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市场调查报告书
商品编码
1535900

双萤幕笔记型电脑市场规模、按萤幕尺寸、按价格、按最终用户、预测 2024 - 2032 年

Dual Screen Laptops Market Size, By Screen Size, By Price, By End User, Forecast 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 220 Pages | 商品交期: 2-3个工作天内

价格
简介目录

由于先进显示器的采用以及消费者对创新和灵活设备的偏好日益增长,2024 年至 2032 年全球双萤幕笔记型电脑市场规模将呈现 3% 的复合年增长率。 OLED 和高解析度面板等先进显示器增强了视觉吸引力和用户体验,使双萤幕笔记型电脑对消费者更具吸引力。此外,对支援多任务处理以及各种专业和个人任务的多功能设备的需求不断增长,正在推动市场成长。这一趋势反映了消费者对尖端​​技术和多功能设备的渴望,大大促进了市场扩张。

例如,2024 年 5 月,SZBOX 扩大了其产品线,推出了配备 Intel Alder Lake CPU 的双 16 吋笔记型电脑,透过 i5-12450H 和 i7-1260P 处理器提供更多效能。这些型号支援高达 64 GB RAM 和 2 TB SSD。透过推出具有强大处理器、大量 RAM 和大型 SSD 储存的型号,SZBOX 正在满足对高阶运算能力和增强型多工日益增长的需求。这项发展表明,人们正在转向更通用和强大的双萤幕笔记型电脑,以满足专业用户和高效能用户的需求,这可能会推动市场的进一步创新和竞争。

双萤幕笔记型电脑产业根据萤幕尺寸、价格、最终用户和地区而分散。

受便携性和萤幕空间之间最佳平衡的推动,到 2032 年,13 吋至 14.9 吋尺寸的细分市场将显着成长。此尺寸范围为使用者提供紧凑、轻巧的设计,同时提供充足的萤幕空间,以增强多工处理和生产力。这些笔记型电脑非常适合专业用途和娱乐,可满足广大受众的需求,包括商务专业人士和游戏玩家。对多功能且便利的计算解决方案的需求推动了 13 吋至 14.9 吋细分市场在市场上的突出地位。

由于对沉浸式和高效能游戏体验的需求不断增长,到 2032 年,游戏玩家群将经历显着的改善。双萤幕笔记型电脑提供增强的多工处理功能,让游戏玩家同时管理游戏内操作和串流内容。对改进游戏设定的需求和竞技游戏的兴起推动了对先进、功能丰富的笔记型电脑的需求。随着游戏技术的发展和游戏玩家寻求卓越性能,双萤幕笔记型电脑成为首选,从而提高了其在该领域的市场份额。

由于科技产业快速扩张、消费者需求旺盛以及对创新运算解决方案的大量投资,亚太地区双萤幕笔记型电脑市场份额到 2032 年将出现显着的复合年增长率。该地区在电子製造领域的强大影响力以及远端工作和游戏的不断增长趋势有助于双萤幕笔记型电脑的普及。亚太地区拥有大量精通技术的人口,并且越来越多地采用先进设备,因此亚太地区将成为双萤幕笔记型电脑产业前景的重要贡献者。

目录

第 1 章:范围与方法

  • 市场范围和定义
  • 基本估计和计算
  • 预测参数
  • 数据来源
    • 基本的
    • 中学
      • 付费来源
      • 公共来源

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 创意产业需求不断成长
      • 对生产力解决方案的需求增加
      • 向远距工作和弹性工作的转变
      • 游戏和娱乐的需求不断增长
      • 显示技术的进步
    • 产业陷阱与挑战
      • 电池寿命有限
      • 软体优化挑战
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按萤幕尺寸,2021 - 2032 年

  • 主要趋势
  • 最大 12.9 英寸
  • 13" 至 14.9"
  • 超过15英寸

第 6 章:市场估计与预测:按价格,2021 - 2032

  • 主要趋势
  • 预算(1,000 美元以下)
  • 中檔(1,000 美元 - 2,000 美元)
  • 保费(2,000 美元以上)

第 7 章:市场估计与预测:按最终用户划分,2021 - 2032 年

  • 主要趋势
  • 专业人士
  • 游戏玩家
  • 学生
  • 其他的

第 8 章:市场估计与预测:按地区,2021 - 2032

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 沙乌地阿拉伯
    • 南非
    • MEA 的其余部分

第 9 章:公司简介

  • Acer Inc.
  • Alienware
  • ASUSTeK Computer Inc.
  • Chuwi Technology Co., Ltd.
  • Dell Inc.
  • Dynabook Inc.
  • Fujitsu Limited
  • Gigabyte Technology Co., Ltd.
  • HP Inc.
  • Huawei Technologies Co., Ltd.
  • Intel Corporation
  • Lenovo Group Ltd.
  • LG Electronics Inc.
  • Microsoft Corporation
  • MSI Computer Corp.
  • Origin PC, LLC
  • Panasonic Corporation
  • Razer Inc.
  • Samsung Electronics Co., Ltd.
  • Sony Corporation
  • Toshiba Corporation
  • VAIO Corporation
  • Xiaomi Inc.
简介目录
Product Code: 9968

Global Dual Screen Laptops Market size will demonstrate a 3% CAGR from 2024 to 2032, attributed to the adoption of advanced displays and growing consumer preference for innovative and flexible devices. Advanced displays, such as OLED and high-resolution panels, enhance visual appeal and the user experience, making dual screen laptops more attractive to consumers. Moreover, the increasing demand for versatile devices that can support multitasking and various professional and personal tasks is propelling market growth. This trend reflects consumers' desire for cutting-edge technology and multifunctional devices, contributing significantly to market expansion.

For instance, in May 2024, SZBOX expanded its lineup with dual 16-inch laptops featuring Intel Alder Lake CPUs, offering more power with i5-12450H and i7-1260P processors. These models support up to 64 GB RAM and 2 TB SSDs. By introducing models with powerful processors, substantial RAM, and large SSD storage, SZBOX is addressing the increasing demand for advanced computing capabilities and enhanced multitasking. This development suggests a shift towards more versatile and powerful dual screen laptops, catering to both professional and high-performance users, which may drive further innovation and competition in the market.

The dual screen laptops industry is fragmented based on screen size, price, end-user, and region.

The 13" to 14.9" size segment will observe a noteworthy surge by 2032, spurred by its optimal balance between portability and screen real estate. This size range offers users a compact, lightweight design while providing ample screen space for enhanced multitasking and productivity. Ideal for both professional use and entertainment, these laptops cater to a broad audience, including business professionals and gamers. The demand for versatile and convenient computing solutions drives the prominence of the 13" to 14.9" segment in the market.

The gamers segment will undergo a remarkable upturn by 2032, owing to the growing demand for immersive and high-performance gaming experiences. Dual screen laptops offer enhanced multitasking capabilities, allowing gamers to manage in-game action and streaming content simultaneously. The need for improved gaming setups and the rise of competitive gaming drive the demand for advanced, feature-rich laptops. As gaming technology evolves and gamers seek superior performance, dual screen laptops become a preferred choice, boosting their market share in this segment.

Asia Pacific dual screen laptops market share will experience a notable CAGR through 2032 due to its rapidly expanding technology sector, high consumer demand, and ample investments in innovative computing solutions. The region's strong presence in electronics manufacturing and the growing trend of remote work and gaming contributes to the popularity of dual screen laptops. With its large tech-savvy population and increasing adoption of advanced devices, Asia Pacific will emerge as a vital contributor to the dual screen laptops industry outlook.

Table of Contents

Chapter 1 Scope & Methodology

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast parameters
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Technology & innovation landscape
  • 3.4 Patent analysis
  • 3.5 Key news and initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Rising demand from creative industries
      • 3.7.1.2 Increased demand for productivity solutions
      • 3.7.1.3 The shift toward remote work and flexible work
      • 3.7.1.4 Increasing demand from gaming and entertainment
      • 3.7.1.5 Advancements in display technology
    • 3.7.2 Industry pitfalls & challenges
      • 3.7.2.1 Limited battery life
      • 3.7.2.2 Software optimization challenges
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
    • 3.9.1 Supplier power
    • 3.9.2 Buyer power
    • 3.9.3 Threat of new entrants
    • 3.9.4 Threat of substitutes
    • 3.9.5 Industry rivalry
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Company market share analysis
  • 4.2 Competitive positioning matrix
  • 4.3 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Screen Size, 2021 - 2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Up to 12.9"
  • 5.3 13" to 14.9"
  • 5.4 More than 15"

Chapter 6 Market Estimates & Forecast, By Price, 2021 - 2032 (USD Million)

  • 6.1 Key trends
  • 6.2 Budget (Below USD 1,000)
  • 6.3 Mid-range (USD 1,000 - USD 2,000)
  • 6.4 Premium (Above USD 2,000)

Chapter 7 Market Estimates & Forecast, By End User, 2021 - 2032 (USD Million)

  • 7.1 Key trends
  • 7.2 Professionals
  • 7.3 Gamers
  • 7.4 Students
  • 7.5 Others

Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032 (USD Million)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 Saudi Arabia
    • 8.6.3 South Africa
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Acer Inc.
  • 9.2 Alienware
  • 9.3 ASUSTeK Computer Inc.
  • 9.4 Chuwi Technology Co., Ltd.
  • 9.5 Dell Inc.
  • 9.6 Dynabook Inc.
  • 9.7 Fujitsu Limited
  • 9.8 Gigabyte Technology Co., Ltd.
  • 9.9 HP Inc.
  • 9.10 Huawei Technologies Co., Ltd.
  • 9.11 Intel Corporation
  • 9.12 Lenovo Group Ltd.
  • 9.13 LG Electronics Inc.
  • 9.14 Microsoft Corporation
  • 9.15 MSI Computer Corp.
  • 9.16 Origin PC, LLC
  • 9.17 Panasonic Corporation
  • 9.18 Razer Inc.
  • 9.19 Samsung Electronics Co., Ltd.
  • 9.20 Sony Corporation
  • 9.21 Toshiba Corporation
  • 9.22 VAIO Corporation
  • 9.23 Xiaomi Inc.