封面
市场调查报告书
商品编码
1460113

互动式投影机市场 - 按技术(数位光处理 (DLP)、液晶显示器 (LCD)、硅基液晶 (LCoS))、投影距离、尺寸、解析度、最终用途和预测,2024 年至 2032 年

Interactive Projector Market - By Technology (Digital Light Processing (DLP), Liquid Crystal Display (LCD), Liquid Crystal on Silicon (LCoS)), By Projection Distance, By Dimension, By Resolution, By End Use & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3个工作天内

价格
简介目录

预计从 2024 年到 2032 年,互动式投影机市场规模将以超过 20% 的CAGR增长。由于互动式学习方法的日益普及,互动式投影机在教育机构中的采用越来越多,这增强了学生的参与和协作。企业领域互动演示和会议的兴起也推动了对各种投影机的需求。

触控功能和无线连接等创新技术的发展正在增强互动式投影机的功能和多功能性。例如,2023 年 5 月,电子公司 ViewSonic 推出了 LS921WU 雷射短焦投影仪,具有 6,000 ANSI 流明的高亮度,非常适合大型、光线充足的空间。最近,娱乐场所、广告和游戏领域对互动解决方案的需求日益增长。具有成本效益的便携式互动式投影机选项的可用性将进一步扩大市场渗透率,特别是在新兴经济体。

互动式投影机产业分为技术、投影距离、尺寸、解析度、最终用途和区域。

就最终用途而言,由于医疗机构对互动培训和教育的需求不断增长,预计2024年至2032年医疗保健最终用途领域的市场价值复合CAGR将超过23%。互动式投影机有助于加强医疗保健环境中的病患教育和沟通。医学影像和演示的互动技术的整合也将加速产品在医疗保健领域的渗透。

从技术角度来看,液晶显示器 (LCD) 领域预计将在互动式投影机市场中占据相当大的收入份额,2024 年至 2032 年CAGR将超过20%。 LCD 技术的不断进步将导致影像品质和解析度的提高以增强用户体验。基于 LCD 的互动式投影机的价格实惠也使其能够被更广泛的消费者所接受。 LCD 技术的多功能性还可以整合互动功能,从而推动各种最终用途应用的采用。

从地区来看,2024年至2032年,亚太地区互动式投影机市场复合CAGR将超过23%。新兴经济体的快速城市化和基础设施发展正在推动教育、企业和娱乐领域对互动式解决方案的需求。大量政府措施正在促进学校和企业的数位化和技术整合。主要市场增加研发投资也将推动区域市场的扩张。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 互动式白板的崛起趋势
      • 全球向混合工作环境的过渡
      • 政府对教育科技的承诺
      • 游戏化和互动学习日益流行
      • 触摸和笔技术的进步
    • 产业陷阱与挑战
      • 显示尺寸和清晰度的限制
      • 对环境光条件的依赖性
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:依技术分类,2018 - 2032

  • 主要趋势
  • 数位光处理 (DLP)
  • 液晶显示器 (LCD)
  • 硅基液晶 (LCoS)

第 6 章:市场估计与预测:按投影距离,2018 年 - 2032 年

  • 主要趋势
  • 超短焦
  • 短距离投掷
  • 标准投掷

第 7 章:市场估计与预测:依维度,2018 - 2032

  • 主要趋势
  • QR 图
  • 3D

第 8 章:市场估计与预测:按决议,2018 - 2032

  • 主要趋势
  • XGA
  • 世界XGA
  • WUXGA
  • 高画质

第 9 章:市场估计与预测:依最终用途,2018 年 - 2032 年

  • 主要趋势
  • 教育
  • 公司的
  • 卫生保健
  • 其他的

第 10 章:市场估计与预测:按地区划分,2018 年 - 2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 11 章:公司简介

  • BenQ Corporation
  • CASIO COMPUTER CO., LTD
  • Dell Inc.
  • Delta Electronics, Inc.
  • Hitachi Digital Media Group
  • Mimio Boxlight
  • NEC Display Solutions, Ltd
  • Optoma Technology Inc.
  • Panasonic Holdings Corporation
  • Seiko Epson Corporation
  • Sony Corporation
  • Touchjet, Inc.
简介目录
Product Code: 8079

Interactive Projector Market size is projected to expand at over 20% CAGR from 2024 to 2032. The growing adoption of interactive projectors in educational institutions due to the increasing popularity of interactive learning methods is enhancing student engagement and collaboration. The rising trend of interactive presentations and meetings in corporate sectors is also driving the demand for various projectors.

Innovative technological developments like touch-enabled features and wireless connectivity are increasing the functionality and versatility of interactive projectors. For instance, in May 2023, ViewSonic, an electronics company, introduced the LS921WU laser short throw projector, featuring 6,000 ANSI Lumens for high brightness, ideal for large, well-lit spaces. Lately, there has been an increasing need for interactive solutions in entertainment venues, advertising, and gaming sectors. The availability of cost-effective and portable interactive projector options will further expand the market penetration particularly in emerging economies.

The interactive projector industry is bifurcated into technology, projection distance, dimension, resolution, end-use, and region.

In terms of end-use, the market value from the healthcare end-use segment is estimated to register over 23% CAGR from 2024 to 2032, due to the rising need for interactive training and education in medical institutions. Interactive projectors facilitate enhanced patient education and communication in healthcare settings. The integration of interactive technology for medical imaging and presentations will also accelerate the product penetration in the healthcare sector.

Based on technology, the liquid crystal display (LCD) segment is projected to account for sizeable revenue share of the interactive projector market, while depicting over 20% CAGR from 2024 to 2032. Rising advancements in LCD technology are leading to improved image quality and resolution for enhancing the user experience. The affordability of LCD-based interactive projectors also makes them accessible to a wider range of consumers. The versatility of LCD technology also allows for the integration of interactive features, subsequently driving adoption across various end-use applications.

Regionally, the Asia Pacific interactive projector market will expand at over 23% CAGR between 2024 and 2032. The rapid urbanization and infrastructure development in emerging economies is boosting the demand for interactive solutions in education, corporate, and entertainment sectors. The influx of government initiatives is promoting digitalization and technology integration in schools and businesses. Increasing investments in R&D by key markets will also fuel the regional market expansion.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation.
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Interactive Projector Industry 360 degree synopsis, 2018 - 2032
  • 2.2 Business trends
    • 2.2.1 Total Addressable Market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Rising trend of interactive whiteboards
      • 3.8.1.2 Global transition to hybrid work environments
      • 3.8.1.3 Government commitment to education technology
      • 3.8.1.4 Rising popularity of gamification and interactive learning
      • 3.8.1.5 Advancements in touch and pen technology
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Constraints on display dimensions and clarity
      • 3.8.2.2 Dependency on ambient light conditions
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Technology, 2018 - 2032 (USD Million and Units)

  • 5.1 Key trends
  • 5.2 Digital Light Processing (DLP)
  • 5.3 Liquid Crystal Display (LCD)
  • 5.4 Liquid Crystal on Silicon (LCoS)

Chapter 6 Market Estimates & Forecast, By Projection Distance, 2018 - 2032 (USD Million and Units)

  • 6.1 Key trends
  • 6.2 Ultra-short throw
  • 6.3 Short throw
  • 6.4 Standard throw

Chapter 7 Market Estimates & Forecast, By Dimension, 2018 - 2032 (USD Million and Units)

  • 7.1 Key trends
  • 7.2. 2D
  • 7.3. 3D

Chapter 8 Market Estimates & Forecast, By Resolution, 2018 - 2032 (USD Million and Units)

  • 8.1 Key trends
  • 8.2 XGA
  • 8.3 WXGA
  • 8.4 WUXGA
  • 8.5 HD

Chapter 9 Market Estimates & Forecast, By End Use, 2018 - 2032 (USD Million and Units)

  • 9.1 Key trends
  • 9.2 Education
  • 9.3 Corporate
  • 9.4 Healthcare
  • 9.5 Others

Chapter 10 Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million and Units)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 ANZ
    • 10.4.6 Rest of Asia Pacific
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
    • 10.5.3 Rest of Latin America
  • 10.6 MEA
    • 10.6.1 UAE
    • 10.6.2 South Africa
    • 10.6.3 Saudi Arabia
    • 10.6.4 Rest of MEA

Chapter 11 Company Profiles

  • 11.1 BenQ Corporation
  • 11.2 CASIO COMPUTER CO., LTD
  • 11.3 Dell Inc.
  • 11.4 Delta Electronics, Inc.
  • 11.5 Hitachi Digital Media Group
  • 11.6 Mimio Boxlight
  • 11.7 NEC Display Solutions, Ltd
  • 11.8 Optoma Technology Inc.
  • 11.9 Panasonic Holdings Corporation
  • 11.10 Seiko Epson Corporation
  • 11.11 Sony Corporation
  • 11.12 Touchjet, Inc.