封面
市场调查报告书
商品编码
1516399

音讯编解码器市场规模- 按应用(桌上型电脑和笔记型电脑、手机和平板电脑、电视、家庭音讯系统、游戏机、资讯娱乐系统、穿戴式装置、物联网设备、医疗设备)、按组件、按功能与预测,2024 年至2032 年

Audio Codec Market Size - By Application (Desktop & Laptop, Mobile Phone & Tablet, Televisions, Home Audio Systems, Gaming Consoles, Infotainment Systems, Wearable Devices, IoT Devices, Medical Devices), By Component, By Function & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3个工作天内

价格
简介目录

在消费性电子产业快速扩张的推动下,音讯编解码器市场规模预计从 2024 年到 2032 年将以超过 5.5% 的复合年增长率成长。智慧型手机、平板电脑、笔记型电脑和智慧家居设备的可用性不断增加,所有这些设备都需要高品质的音讯功能,导致对高级音讯编解码器的强劲需求。根据 GSMA 于 2023 年进行的一项最新研究,全球约 54% 的人口(即约 43 亿人)拥有智慧型手机。

最近,串流音乐、播客和有声读物的激增增加了对高效能音讯压缩技术的需求。汽车正在配备先进的资讯娱乐系统,这些系统依靠高性能音讯编解码器来为音乐、导航和通讯功能提供音质。电动车的普及也加速了先进音响系统的安装。 VR和AR技术的采用需要无缝的视听集成,这将进一步支持市场的扩张。

音讯编解码器产业分为组件、功能、应用和区域。

从组件来看,由于各种消费性和专业设备对高品质、即时音讯处理能力的需求不断增加,预计到 2032 年,硬体领域的市场份额将大幅增长。与软体同类产品相比,基于硬体的音讯编解码器可提供更好的效能、更低的延迟并提高功耗。这使得它们在音讯品质和功耗很重要的应用中非常重要,例如智慧型手机、游戏机和便携式音讯设备。

由于消费者对提供高品质音讯体验的智慧和便携式设备的需求不断增长,可穿戴设备应用领域的音讯编解码器行业预计将在 2024 年至 2032 年期间实现可观的增长。智慧手錶和无线耳机等穿戴式装置严重依赖高效的音讯编解码器来确保清晰、高保真的声音,同时保持紧凑的尺寸和电池效率。随着健康和健身产品的日益普及,越来越多的人使用穿戴式装置进行跑步和体操等活动,其中高品质的音讯对于音乐和沟通非常重要。

由于强大的技术基础设施和消费者对跨各种应用的高级音讯解决方案的高需求,北美音讯编解码器产业规模将在 2024 年至 2032 年间显着扩张。语音启动助理和家庭娱乐系统等智慧家庭设备的日益普及,增加了对高品质音讯编解码器的需求,以最大限度地提高声音性能。增加对汽车资讯娱乐系统和整合到电动车中的先进音频功能的投资也推动了区域市场的成长。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 高品质音讯串流服务的需求增加
      • 音讯压缩和处理技术的进步
      • 语音控制智慧扬声器和助理的采用率不断上升
      • 整合音讯编解码器的汽车资讯娱乐系统的扩展
      • 虚拟实境 (VR) 和扩增实境 (AR) 应用的成长
    • 产业陷阱与挑战
      • 不同硬体和软体平台的相容性问题
      • 专利纠纷的威胁阻碍创新和采用
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按组成部分,2018 年 - 2032 年

  • 主要趋势
  • 硬体
  • 软体

第 6 章:市场估计与预测:按功能划分,2018 年 - 2032 年

  • 主要趋势
  • 带DSP
  • 不含DSP

第 7 章:市场估计与预测:按应用划分,2018 年 - 2032 年

  • 主要趋势
  • 桌上型电脑和笔记型电脑
  • 手机和平板电脑
  • 电视机
  • 家庭音响系统
  • 游戏机
  • 资讯娱乐系统
  • 穿戴式装置
  • 物联网设备
  • 医疗设备

第 8 章:市场估计与预测:按地区,2018 - 2032

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 9 章:公司简介

  • Analog Devices
  • Cirrus Logic
  • Dolby Laboratories
  • DSP Group
  • Knowles Corporation
  • Maxim Integrated
  • Qualcomm
  • Realtek Semiconductor
  • Sony Semiconductor Solutions Corporation
  • STMicroelectronics
  • Technicolor
  • Texas Instruments Incorporated
简介目录
Product Code: 8987

Audio codec market size is anticipated to grow at over 5.5% CAGR from 2024 to 2032, driven by the rapid expansion of the consumer electronics sector. The increasing availability of smartphones, tablets, laptops, and smart home devices, all of which require high-quality audio features, has led to the strong demand for advanced audio codecs. According to a recent study by the GSMA in 2023, approximately 54% of the world's population, equating to around 4.3 billion individuals, are smartphone owners.

Of late, the proliferation of streaming music, podcasts, and audiobooks has increased the need for efficient audio compression technology. Cars are getting sophisticated infotainment systems that rely on high-performance audio codecs to deliver sound quality for music, navigation, and communication functions. Increasing availability of electric vehicles has also accelerated the installation of advanced audio systems. Adoption of VR and AR technologies, which require seamless audiovisual integration, will further support the market expansion.

The audio codec industry is classified into component, function, application, and region.

Based on component, the market share from the hardware segment is anticipated to grow significantly through 2032, due to the increasing demand for high-quality, real-time audio processing capabilities in various consumer and professional devices. Hardware-based audio codecs offer better performance, lower latency, and enhance power consumption over their software counterparts. This is making them important in applications where audio quality and power consumption are important, such as smartphones, gaming consoles, and portable audio devices.

Audio codec industry from the wearable devices application segment is poised to witness decent growth rate during 2024-2032 backed by the increasing consumer demand for smart and portable gadgets that deliver high-quality audio experiences. Wearable devices, such as smartwatches, and wireless earbuds rely heavily on efficient audio codecs to ensure clear, high-fidelity sound while maintaining compact size and battery efficiency. With the growing popularity of health and fitness products, more people are using wearables for activities like running and gymnastics, where high-quality audio is important for music and communication.

North America audio codec industry size will record notable expansion between 2024 and 2032 attributed to strong technological infrastructure and high consumer demand for advanced audio solutions across various applications. The increasing adoption of smart home devices, such as voice-activated assistants and home entertainment systems is increasing the need for high-quality audio codecs to maximize sound performance. Increasing investments in car infotainment systems and advanced audio features integrated into electric vehicles are also driving the regional market growth.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Audio codec industry 360 degree synopsis, 2018 - 2032
  • 2.2 Business trends
    • 2.2.1 Total Addressable Market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increased demand for high-quality audio streaming services
      • 3.8.1.2 Advancements in audio compression and processing technologies
      • 3.8.1.3 Rising adoption of voice-controlled smart speakers and assistants
      • 3.8.1.4 Expansion of automotive infotainment systems incorporating audio codecs
      • 3.8.1.5 Growth of Virtual Reality (VR) and Augmented Reality (AR) applications
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Compatibility issues with diverse hardware and software platforms
      • 3.8.2.2 Threat of patent disputes hindering innovation and adoption
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Component, 2018 - 2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Hardware
  • 5.3 Software

Chapter 6 Market Estimates & Forecast, By Function, 2018 - 2032 (USD Million)

  • 6.1 Key trends
  • 6.2 With DSP
  • 6.3 Without DSP

Chapter 7 Market Estimates & Forecast, By Application, 2018 - 2032 (USD Million)

  • 7.1 Key trends
  • 7.2 Desktop & laptop
  • 7.3 Mobile phone & tablet
  • 7.4 Televisions
  • 7.5 Home audio systems
  • 7.6 Gaming consoles
  • 7.7 Infotainment systems
  • 7.8 Wearable devices
  • 7.9 IoT devices
  • 7.10 Medical devices

Chapter 8 Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Analog Devices
  • 9.2 Cirrus Logic
  • 9.3 Dolby Laboratories
  • 9.4 DSP Group
  • 9.5 Knowles Corporation
  • 9.6 Maxim Integrated
  • 9.7 Qualcomm
  • 9.8 Realtek Semiconductor
  • 9.9 Sony Semiconductor Solutions Corporation
  • 9.10 STMicroelectronics
  • 9.11 Technicolor
  • 9.12 Texas Instruments Incorporated