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市场调查报告书
商品编码
1544696

因果人工智慧市场、机会、成长动力、产业趋势分析与预测,2024-2032

Causal AI Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3个工作天内

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简介目录

在人工智慧新创公司和技术创新不断增长的推动下,因果人工智慧市场在 2024 年至 2032 年期间复合年增长率将超过 40%。根据 Exploding Topics 预测,到 2025 年,人工智慧产业将僱用约 9,700 万人,呈现快速成长。专注于人工智慧的公司正在突破人工智慧应用的界限,引入创新技术来增强休閒游戏的各个方面,从自适应学习演算法到复杂的游戏设计工具。他们的敏捷性和对颠覆性技术的关注培育了一个充满活力的生态系统,扩大了人工智慧驱动的产品范围。此外,这些新创公司通常在人工智慧方法和应用领域处于领先地位,引领市场趋势。

此外,各行业的企业都在寻求专业的咨询服务,以了解人工智慧的潜力并根据其特定需求客製化解决方案。这些咨询服务可协助组织应对人工智慧技术的复杂性,提供有关最佳实践、策略制定和解决方案优化的见解。不同行业越来越多地采用人工智慧,需要专业知识来最大限度地发挥人工智慧投资的效益,这将提振市场前景。

因果人工智慧产业根据产品、最终用户、应用程式和地区进行分类。

到 2032 年,游戏领域将快速成长,因为人工智慧在休閒游戏中的应用彻底改变了游戏的开发、玩法和体验方式。休閒AI透过引入自适应学习机制、个人化游戏体验和智慧游戏设计来增强游戏体验。这些进步使游戏能够动态调整难度级别,提供客製化的体验来保持玩家的参与度。人工智慧驱动的分析提供了对玩家行为的洞察,使开发人员能够微调游戏机制和设计,以满足更广泛的受众。

到 2032 年,服务领域将实现稳定成长,因为这些服务,包括人工智慧驱动的分析、咨询、整合和支持,对于寻求有效利用人工智慧技术的企业至关重要。人工智慧驱动的分析服务为企业提供来自大型数据集的宝贵见解,使他们能够做出明智的决策并优化营运。咨询服务帮助组织了解人工智慧的潜力并实施根据其特定需求量身定制的解决方案。

在技​​术进步和人工智慧研发投资增加的推动下,到2032 年,欧洲因果人工智慧产业将以良好的速度成长。的广泛采用铺平了道路。欧洲国家正在大力投资人工智慧基础设施,为人工智慧新创公司和企业创造有利的环境。该地区充满活力的游戏文化以及领先游戏开发商和发行商的存在创造了对人工智慧驱动的游戏解决方案的强劲需求,从而促进了市场成长。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 对预测分析工具的需求增加
      • 机器学习和人工智慧技术的进步
      • 巨量资料和物联网的成长
      • 对数据驱动决策的需求不断增长
      • 扩大人工智慧在医疗保健领域的应用
    • 产业陷阱与挑战
      • 模型开发复杂度高
      • 道德问题和资料隐私问题
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按产品分类,2021 - 2032 年

  • 平台
    • 部署
      • 现场
    • 服务
      • 咨询
      • 部署与集成
      • 培训、支援和维护

第 6 章:市场估计与预测:按应用分类,2021 - 2032

  • 个人协助
  • 智慧家庭设备
  • 赌博
  • 自动驾驶汽车
  • 诈欺检测系统
  • 穿戴式科技
  • 语言学习应用程式
  • 旅行计划和预订
  • 健康监测设备
  • 音乐和视讯串流
  • 智慧电网管理
  • 导航系统
  • 其他的

第 7 章:市场估计与预测:按最终用户产业,2021 - 2032 年

  • 消费性电子产品
  • 卫生保健
  • 零售与电子商务
  • 媒体和娱乐
  • 汽车
  • BFSI
  • 教育
  • 旅行和招待
  • 公用事业和能源
  • 其他的

第 8 章:市场估计与预测:按地区,2021 - 2032

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 9 章:公司简介

  • Adobe Inc.
  • Alibaba Group Holding Limited
  • Amazon.com, Inc.
  • Baidu, Inc.
  • Dropbox, Inc.
  • Facebook, Inc.
  • Google LLC
  • IBM Corporation
  • Intel Corporation
  • Microsoft Corporation
  • NVIDIA Corporation
  • Oracle Corporation
  • Pinterest, Inc.
  • Reddit, Inc.
  • Salesforce.com, Inc.
  • SAP SE
  • Snap Inc.
  • Tencent Holdings Limited
  • Twitter, Inc.
  • Xiaomi Corporation
简介目录
Product Code: 10231

The Causal AI Market will record over 40% CAGR during 2024-2032, driven by the growing presence of AI startups and tech innovations. According to Exploding Topics, by 2025, the AI industry is set to employ approximately 97 million people, reflecting rapid growth. AI-focused companies are pushing the boundaries of AI applications, introducing innovative technologies that enhance various aspects of casual gaming, from adaptive learning algorithms to sophisticated game design tools. Their agility and focus on disruptive technologies foster a dynamic ecosystem, broadening the range of AI-driven offerings. Additionally, these startups often lead in pioneering AI methodologies and applications, setting the market trends.

Moreover, businesses across various sectors are seeking specialized consulting services to understand the potential of AI and tailor solutions to their specific needs. These consulting services help organizations navigate the complexities of AI technology, offering insights into best practices, strategy development, and solution optimization. The rising adoption of AI across different sectors, necessitating professional expertise to maximize the benefits of AI investments, will bolster the market outlook.

The Causal AI Industry is classified based on offering, end-user, application, and region.

The gaming segment will grow rapidly through 2032, as the application of AI in casual gaming has revolutionized the way games are developed, played, and experienced. Causal AI is enhancing the gaming experience by introducing adaptive learning mechanisms, personalized gaming experiences, and intelligent game design. These advancements enable games to adjust difficulty levels dynamically, providing a tailored experience that keeps players engaged. AI-driven analytics offer insights into player behavior, allowing developers to fine-tune game mechanics and design to cater to a broader audience.

The service segment will witness steady growth through 2032, as these services, including AI-powered analytics, consulting, integration, and support, are crucial for businesses looking to leverage AI technologies effectively. AI-powered analytics services provide businesses with valuable insights derived from large datasets, enabling them to make informed decisions and optimize their operations. Consulting services help organizations understand the potential of AI and implement customized solutions tailored to their specific needs.

Europe Causal AI Industry will grow at a decent pace through 2032, driven by technological advancements and increasing investments in AI R and D. The region's strong emphasis on innovation and digital transformation has paved the way for widespread adoption of AI technologies across various industries. European countries are investing heavily in AI infrastructure, fostering a conducive environment for AI startups and enterprises. The region's vibrant gaming culture and the presence of leading game developers and publishers create a robust demand for AI-powered gaming solutions, adding to market growth.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Increased demand for predictive analytics tools
      • 3.8.1.2 Advancements in machine learning and AI technologies
      • 3.8.1.3 Growth of big data and IoT
      • 3.8.1.4 Rising need for data-driven decision making
      • 3.8.1.5 Expansion of AI applications in healthcare
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 High complexity of model development
      • 3.8.2.2 Ethical concerns and data privacy issues
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Offering, 2021 - 2032 (USD Million)

  • 5.1 Platform
    • 5.1.1 Deployment
      • 5.1.1.1 Cloud
      • 5.1.1.2 On- premises
    • 5.1.2 Services
      • 5.1.2.1 Consulting
      • 5.1.2.2 Deployment and integration
      • 5.1.2.3 Training, support and maintenance

Chapter 6 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Million)

  • 6.1 Personal assistance
  • 6.2 Smart home devices
  • 6.3 Gaming
  • 6.4 Autonomous vehicles
  • 6.5 Fraud detection systems
  • 6.6 Wearable technology
  • 6.7 Language learning apps
  • 6.8 Travel planning and booking
  • 6.9 Health monitoring devices
  • 6.10 Music and video streaming
  • 6.11 Smart grid management
  • 6.12 Navigation systems
  • 6.13 Others

Chapter 7 Market Estimates and Forecast, By End-User industry, 2021 - 2032 (USD Million)

  • 7.1 Consumer electronics
  • 7.2 Healthcare
  • 7.3 Retail and e-commerce
  • 7.4 Media and entertainment
  • 7.5 Automotive
  • 7.6 BFSI
  • 7.7 Education
  • 7.8 Travel and hospitality
  • 7.9 Utilities and energy
  • 7.10 Others

Chapter 8 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Million)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Adobe Inc.
  • 9.2 Alibaba Group Holding Limited
  • 9.3 Amazon.com, Inc.
  • 9.4 Baidu, Inc.
  • 9.5 Dropbox, Inc.
  • 9.6 Facebook, Inc.
  • 9.7 Google LLC
  • 9.8 IBM Corporation
  • 9.9 Intel Corporation
  • 9.10 Microsoft Corporation
  • 9.11 NVIDIA Corporation
  • 9.12 Oracle Corporation
  • 9.13 Pinterest, Inc.
  • 9.14 Reddit, Inc.
  • 9.15 Salesforce.com, Inc.
  • 9.16 SAP SE
  • 9.17 Snap Inc.
  • 9.18 Tencent Holdings Limited
  • 9.19 Twitter, Inc.
  • 9.20 Xiaomi Corporation