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市场调查报告书
商品编码
1769029
游戏音讯的全球市场Global Gaming Audio Market |
本游戏音讯市场报告评估了这个利润丰厚的细分市场的规模和未来成长潜力,包括游戏耳机和扬声器。报告也回顾了该类别的竞争格局。
本报告为任何对游戏音讯市场感兴趣的公司提供了战略框架。
本报告附有详细的电子表格,其中包含更详细的数据,包括功能细分、价格细分和品牌占有率,并划分为六个地区和14个国家。
在连续两年下滑之后,预计到2024年游戏音响市场将成长5.4%,出货量达到4,090万台。游戏耳机占据了大部分需求,出货量达到4060万台。今年是设备更新换代的一年,许多用户选择更换疫情期间购买的设备。随着经济开始稳定,消费者信心也正在恢復。整体而言,由于消费者较青睐功能较先进的产品,所有产品价格区间都从0-50美元转向51-100美元,产业正呈现高端化趋势。无线和空间音讯在游戏耳机中越来越受欢迎。
Futuresource 在过去30年中一直致力于消费性电子市场的追踪、研究和咨询。本报告是一系列研究报告之一,旨在为企业提供全面的市场视角。
本报告对游戏及相关产业的公司尤其有用。
This gaming audio market report evaluates the scale and future growth potential of this lucrative sector, including gaming headsets and speakers. The competitive landscape of this category is also reviewed.
This report provides a strategic framework for any enterprise with an interest in the gaming audio market.
This report is accompanied by a detailed spreadsheet which breaks out 6 regions and 14 countries with more granular data on feature breakouts, price segmentation and brand shares.
In 2024, the gaming audio market grew by 5.4% accounting for 40.9m units, after two consecutive years of decline. Gaming headsets accounted for the bulk of demand, and shipped 40.6m units. It was a replacement year with users choosing to replace the equipment they purchased during the pandemic. Consumer confidence was returning as economies started to stabilise. Overall, the industry is witnessing a trend of premiumisation with all the regions moving away from the $0-50 price segment and into the $51-100 as consumers prefer products with more advanced features. Wireless and spatial audio are gaining more traction in gaming headsets.
Futuresource has been tracking, researching and consulting on the CE landscape for the last 30 years. This publication is one in a series of research reports, produced to provide businesses with a fully rounded view of the market.
Any business operating within the gaming space and related sectors will benefit from this report, particularly: