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市场调查报告书
商品编码
1573677

协作显示市场、机会、成长动力、产业趋势分析与预测,2024-2032

Collaboration Display Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 290 Pages | 商品交期: 2-3个工作天内

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简介目录

2023 年全球协作显示市场价值为 8.6246 亿美元,预计 2024 年至 2032 年复合年增长率将超过 7%。融入协作显示。这些进步透过提供语音辨识、自动内容调整和预测分析等功能丰富了使用者体验。

随着组织强调效率和使用者参与度,采用这些智慧技术的显示器越来越受欢迎。此外,4K 解析度和宽色域等增强的视觉功能正在刺激需求,提高演示和协作会议的品质。国家学校董事会协会在 2023 年报告称,70% 的学区已采用智慧显示器等技术来促进课堂协作学习,凸显了这一趋势。

整个行业分为产品、解析度、萤幕尺寸、应用程式、最终用户和地区。

基于解析度的细分市场包括4K/UHD和1080p。 2023年,4K/UHD细分市场占据主导地位,占超过64.1%的份额。对 4K 和超高清协作显示器的需求激增可归因于其卓越的分辨率,可提供异常清晰和详细的视觉效果。这些高解析度显示器正在成为专业环境中演示、视讯会议和协作任务的首选。它们的清晰度不仅增强了视觉内容,还确保文字和图像清晰,促进有效的沟通和资料分析。这使它们成为企业和教育机构的宝贵资产。

协作显示器市场按萤幕尺寸细分为「65吋以下」和「65吋以上」。从2024年到2032年,「65吋以上」细分市场预计将成长最快,复合年增长率超过7%。人们越来越喜欢 65 吋以上的萤幕,因为它们增强的可视性和卓越的协作体验。如此大的显示器特别适合会议室和宽敞的会议空间,在这些空间中,清晰的视觉效果对于讨论和演示至关重要。增加的萤幕空间不仅可以容纳详细的内容,还可以促进更好的参与,使其成为旨在提高生产力和沟通的组织的首选。

2023 年,北美占据了最大的市场份额,达到 34%,预测表明它将在整个预测期内保持这一领先地位。北美在协作显示市场的主导地位源自于其技术进步和对数位解决方案的大量投资。该地区对创新和生产力的承诺推动了企业、教育和医疗保健等不同行业对高解析度互动式显示器的需求。此外,远端和混合工作模式的兴起扩大了对复杂协作工具的需求。

目录

第 1 章:范围与方法

  • 市场范围和定义
  • 基本估计和计算
  • 预测参数
  • 数据来源
    • 基本的
    • 中学
      • 付费来源
      • 公共来源

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 增加远端和混合工作空间
      • 不断增加互动性和吸引力的演示
      • 视讯会议、数位白板以及基于云端的协作平台与协作显示器的整合度不断提高
      • 教育领域越来越多地采用协作显示
      • 显示技术不断进步
    • 产业陷阱与挑战
      • 相容性和整合挑战
      • 对资料安全和隐私的担忧
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按产品分类,2021 - 2032 年

  • 主要趋势
  • 硬体
  • 软体
  • 服务

第 6 章:市场估计与预测:按决议,2021 - 2032

  • 主要趋势
  • 4K/超高清
  • 1080p

第 7 章:市场估计与预测:按萤幕尺寸,2021 - 2032

  • 主要趋势
  • 最大 65 英寸
  • 65吋以上

第 8 章:市场估计与预测:按应用分类,2021 - 2032

  • 主要趋势
  • 大型会议室
  • 小型会议室
  • 教室
  • 开放式布局
  • 办事处
  • 其他的

第 9 章:市场估计与预测:按最终用户划分,2021 - 2032 年

  • 主要趋势
  • 公司办事处
  • 教育机构
  • 政府机构
  • 其他的

第 10 章:市场估计与预测:按地区,2021 - 2032

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 沙乌地阿拉伯
    • 南非
    • MEA 的其余部分

第 11 章:公司简介

  • Avocor Limited
  • BenQ Corporation
  • Cisco Systems, Inc.
  • Clear Touch Interactive, Inc.
  • Dongguan Riotouch Technology Co., Ltd.
  • Elo Touch Solutions, Inc.
  • Google LLC
  • Hitachi, Ltd.
  • IBV Solutions
  • InFocus Corporation
  • LG Electronics Inc.
  • Luidia, Inc.
  • Microsoft Corporation
  • Newline Interactive, Inc.
  • Panasonic Corporation
  • Planar Systems, Inc.
  • Promethean World Ltd.
  • Qomo HiteVision, LLC
  • Samsung Electronics Co., Ltd.
  • Senses
  • Sharp Corporation
  • Smart Technologies ULC
  • Sony Professional Solutions Inc.
  • Specktron
  • ViewSonic Corporation
简介目录
Product Code: 11006

The Global Collaboration Display Market was valued at USD 862.46 million in 2023 and is projected to grow at a CAGR of over 7% from 2024 to 2032. A significant trend is the integration of cutting-edge technologies, such as artificial intelligence (AI) and machine learning (ML), into collaboration displays. These advancements enrich user experiences for offering features like voice recognition, automated content adjustments, and predictive analytics.

As organizations emphasize efficiency and user engagement, displays with these intelligent technologies are gaining traction. Furthermore, enhanced visual features, such as 4K resolution and wide color gamuts, are boosting demand, elevating the quality of presentations and collaborative sessions. Highlighting this trend, the National School Boards Association reported in 2023 that 70% of school districts have adopted technologies, including smart displays, to bolster collaborative learning in classrooms.

The overall industry is classified into offering, resolution, screen size, application, end-user, and region.

The market segments based on resolution include 4K/UHD and 1080p. In 2023, the 4K/UHD segment dominated the market, capturing over 64.1% of the share. The surging demand for 4K and UHD collaboration displays can be attributed to their superior resolution, offering exceptionally clear and detailed visuals. These high-resolution displays are becoming the go-to choice in professional environments for presentations, video conferencing, and collaborative tasks. Their clarity not only enhances visual content but also ensures crisp text and images, facilitating effective communication and data analysis. This makes them a prized asset for both businesses and educational institutions.

The collaboration display market segments by screen size into "up to 65 inches" and "above 65 inches." From 2024 to 2032, the segment "above 65 inches" is projected to be the fastest growing, with a CAGR exceeding 7%. The rising preference for screens larger than 65 inches is driven by their enhanced visibility and superior collaborative experiences. Such sizable displays are particularly suited for conference rooms and expansive meeting spaces, where clear visuals are paramount for discussions and presentations. The added screen space not only accommodates detailed content but also fosters better engagement, making them a favored choice for organizations aiming to elevate productivity and communication.

In 2023, North America commanded the largest market share at 34%, and forecasts suggest it will maintain this lead throughout the projected period. North America's dominance in the collaboration display market stems from its technological advancements and substantial investments in digital solutions. The region's commitment to innovation and productivity propels the demand for high-resolution, interactive displays across diverse sectors, including corporate, education, and healthcare. Additionally, the rise of remote and hybrid work models amplifies the demand for sophisticated collaboration tools.

Table of Contents

Chapter 1 Scope and Methodology

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast parameters
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Technology and innovation landscape
  • 3.4 Patent analysis
  • 3.5 Key news and initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Increasing remote and hybrid workspace
      • 3.7.1.2 Growing interactive and engaging presentations
      • 3.7.1.3 Rise in integration of videoconferencing, digital whiteboards, and cloud-based collaboration platforms with collaboration displays
      • 3.7.1.4 Growing adoption of collaboration display in education sector
      • 3.7.1.5 Increasing advancements in display technologies
    • 3.7.2 Industry pitfalls and challenges
      • 3.7.2.1 Compatibility and integration challenges
      • 3.7.2.2 Concerns about data security and privacy
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
    • 3.9.1 Supplier power
    • 3.9.2 Buyer power
    • 3.9.3 Threat of new entrants
    • 3.9.4 Threat of substitutes
    • 3.9.5 Industry rivalry
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Company market share analysis
  • 4.2 Competitive positioning matrix
  • 4.3 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Offering, 2021 - 2032 (USD Million and Units)

  • 5.1 Key trends
  • 5.2 Hardware
  • 5.3 Software
  • 5.4 Services

Chapter 6 Market Estimates and Forecast, By Resolution, 2021 - 2032 (USD Million and Units)

  • 6.1 Key trends
  • 6.2 4K/UHD
  • 6.3 1080p

Chapter 7 Market Estimates and Forecast, By Screen Size, 2021 - 2032 (USD Million and Units)

  • 7.1 Key trends
  • 7.2 Up to 65 Inches
  • 7.3 Above 65 Inches

Chapter 8 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Million and Units)

  • 8.1 Key trends
  • 8.2 Large meeting rooms
  • 8.3 Huddle rooms
  • 8.4 Classrooms
  • 8.5 Open layouts
  • 8.6 Offices
  • 8.7 Others

Chapter 9 Market Estimates and Forecast, By End Users, 2021 - 2032 (USD Million and Units)

  • 9.1 Key trends
  • 9.2 Corporate offices
  • 9.3 Educational institutions
  • 9.4 Government organizations
  • 9.5 Others

Chapter 10 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Million and Units)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 ANZ
    • 10.4.6 Rest of Asia Pacific
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
    • 10.5.3 Rest of Latin America
  • 10.6 MEA
    • 10.6.1 UAE
    • 10.6.2 Saudi Arabia
    • 10.6.3 South Africa
    • 10.6.4 Rest of MEA

Chapter 11 Company Profiles

  • 11.1 Avocor Limited
  • 11.2 BenQ Corporation
  • 11.3 Cisco Systems, Inc.
  • 11.4 Clear Touch Interactive, Inc.
  • 11.5 Dongguan Riotouch Technology Co., Ltd.
  • 11.6 Elo Touch Solutions, Inc.
  • 11.7 Google LLC
  • 11.8 Hitachi, Ltd.
  • 11.9 IBV Solutions
  • 11.10 InFocus Corporation
  • 11.11 LG Electronics Inc.
  • 11.12 Luidia, Inc.
  • 11.13 Microsoft Corporation
  • 11.14 Newline Interactive, Inc.
  • 11.15 Panasonic Corporation
  • 11.16 Planar Systems, Inc.
  • 11.17 Promethean World Ltd.
  • 11.18 Qomo HiteVision, LLC
  • 11.19 Samsung Electronics Co., Ltd.
  • 11.20 Senses
  • 11.21 Sharp Corporation
  • 11.22 Smart Technologies ULC
  • 11.23 Sony Professional Solutions Inc.
  • 11.24 Specktron
  • 11.25 ViewSonic Corporation