市场调查报告书
商品编码
1210885
众包安全全球市场规模研究和预测:按类型(Web 应用程序、移动应用程序、其他)、部署模式、组织规模、最终用途行业、区域分析,2022-2029 年Global Crowdsourced Security Market Size study & Forecast, by Type (Web Application, Mobile Application, Others ), Deployment Mode, Organization Size, End Use Industry, & Regional Analysis, 2022-2029 |
2021 年全球众包安全市场价值约为 1.0576 亿美元,预计在 2022-2029 年预测期内将以超过 8.4% 的健康增长率增长。
众包安全是一种安全测试系统,它邀请团体检查资产是否存在安全漏洞。 此外,企业组织正在使用众包来对应用程序和基础设施进行安全审计。 错误赏金、漏洞披露计划、负责任的披露计划等都是众包安全的一部分。 物联网技术的快速增长和严格的合规要求以及主要市场参与者的战略举措是加速市场增长的主要因素。
物联网技术的快速发展促进了全球众包安全市场的增长。 例如,根据 Statista 的数据——到 2020 年,全球将在物联网 (IoT) 技术上花费约 7490 亿美元,预计到 2023 年这一数额将增长到 1.1 万亿美元。。 此外,企业中不断增加的数据洩露和越来越多地采用云应用程序和服务有望在预测期内为市场创造有利可图的增长前景。 例如,根据 Statista 的数据,2020 年美国数据洩露的平均成本估计为 864 万美元,到 2022 年将进一步增加到 944 万美元。 全球每次数据洩露的平均成本为 435 万美元。 此外,根据英国政府 2022 年网络安全违规调查,大约 32% 的英国企业在 2019 年报告了网络攻击,到 2022 年上升到 39%。 2022 年约 83% 的攻击被确认为网络钓鱼企图。 然而,与确保和维护云质量相关的挑战阻碍了整个 2022-2029 年预测期内的市场增长。
全球众包安全市场研究中考虑的主要区域是亚太地区、北美、欧洲、拉丁美洲和世界其他地区。 由于越来越多地采用众包安全、主要市场参与者的存在以及该地区严格的监管合规性,北美在收入方面占据了市场主导地位。 另一方面,由于行业数字化程度提高、网络攻击和数据洩露增加等因素,预计亚太地区在预测期内将以最高复合年增长率增长。
这项研究的目的是揭示近年来各个细分市场和国家/地区的市场规模,并预测未来几年的市场规模。 该报告旨在捕捉被调查国家工业的定性和定量方面的情况。
它还提供了关键方面的详细信息,例如决定市场未来增长的驱动因素和挑战。 此外,它还包含供利益相关者投资的微观市场潜在机会,以及对主要参与者的竞争格局和产品供应的深入分析。
按类型
网络应用
手机应用
其他(物联网、无线、网络)
按部署方式
云
本地
按组织规模
大企业
中小企业
按行业
通讯/IT
英国食品安全协会
医疗保健
旅游与款待
零售
媒体和娱乐
其他(政府/教育机构)
Global Crowdsourced Security Market is valued at approximately USD 105.76 million in 2021 and is anticipated to grow with a healthy growth rate of more than 8.4% over the forecast period 2022-2029. Crowdsourced Security is a security testing system that invites a group of people to check an asset for security vulnerabilities. Moreover, business organizations use crowdsourcing for auditing the safety and security of their applications and infrastructure. Bug bounties, vulnerability disclosure programs and responsible disclosure programs are part of Crowdsourced Security. The increasing growth of IoT technologies and stringent regulatory compliance requirements as well as strategic initiatives from leading market players are key factors accelerating the market growth.
The increasing growth of the Internet of Things technologies is contributing to the growth of the Global Crowdsourced Security Market. For instance, according to Statista - in 2020, around USD 749 billion were spent on the Internet of Things (IoT) technology worldwide, and this amount is projected to grow to USD 1.1 trillion by 2023. Also, increasing incidences of data breaches across businesses and growing adoption of cloud applications & services would create a lucrative growth prospectus for the market over the forecast period. For instance, as per Statista - in 2020, the average cost of a data breach in the United States was estimated at USD 8.64 million, further, the average cost has been increased to USD 9.44 million in 2022. In addition, the global average cost per data breach stands at USD 4.35 million. Furthermore, as per UK Government's Cyber Security Breaches Survey 2022 - in 2019, around 32% of all UK businesses reported cyber-attacks, which further increased to 39% in 2022. Around 83% of attacks in 2022 were identified as phishing attempts. However, the challenges associated with ensuring and Maintaining Crowd Quality stifle market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Crowdsourced Security Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the market in terms of revenue, owing to the increasing adoption of crowdsourcing security and the presence of leading market players coupled with stringent regulatory compliances in the region. Whereas Asia Pacific is expected to grow with the highest CAGR during the forecast period, owing to factors such as rising digitization across the industries and increasing incidences of cyber-attacks and data breaches in the region.
Major market players included in this report are:
Applause (US)
Bugcrowd Inc. (US)
Cobalt Labs Inc. (US)
Detectify (Sweden)
HackerOne (US)
passbrains (Germany)
Planit (US)
Rainforest (US)
Synack (US) Inc.
Zerocopter (Netherlands) Inc.
Recent Developments in the Market:
Global Crowdsourced Security Market Report Scope:
Historical Data: 2019-2020-2021
Base Year for Estimation: 2021
Forecast period: 2022-2029
Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered: Type, Deployment Mode, Organization Size, End Use Industry, Region
Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Type
Web Application
Mobile Application
Others (IoT, Wireless, and Network)
By Deployment Mode
Cloud
On-Premises
By Organization Size
Large Enterprises
Small and Medium-sized Enterprises
By End Use Industry
Telecom & IT
BFSI
Healthcare
Travel & Hospitality
Retail
Media & Entertainment
Others (Government, and Education)
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
RoLA
Rest of the World
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of figures
List of tables and figures and dummy in nature, final lists may vary in the final deliverable