Gaming模拟器的全球市场(2022年~2028年):各零件,各类型,各最终用途,各地区的市场规模调查与预测
市场调查报告书
商品编码
1073756

Gaming模拟器的全球市场(2022年~2028年):各零件,各类型,各最终用途,各地区的市场规模调查与预测

Global Gaming Simulator Market Size study, by Component (Hardware, Software) by Type (Shooting, Fighting, Racing and others) by end use (Residential, Commercial) and Regional Forecasts 2022-2028

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3个工作天内

价格

全球Gaming模拟器的市场规模,2021年约55亿美金,2022年~2028年的预测期间内预计以12.1%以上的健全成长率成长。牵引市场的主要原因,是在各种产业中,为了训练和分析而采用,及电子竞技会增加等。可是,高製造成本,在预测期间阻碍市场成长。

本报告提供全球Gaming模拟器市场调查,市场概要,市场的推动因素与阻碍因素的分析,市场机会,COVID-19影响,各市场区隔的市场分析,竞争情形,主要企业的简介等系统性资讯。

目录

第1章 摘要整理

第2章 全球Gaming模拟器市场:定义和范围

第3章 全球Gaming模拟器:市场动态

  • 游戏模拟器市场:影响分析(2020年~2028年)

第4章 全球Gaming模拟器市场:产业分析

  • 波特的5力模式
  • PEST分析
  • 投资采用模式
  • 分析师的推荐事项与结论
  • 主要的投资机会
  • 主要的成功策略

第5章 风险评估:COVID-19影响

    • COVID-19对产业的整体影响的评估
    • COVID-19前和COVID-19后的市场情境

第6章 全球游戏模拟器市场:各零件

  • 市场概述
  • 成果:潜力分析
  • 市场规模的估计与预测(2019年~2028年)
  • 子区隔分析
    • 硬体设备
    • 软体

第7章 全球游戏模拟器市场:各类型

  • 市场概述
  • 成果:潜力分析
  • 市场规模的估计与预测(2019年~2028年)
  • 子区隔分析
    • 射击
    • 战斗
    • 赛车
    • 其他

第8章 全球游戏模拟器市场:各最终用途

  • 市场概述
  • 成果:潜力分析
  • 市场规模的估计与预测(2019年~2028年)
  • 子区隔分析
    • 住宅
    • 商业

第9章 全球Gaming模拟器市场:地区分析

  • 地区市场概述
  • 北美
    • 美国
    • 加拿大
  • 欧洲的概述
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 义大利
    • 其他欧洲
  • 亚太地区的概述
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • 其他的亚太地区
  • 南美的概述
    • 巴西
    • 墨西哥
  • 其他地区

第10章 竞争情形

  • 主要市场策略
  • 企业简介
    • 3D Perception
    • Aeon Sim
    • CKAS Mechatronics Pty Ltd.
    • CXC Simulations
    • D-BOX TECHNOLOGIES INC.
    • Eleetus
    • Hammacher Schlemmer & Company, Inc.
    • Play seat B.V.
    • RSEAT Ltd.
    • Vesaro

第11章 调查流程

Global Gaming Simulator Market is valued approximately USD 5.5 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 12.1% over the forecast period 2022-2028. Gaming simulators are used for the different games in order to provide the real life experience. The Components used in gaming simulators are driving wheels, panels, guns, boxing gloves, and paddles. The Manufacturers offer gaming simulators for the individual use and commercial use. Automotive companies adopt gaming simulatorsin order to provide training to racing drivers, and to analyze the performance of the vehicle to improve the driving experience. The growing adoption of the gaming simulators for training and analysis in several industries and industry verticals is expected to boost the market growth. The use of the gaming simulators as stress busters also bodes well for the growth, new platforms are also being launched to introduce new and innovative games. This is prompting the market players to develop advanced gaming simulators. For instance, in March 2019, Next Level Racing launched F-GT Lite, a portable racing cockpit that offers real-life Formula or GT racing experience. Several e-sports championships being organized in different parts of the world are also attracting gamers. Also, the increasing number of e- sports tournament has led the adoption & demand for Gaming Simulator during the forecast period. However, high manufacturing costs impedes the growth of the market over the forecast period of 2022-2028.

The key regions considered for the global Gaming Simulator market study includes Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading region across the world in terms of market share owing to the growing adoption of gaming simulators for training and analysis in several industries and industry verticals is expected to contribute to market growth Whereas, North America is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2022-2028. Factors such as gaming simulators are used as stress busters also bodes well for the market growth ,new platforms are also being launched to introduce new and innovative games. would create lucrative growth prospects for the Gaming Simulator market across North Ameica region.

Major market player included in this report are:

3D Perception

Aeon Sim

CKAS Mechatronics Pty Ltd.

CXC Simulations

D-BOX TECHNOLOGIES INC.

Eleetus

Hammacher Schlemmer & Company, Inc.

Play seat B.V.

RSEAT Ltd.

Vesaro

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:

Hardware

Software

By Type:

shooting

Fighting

Racing

Others

By End use

Residential

Commercial

Other Gaming Simulator

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year - 2018, 2019, 2020

Base year - 2021

Forecast period - 2022 to 2028

Target Audience of the Global Gaming Simulator Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Billion)
    • 1.2.1. Gaming Simulator Market, by Region, 2020-2028 (USD Billion)
    • 1.2.2. Gaming Simulator Market, by Component, 2020-2028 (USD Billion)
    • 1.2.3. Gaming Simulator Market, by by type , 2020-2028 (USD Billion)
    • 1.2.4. Gaming Simulator Market, by by end use , 2020-2028 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Gaming Simulator Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Gaming Simulator Market Dynamics

  • 3.1. Gaming Simulator Market Impact Analysis (2020-2028)
    • 3.1.1. Market Drivers
      • 3.1.1.1. The use of gaming simulators as potential stress busters
      • 3.1.1.2. The growing adoption of gaming simulators for training and analysis in various industries and industry verticals
    • 3.1.2. Market Challenges
      • 3.1.2.1. High prices of gaming simulators
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Increasing number of e-sport tournaments

Chapter 4. Global Gaming Simulator Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model (2019-2028)
  • 4.2. PEST Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
  • 4.3. Investment Adoption Model
  • 4.4. Analyst Recommendation & Conclusion
  • 4.5. Top investment opportunity
  • 4.6. Top winning strategies

Chapter 5. Risk Assessment: COVID-19 Impact

    • 5.1.1. Assessment of the overall impact of COVID-19 on the industry
    • 5.1.2. Pre COVID-19 and post COVID-19 market scenario

Chapter 6. Global Gaming Simulator Market, by Component

  • 6.1. Market Snapshot
  • 6.2. Global Gaming Simulator Market by Component, Performance - Potential Analysis
  • 6.3. Global Gaming Simulator Market Estimates & Forecasts by Component 2019-2028 (USD Billion)
  • 6.4. Gaming Simulator Market, Sub Segment Analysis
    • 6.4.1. Hardware
    • 6.4.2. Software

Chapter 7. Global Gaming Simulator Market, by type

  • 7.1. Market Snapshot
  • 7.2. Global Gaming Simulator Market by type, Performance - Potential Analysis
  • 7.3. Global Gaming Simulator Market Estimates & Forecasts by type 2019-2028 (USD Billion)
  • 7.4. Gaming Simulator Market, Sub Segment Analysis
    • 7.4.1. Shooting
    • 7.4.2. Fighting
    • 7.4.3. Racing
    • 7.4.4. Others

Chapter 8. Global Gaming Simulator Market, by end use

  • 8.1. Market Snapshot
  • 8.2. Global Gaming Simulator Market by end use, Performance - Potential Analysis
  • 8.3. Global Gaming Simulator Market Estimates & Forecasts by end use 2019-2028 (USD Billion)
  • 8.4. Gaming Simulator Market, Sub Segment Analysis
    • 8.4.1. Residential
    • 8.4.2. Commercial

Chapter 9. Global Gaming Simulator Market, Regional Analysis

  • 9.1. Gaming Simulator Market, Regional Market Snapshot
  • 9.2. North America Gaming Simulator Market
    • 9.2.1. U.S. Gaming Simulator Market
      • 9.2.1.1. Component breakdown estimates & forecasts, 2019-2028
      • 9.2.1.2. type breakdown estimates & forecasts, 2019-2028
      • 9.2.1.3. End use breakdown estimates & forecasts, 2019-2028
    • 9.2.2. Canada Gaming Simulator Market
  • 9.3. Europe Gaming Simulator Market Snapshot
    • 9.3.1. U.K. Gaming Simulator Market
    • 9.3.2. Germany Gaming Simulator Market
    • 9.3.3. France Gaming Simulator Market
    • 9.3.4. Spain Gaming Simulator Market
    • 9.3.5. Italy Gaming Simulator Market
    • 9.3.6. Rest of Europe Gaming Simulator Market
  • 9.4. Asia-Pacific Gaming Simulator Market Snapshot
    • 9.4.1. China Gaming Simulator Market
    • 9.4.2. India Gaming Simulator Market
    • 9.4.3. Japan Gaming Simulator Market
    • 9.4.4. Australia Gaming Simulator Market
    • 9.4.5. South Korea Gaming Simulator Market
    • 9.4.6. Rest of Asia Pacific Gaming Simulator Market
  • 9.5. Latin America Gaming Simulator Market Snapshot
    • 9.5.1. Brazil Gaming Simulator Market
    • 9.5.2. Mexico Gaming Simulator Market
  • 9.6. Rest of The World Gaming Simulator Market

Chapter 10. Competitive Intelligence

  • 10.1. Top Market Strategies
  • 10.2. Company Profiles
    • 10.2.1. 3D Perception
      • 10.2.1.1. Key Information
      • 10.2.1.2. Overview
      • 10.2.1.3. Financial (Subject to Data Availability)
      • 10.2.1.4. Product Summary
      • 10.2.1.5. Recent Developments
    • 10.2.2. Aeon Sim
    • 10.2.3. CKAS Mechatronics Pty Ltd.
    • 10.2.4. CXC Simulations
    • 10.2.5. D-BOX TECHNOLOGIES INC.
    • 10.2.6. Eleetus
    • 10.2.7. Hammacher Schlemmer & Company, Inc.
    • 10.2.8. Play seat B.V.
    • 10.2.9. RSEAT Ltd.
    • 10.2.10. Vesaro

Chapter 11. Research Process

  • 11.1. Research Process
    • 11.1.1. Data Mining
    • 11.1.2. Analysis
    • 11.1.3. Market Estimation
    • 11.1.4. Validation
    • 11.1.5. Publishing
  • 11.2. Research Attributes
  • 11.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Gaming Simulator market, report scope
  • TABLE 2. Global Gaming Simulator market estimates & forecasts by Region 2019-2028 (USD Billion)
  • TABLE 3. Global Gaming Simulator market estimates & forecasts by Component 2019-2028 (USD Billion)
  • TABLE 4. Global Gaming Simulator market estimates & forecasts by type 2019-2028 (USD Billion)
  • TABLE 5. Global Gaming Simulator market estimates & forecasts by End use 2019-2028 (USD Billion)
  • TABLE 6. Global Gaming Simulator market by segment, estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 7. Global Gaming Simulator market by region, estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 8. Global Gaming Simulator market by segment, estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 9. Global Gaming Simulator market by region, estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 10. Global Gaming Simulator market by segment, estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 11. Global Gaming Simulator market by region, estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 12. Global Gaming Simulator market by segment, estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 13. Global Gaming Simulator market by region, estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 14. Global Gaming Simulator market by segment, estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 15. Global Gaming Simulator market by region, estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 16. U.S. Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 17. U.S. Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 18. U.S. Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 19. Canada Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 20. Canada Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 21. Canada Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 22. UK Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 23. UK Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 24. UK Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 25. Germany Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 26. Germany Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 27. Germany Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 28. RoE Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 29. RoE Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 30. RoE Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 31. China Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 32. China Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 33. China Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 34. India Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 35. India Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 36. India Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 37. Japan Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 38. Japan Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 39. Japan Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 40. RoAPAC Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 41. RoAPAC Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 42. RoAPAC Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 43. Brazil Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 44. Brazil Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 45. Brazil Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 46. Mexico Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 47. Mexico Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 48. Mexico Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 49. RoLA Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 50. RoLA Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 51. RoLA Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 52. Row Gaming Simulator market estimates & forecasts, 2019-2028 (USD Billion)
  • TABLE 53. Row Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 54. Row Gaming Simulator market estimates & forecasts by segment 2019-2028 (USD Billion)
  • TABLE 55. List of secondary sources, used in the study of global Gaming Simulator market
  • TABLE 56. List of primary sources, used in the study of global Gaming Simulator market
  • TABLE 57. Years considered for the study
  • TABLE 58. Exchange rates considered

LIST OF FIGURES

List of figures

  • FIG 1. Global Gaming Simulator market, research methodology
  • FIG 2. Global Gaming Simulator market, market estimation techniques
  • FIG 3. Global market size estimates & forecast methods
  • FIG 4. Global Gaming Simulator market, key trends 2021
  • FIG 5. Global Gaming Simulator market, growth prospects 2022-2028
  • FIG 6. Global Gaming Simulator market, porters 5 force model
  • FIG 7. Global Gaming Simulator market, pest analysis
  • FIG 8. Global Gaming Simulator market, value chain analysis
  • FIG 9. Global Gaming Simulator market by segment, 2019 & 2028 (USD Billion)
  • FIG 10. Global Gaming Simulator market by segment, 2019 & 2028 (USD Billion)
  • FIG 11. Global Gaming Simulator market by segment, 2019 & 2028 (USD Billion)
  • FIG 12. Global Gaming Simulator market by segment, 2019 & 2028 (USD Billion)
  • FIG 13. Global Gaming Simulator market by segment, 2019 & 2028 (USD Billion)
  • FIG 14. Global Gaming Simulator market, regional snapshot 2019 & 2028
  • FIG 15. North America Gaming Simulator market 2019 & 2028 (USD Billion)
  • FIG 16. Europe Gaming Simulator market 2019 & 2028 (USD Billion)
  • FIG 17. Asia pacific Gaming Simulator market 2019 & 2028 (USD Billion)
  • FIG 18. Latin America Gaming Simulator market 2019 & 2028 (USD Billion)
  • FIG 19. Global Gaming Simulator market, company market share analysis (2021)