast, by Technique
      • 6.3.4.3.3. Market size and forecast, by Application
      • 6.3.4.4. Spain
      • 6.3.4.4.1. Key market trends, growth factors and opportunities
      • 6.3.4.4.2. Market size and forecast, by Technique
      • 6.3.4.4.3. Market size and forecast, by Application
      • 6.3.4.5. Italy
      • 6.3.4.5.1. Key market trends, growth factors and opportunities
      • 6.3.4.5.2. Market size and forecast, by Technique
      • 6.3.4.5.3. Market size and forecast, by Application
      • 6.3.4.6. Rest of Europe
      • 6.3.4.6.1. Key market trends, growth factors and opportunities
      • 6.3.4.6.2. Market size and forecast, by Technique
      • 6.3.4.6.3. Market size and forecast, by Application
  • 6.4. Asia-Pacific
    • 6.4.1. Key trends and opportunities
    • 6.4.2. Market size and forecast, by Technique
    • 6.4.3. Market size and forecast, by Application
    • 6.4.4. Market size and forecast, by country
      • 6.4.4.1. China
      • 6.4.4.1.1. Key market trends, growth factors and opportunities
      • 6.4.4.1.2. Market size and forecast, by Technique
      • 6.4.4.1.3. Market size and forecast, by Application
      • 6.4.4.2. Japan
      • 6.4.4.2.1. Key market trends, growth factors and opportunities
      • 6.4.4.2.2. Market size and forecast, by Technique
      • 6.4.4.2.3. Market size and forecast, by Application
      • 6.4.4.3. India
      • 6.4.4.3.1. Key market trends, growth factors and opportunities
      • 6.4.4.3.2. Market size and forecast, by Technique
      • 6.4.4.3.3. Market size and forecast, by Application
      • 6.4.4.4. South Korea
      • 6.4.4.4.1. Key market trends, growth factors and opportunities
      • 6.4.4.4.2. Market size and forecast, by Technique
      • 6.4.4.4.3. Market size and forecast, by Application
      • 6.4.4.5. Australia
      • 6.4.4.5.1. Key market trends, growth factors and opportunities
      • 6.4.4.5.2. Market size and forecast, by Technique
      • 6.4.4.5.3. Market size and forecast, by Application
      • 6.4.4.6. Rest of Asia-Pacific
      • 6.4.4.6.1. Key market trends, growth factors and opportunities
      • 6.4.4.6.2. Market size and forecast, by Technique
      • 6.4.4.6.3. Market size and forecast, by Application
  • 6.5. LAMEA
    • 6.5.1. Key trends and opportunities
    • 6.5.2. Market size and forecast, by Technique
    • 6.5.3. Market size and forecast, by Application
    • 6.5.4. Market size and forecast, by country
      • 6.5.4.1. Brazil
      • 6.5.4.1.1. Key market trends, growth factors and opportunities
      • 6.5.4.1.2. Market size and forecast, by Technique
      • 6.5.4.1.3. Market size and forecast, by Application
      • 6.5.4.2. Saudi Arabia
      • 6.5.4.2.1. Key market trends, growth factors and opportunities
      • 6.5.4.2.2. Market size and forecast, by Technique
      • 6.5.4.2.3. Market size and forecast, by Application
      • 6.5.4.3. United Arab Emirates
      • 6.5.4.3.1. Key market trends, growth factors and opportunities
      • 6.5.4.3.2. Market size and forecast, by Technique
      • 6.5.4.3.3. Market size and forecast, by Application
      • 6.5.4.4. South Africa
      • 6.5.4.4.1. Key market trends, growth factors and opportunities
      • 6.5.4.4.2. Market size and forecast, by Technique
      • 6.5.4.4.3. Market size and forecast, by Application
      • 6.5.4.5. Rest of LAMEA
      • 6.5.4.5.1. Key market trends, growth factors and opportunities
      • 6.5.4.5.2. Market size and forecast, by Technique
      • 6.5.4.5.3. Market size and forecast, by Application

CHAPTER 7: COMPETITIVE LANDSCAPE

  • 7.1. Introduction
  • 7.2. Top winning strategies
  • 7.3. Product Mapping of Top 10 Player
  • 7.4. Competitive Dashboard
  • 7.5. Competitive Heatmap
  • 7.6. Top player positioning, 2021

CHAPTER 8: COMPANY PROFILES

  • 8.1. Amazon.com Inc.
    • 8.1.1. Company overview
    • 8.1.2. Key Executives
    • 8.1.3. Company snapshot
  • 8.2. Animal Logic Pty Ltd.
    • 8.2.1. Company overview
    • 8.2.2. Key Executives
    • 8.2.3. Company snapshot
  • 8.3. AT and T Inc.
    • 8.3.1. Company overview
    • 8.3.2. Key Executives
    • 8.3.3. Company snapshot
  • 8.4. Adobe
    • 8.4.1. Company overview
    • 8.4.2. Key Executives
    • 8.4.3. Company snapshot
  • 8.5. Comcast Corp.
    • 8.5.1. Company overview
    • 8.5.2. Key Executives
    • 8.5.3. Company snapshot
  • 8.6. Deluxe Entertainment Services Group Inc
    • 8.6.1. Company overview
    • 8.6.2. Key Executives
    • 8.6.3. Company snapshot
  • 8.7. ErosSTX Global Corp.
    • 8.7.1. Company overview
    • 8.7.2. Key Executives
    • 8.7.3. Company snapshot
  • 8.8. Netflix Inc.
    • 8.8.1. Company overview
    • 8.8.2. Key Executives
    • 8.8.3. Company snapshot
  • 8.9. Paramount Global
    • 8.9.1. Company overview
    • 8.9.2. Key Executives
    • 8.9.3. Company snapshot
  • 8.10. Pixel Digital Studios
    • 8.10.1. Company overview
    • 8.10.2. Key Executives
    • 8.10.3. Company snapshot

LIST OF TABLES

  • TABLE 01. GLOBAL POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 02. POST PRODUCTION MARKET FOR VFX, BY REGION, 2021-2031 ($MILLION)
  • TABLE 03. POST PRODUCTION MARKET FOR AUDIO PROCESSING, BY REGION, 2021-2031 ($MILLION)
  • TABLE 04. POST PRODUCTION MARKET FOR 2D-3D CONVERSION, BY REGION, 2021-2031 ($MILLION)
  • TABLE 05. POST PRODUCTION MARKET FOR EDITING, BY REGION, 2021-2031 ($MILLION)
  • TABLE 06. POST PRODUCTION MARKET FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 07. GLOBAL POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 08. POST PRODUCTION MARKET FOR MOVIES, BY REGION, 2021-2031 ($MILLION)
  • TABLE 09. POST PRODUCTION MARKET FOR TELEVISION, BY REGION, 2021-2031 ($MILLION)
  • TABLE 10. POST PRODUCTION MARKET FOR COMMERCIALS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 11. POST PRODUCTION MARKET FOR ONLINE VIDEOS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 12. POST PRODUCTION MARKET, BY REGION, 2021-2031 ($MILLION)
  • TABLE 13. NORTH AMERICA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 14. NORTH AMERICA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 15. NORTH AMERICA POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 16. U.S. POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 17. U.S. POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 18. CANADA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 19. CANADA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 20. MEXICO POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 21. MEXICO POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 22. EUROPE POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 23. EUROPE POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 24. EUROPE POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 25. GERMANY POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 26. GERMANY POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 27. UK POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 28. UK POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 29. FRANCE POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 30. FRANCE POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 31. SPAIN POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 32. SPAIN POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 33. ITALY POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 34. ITALY POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 35. REST OF EUROPE POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 36. REST OF EUROPE POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 37. ASIA-PACIFIC POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 38. ASIA-PACIFIC POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 39. ASIA-PACIFIC POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 40. CHINA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 41. CHINA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 42. JAPAN POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 43. JAPAN POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 44. INDIA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 45. INDIA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 46. SOUTH KOREA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 47. SOUTH KOREA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 48. AUSTRALIA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 49. AUSTRALIA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 50. REST OF ASIA-PACIFIC POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 51. REST OF ASIA-PACIFIC POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 52. LAMEA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 53. LAMEA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 54. LAMEA POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 55. BRAZIL POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 56. BRAZIL POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 57. SAUDI ARABIA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 58. SAUDI ARABIA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 59. UNITED ARAB EMIRATES POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 60. UNITED ARAB EMIRATES POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 61. SOUTH AFRICA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 62. SOUTH AFRICA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 63. REST OF LAMEA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 64. REST OF LAMEA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 65. AMAZON.COM INC.: KEY EXECUTIVES
  • TABLE 66. AMAZON.COM INC.: COMPANY SNAPSHOT
  • TABLE 67. ANIMAL LOGIC PTY LTD.: KEY EXECUTIVES
  • TABLE 68. ANIMAL LOGIC PTY LTD.: COMPANY SNAPSHOT
  • TABLE 69. AT AND T INC.: KEY EXECUTIVES
  • TABLE 70. AT AND T INC.: COMPANY SNAPSHOT
  • TABLE 71. ADOBE: KEY EXECUTIVES
  • TABLE 72. ADOBE: COMPANY SNAPSHOT
  • TABLE 73. COMCAST CORP.: KEY EXECUTIVES
  • TABLE 74. COMCAST CORP.: COMPANY SNAPSHOT
  • TABLE 75. DELUXE ENTERTAINMENT SERVICES GROUP INC: KEY EXECUTIVES
  • TABLE 76. DELUXE ENTERTAINMENT SERVICES GROUP INC: COMPANY SNAPSHOT
  • TABLE 77. EROSSTX GLOBAL CORP.: KEY EXECUTIVES
  • TABLE 78. EROSSTX GLOBAL CORP.: COMPANY SNAPSHOT
  • TABLE 79. NETFLIX INC.: KEY EXECUTIVES
  • TABLE 80. NETFLIX INC.: COMPANY SNAPSHOT
  • TABLE 81. PARAMOUNT GLOBAL: KEY EXECUTIVES
  • TABLE 82. PARAMOUNT GLOBAL: COMPANY SNAPSHOT
  • TABLE 83. PIXEL DIGITAL STUDIOS: KEY EXECUTIVES
  • TABLE 84. PIXEL DIGITAL STUDIOS: COMPANY SNAPSHOT

LIST OF FIGURES

  • FIGURE 01. POST PRODUCTION MARKET, 2021-2031
  • FIGURE 02. SEGMENTATION OF POST PRODUCTION MARKET, 2021-2031
  • FIGURE 03. TOP INVESTMENT POCKETS IN POST PRODUCTION MARKET (2022-2031)
  • FIGURE 04. PORTER FIVE-1
  • FIGURE 05. PORTER FIVE-2
  • FIGURE 06. PORTER FIVE-3
  • FIGURE 07. PORTER FIVE-4
  • FIGURE 08. PORTER FIVE-5
  • FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALPOST PRODUCTION MARKET
  • FIGURE 10. IMPACT OF KEY REGULATION: POST PRODUCTION MARKET
  • FIGURE 11. MARKET SHARE ANALYSIS: POST PRODUCTION MARKET
  • FIGURE 12. PATENT ANALYSIS BY COMPANY
  • FIGURE 13. PATENT ANALYSIS BY COUNTRY
  • FIGURE 14. REGULATORY GUIDELINES: POST PRODUCTION MARKET
  • FIGURE 15. VALUE CHAIN ANALYSIS: POST PRODUCTION MARKET
  • FIGURE 16. POST PRODUCTION MARKET, BY TECHNIQUE, 2021(%)
  • FIGURE 17. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR VFX, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 18. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR AUDIO PROCESSING, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 19. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR 2D-3D CONVERSION, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR EDITING, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 21. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR OTHERS, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 22. POST PRODUCTION MARKET, BY APPLICATION, 2021(%)
  • FIGURE 23. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR MOVIES, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 24. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR TELEVISION, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 25. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR COMMERCIALS, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 26. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR ONLINE VIDEOS, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 27. POST PRODUCTION MARKET BY REGION, 2021
  • FIGURE 28. U.S. POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 29. CANADA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 30. MEXICO POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 31. GERMANY POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 32. UK POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 33. FRANCE POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 34. SPAIN POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 35. ITALY POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 36. REST OF EUROPE POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 37. CHINA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 38. JAPAN POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 39. INDIA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 40. SOUTH KOREA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 41. AUSTRALIA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 42. REST OF ASIA-PACIFIC POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 43. BRAZIL POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 44. SAUDI ARABIA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 45. UNITED ARAB EMIRATES POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 46. SOUTH AFRICA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 47. REST OF LAMEA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 48. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 49. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 50. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 51. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 52. COMPETITIVE DASHBOARD
  • FIGURE 53. COMPETITIVE HEATMAP: POST PRODUCTION MARKET
  • FIGURE 54. TOP PLAYER POSITIONING, 2021