封面
市场调查报告书
商品编码
1535585

主题乐园市场规模 - 按景点类型、年龄层、收入来源和预测,2024 年 - 2032 年

Theme Parks Market Size - By Attraction Type, Age Group, Revenue Source & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 280 Pages | 商品交期: 2-3个工作天内

价格
简介目录

由于投资人支持的扩张力道不断加大,2024年至2032年全球主题乐园市场的复合年增长率将超过5.5%。随着投资者越来越认识到主题乐园的获利能力和长期潜力,大量资金被分配到这些娱乐中心的开发和增强。这种投资的涌入正在推动新公园的建设和现有公园的扩建,从而引入创新景点、尖端技术和沈浸式体验。例如,2024 年 6 月,Imagination 教育性娱乐 India 宣布将把 KidZania 室内主题乐园扩展到印度主要城市。

更大、更多样化的主题乐园的趋势迎合了更广泛的受众,包括家庭、寻求刺激的人和国际游客。随着投资者信心依然高涨,消费者对独特休閒体验的需求不断增长,主题乐园市场可望持续扩张和创新,进一步巩固其作为全球娱乐产业主要细分市场的地位。

主题乐园产业的整体价值根据景点类型、年龄层、收入来源和地区进行分类。

根据景点类型,主题乐园家庭游乐设施市场收入从2024 年到2032 年将实现令人称讚的复合年增长率。的吸引力,为家庭带来欢乐。温和的过山车、主题旋转木马和互动体验等家庭游乐设施确保从幼儿到祖父母的每个人都可以享受公园的乐趣。这种对家庭友善景点的关注不仅提高了游客的满意度,还鼓励了更长的停留时间和重复访问。随着越来越多的家庭寻求愉快和难忘的体验,以多样化家庭游乐设施为特色的主题公园市场持续增长,推动了整个行业的扩张。

就收入来源而言,2024年至2032年,食品和饮料领域将出现显着增长。延长游客的时间。创新的食品概念、主题餐饮区和高品质的美食吸引了更广泛的受众并鼓励更高的消费。对食品和饮料的关注不仅补充了娱乐体验,而且满足了寻求享受和便利的游客不断变化的偏好。随着主题乐园不断增强其美食产品,他们看到需求和收入不断增加,这反映出餐饮在整个公园体验中的重要性。

2024 年至2032 年,欧洲主题乐园市场将呈现显着的复合年增长率。家庭和冒险爱好者的需求。现有公园的扩建和新公园的发展反映了这一趋势,其驱动力是对高品质休閒活动和创新体验的渴望。此外,注重整合文化元素和提供季节性活动也增强了吸引力。随着欧洲旅游业的持续反弹和发展,主题乐园市场将持续成长和投资。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商格局
    • 游乐设施製造商
    • 主题和设计公司
    • 技术提供者
    • 食品和饮料供应商
    • 商品供应商
    • 最终用户
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 新兴中产阶级寻求休閒体验
      • 科技进步增强乘坐体验
      • 对沉浸式和主题娱乐的需求不断增长
      • 与饭店和度假村合作提供全面体验
    • 产业陷阱与挑战
      • 经济衰退影响休閒支出
      • 事故或安全事件的负面宣传
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按景点类型 2021 - 2032 年

  • 主要趋势
  • 惊险游乐设施
  • 家庭游乐设施
  • 表演和娱乐
  • 主题园区与沈浸式体验

第 6 章:市场估计与预测:依年龄层划分,2021 - 2032

  • 主要趋势
  • 最长 18 岁
  • 19-35岁
  • 36-50岁
  • 51-65岁
  • 65岁以上

第 7 章:市场估计与预测:依收入来源划分,2021 - 2032 年

  • 主要趋势
  • 门票
  • 食品饮料
  • 商品
  • 饭店及度假村
  • 其他的

第 8 章:市场估计与预测:按地区,2021 - 2032

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 荷兰
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲
    • 新加坡
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 阿根廷
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 9 章:公司简介

  • Blackpool Pleasure Beach
  • Cedar Fair Entertainment Company
  • Dollywood Company
  • Dyrehavsbakken
  • Efteling
  • Europa-Park
  • Grona Lund
  • Hershey Entertainment & Resorts Company
  • Legoland Parks
  • Liseberg
  • Merlin Entertainments
  • Parques Reunidos
  • Phantasialand
  • Puy du Fou
  • SeaWorld Parks & Entertainment
  • Six Flags Entertainment Corporation
  • Tivoli Gardens
  • Universal Parks & Resorts
  • Walt Disney Parks and Resorts
简介目录
Product Code: 9741

Global Theme Parks Market will witness over 5.5% CAGR between 2024 and 2032 due to the rising expansion efforts supported by investors. As investors increasingly recognize the profitability and long-term potential of theme parks, substantial capital is being allocated towards the development and enhancement of these entertainment hubs. This influx of investment is driving the construction of new parks and the expansion of existing ones, leading to the introduction of innovative attractions, cutting-edge technology, and immersive experiences. For instance, in June 2024, Imagination Edutainment India announced that it is set to expand KidZania indoor theme parks into major Indian cities.

The trend toward larger, more diverse theme parks caters to a broader audience, including families, thrill-seekers, and international tourists. As investor confidence remains high and consumer demand for unique leisure experiences grows, the theme parks market is poised for continued expansion and innovation, further solidifying its position as a major segment within the global entertainment industry.

The overall Theme Parks Industry value is classified based on the attraction type, age group, revenue source, and region.

Based on attraction type, the theme parks market revenue from the family rides segment will register a commendable CAGR from 2024 to 2032. These attractions, designed to cater to all age groups, enhance the appeal of theme parks by offering inclusive entertainment options that bring families together. Family rides such as gentle roller coasters, themed carousels, and interactive experiences ensure that everyone, from toddlers to grandparents, can enjoy the park. This focus on family-friendly attractions not only boosts visitor satisfaction but also encourages longer stays and repeat visits. As more families seek out enjoyable and memorable experiences, the market for theme parks featuring diverse family rides continues to grow, fueling overall industry expansion.

In terms of revenue source, the food and beverage segment will witness a noteworthy growth from 2024 to 2032. As parks evolve into all-day destinations, offering a wide range of dining experiences-from quick snacks to gourmet meals-enhances visitor satisfaction and extends their stay. Innovative food concepts, themed dining areas, and high-quality culinary offerings attract a broader audience and encourage higher spending. This focus on food and beverage not only complements the entertainment experience but also meets the evolving preferences of visitors seeking both enjoyment and convenience. As theme parks continue to enhance their culinary offerings, they see increased demand and revenue, reflecting the importance of dining in the overall park experience.

Europe theme parks market will exhibit a notable CAGR from 2024 to 2032. European consumers are increasingly seeking out theme parks that offer unique attractions, from thrilling rides to themed lands, catering to families and adventure-seekers alike. The expansion of existing parks and the development of new ones reflect this trend, driven by a desire for high-quality leisure activities and innovative experiences. Additionally, the focus on integrating cultural elements and offering seasonal events enhances the appeal. As European tourism continues to rebound and evolve, the theme parks market is set for continued growth and investment.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Base estimates & calculations
    • 1.3.1 Base year calculation
    • 1.3.2 Key trends for market estimation
  • 1.4 Forecast model
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
    • 1.5.2 Data mining sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Supplier landscape
    • 3.2.1 Ride manufacturers
    • 3.2.2 Theming and design firms
    • 3.2.3 Technology providers
    • 3.2.4 Food and beverage suppliers
    • 3.2.5 Merchandise suppliers
    • 3.2.6 End users
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news & initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Emerging middle class seeking leisure experiences
      • 3.8.1.2 Technological advancements enhancing ride experiences
      • 3.8.1.3 Rising demand for immersive and themed entertainment
      • 3.8.1.4 Partnerships with hotels and resorts for integrated experiences
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Economic downturns impacting discretionary spending on leisure
      • 3.8.2.2 Negative publicity from accidents or safety incidents
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Attraction Type 2021 - 2032 ($Bn, Number of Visitors)

  • 5.1 Key trends
  • 5.2 Thrill rides
  • 5.3 Family rides
  • 5.4 Shows & entertainment
  • 5.5 Themed lands & immersive experiences

Chapter 6 Market Estimates & Forecast, By Age Group, 2021 - 2032 ($Bn, Number of Visitors)

  • 6.1 Key trends
  • 6.2 Up to 18 years
  • 6.3. 19-35 years
  • 6.4. 36-50 years
  • 6.5. 51-65 years
  • 6.6 Above 65 years

Chapter 7 Market Estimates & Forecast, By Revenue Source, 2021 - 2032 ($Bn)

  • 7.1 Key trends
  • 7.2 Tickets
  • 7.3 Food & beverage
  • 7.4 Merchandise
  • 7.5 Hotel & resorts
  • 7.6 Others

Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032 ($Bn, Number of Visitors)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Netherlands
    • 8.3.7 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 Australia
    • 8.4.6 Singapore
    • 8.4.7 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Argentina
    • 8.5.4 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Blackpool Pleasure Beach
  • 9.2 Cedar Fair Entertainment Company
  • 9.3 Dollywood Company
  • 9.4 Dyrehavsbakken
  • 9.5 Efteling
  • 9.6 Europa-Park
  • 9.7 Grona Lund
  • 9.8 Hershey Entertainment & Resorts Company
  • 9.9 Legoland Parks
  • 9.10 Liseberg
  • 9.11 Merlin Entertainments
  • 9.12 Parques Reunidos
  • 9.13 Phantasialand
  • 9.14 Puy du Fou
  • 9.15 SeaWorld Parks & Entertainment
  • 9.16 Six Flags Entertainment Corporation
  • 9.17 Tivoli Gardens
  • 9.18 Universal Parks & Resorts
  • 9.19 Walt Disney Parks and Resorts