欧洲国防部门身临其境型现实市场分析与预测:2023-2033
市场调查报告书
商品编码
1399752

欧洲国防部门身临其境型现实市场分析与预测:2023-2033

Europe Immersive Reality for Defense Market - Analysis and Forecast, 2023-2033

出版日期: | 出版商: BIS Research | 英文 98 Pages | 商品交期: 1-5个工作天内

价格

根据预测,欧洲国防部门身临其境型现实市场规模预计将从2022年的6.3亿美元成长到2033年的41.3亿美元,预测期内成长率为18.72%。

由于对创新技术解决方案的需求不断增长,以提高训练、模拟和作战的有效性,国防部门的身临其境型现实市场正在迅速发展,成为国防和军事工业的关键领域。

国防部门的身临其境型现实是更新军事技术背后的驱动力,提供了重新定义旧防御范式的各种技术和应用。随着军事机构和军队面临越来越多的威胁和行动障碍,身临其境型现实的引入有望突破可能的界限。

主要市场统计数据
预测期 2023-2033
2023年评估 7.4亿美元
2033年预测 41.3亿美元
复合年增长率 18.72%

身临其境型现实技术正在迅速改变国防应用领域,带来许多好处,包括提高训练、模拟和操作效率。这些尖端系统因其成本效益、沉浸感和多功能性而对于现代国防行动至关重要。进阶训练和模拟是身临其境型现实在国防部门中最常见的两种用途。士兵们使用虚拟实境 (VR) 和扩增实境(AR) 设备在安全可控的环境中配合措施真实的战斗场景,以完善他们的能力并培养战术性专业知识。我可以。这不仅降低了训练成本,也提高了军事人员的绩效。

除了训练之外,身临其境型现实还可以帮助任务规划和执行。 HUD 和 AR 系统为士兵、飞行员和指挥官提供即时资讯,以提高战场情境察觉和决策能力。此外,身临其境型现实在远端控制和无人机操作中发挥着至关重要的作用。操作员可以透过VR头戴装置沉浸在战场中,精准地控制无人车和无人机。

本报告调查了欧洲国防部门身临其境型现实市场,并提供了市场背景和概述,分析了市场成长的各种影响因素、专利趋势、各种计划、市场规模趋势和预测以及各种分类。・编译主要国家详细分析、竞争形势、主要企业分析等

市场分类

细分1:按用途

  • 3D建模
  • 模拟与培训
  • 维护与监控
  • 情境察觉

细分 2:按国家/地区

  • 法国
  • 德国
  • 俄罗斯
  • 英国
  • 其他的

细分 3:按类型

  • 扩增实境(AR)
  • 虚拟实境(VR)
  • 混合实境(MR)

目录

执行摘要

调查范围

第一章 市场

  • 产业展望
    • 国防部门的身临其境型现实:概述
    • 正在进行和即将进行的计划
    • 身临其境型现实的未来趋势
    • Start-Ups及投资形势
    • 供应链分析
    • 专利分析
  • 业务动态
    • 业务促进因素
    • 业务挑战
    • 经营策略
    • 经营策略
    • 商业机会

第二章 欧洲

  • 国防部门的身临其境型现实(按地区)
  • 欧洲
    • 市场
    • 目的
    • 产品
    • 欧洲(按国家/地区)

第三章竞争基准化分析/公司简介

  • 竞争基准化分析
  • Bohemia Interactive Simulations
  • Indra Sistemas, SA
  • Thales Group
  • Varjo
  • 其他主要企业简介
  • 资料预测/建模的要素
Product Code: DSM1710SS

Introduction to Europe Immersive Reality for Defense Market

The Europe immersive reality for defense market is estimated to reach $4.13 billion by 2033 from $0.63 billion in 2022, at a growth rate of 18.72% during the forecast period 2023-2033. The field of immersive reality for defense applications is rapidly evolving as a critical domain within the defense and military industries, driven by the growing need for innovative technical solutions to improve training, simulation, and operational effectiveness. Immersive reality refers to a set of technologies that surround users/trainees in virtual settings, delivering a multimodal experience that can reproduce real-world scenarios with remarkable fidelity and immersion.

The field of immersive reality for defense applications is a driving force behind the change of military technologies, providing a diverse range of technologies and applications that challenge old defensive paradigms. As military agencies and armed forces continue to face increasing threats and operational obstacles, the incorporation of immersive reality is poised to push the boundaries of what is possible.

KEY MARKET STATISTICS
Forecast Period2023 - 2033
2023 Evaluation$0.74 Billion
2033 Forecast$4.13 Billion
CAGR18.72%

Market Introduction

Immersive reality technologies are rapidly transforming the landscape of defense applications, providing numerous advantages such as improved training, simulation, and operational efficiency. These cutting-edge systems are indispensable in modern defense operations due to their cost-effectiveness, realism, and varied functions. Advanced training and simulation are two of the most common applications of immersive reality in the defense sector. Soldiers can engage in realistic combat scenarios, perfect their abilities, and build tactical expertise in a safe and controlled environment using virtual reality (VR) and augmented reality (AR) devices. This not only cuts training expenses but also improves military personnel performance.

Aside from training, immersive reality is useful in mission planning and execution. HUDs and augmented reality systems are utilized to give real-time information to soldiers, pilots, and commanders, improving situational awareness and decision-making on the battlefield. Furthermore, immersive reality plays a pivotal role in remote operations and drone piloting. Operators can immerse themselves in the battlefield through VR headsets, controlling unmanned vehicles and drones with precision and accuracy.

Market Segmentation:

Segmentation 1: by Application

  • 3D Modeling
  • Simulation and Training
  • Maintenance and Monitoring
  • Situational Awareness

Segmentation 2: by Country

  • France
  • Germany
  • Russia
  • U.K.
  • Rest-of-Europe

Segmentation 3: by Type

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)

How can this report add value to an organization?

Product/Innovation Strategy: The product segment helps the reader to understand the different types of immersive solutions available for defense deployment and their potential in Europe region.

Growth/Marketing Strategy: The Europe immersive reality for defense market has seen some major development by key players operating in the market, such as partnership, collaboration, and joint venture. The favored strategy for the collaboration between defense agencies and private players is primordially contracting the development and delivery of advanced materials and specialized composite components for space system applications.

Competitive Strategy: Key players in the Europe immersive reality for defense market have been analyzed and profiled in the study, inclusive of major segmentations and service offerings companies provide in the technology segments, respectively. Moreover, a detailed competitive benchmarking of the players operating in the immersive reality for defense market has been done to help the reader understand how players stack against each other, presenting a clear market landscape. Additionally, comprehensive competitive strategies such as partnerships, agreements, and collaborations will aid the reader in understanding the revenue pockets in the market.

Methodology: The research methodology design adopted for this specific study includes a mix of data collected from primary and secondary data sources. Both primary resources (key players, market leaders, and in-house experts) and secondary research (a host of paid and unpaid databases), along with analytical tools, are employed to build the predictive and forecast models.

Key Market Players and Competition Synopsis

The companies that are profiled have been selected based on thorough secondary research, which includes analyzing company coverage, product portfolio, market penetration, and insights that are gathered from primary experts.

Key Companies Profiled:

  • Bohemia Interactive Simulations
  • Indra Sistemas, S.A.
  • Thales Group
  • Varjo

Table of Contents

Executive Summary

Scope of the Study

1. Markets

  • 1.1. Industry Outlook
    • 1.1.1. Immersive Reality for Defense Market: Overview
    • 1.1.2. Ongoing and Upcoming Programs
      • 1.1.2.1. U.S. Army's Squad Immersive Virtual Trainer (SiVT)
      • 1.1.2.2. Remote Augmented Reality Maintenance Assistance (RARM-A)
      • 1.1.2.3. Mixed and Immersive Reality Assessment Generation Engine (MIRAGE)
      • 1.1.2.4. Virtual Battlespace Simulation (VBS) Training and Military Operations in Urbanized Terrain (MOUT) Training
    • 1.1.3. Futuristic Trends in Immersive Reality
      • 1.1.3.1. Neuromorphic Computing
      • 1.1.3.2. Brain-Computer Interface (BCI) in Immersive Reality Solutions
      • 1.1.3.3. Immersive Synthetic Training Environment (STE)
      • 1.1.3.4. Tactical Augmented Reality (TAR)
      • 1.1.3.5. Virtual Squad Training System (VSTS)
      • 1.1.3.6. Artificial Intelligence (AI) Integration in AR-Based Military Simulations
    • 1.1.4. Startups and Investment Landscape
    • 1.1.5. Supply Chain Analysis
    • 1.1.6. Patent Analysis
  • 1.2. Business Dynamics
    • 1.2.1. Business Drivers
      • 1.2.1.1. Increasing Need for Training with Enhanced Situational and Spatial Awareness toward Increased Soldier Lethality
      • 1.2.1.2. Development toward Multi-Domain Operations (MDO) Army by 2035
    • 1.2.2. Business Challenges
      • 1.2.2.1. Tackling Cybersickness and Information Overload
      • 1.2.2.2. Security Concerns in Immersive Solutions
    • 1.2.3. Business Strategies
      • 1.2.3.1. Mergers and Acquisitions
    • 1.2.4. Corporate Strategies
      • 1.2.4.1. Partnerships, Collaborations, Agreements, and Contracts
    • 1.2.5. Business Opportunities
      • 1.2.5.1. Advancements toward Next-Generation Command and Control (C2) System Platforms
      • 1.2.5.2. Development of Glass Box Systems

2. Europe

  • 2.1. Immersive Reality for Defense Market (by Region)
  • 2.2. Europe
    • 2.2.1. Market
      • 2.2.1.1. Key Players in Europe
      • 2.2.1.2. Business Drivers
      • 2.2.1.3. Business Challenges
    • 2.2.2. Application
      • 2.2.2.1. Europe Immersive Reality for Defense Market (by Application)
    • 2.2.3. Product
      • 2.2.3.1. Europe Immersive Reality for Defense Market (by Type)
    • 2.2.4. Europe (by Country)
      • 2.2.4.1. U.K.
        • 2.2.4.1.1. Market
          • 2.2.4.1.1.1. Key Players in the U.K.
        • 2.2.4.1.2. Application
          • 2.2.4.1.2.1. U.K. Immersive Reality for Defense Market (by Application)
        • 2.2.4.1.3. Product
          • 2.2.4.1.3.1. U.K. Immersive Reality for Defense Market (by Type)
      • 2.2.4.2. Germany
        • 2.2.4.2.1. Market
          • 2.2.4.2.1.1. Key Players in Germany
        • 2.2.4.2.2. Application
          • 2.2.4.2.2.1. Germany Immersive Reality for Defense Market (by Application)
        • 2.2.4.2.3. Product
          • 2.2.4.2.3.1. Germany Immersive Reality for Defense Market (by Type)
      • 2.2.4.3. France
        • 2.2.4.3.1. Market
          • 2.2.4.3.1.1. Key Players in France
        • 2.2.4.3.2. Application
          • 2.2.4.3.2.1. France Immersive Reality for Defense Market (by Application)
        • 2.2.4.3.3. Product
          • 2.2.4.3.3.1. France Immersive Reality for Defense Market (by Type)
      • 2.2.4.4. Russia
        • 2.2.4.4.1. Market
          • 2.2.4.4.1.1. Key Players in Russia
        • 2.2.4.4.2. Application
          • 2.2.4.4.2.1. Russia Immersive Reality for Defense Market (by Application)
        • 2.2.4.4.3. Product
          • 2.2.4.4.3.1. Russia Immersive Reality for Defense Market (by Type)
      • 2.2.4.5. Rest-of-Europe
        • 2.2.4.5.1. Application
          • 2.2.4.5.1.1. Rest-of-Europe Immersive Reality for Defense Market (by Application)
        • 2.2.4.5.2. Product
          • 2.2.4.5.2.1. Rest-of-Europe Immersive Reality for Defense Market (by Type)

3. Competitive Benchmarking and Company Profiles

  • 3.1. Competitive Benchmarking
  • 3.2. Bohemia Interactive Simulations
    • 3.2.1. Company Overview
      • 3.2.1.1. Role of Bohemia Interactive Simulations in the Immersive Reality for Defense Market
      • 3.2.1.2. Customers
      • 3.2.1.3. Product Portfolio
    • 3.2.2. Business Strategies
      • 3.2.2.1. Mergers and Acquisitions
    • 3.2.3. Corporate Strategies
      • 3.2.3.1. Partnerships, Collaborations, Agreements, and Contracts
    • 3.2.4. Analyst View
  • 3.3. Indra Sistemas, S.A.
    • 3.3.1. Company Overview
      • 3.3.1.1. Role of Indra Sistemas, S.A. in the Immersive Reality for Defense Market
      • 3.3.1.2. Customers
      • 3.3.1.3. Product Portfolio
    • 3.3.2. Business Strategies
      • 3.3.2.1. Mergers and Acquisitions
    • 3.3.3. Corporate Strategies
      • 3.3.3.1. Partnerships, Collaborations, Agreements, Investments, and Contracts
    • 3.3.4. Analyst View
  • 3.4. Thales Group
    • 3.4.1. Company Overview
      • 3.4.1.1. Role of Thales Group in the Immersive Reality for Defense Market
      • 3.4.1.2. Customers
      • 3.4.1.3. Product Portfolio
    • 3.4.2. Business Strategies
      • 3.4.2.1. Mergers and Acquisitions
    • 3.4.3. Analyst View
  • 3.5. Varjo
    • 3.5.1. Company Overview
      • 3.5.1.1. Role of Varjo in the Immersive Reality for Defense Market
      • 3.5.1.2. Customers
      • 3.5.1.3. Product Portfolio
    • 3.5.2. Corporate Strategies
      • 3.5.2.1. Partnerships, Collaborations, Agreements, and Contracts
    • 3.5.3. Analyst View
  • 3.6. Other Key Player Profiles
  • 3.7. Factors for Data Prediction and Modeling

List of Figures

  • Figure 1: Immersive Reality for Defense Market, $Billion, 2022-2033
  • Figure 2: Immersive Reality for Defense (by Application), $Million, 2022 and 2033
  • Figure 3: Immersive Reality for Defense Market (by Type), $Million, 2022 and 2033
  • Figure 4: Immersive Reality for Defense Market (by Region), $Billion, 2033
  • Figure 5: Supply Chain Analysis
  • Figure 6: Immersive Reality for Defense Market, Business Dynamics
  • Figure 7: Share of Key Market Developments, January 2021-September 2023
  • Figure 8: Competitive Benchmarking of Key Players
  • Figure 9: Research Methodology
  • Figure 10: Top-Down and Bottom-Up Approach
  • Figure 11: Assumptions and Limitations

List of Tables

  • Table 1: Startups and Investments, 2021-2023
  • Table 2: Patents, January 2021-September 2023
  • Table 3: Mergers and Acquisitions, January 2021-September 2023
  • Table 4: Partnerships, Collaborations, Agreements, and Contracts, January 2021-September 2023
  • Table 5: Immersive Reality for Defense Market (by Region), $Million, 2022-2033
  • Table 6: Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 7: Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 8: U.K. Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 9: U.K. Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 10: Germany Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 11: Germany Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 12: France Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 13: France Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 14: Russia Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 15: Russia Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 16: Rest-of-Europe Immersive Reality for Defense Market (by Application), $Million, 2022-2033
  • Table 17: Rest-of-Europe Immersive Reality for Defense Market (by Type), $Million, 2022-2033
  • Table 18: Benchmarking and Weightage Parameters
  • Table 19: Bohemia Interactive Simulations: Product Portfolio
  • Table 20: Bohemia Interactive Simulations: Mergers and Acquisitions
  • Table 21: Bohemia Interactive Simulations: Partnerships, Collaborations, Agreements, and Contracts
  • Table 22: Indra Sistemas, S.A.: Product Portfolio
  • Table 23: Indra Sistemas, S.A.: Mergers and Acquisitions
  • Table 24: Indra Sistemas, S.A.: Partnerships, Collaborations, Agreements, and Contracts
  • Table 25: Thales Group: Product Portfolio
  • Table 26: Thales Group: Mergers and Acquisitions
  • Table 27: Varjo: Product Portfolio
  • Table 28: Varjo: Partnerships, Collaborations, Agreements, and Contracts
  • Table 29: Other Key Players Profile in the Immersive Reality for Defense Market