2023-2030 年全球动漫商品销售市场规模研究与预测、按产品(公仔、服装、书籍、棋盘游戏和玩具、海报、其他)、按分销渠道(在线、离线)和地区分析
市场调查报告书
商品编码
1315004

2023-2030 年全球动漫商品销售市场规模研究与预测、按产品(公仔、服装、书籍、棋盘游戏和玩具、海报、其他)、按分销渠道(在线、离线)和地区分析

Global Anime Merchandising Market Size study & Forecast, by Product (Figurine, Clothing, Books, Board Games and Toys, Posters, Others), by Distribution Channel (Online, Offline) and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3个工作天内

价格

2022 年,全球动漫商品市场价值约为 91.4 亿美元,预计在 2023-2030 年期间将以超过 9.4% 的健康增长率增长。动漫商品市场是指专注于生产、分销和销售各种动漫相关商品的全球产业,包括玩具、公仔、服装、配饰和其他收藏品,以迎合动漫和漫画的忠实粉丝和爱好者。推动动漫商品市场发展的因素包括 OTT 平台上动漫内容收视率的增长和虚拟现实技术的日益进步。

动漫内容在这些平台上的收视率不断增长,创造了更大的粉丝群,增加了对热门动漫特许经营相关商品的需求。根据 Netflix 的数据,与 2019 年相比,2021 年至少观看过一部动漫的家庭数量将增加 50%。此外,动漫及相关爱好者的大会数量不断增加,也推动了动漫商品市场的发展。这些会议,如 AnimeFest、Otakon、Anime Boston、Anime Expo 和 FanimeCon,在全球主要地区举行。此外,根据 Statista 的数据,2022 年全球虚拟现实市场规模为 120 亿美元,预计到 2025 年将增加 220 亿美元。因此,胺类商品销售大会数量的增加、胺类观众人数的增加以及虚拟现实市场的不断扩大推动了市场的增长。此外,会展商品销售数量的增加和在线诱导平台渗透率的提高也为市场创造了有利可图的机会。然而,在 2023-2030 年的预测期内,假冒和盗版可能会阻碍市场的增长。

全球动漫营销市场研究考虑的主要地区包括亚太地区、北美、欧洲、拉丁美洲以及中东和非洲。2022 年,亚太地区在市场中占据主导地位,原因是日本拥有主要的动漫工作室,而且动漫在该地区越来越受欢迎。北美洲被认为是增长最快的地区,原因是该地区的胺含量越来越受欢迎,而且在多个地区销售胺商品的零售店也在增加。

本研究的目的是确定近年来不同细分市场和国家的市场规模,并预测未来几年的市场价值。该报告旨在结合研究涉及国家的行业定性和定量方面。

报告还详细介绍了决定市场未来增长的驱动因素和挑战等重要方面。此外,报告还纳入了微观市场的潜在机会,供利益相关者投资,并详细分析了主要企业的竞争格局和产品供应情况。

目 录

第 1 章:执行摘要

  • 市场概况
  • 2020-2030 年全球和细分市场估计与预测
    • 2020-2030 年按地区分類的动漫商品销售市场
    • 2020-2030 年按产品分類的动漫商品销售市场
    • 2020-2030 年按分销渠道分類的动漫商品市场
  • 主要趋势
  • 估算方法
  • 研究假设

第 2 章:全球动漫商品市场的定义和范围

  • 研究目的
  • 市场定义和范围
    • 行业发展
    • 研究范围
  • 研究考虑的年份
  • 货币兑换率

第 3 章 : 全球动漫商品销售市场动态

  • 动漫商品销售市场影响分析(2020-2030 年)
    • 市场驱动力
      • OTT 平台上的动漫内容收视率不断增长
      • 虚拟现实技术日益进步
    • 市场挑战
      • 假冒和盗版
    • 市场机会
      • 会展数量增加
      • 在线培训平台日益普及

第 4 章 : 全球动漫商品销售市场行业分析

  • 波特五力模型
    • 供应商的议价能力
    • 买家的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争
  • 波特五力影响分析
  • PEST 分析
    • 政治
    • 经济
    • 社会
    • 技术
    • 环境
    • 法律
  • 最佳投资机会
  • 最佳制胜战略
  • COVID-19 影响分析
  • 颠覆性趋势
  • 行业专家观点
  • 分析师建议与结论

第5章:按产品分類的全球动漫商品销售市场

  • 市场概况
  • 按产品分類的全球动漫商品销售市场的表现 - 潜力分析
  • 2020-2030 年全球动漫商品市场估计与预测(按产品分类
  • 动漫商品市场,细分市场分析
    • 公仔
    • 服装
    • 书籍
    • 棋盘游戏和玩具
    • 海报
    • 其他

第6章:按分销渠道分類的全球动漫商品市场

  • 市场概况
  • 按分销渠道分類的全球动漫商品市场表现 - 潜力分析
  • 2020-2030 年按分销渠道分類的全球动漫商品市场估计与预测
  • 动漫商品销售市场細項分析
    • 在线
    • 离线

第7章 :全球动漫商品销售市场,地区分析

  • 领先国家
  • 顶级新兴国家
  • 动漫商品销售市场 , 区域市场概况
  • 北美洲
    • 美国
      • 产品细分估计和预测,2020-2030 年
      • 分销渠道分类估计和预测,2020-2030 年
    • 加拿大
  • 欧洲动漫商品销售市场概况
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 意大利
    • 欧洲其他国家
  • 亚太地区动漫商品销售市场概况
    • 中国
    • 印度
    • 日本
    • 澳大利亚
    • 韩国
    • 亚太其他地区
  • 拉丁美洲动漫商品销售市场简况
    • 巴西
    • 墨西哥
  • 中东和非洲
    • 沙特阿拉伯
    • 南非
    • 中东和非洲其他地区

第 8 章 : 竞争情报

  • 主要公司 SWOT 分析
    • 公司 1
    • 公司 2
    • 公司 3
  • 顶级市场战略
  • 公司简介
    • Studio Ghibli, Inc.
      • 关键信息
      • 公司概况
      • 财务(视数据可用性而定)
      • 产品摘要
      • 近期发展
    • Bandai Namco Filmworks Inc.
    • Crunchyroll (Sony Pictures Entertainment Inc.)
    • Good Smile Company, Inc.
    • Sentai Holdings, LLC (AMC Networks)
    • Ufotable Inc.
    • Alter Co., Ltd.
    • BANDAI SPIRITS CO., LTD.
    • Bioworld Merchandising, Inc.
    • Stronger Co., Ltd.

第 9 章:研究过程

  • 研究过程
    • 资料探勘
    • 数据分析
    • 市场估计
    • 验证
    • 出版
  • 研究属性
  • 研究假设

Global Anime Merchandising Market is valued at approximately USD 9.14 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 9.4% over the forecast period 2023-2030. The anime merchandising market refers to the global industry focused on the production, distribution, and sale of various merchandise related to anime, including toys, figurines, clothing, accessories, and other collectables, catering to the dedicated fanbase and enthusiasts of anime and manga. The Anime Merchandising Market is being driven by factors such as an increase in anime content viewership on OTT platforms and increasing advancement in virtual reality.

The growing viewership of anime content on these platforms has created a larger fan base and increased demand for merchandise related to popular anime franchise. According to Netflix, in year 2021, there is a 50% increase in the number of households that watched at least one anime as compared to 2019. Furthermore, the anime merchandising market is also boosted by the growing number of conventions dedicated to anime and related fandoms. These conventions, such as AnimeFest, Otakon, Anime Boston, Anime Expo, and FanimeCon, are held across major regions globally. Along with that according to Statista, the global virtual reality market size in 2022, was USD 12 billion and is projected to increase by USD 22 billion by 2025. Thus, the rising number of amine merchandising conventions and increasing viewership of amine and increasing virtual reality market fuel the growth of the market. In addition to rising number of conventions merchandising and increasing penetration of online entrainment platform create lucrative opportunities for the market. However, the counterfeiting and piracy may hinder the market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Anime Merchandising Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific dominated the market in 2022 owing to the presence of major amine studios in Japan and the increasing popularity of amine in the region. North America is considered the fastest growing region due to the increasing popularity of amine content and increase of retail stores whose sell amine merchandising in multiple areas in the region.

Major market player included in this report are:

  • Studio Ghibli, Inc.
  • Bandai Namco Filmworks Inc.
  • Crunchyroll (Sony Pictures Entertainment Inc.)
  • Good Smile Company, Inc.
  • Sentai Holdings, LLC (AMC Networks)
  • Ufotable Inc.
  • Alter Co., Ltd.
  • BANDAI SPIRITS CO., LTD.
  • Bioworld Merchandising, Inc.
  • Stronger Co., Ltd.

Recent Developments in the Market:

  • In February 2023, Good Smile Company, Inc. introduced a new Nendoroid figurine of Hitori Gotou from the Bocchi the Rock series, even prior to the announcement of the series' second season. This figurine stands out with its additional accessories tailored to the character, which are expected to contribute to the expansion of the market.

Global Anime Merchandising Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimatio: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Product, Distribution Channel, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product:

  • Figurine
  • Clothing
  • Books
  • Board Games and Toys
  • Posters
  • Others

By Distribution Channel:

  • Online
  • Offline

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Anime Merchandising Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Anime Merchandising Market, by Product, 2020-2030 (USD Billion)
    • 1.2.3. Anime Merchandising Market, by Distribution Channel, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Anime Merchandising Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Anime Merchandising Market Dynamics

  • 3.1. Anime Merchandising Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increasing anime content viewership on OTT platforms
      • 3.1.1.2. Increasing advancement in virtual reality
    • 3.1.2. Market Challenges
      • 3.1.2.1. Counterfeiting and Piracy
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising number of conventions
      • 3.1.3.2. Increasing penetration of online entrainment platform

Chapter 4. Global Anime Merchandising Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Anime Merchandising Market, by Product

  • 5.1. Market Snapshot
  • 5.2. Global Anime Merchandising Market by Product, Performance - Potential Analysis
  • 5.3. Global Anime Merchandising Market Estimates & Forecasts by Product 2020-2030 (USD Billion)
  • 5.4. Anime Merchandising Market , Sub Segment Analysis
    • 5.4.1. Figurine
    • 5.4.2. Clothing
    • 5.4.3. Books
    • 5.4.4. Board Games and Toys
    • 5.4.5. Posters
    • 5.4.6. Others

Chapter 6. Global Anime Merchandising Market, by Distribution Channel

  • 6.1. Market Snapshot
  • 6.2. Global Anime Merchandising Market by Distribution Channel, Performance - Potential Analysis
  • 6.3. Global Anime Merchandising Market Estimates & Forecasts by Distribution Channel 2020-2030 (USD Billion)
  • 6.4. Anime Merchandising Market , Sub Segment Analysis
    • 6.4.1. Online
    • 6.4.2. Offline

Chapter 7. Global Anime Merchandising Market, Regional Analysis

  • 7.1. Top Leading Countries
  • 7.2. Top Emerging Countries
  • 7.3. Anime Merchandising Market , Regional Market Snapshot
  • 7.4. North America Anime Merchandising Market
    • 7.4.1. U.S. Anime Merchandising Market
      • 7.4.1.1. Product breakdown estimates & forecasts, 2020-2030
      • 7.4.1.2. Distribution Channel breakdown estimates & forecasts, 2020-2030
    • 7.4.2. Canada Anime Merchandising Market
  • 7.5. Europe Anime Merchandising Market Snapshot
    • 7.5.1. U.K. Anime Merchandising Market
    • 7.5.2. Germany Anime Merchandising Market
    • 7.5.3. France Anime Merchandising Market
    • 7.5.4. Spain Anime Merchandising Market
    • 7.5.5. Italy Anime Merchandising Market
    • 7.5.6. Rest of Europe Anime Merchandising Market
  • 7.6. Asia-Pacific Anime Merchandising Market Snapshot
    • 7.6.1. China Anime Merchandising Market
    • 7.6.2. India Anime Merchandising Market
    • 7.6.3. Japan Anime Merchandising Market
    • 7.6.4. Australia Anime Merchandising Market
    • 7.6.5. South Korea Anime Merchandising Market
    • 7.6.6. Rest of Asia Pacific Anime Merchandising Market
  • 7.7. Latin America Anime Merchandising Market Snapshot
    • 7.7.1. Brazil Anime Merchandising Market
    • 7.7.2. Mexico Anime Merchandising Market
  • 7.8. Middle East & Africa Anime Merchandising Market
    • 7.8.1. Saudi Arabia Anime Merchandising Market
    • 7.8.2. South Africa Anime Merchandising Market
    • 7.8.3. Rest of Middle East & Africa Anime Merchandising Market

Chapter 8. Competitive Intelligence

  • 8.1. Key Company SWOT Analysis
    • 8.1.1. Company 1
    • 8.1.2. Company 2
    • 8.1.3. Company 3
  • 8.2. Top Market Strategies
  • 8.3. Company Profiles
    • 8.3.1. Studio Ghibli, Inc.
      • 8.3.1.1. Key Information
      • 8.3.1.2. Overview
      • 8.3.1.3. Financial (Subject to Data Availability)
      • 8.3.1.4. Product Summary
      • 8.3.1.5. Recent Developments
    • 8.3.2. Bandai Namco Filmworks Inc.
    • 8.3.3. Crunchyroll (Sony Pictures Entertainment Inc.)
    • 8.3.4. Good Smile Company, Inc.
    • 8.3.5. Sentai Holdings, LLC (AMC Networks)
    • 8.3.6. Ufotable Inc.
    • 8.3.7. Alter Co., Ltd.
    • 8.3.8. BANDAI SPIRITS CO., LTD.
    • 8.3.9. Bioworld Merchandising, Inc.
    • 8.3.10. Stronger Co., Ltd.

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes
  • 9.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Anime Merchandising Market , report scope
  • TABLE 2. Global Anime Merchandising Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Anime Merchandising Market estimates & forecasts by Product 2020-2030 (USD Billion)
  • TABLE 4. Global Anime Merchandising Market estimates & forecasts by Distribution Channel 2020-2030 (USD Billion)
  • TABLE 5. Global Anime Merchandising Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 6. Global Anime Merchandising Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Anime Merchandising Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Anime Merchandising Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Anime Merchandising Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Anime Merchandising Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Anime Merchandising Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Anime Merchandising Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Anime Merchandising Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Anime Merchandising Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. U.S. Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 17. U.S. Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. Canada Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 19. Canada Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 20. Canada Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. UK Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 22. UK Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 23. UK Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. Germany Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 25. Germany Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 26. Germany Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. France Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 28. France Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 29. France Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. Italy Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 31. Italy Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 32. Italy Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Spain Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 34. Spain Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 35. Spain Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. RoE Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 37. RoE Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 38. RoE Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. China Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 40. China Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 41. China Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. India Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 43. India Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 44. India Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. Japan Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 46. Japan Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 47. Japan Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. South Korea Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 49. South Korea Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 50. South Korea Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. Australia Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 52. Australia Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 53. Australia Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. RoAPAC Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. Brazil Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 58. Brazil Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 59. Brazil Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Mexico Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 61. Mexico Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 62. Mexico Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. RoLA Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 64. RoLA Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 65. RoLA Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. Saudi Arabia Anime Merchandising Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 67. South Africa Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 68. RoMEA Anime Merchandising Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. List of secondary sources, used in the study of global Anime Merchandising Market
  • TABLE 70. List of primary sources, used in the study of global Anime Merchandising Market
  • TABLE 71. Years considered for the study
  • TABLE 72. Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Anime Merchandising Market , research methodology
  • FIG 2. Global Anime Merchandising Market , Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Anime Merchandising Market , key trends 2022
  • FIG 5. Global Anime Merchandising Market , growth prospects 2023-2030
  • FIG 6. Global Anime Merchandising Market , porters 5 force model
  • FIG 7. Global Anime Merchandising Market , pest analysis
  • FIG 8. Global Anime Merchandising Market , value chain analysis
  • FIG 9. Global Anime Merchandising Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Anime Merchandising Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Anime Merchandising Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Anime Merchandising Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Anime Merchandising Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Anime Merchandising Market , regional snapshot 2020 & 2030
  • FIG 15. North America Anime Merchandising Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Anime Merchandising Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Anime Merchandising Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Anime Merchandising Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Anime Merchandising Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable