封面
市场调查报告书
商品编码
1789501

家庭娱乐市场按产品类型、应用、分销管道和地区划分

Home Entertainment Market, By Product Type, By Application, By Distribution Channel, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 120 Pages | 商品交期: 2-3个工作天内

价格
简介目录

家庭娱乐市场规模预计在 2025 年达到 196.7 亿美元,预计在 2032 年达到 308.2 亿美元,2025 年至 2032 年的年复合成长率(CAGR)为 6.6%。

报告范围 报告详细信息
基准年 2024 2025年的市场规模 196.7亿美元
效能数据 从2020年到2024年 预测期 2025年至2032年
预测期:2025-2032年复合年增长率: 6.60% 2032年价值预测 308.2亿美元

近年来,全球家庭娱乐市场稳步成长。可支配收入增加、都市化加快以及生活方式的改变等因素促使许多人采用各种家庭娱乐设备和服务。科技创新进一步扩大了家庭娱乐的范围,新设备正在增强多媒体体验。智慧电视、数位媒体播放机、蓝光播放器、游戏机和串流媒体服务在现代家庭中已经无处不在。 5G 网路的出现和物联网设备的广泛采用也有望在未来彻底改变家庭娱乐体验。随着人们在家中度过的时间越来越多,全球对家庭娱乐解决方案的需求持续增长。

市场动态

全球家庭娱乐市场受到许多因素的驱动,例如智慧型电视和OTT串流平台的普及率不断上升、虚拟实境和扩增实境技术的日益普及,以及各大公司加大对高端体验区建设的投资。然而,宏观经济的不确定性、高成本以及人们对户外休閒活动的日益增长的偏好,可能会抑制市场的成长。另一方面,高速网路的普及、5G的推出、人工智慧/扩增实境辅助智慧家庭解决方案的出现,以及线上视讯消费的兴起,正在为该行业的参与者提供新的机会。

本次调查的主要特点

  • 本报告对全球家庭娱乐市场进行了详细分析,并提供了预测期(2025-2032 年)的市场规模(十亿美元)和年复合成长率(CAGR%),以 2024 年为基准年。
  • 它还强调了各个领域的潜在商机,并说明了该市场的有吸引力的投资提案矩阵。
  • 它还提供了有关市场驱动因素、限制因素、机会、新产品发布和核准、市场趋势、区域前景以及主要企业采用的竞争策略的主要考察。
  • 它根据公司亮点、产品系列、主要亮点、财务业绩和策略等参数对全球家庭娱乐市场的主要企业进行了概述。
  • 本报告的见解将使负责人和公司经营团队能够就未来的产品发布、类型升级、市场扩张和行销策略做出明智的决策。
  • 本研究报告针对该产业的各个相关人员,包括投资者、供应商、产品製造商、经销商、新进业者和财务分析师。
  • 相关人员可以透过用于分析全球家庭娱乐市场的各种策略矩阵更轻鬆地做出决策。

目录

第一章:调查目标和先决条件

  • 调查目的
  • 先决条件
  • 简称

第二章 市场展望

  • 报告描述
    • 市场定义和范围
  • 执行摘要

第三章:市场动态、法规与趋势分析

  • 市场动态
  • 影响分析
  • 主要亮点
  • 监管情景
  • 产品发布/核准
  • PEST分析
  • 波特分析
  • 市场机会
  • 监管情景
  • 主要进展
  • 欧洲法律的变化

4. 2020 年至 2032 年全球家庭娱乐市场(依产品类型)

  • 电视机
  • 串流媒体设备
  • 家庭音响系统
  • 游戏机
  • 其他的

第五章:2020 年至 2032 年全球家庭娱乐市场(按应用)

  • 住宅
  • 商业的

6. 2020-2032 年全球家庭娱乐市场(依通路)

  • 网路零售
  • 专卖店
  • 超级市场/大卖场
  • 其他的

7. 2020-2032 年全球家庭娱乐市场(按地区)

  • 北美洲
      • 美国
      • 加拿大
  • 拉丁美洲
      • 巴西
      • 阿根廷
      • 墨西哥
      • 其他拉丁美洲
  • 欧洲
      • 德国
      • 英国
      • 西班牙
      • 法国
      • 义大利
      • 俄罗斯
      • 其他欧洲国家
  • 亚太地区
      • 中国
      • 印度
      • 日本
      • 澳洲
      • 韩国
      • ASEAN
      • 其他亚太地区
  • 中东
      • 海湾合作委员会国家
      • 以色列
      • 其他中东地区
  • 非洲
      • 南非
      • 北非
      • 中部非洲

第八章 竞争态势

  • Samsung Electronics
  • Sony Corporation
  • LG Electronics
  • Panasonic Corporation
  • Apple Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Roku, Inc.
  • Google LLC
  • Dolby Laboratories, Inc.
  • Harman International Industries
  • Vizio, Inc.
  • TCL Technology
  • Hisense Group
  • NVIDIA Corporation

第九章分析师建议

  • 机会
  • 分析师观点
  • Coherent Opportunity Map

第十章参考文献与调查方法

  • 参考
  • 调查方法
  • 关于出版商
简介目录
Product Code: CMI7743

Home Entertainment Market is estimated to be valued at USD 19.67 Bn in 2025 and is expected to reach USD 30.82 Bn by 2032, growing at a compound annual growth rate (CAGR) of 6.6% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 19.67 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 6.60% 2032 Value Projection: USD 30.82 Bn

The global home entertainment market has been witnessing steady growth over the past few years. Factors such as rising disposable incomes, growing urbanization, and changing lifestyles have been driving more people to adopt various home entertainment devices and services. Technological innovations have further expanded the realm of home entertainment, with new devices offering enhanced multimedia experiences. Smart TVs, digital media players, Blu-Ray players, gaming consoles, and streaming services have become ubiquitous in modern homes. The emergence of 5G networks and proliferation of IoT devices are also expected to transform the home entertainment experience going forward. As people spend more time at home, the demand for in-home entertainment solutions continues to rise globally.

Market Dynamics

The global home entertainment market is driven by factors such as rising penetration of smart TVs and OTT streaming platforms, growing adoption of virtual and augmented reality technologies, and increasing investments by major players in developing advanced experience zones. However, macroeconomic uncertainties, high costs involved, and growing preference for outdoor recreational activities could restrain market growth. On the flip side, proliferation of high-speed internet, 5G roll-outs, advent of AI/AR assisted smart home solutions, and increasing prominence of online video consumption present new opportunities for players in this industry.

Key Features of the Study

  • This report provides in-depth analysis of the global home entertainment market, and provides market size (USD Bn) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year.
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players.
  • It profiles key players in the global home entertainment market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
  • Key companies covered as a part of this study include Samsung Electronics, Sony Corporation, LG Electronics, Panasonic Corporation, Apple Inc., Microsoft Corporation, Amazon.com, Inc., Roku, Inc., Google LLC, Dolby Laboratories, Inc., Harman International Industries, Vizio, Inc., TCL Technology, Hisense Group, and NVIDIA Corporation.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
  • The global home entertainment market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global home entertainment market.

Market Segmentation

  • Product Type Insights (Revenue, USD Bn, 2020 - 2032)
    • Televisions
    • Streaming Devices
    • Home Audio Systems
    • Gaming Consoles
    • Others
  • Application Insights (Revenue, USD Bn, 2020 - 2032)
    • Residential
    • Commercial
  • Distribution Channel Insights (Revenue, USD Bn, 2020 - 2032)
    • Online Retail
    • Specialty Stores
    • Supermarkets/Hypermarkets
    • Others
  • Regional Insights (Revenue, USD Bn, 2020 - 2032)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Samsung Electronics
    • Sony Corporation
    • LG Electronics
    • Panasonic Corporation
    • Apple Inc.
    • Microsoft Corporation
    • Amazon.com, Inc.
    • Roku, Inc.
    • Google LLC
    • Dolby Laboratories, Inc.
    • Harman International Industries
    • Vizio, Inc.
    • TCL Technology
    • Hisense Group
    • NVIDIA Corporation

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Global Home Entertainment Market, By Product Type
    • Global Home Entertainment Market, By Application
    • Global Home Entertainment Market, By Distribution Channel
    • Global Home Entertainment Market, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Market Opportunities
  • Regulatory Scenario
  • Key Developments
  • Change in Laws in Europe

4. Global Home Entertainment Market, By Product Type, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Televisions
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Streaming Devices
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Home Audio Systems
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Gaming Consoles
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

5. Global Home Entertainment Market, By Application, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Residential
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Commercial
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

6. Global Home Entertainment Market, By Distribution Channel, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Online Retail
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Specialty Stores
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Supermarkets/Hypermarkets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

7. Global Home Entertainment Market, By Region, 2020 - 2032, Value (USD Bn)

  • Introduction
    • Market Share (%) Analysis, 2025, 2028 & 2032, Value (USD Bn)
    • Market Y-o-Y Growth Analysis (%), 2021 - 2032, Value (USD Bn)
    • Regional Trends
  • North America
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • U.S.
      • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Middle East
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country/Region, 2020 - 2032, Value (USD Bn)
      • South Africa
      • North Africa
      • Central Africa

8. Competitive Landscape

  • Samsung Electronics
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Sony Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • LG Electronics
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Panasonic Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Apple Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Microsoft Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Amazon.com, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Roku, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Google LLC
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Dolby Laboratories, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Harman International Industries
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Vizio, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • TCL Technology
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Hisense Group
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • NVIDIA Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. References and Research Methodology

  • References
  • Research Methodology
  • About us