封面
市场调查报告书
商品编码
1802040

交换卡游戏认证服务的全球市场:各服务形式,各技术,各用途,各终端用户,各缴交流通管道,各地区,市场规模,产业动态,机会分析,预测(2025年~2033年)

Global Trading Card Game Authentication Services Market: Service Type, Technology, Application, End Users, Submission Channel, Region, Market Size, Industry Dynamics, Opportunity Analysis and Forecast for 2025-2033

出版日期: | 出版商: Astute Analytica | 英文 262 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

集换式卡牌游戏 (TCG) 认证服务市场正在经历显着扩张,预计到 2033 年将达到 66.1 亿美元。预计 2025 年至 2033 年期间的复合年增长率将达到 13.13%。 2024 年的市场规模约为 22.4 亿美元,反映出强劲的需求和市场活动的增加。推动这一快速增长的因素有很多,其中包括收藏家对可靠认证的日益关注。

按地区划分,亚太市场是全球 TCG 认证服务产业成长最快的领域。这一快速成长主要得益于日本、中国、韩国和澳洲等主要国家需求的激增。日本的成长特别引人注目,光是2024年的前八个月,Mint Lab就鑑定了64万张宝可梦卡牌,比2022年成长了四倍。 同时,在欧洲,英国、德国、法国和义大利等国家正在巩固其在集换式卡牌鑑定服务领域的地位,这得益于监管可信度的提高和收藏家群体的不断扩大。欧盟2024年 "消费品真品指令" 的推出是一个关键时刻,该指令要求对售价超过250欧元的收藏品进行可追溯性认证。这项法规促使PSA等主要参与者投资区域基础设施,例如在伦敦开设了一家占地2.5万平方英尺的集换式卡牌鑑定中心。

值得关注的市场发展

在集换式卡牌评级产业,品牌声誉历来是主要的竞争优势,老牌公司凭藉信誉和过往业绩占市场主导地位。然而,随着专业评级公司进入业余爱好产业先前服务不足的利基市场,课题传统老牌评级公司的主导地位,2024年将迎来一场变革。这些新进业者瞄准特定的收藏家群体,并强调迎合不断变化的消费者口味的创新方法,从而开闢出独特的市场地位。

总部位于大阪的Cardriffic于2024年1月为Weiss Schwarz和Vanguard等热门集换式卡牌游戏推出了双语支援。 Cardriffic在第一季就收到了4.8万份提交,这反映了早期的高采用率,也显示了市场对非主流游戏客製化评级服务的需求。透过提供有针对性的语言支援并专注于利基市场,Cardriffic赢得了那些曾被大型评级公司忽视的收藏家的青睐。

核心推动因素

屡创新高的拍卖成交价已成为促使收藏家在全球集换式卡牌游戏鑑定服务市场寻求第三方认证的关键驱动力。各大拍卖行的高调拍卖凸显了专业评等和鑑定所能带来的巨大经济效益。第三方鑑定提供的保障不仅增强了买家信心,也有助于获得溢价,从而强烈激励收藏家将他们的卡牌进行专业评级。

2024年上半年,Goldin、Heritage和PWCC等主要拍卖平台共售出2,755件经过鑑定的集换式卡牌游戏拍品。这些真品交易的总价值达到1.93亿美元,凸显了评级卡的巨大经济效益。这些交易量和价值凸显了第三方鑑定已成为二级市场的重要组成部分,并成为价格上涨和流动性提升的催化剂。

新机会趋势

嵌入式近场通讯 (NFC) 技术正在改变全球集换式卡牌游戏认证服务市场中收藏家对来源验证的认知和互动方式。 NFC 将来源验证从传统的桌面设定转移到用户口袋中的智慧型手机上,使身份验证更加便捷和即时。这一转变提升了整体用户体验,并透过让收藏家随时随地验证卡牌的真实性和历史资讯来提高参与度。

自 2024 年 1 月起,SGC 将在所有申报价值超过 30 美元的卡牌中整合 NXP NTAG424 晶片,这体现了其将这项技术应用于高价值卡牌的战略举措。迄今为止,已出货约 1,270,000 张卡牌,显示该技术在收藏界的广泛应用。这些嵌入式晶片使收藏家只需用手机轻触卡板即可立即获取详细的来源信息,从而省去了繁琐的验证程序,增强了对卡片真伪的信心。

优化障碍

全球集换式卡牌和游戏认证服务市场面临着来自尖端防伪技术的日益严峻的课题,迫使评级机构采用更严格、更科学的方法来验证真伪。造假者的手段日益复杂,以至于所有到货都必须经过通常用于生物取证的严格审查。这种提高警觉性对于维护市场诚信和维护收藏家对认证卡片的信心至关重要。

2024年,PSA的反诈骗侦测部门截获了大量伪造的宝可梦卡,展现了防伪技术的显着进步。其中,6,780张卡片采用尖端奈米纹理箔片製作,旨在以惊人的精度复製真卡真实虹彩的罕见折射率,误差不超过5度。这种仿製程度使得使用传统目视检测方法极难发现仿冒品。

市场区隔详情

按服务类型划分,评级服务在集换式卡牌游戏 (TCG) 认证市场中占主导地位,占62.71%。这种主导地位主要源自于评级卡板已成为二级市场交易的标准货币。收藏家和交易商广泛接受卡板作为卡片真实性和成色的可靠保证,从而显着提升了卡片的适销性和价值。评级公司提供的实体内含物和数值等级能够增强买家的信心,减少不确定性,并促进交易。

从技术角度来看,二维码扫描已成为收藏品鑑定领域的领先技术,占技术采用率的35.54%。二维码扫描之所以受欢迎,是因为它能够提供可靠的身份验证,几乎不会给用户带来任何麻烦。这种易用性使二维码成为寻求快速、可靠物品验证的收藏家的首选方法,无需复杂的流程或延迟。自2019年PSA开始在所有收藏品上采用二维码标籤以来,这项技术已被收藏家广泛采用。每天透过PSA的iOS和Android应用程式进行约240万次查询,这表明二维码扫描在鑑定方面具有极大的便利性。

从应用角度来看,体育卡占了整个应用市场的主导地位,占总量的40.11%。这一强势地位很大程度上归功于一个成熟且根深蒂固的收藏家生态系统,该生态系统保持着持续的需求和活跃。体育卡的流行和文化意义造就了一个充满活力的收藏家和爱好者社群,他们积极买卖和鑑定这些商品,从而巩固了他们在市场上的主导地位。 2023年,Topps生产了7.5亿张美国职棒大联盟 (MLB) 球星卡,这项供应量堪比万智牌和宝可梦等收藏类游戏巅峰时期的供应量。

从最终用户来看,私人收藏家占了主导地位,占了42.44%的市场占有率。这些收藏家的独特之处在于,他们不仅提供原始库存,还消费成品卡,这使得他们成为市场两端的活跃参与者。这种双重参与凸显了他们在维持产业流动性和需求的重要性。 PSA的收藏傢俱乐部经历了令人瞩目的成长,截至2024年2月,活跃会员超过50万。这一令人印象深刻的会员数量远远超过企业提交帐户,是后者的五倍。

各市场区隔明细

各服务形式

  • 分级·服务
    • 手动分级
    • 完全自动分级
  • 混合评级
  • 认证服务
  • 封装/粗纱
  • 鑑定服务
  • 验证服务

按科技

  • 区块链认证
  • 二维码扫描
  • 人工智慧与机器学习
  • RFID/NFC

各用途

  • 收藏卡
  • 体育卡
  • 密封盒和包装
  • 数位交易卡
  • 稀有和限量卡片

各终端用户

  • 个人集电极
  • 转卖业者及经销商
  • 认证代理商
  • 贺卡专卖店和零售店

投稿各通路

  • 直接缴交
  • 按零售店/经销商缴交
  • 国际代理商

各地区

  • 北美
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 西欧
      • 英国
      • 德国
      • 法国
      • 义大利
      • 西班牙
      • 其他
    • 东欧
      • 波兰
      • 俄罗斯
      • 其他
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 澳洲·纽西兰
    • 韩国
    • ASEAN
    • 其他
  • 中东·非洲(MEA)
    • 沙乌地阿拉伯
    • 南非
    • 阿拉伯联合大公国
    • 其他
  • 南美
    • 阿根廷
    • 巴西
    • 其他

主要市场参与企业

  • PSA (Professional Sports Authenticator)
  • CGC (Certified Guaranty Company)
  • ARS
  • SGC (Sportscard Guaranty Corporation)
  • GetGraded
  • MNT Grading
  • ACE Grading
  • Card Grading Australia
  • TGA
  • 其他

目录

第1章 调查架构

第2章 调查手法

第3章 摘要整理:全球交换卡游戏认证服务市场

第4章 全球交换卡游戏认证服务市场概要

  • 产业价值链分析
    • 服务供应商
    • 终端用户
  • 产业展望
    • 来自日本的TCG缴交数
    • 卡牌游戏分级用户的洞察
  • 大环境分析
  • 波特的五力分析
  • 市场动态和趋势
  • 市场成长与展望
  • 竞争仪表板

第5章 全球交换卡游戏认证服务市场分析(各服务形式)

  • 重要的洞察
  • 市场规模与预测,2020年~2033年(100万美元)
    • 分级服务
    • 认证服务
    • 封装/厚板化
    • 鑑别服务
    • 检验服务

第6章 全球交换卡游戏认证服务市场分析(各技术)

  • 重要的洞察
  • 市场规模与预测,2020年~2033年(100万美元)
    • 区块链认证
    • QR编码扫描
    • AI与机器学习
    • RFID/NFC

第7章 全球交换卡游戏认证服务市场分析(各用途)

  • 重要的洞察
  • 市场规模与预测,2020年~2033年(100万美元)
    • 收藏卡
    • 体育卡
    • 密封盒和包装
    • 数位交易卡
    • 稀有和限量卡片

第8章 全球交换卡游戏认证服务市场分析(各终端用户)

  • 重要的洞察
  • 市场规模与预测,2020年~2033年(100万美元)
    • 个人集电极
    • 转卖业者和经销商
    • 认证代理商
    • 贺卡专卖店和零售店

第9章 全球交换卡游戏认证服务市场分析(各缴交流通管道)

  • 重要的洞察
  • 市场规模与预测,2020年~2033年(100万美元)
    • 直接缴交
    • 零售业者/经销商的缴交
    • 国际代理商

第10章 全球交换卡游戏认证服务市场分析(各地区)

  • 重要的洞察
  • 市场规模与预测,2020年~2033年(100万美元)
    • 北美
    • 欧洲
    • 亚太地区
    • 中东·非洲
    • 南美

第11章 北美的交换卡游戏认证服务市场分析

第12章 欧洲的交换卡游戏认证服务市场分析

第13章 亚太地区的交换卡游戏认证服务市场分析

第14章 中东·非洲的交换卡游戏认证服务市场分析

第15章 南美的交换卡游戏认证服务市场分析

第16章 日本的交换卡游戏认证服务市场分析

  • 概要
    • 市场动态和趋势
    • 市场成长与展望

第17章 企业简介

  • PSA(Professional Sports Authenticator)
  • CGC(Certified Guaranty Company)
  • ARS
  • SGC(Sportscard Guaranty Corporation)
  • GetGraded
  • MNT Grading
  • ACE Grading
  • Card Grading Australia
  • TGA
  • 其他

第18章 附录

简介目录
Product Code: AA05251331

The trading card game (TCG) authentication services market is undergoing significant expansion, with its size projected to reach an impressive $6.61 billion by 2033. This growth is expected to occur at a compound annual growth rate (CAGR) of 13.13% over the forecast period from 2025 to 2033. In 2024, the market was valued at approximately US$2.24 billion, reflecting robust demand and increasing market activity. Several factors are driving this rapid growth, including heightened caution among collectors who seek reliable verification of authenticity.

Regionally, the Asia-Pacific market stands out as the fastest-growing segment within the global TCG authentication services industry. This surge is primarily fueled by rapidly increasing demand in key countries such as Japan, China, South Korea, and Australia. Japan, in particular, has seen remarkable growth; Mint Lab graded 640,000 Pokemon cards in the first eight months of 2024 alone, a fourfold increase compared to its 2022 figures.

Meanwhile, Europe is strengthening its position in the TCG authentication services sector by combining increasing regulatory confidence with expanding collector communities across countries like the United Kingdom, Germany, France, and Italy. The introduction of the European Union's 2024 Consumer Goods Authenticity Directive has been a pivotal moment, mandating traceable certification for collectibles valued above EUR 250. This regulation has encouraged key players such as PSA to invest in regional infrastructure, exemplified by the opening of a 25,000-square-foot slab center in London.

Noteworthy Market Developments

Brand reputation has traditionally served as the primary competitive advantage in the trading card grading industry, with established firms dominating the market based on trust and historical performance. However, 2024 is marking a shift as specialized graders are expanding into previously underserved niches within the hobby, challenging the traditional dominance of legacy players. These newcomers are carving out unique market positions by targeting specific collector communities and emphasizing innovative approaches that appeal to evolving consumer preferences.

One notable example is Osaka-based Cardriffic, which launched in January 2024 with bilingual support for popular trading card games like Weiss Schwarz and Vanguard. In just its first quarter, Cardriffic recorded 48,000 submissions, demonstrating strong early adoption and signaling a demand for grading services tailored to non-mainstream games. By offering targeted language support and focusing on niche markets, Cardriffic is gaining traction among collectors who may have felt overlooked by larger grading firms.

Core Growth Drivers

Record-setting auction hammer prices have emerged as a key driver motivating collectors to seek third-party provenance within the global trading card game authentication services market. High-profile sales at major auction houses are shining a spotlight on the significant financial benefits that come with professional grading and certification. The assurance provided by third-party authentication not only boosts buyer confidence but also helps unlock premium pricing, creating a strong incentive for collectors to have their cards professionally graded.

During the first half of 2024, leading auction platforms such as Goldin, Heritage, and PWCC collectively sold 2,755 authenticated trading card game lots. These authenticated sales generated an impressive total of US$193 million, highlighting the substantial monetary upside associated with graded cards. The volume and value of these transactions underscore how integral third-party grading has become to the secondary market, serving as a catalyst for higher prices and increased liquidity.

Emerging Opportunity Trends

Embedded near-field communication (NFC) technology is transforming the way collectors perceive and interact with provenance verification in the global trading card game authentication services market. By shifting provenance checks from traditional desktop setups to the convenience of a smartphone in the user's pocket, NFC is making authentication more accessible and immediate. This shift enhances the overall user experience and increases engagement by allowing collectors to verify the authenticity and history of their cards anytime, anywhere.

Since January 2024, SGC has integrated NXP NTAG424 chips into every slab with a declared value above US$ 30, reflecting a strategic move to leverage this technology for higher-value cards. To date, the company has shipped approximately 1,270,000 such units, indicating strong adoption within the collector community. These embedded chips enable collectors to simply tap their phones against the slab to instantly access detailed provenance information, eliminating cumbersome verification steps and increasing confidence in the card's authenticity.

Barriers to Optimization

The global trading card game authentication services market is facing increasing challenges from cutting-edge counterfeiting techniques, which are pushing graders to adopt more rigorous and scientific approaches to verify authenticity. The sophistication of counterfeiters has escalated to a level where every incoming shipment must be treated with the scrutiny typically reserved for bio-forensics investigations. This heightened vigilance is necessary to protect the integrity of the market and maintain collector confidence in certified cards.

In 2024, PSA's fraud detection unit intercepted a significant number of counterfeit Pokemon cards that showcased remarkable technological advancements in forgery. Among these were 6,780 cards produced with state-of-the-art nano-textured foils designed to replicate the genuine rainbow rare refractivity of authentic cards with astonishing precision, operating within a five-degree tolerance. This level of mimicry made it extremely difficult to detect fakes using traditional visual inspection methods.

Detailed Market Segmentation

By Service Type, grading services dominate the trading card game (TCG) authentication market, commanding 62.71% of the share. This dominance is largely because graded slabs have become the standard currency for secondary market trading. Collectors and traders widely accept slabs as a trusted guarantee of a card's authenticity and condition, which significantly enhances the card's marketability and value. The physical encapsulation and numeric grade assigned by grading companies provide buyers with confidence, reducing uncertainty and facilitating smoother transactions.

By Technology, QR code scanning has emerged as the leading technology in the collectibles authentication space, accounting for 35.54% of technology adoption. Its popularity stems from its ability to provide authentication certainty with virtually no friction for the user. This ease of use has made QR codes a preferred method for collectors seeking quick and reliable verification of their items without complicated processes or delays. Since PSA began incorporating QR labels on every slab in 2019, the technology has seen widespread usage among collectors. On average, approximately 2.4 million look-ups are performed daily through PSA's iOS and Android apps, demonstrating the massive scale at which QR scanning facilitates authentication checks.

By Application, sports cards dominate the overall application market, accounting for 40.11% of the total share. This strong position is largely driven by well-established and deeply rooted collector ecosystems that sustain ongoing demand and activity. The popularity and cultural significance of sports cards have created a vibrant community of collectors and enthusiasts who actively buy, sell, and authenticate these items, reinforcing their dominance in the market. In 2023, Topps produced an impressive 750 million Major League Baseball (MLB) cards, a supply volume that rivals the levels typically seen only during peak releases of collectible games like Magic: The Gathering or Pokemon.

By End Users, individual collectors play a significant role, holding 42.44% of the share. These collectors are unique in that they not only supply raw inventory but also consume finished slabs, making them active participants on both ends of the market. Their dual involvement highlights their importance in sustaining the flow and demand within the industry. PSA's Collectors Club has experienced remarkable growth, reaching over 500,000 active members as of February 2024. This impressive membership base is substantially larger than corporate submission accounts, exceeding them by a factor of five.

Segment Breakdown

By Service Type

  • Grading Services
    • Manual Grading
    • Fully Automated Grading
  • Hybrid Grading
  • Certification Services
  • Encapsulation/Slabbing
  • Appraisal Services
  • Verification Services

By Technology

  • Blockchain Authentication
  • QR Code Scanning
  • AI and Machine Learning
  • RFID/NFC

By Application

  • Collectible Cards
  • Sports Cards
  • Sealed Boxes and Packs
  • Digital Trading Cards
  • Rare or Limited-Edition Cards

By End User

  • Individual Collectors
  • Resellers and Dealers
  • Authentication Agents
  • Card Shops and Retailers

By Submission Channel

  • Direct Submissions
  • Retailer / Dealer Submissions
  • International Agents

By Region

  • North America
    • The U.S.
    • Canada
    • Mexico
  • Europe
    • Western Europe
      • The UK
      • Germany
      • France
      • Italy
      • Spain
      • Rest of Western Europe
    • Eastern Europe
      • Poland
      • Russia
      • Rest of Eastern Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia & New Zealand
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
  • Middle East & Africa (MEA)
    • Saudi Arabia
    • South Africa
    • UAE
    • Rest of MEA
  • South America
    • Argentina
    • Brazil
    • Rest of South America

Leading Market Participants

  • PSA (Professional Sports Authenticator)
  • CGC (Certified Guaranty Company)
  • ARS
  • SGC (Sportscard Guaranty Corporation)
  • GetGraded
  • MNT Grading
  • ACE Grading
  • Card Grading Australia
  • TGA
  • Other Prominent Players

Table of Content

Chapter 1. Research Framework

  • 1.1. Research Objective
  • 1.2. Product Overview
  • 1.3. Market Segmentation

Chapter 2. Research Methodology

  • 2.1. Qualitative Research
    • 2.1.1. Primary & Secondary Sources
  • 2.2. Quantitative Research
    • 2.2.1. Primary & Secondary Sources
  • 2.3. Breakdown of Primary Research Respondents, By Region
  • 2.4. Assumption for the Study
  • 2.5. Market Size Estimation
  • 2.6. Data Triangulation

Chapter 3. Executive Summary: Global Trading Card Game Authentication Services Market

Chapter 4. Global Trading Card Game Authentication Services Market Overview

  • 4.1. Industry Value Chain Analysis
    • 4.1.1. Service Provider
    • 4.1.2. End User
  • 4.2. Industry Outlook
    • 4.2.1. Volume of TCG Submissions from Japan
    • 4.2.2. Card Game Grading Users Insights
      • 4.2.2.1. Global
      • 4.2.2.2. Japan
  • 4.3. PESTLE Analysis
  • 4.4. Porter's Five Forces Analysis
    • 4.4.1. Bargaining Power of Suppliers
    • 4.4.2. Bargaining Power of Buyers
    • 4.4.3. Threat of Substitutes
    • 4.4.4. Threat of New Entrants
      • 4.4.4.1. Intellectual Property and Patent Considerations
      • 4.4.4.2. Brand Trust and Industry Credibility
      • 4.4.4.3. Operational and Technical Challenges
      • 4.4.4.4. Regulatory Constraints and Logistics
    • 4.4.5. Degree of Competition
  • 4.5. Market Dynamics and Trends
    • 4.5.1. Growth Drivers
    • 4.5.2. Restraints
    • 4.5.3. Challenges
    • 4.5.4. Key Trends
  • 4.6. Market Growth and Outlook
    • 4.6.1. Market Revenue Estimates and Forecast (US$ Mn), 2020 - 2033
    • 4.6.2. Price Trend Analysis
  • 4.7. Competition Dashboard
    • 4.7.1. Market Concentration Rate
    • 4.7.2. Company Market Share Analysis (Value %), 2024
    • 4.7.3. Competitor Mapping & Benchmarking

Chapter 5. Global Trading Card Game Authentication Services Market Analysis, By Service Type

  • 5.1. Key Insights
  • 5.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 5.2.1. Grading Services
      • 5.2.1.1. Manual Grading
      • 5.2.1.2. Fully Automated Grading
      • 5.2.1.3. Hybrid Grading
    • 5.2.2. Certification Services
    • 5.2.3. Encapsulation/Slabbing
    • 5.2.4. Appraisal Services
    • 5.2.5. Verification Services

Chapter 6. Global Trading Card Game Authentication Services Market Analysis, By Technology

  • 6.1. Key Insights
  • 6.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 6.2.1. Blockchain Authentication
    • 6.2.2. QR Code Scanning
    • 6.2.3. AI and Machine Learning
    • 6.2.4. RFID/NFC

Chapter 7. Global Trading Card Game Authentication Services Market Analysis, By Application

  • 7.1. Key Insights
  • 7.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 7.2.1. Collectible Cards
    • 7.2.2. Sports Cards
    • 7.2.3. Sealed Boxes and Packs
    • 7.2.4. Digital Trading Cards
    • 7.2.5. Rare or Limited Edition Cards

Chapter 8. Global Trading Card Game Authentication Services Market Analysis, By End User

  • 8.1. Key Insights
  • 8.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 8.2.1. Individual Collectors
    • 8.2.2. Resellers and Dealers
    • 8.2.3. Authentication Agents
    • 8.2.4. Card Shops and Retailers

Chapter 9. Global Trading Card Game Authentication Services Market Analysis, By Submission Channel

  • 9.1. Key Insights
  • 9.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 9.2.1. Direct Submissions
    • 9.2.2. Retailer / Dealer Submissions
    • 9.2.3. International Agents

Chapter 10. Global Trading Card Game Authentication Services Market Analysis, By Region

  • 10.1. Key Insights
  • 10.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 10.2.1. North America
      • 10.2.1.1. The U.S.
      • 10.2.1.2. Canada
      • 10.2.1.3. Mexico
    • 10.2.2. Europe
      • 10.2.2.1. Western Europe
        • 10.2.2.1.1. The UK
        • 10.2.2.1.2. Germany
        • 10.2.2.1.3. France
        • 10.2.2.1.4. Italy
        • 10.2.2.1.5. Spain
        • 10.2.2.1.6. Rest of Western Europe
      • 10.2.2.2. Eastern Europe
        • 10.2.2.2.1. Poland
        • 10.2.2.2.2. Russia
        • 10.2.2.2.3. Rest of Eastern Europe
    • 10.2.3. Asia Pacific
      • 10.2.3.1. China
      • 10.2.3.2. India
      • 10.2.3.3. Japan
      • 10.2.3.4. South Korea
      • 10.2.3.5. Australia & New Zealand
      • 10.2.3.6. ASEAN
        • 10.2.3.6.1. Indonesia
        • 10.2.3.6.2. Thailand
        • 10.2.3.6.3. Singapore
        • 10.2.3.6.4. Vietnam
        • 10.2.3.6.5. Malaysia
        • 10.2.3.6.6. Philippines
        • 10.2.3.6.7. Rest of ASEAN
      • 10.2.3.7. Rest of Asia Pacific
    • 10.2.4. Middle East & Africa
      • 10.2.4.1. UAE
      • 10.2.4.2. Saudi Arabia
      • 10.2.4.3. South Africa
      • 10.2.4.4. Rest of MEA
    • 10.2.5. South America
      • 10.2.5.1. Argentina
      • 10.2.5.2. Brazil
      • 10.2.5.3. Rest of South America

Chapter 11. North America Trading Card Game Authentication Services Market Analysis

  • 11.1. Key Insights
  • 11.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 11.2.1. By Service Type
    • 11.2.2. By Technology
    • 11.2.3. By Application
    • 11.2.4. By End User
    • 11.2.5. By Submission Channel
    • 11.2.6. By Country

Chapter 12. Europe Trading Card Game Authentication Services Market Analysis

  • 12.1. Key Insights
  • 12.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 12.2.1. By Service Type
    • 12.2.2. By Technology
    • 12.2.3. By Application
    • 12.2.4. By End User
    • 12.2.5. By Submission Channel
    • 12.2.6. By Country

Chapter 13. Asia Pacific Trading Card Game Authentication Services Market Analysis

  • 13.1. Key Insights
  • 13.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 13.2.1. By Service Type
    • 13.2.2. By Technology
    • 13.2.3. By Application
    • 13.2.4. By End User
    • 13.2.5. By Submission Channel
    • 13.2.6. By Country

Chapter 14. Middle East and Africa Trading Card Game Authentication Services Market Analysis

  • 14.1. Key Insights
  • 14.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 14.2.1. By Service Type
    • 14.2.2. By Technology
    • 14.2.3. By Application
    • 14.2.4. By End User
    • 14.2.5. By Submission Channel
    • 14.2.6. By Country

Chapter 15. South America Trading Card Game Authentication Services Market Analysis

  • 15.1. Key Insights
  • 15.2. Market Size and Forecast, 2020 - 2033 (US$ Mn)
    • 15.2.1. By Service Type
    • 15.2.2. By Technology
    • 15.2.3. By Application
    • 15.2.4. By End User
    • 15.2.5. By Submission Channel
    • 15.2.6. By Country

Chapter 16. Japan Trading Card Game Authentication Services Market Analysis

  • 16.1. Overview
    • 16.1.1. Market Dynamics and Trends
      • 16.1.1.1. Growth Drivers
      • 16.1.1.2. Restraints
      • 16.1.1.3. Challenges
      • 16.1.1.4. Key Trends
    • 16.1.2. Market Growth and Outlook
      • 16.1.2.1. Market Size and Forecast, 2020-2033 (US$ Mn)
        • 16.1.2.1.1. By Service Type
        • 16.1.2.1.2. By Technology
        • 16.1.2.1.3. By Application
        • 16.1.2.1.4. By End User
        • 16.1.2.1.5. By Submission Channel

Chapter 17. Company Profile (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, Contact Address, Grading Methodologies, Monetization Strategy and Competitive Strategies Outlook)

  • 17.1. PSA (Professional Sports Authenticator)
  • 17.2. CGC (Certified Guaranty Company)
  • 17.3. ARS
  • 17.4. SGC (Sportscard Guaranty Corporation)
  • 17.5. GetGraded
  • 17.6. MNT Grading
  • 17.7. ACE Grading
  • 17.8. Card Grading Australia
  • 17.9. TGA
  • 17.10. Other Prominent Players

Chapter 18. Annexure

  • 18.1. List of Secondary Sources
  • 18.2. Key Country Markets- Macro Economic Outlook/Indicators