封面
市场调查报告书
商品编码
1529016

高动态范围市场- 按类型(HDR 10、HDR 10+、混合对数伽马、杜比视界、高级HDR)、按产品类型(捕获设备、显示捕获)、按应用、按最终用途和预测,2024年至2032 年

High Dynamic Range Market - By Type (HDR 10, HDR 10+, Hybrid Log-Gamma, Dolby Vision, Advanced HDR), By Product Type (Capturing Devices, Display capturing), By Application, By End Use & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 250 Pages | 商品交期: 2-3个工作天内

价格
简介目录

由于消费者对各种娱乐平台增强视觉体验的需求不断增长,预计 2024 年至 2032 年间,高动态范围市场规模的复合年增长率将超过 25%。高动态范围 (HDR) 技术可提供更大的对比度、更宽的色谱以及更细緻的阴影和高光,从而显着提高影像和影片的品质。 Netflix、Amazon Prime 和 Disney+ 等主要串流媒体服务的 HDR 内容的广泛使用进一步推动了这一需求,因为越来越多的观众更喜欢 HDR 相容设备。例如,2024 年 6 月,苹果推出了新的自适应 HDR 标准,该标准向后相容于 SDR 系统、解码器和应用程式。

这些领域的专业人士需要高水准的细节和色彩准确性,以提高视觉内容创建和製作的品质。 HDR 在医学影像、汽车显示和虚拟实境应用中的使用也不断增加。在医学影像中,HDR 透过更清晰的影像有助于更好的诊断,而在汽车显示器中,它可以增强可视性和安全性。

整个产业分为类型、技术、最终用途产业和地区。

根据类型,HDR 10 细分市场的高动态范围市场预计到 2032 年将出现显着增长,因为它在广泛的消费性电子产品和内容平台中得到广泛采用和相容性。作为一种开放标准,HDR10 不需要授权费用,这使其成为製造商和内容创作者的一个有吸引力的选择。这导致它整合到各种设备中,包括电视、显示器、游戏机和串流媒体服务。

由于家庭娱乐、游戏和串流媒体服务对高品质视觉体验的需求不断增长,预计娱乐终端使用产业领域的 HDR 产业将在 2024 年至 2032 年期间产生高收入。 HDR技术透过提供更大的对比度、更丰富的色彩和更细緻的影像来增强观看体验,使电影、电视节目和电玩游戏更加身临其境、栩栩如生。

由于先进显示器技术的快速采用和串流媒体服务的日益普及,亚太地区高动态范围市场规模将在 2024 年至 2032 年间扩大。中国、日本和韩国等国家处于技术创新的前沿,导致 HDR 相容设备的生产和消费激增。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 增强观看体验的需求
      • 快速的技术进步
      • HDR 内容激增
      • 产业标准与生态系统发展
      • 消费性电子产品的采用
    • 产业陷阱与挑战
      • 利基市场中有限的 HDR 生态系统
      • 法规和标准合规性
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按类型,2021-2032 年

  • 主要趋势
  • 杜比视界
  • 高动态范围 10
  • HDR 10+
  • 混对数伽玛
  • 进阶HDR
  • 其他的

第 6 章:市场估计与预测:依产品类型,2021-2032

  • 主要趋势
  • 捕获装置
  • 显示捕捉

第 7 章:市场估计与预测:按应用划分,2021-2032 年

  • 主要趋势
  • 电视
  • 智慧型手机
  • 监视器
  • 相机和摄影机
  • 其他的

第 8 章:市场估计与预测:依最终用途,2021-2032 年

  • 主要趋势
  • 消费性电子产品
  • 娱乐
  • 汽车
  • 卫生保健
  • 其他的

第 9 章:市场估计与预测:按地区,2021-2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 10 章:公司简介

  • Apple, Inc
  • Canon Inc
  • Nikon Corporation
  • Samsung Electronics Co. Ltd
  • LG Display Co. Ltd
  • Omnivision Technologies Inc
  • Olympus Corporation
  • Sony Corporation
  • Fujifilm Holding Corporation
  • Casio Computer Co. Ltd
简介目录
Product Code: 9466

High dynamic range market size is anticipated to witness over 25% CAGR between 2024 and 2032 driven by the increasing consumer demand for enhanced visual experiences across various entertainment platforms. High dynamic range (HDR) technology significantly improves the quality of images and videos by providing greater contrast, a wider color spectrum, and more detailed shadows and highlights. The widespread availability of HDR content from major streaming services like Netflix, Amazon Prime, and Disney+ is further propelling this demand, as more viewers prefer HDR-compatible devices. For instance, in June 2024, Apple launched its new Adaptive HDR standard, which is backward-compatible with SDR systems, decoders, and applications.

Professionals in these fields require high levels of detail and color accuracy to enhance the quality of visual content creation and production. The use of HDR in medical imaging, automotive displays, and virtual reality applications is also rising. In medical imaging, HDR helps in better diagnosis through clearer images, while in automotive displays, it enhances visibility and safety.

The overall industry is classified into type, technology, end-use industry, and region.

Based on type, the high dynamic range market from the HDR 10 segment is set to witness notable growth up to 2032 due to its widespread adoption and compatibility across a broad range of consumer electronics and content platforms. As an open standard, HDR10 does not require licensing fees, making it an attractive option for manufacturers and content creators. This has led to its integration into a wide array of devices, including televisions, monitors, gaming consoles, and streaming services.

HDR industry from the entertainment end-use industry segment is estimated to generate high revenue during 2024-2032 owing to the rising demand for high-quality visual experiences in home entertainment, gaming, and streaming services. HDR technology enhances the viewing experience by providing greater contrast, richer colors, and more detailed images, making movies, TV shows, and video games more immersive and lifelike.

Asia Pacific high dynamic range market size will witness expansion between 2024-2032 attributed to the rapid adoption of advanced display technologies and the increasing popularity of streaming services. Countries, such as China, Japan, and South Korea are at the forefront of technological innovation, leading to the surge in the production and consumption of HDR-compatible devices.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data Sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032
  • 2.2 Business trends
    • 2.2.1 Total addressable market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Demand for enhanced viewing experience
      • 3.8.1.2 Rapid technological advancements
      • 3.8.1.3 Proliferation of HDR content
      • 3.8.1.4 Industry standards and ecosystem development
      • 3.8.1.5 Consumer electronics adoption
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Limited HDR ecosystem in niche markets
      • 3.8.2.2 Regulatory and standards compliance
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Type, 2021-2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Dolby vision
  • 5.3 HDR 10
  • 5.4 HDR 10+
  • 5.5 Hybrid Log-Gamma
  • 5.6 Advanced hdr
  • 5.7 Others

Chapter 6 Market Estimates & Forecast, By Product Type, 2021-2032 (USD Million)

  • 6.1 Key trends
  • 6.2 Capturing devices
  • 6.3 Display capturing

Chapter 7 Market Estimates & Forecast, By Application, 2021-2032 (USD Million)

  • 7.1 Key trends
  • 7.2 Television
  • 7.3 Smartphone
  • 7.4 Monitor
  • 7.5 Cameras and Camcorders
  • 7.6 Others

Chapter 8 Market Estimates & Forecast, By End-use, 2021-2032 (USD Million)

  • 8.1 Key trends
  • 8.2 Consumer electronics
  • 8.3 Entertainment
  • 8.4 Automotive
  • 8.5 Healthcare
  • 8.6 Others

Chapter 9 Market Estimates & Forecast, By Region, 2021-2032 (USD Million)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 ANZ
    • 9.4.6 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 South Africa
    • 9.6.3 Saudi Arabia
    • 9.6.4 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 Apple, Inc
  • 10.2 Canon Inc
  • 10.3 Nikon Corporation
  • 10.4 Samsung Electronics Co. Ltd
  • 10.5 LG Display Co. Ltd
  • 10.6 Omnivision Technologies Inc
  • 10.7 Olympus Corporation
  • 10.8 Sony Corporation
  • 10.9 Fujifilm Holding Corporation
  • 10.10 Casio Computer Co. Ltd