封面
市场调查报告书
商品编码
1573696

互动式桌市场、机会、成长动力、产业趋势分析与预测,2024-2032

Interactive Tables Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 210 Pages | 商品交期: 2-3个工作天内

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简介目录

2023 年,全球互动桌面市场价值为16.8 亿美元,预计2024 年至2032 年复合年增长率将超过10%。 。

互动式桌子正在彻底改变教育,改变教师、学生和学习材料之间的互动。这些桌子营造出动态的环境,促进多个学生可以同时参与的互动课程。它们配备了即时回馈、多媒体整合和专门的教育应用程式等功能,使复杂的主题更具吸引力和易于理解。为了满足从小组专案到个人任务的一系列学术需求,这种演变是由对以技术为中心的工具的需求所驱动的,以增强多样化的学习方式和教育成果。

互动式桌子产业越来越多地采用云端服务。透过利用云端连接,这些表可以在线上无缝存取、储存和共享资料和应用程式。这种整合增强了它们的功能,实现跨装置的即时协作、远端存取和同步内容。教育机构和企业都获得了显着的收益,可以轻鬆地共享课程计划、简报和专案资料,从而增强团队合作并确保及时更新。此外,云端解决方案减少了对本地储存的依赖并提供了可扩展性。

整体产业分为技术、萤幕尺寸、产业垂直、区域。

依技术分類的市场包括 LCD、LED、电容式等。电容式细分市场在市场上占据主导地位,预计到 2032 年将超过 10 亿美元。它们以其灵敏度、准确性和耐用性而闻名,特别适合需要精确度的教育机构和公司会议等环境。

萤幕尺寸将互动式桌面市场分为32-65吋和65吋以上。 65 吋及以上的细分市场成长最快,预计2024 年至2032 年复合年增长率将超过11%。较大场所量身订做。其广阔的萤幕空间有利于多个用户同时参与。这种更大的尺寸不仅增强了可视性,而且增强了互动性,使其成为演示、协作任务和培训课程的最佳选择。

北美在2023年引领全球互动桌市场,份额超过36%。在这里,大型科技公司和新创公司走在最前沿,开发整合先进触控技术的尖端互动桌面解决方案。美国对这些桌子的需求强劲,尤其是在教育机构、公司办公室和公共场所,这凸显了它们在促进协作和参与方面的作用。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商矩阵
  • 利润率分析
  • 技术与创新格局
  • 专利分析
  • 重要新闻和倡议
  • 监管环境
  • 衝击力
    • 成长动力
      • 教育领域的采用率不断上升
      • 触控萤幕技术的进步
      • 对协作工作空间的需求不断增长
      • 与数位学习工具集成
      • 增加零售和酒店业的使用
    • 产业陷阱与挑战
      • 初始成本高
      • 技术维护与支援
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按技术划分,2021-2032 年

  • 主要趋势
  • 液晶显示器
  • 引领
  • 电容式
  • 其他的

第 6 章:市场估计与预测:按萤幕尺寸,20-2032 年

  • 主要趋势
  • 32-65寸
  • 65吋以上

第 7 章:市场估计与预测:按产业垂直划分,2021 - 2032 年

  • 主要趋势
  • 展览和贸易展览
  • 教育
  • 零售
  • 控制室
  • 款待
  • 运输
  • 其他的

第 8 章:市场估计与预测:按地区,2021-2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 阿联酋
    • 南非
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 9 章:公司简介

  • Avocor
  • BenQ Corporation
  • Box Light Corporation
  • CTouch
  • DigaliX
  • eyefactive GmbH
  • FlatFrog
  • Garamantis GmbH
  • HORIZON DISPLAY, LLC
  • IDEUM
  • Intermedia Touch
  • MARVEL TECHNOLOGY (CHINA) CO., LTD
  • Meresoy
  • MMT GmbH and Co. KG.
  • MultiTaction
  • Perceptive Pixel (Microsoft)
  • Pro Display
  • Promethean
  • Samsung Electronics Co., Ltd.
  • Sharp NEC Display Solutions
  • SMART Technologies
  • Speechi
  • Table Solutions
  • TableConnect
  • TouchIT Technologies
简介目录
Product Code: 11025

The Global Interactive Tables Market was valued at USD 1.68 billion in 2023 and is projected to grow at a CAGR of over 10% from 2024 to 2032. This robust growth is fueled by a rising demand for advanced collaborative solutions and interactive technologies.

Interactive tables are revolutionizing education, transforming the interaction between teachers, students, and learning materials. These tables cultivate dynamic environments, facilitating interactive lessons where multiple students can participate simultaneously. Equipped with features like real-time feedback, multimedia integration, and specialized educational apps, they render complex subjects more engaging and accessible. Catering to a spectrum of academic needs, from group projects to individual tasks, this evolution is driven by a demand for tech-centric tools to enhance diverse learning styles and educational outcomes.

The interactive tables industry is increasingly adopting cloud services. By leveraging cloud connectivity, these tables can seamlessly access, store, and share data and applications online. This integration enhances their capabilities, enabling real-time collaboration, remote access, and synchronized content across devices. Both educational institutions and businesses reap significant benefits, effortlessly sharing lesson plans, presentations, and project data, which bolsters teamwork and ensures timely updates. Furthermore, cloud solutions reduce dependence on local storage and offer scalability.

The overall industry is divided into technology, screen size, industry vertical, and region.

Market segmentation by technology includes LCD, LED, capacitive, and others. Dominating the market, the capacitive segment is projected to surpass USD 1 billion by 2032. Capacitive interactive tables utilize capacitive touch technology, sensing touch via the body's electrical properties. Celebrated for their sensitivity, accuracy, and durability, they are particularly suited for environments like educational institutions and corporate meetings that demand precision.

Screen size categorizes the interactive tables market into 32-65 inch and 65 inch and above. The segment of 65 inches and above is the fastest growing, with a projected CAGR exceeding 11% from 2024 to 2032. Measuring 65 inches and above, these interactive tables are tailored for larger venues like conference rooms, classrooms, and public displays. Their expansive screen space facilitates simultaneous engagement from multiple users. This larger size not only enhances visibility but also interaction, making them prime for presentations, collaborative tasks, and training sessions.

North America led the global interactive tables market with a share exceeding 36% in 2023. The U.S., with its advanced tech landscape and strong educational and business sectors, is a key player. Here, major tech firms and startups are at the forefront, developing cutting-edge interactive table solutions that integrate advanced touch technologies. The U.S. sees a robust demand for these tables, especially in educational institutions, corporate offices, and public venues, underscoring their role in promoting collaboration and engagement.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Rising adoption in the education sector
      • 3.8.1.2 Advancements in touchscreen technology
      • 3.8.1.3 Growing demand for collaborative workspaces
      • 3.8.1.4 Integration with digital learning tools
      • 3.8.1.5 Increasing use in retail and hospitality
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 High initial costs
      • 3.8.2.2 Technical maintenance and support
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Technology, 2021-2032 (USD Million and Units)

  • 5.1 Key trends
  • 5.2 LCD
  • 5.3 LED
  • 5.4 Capacitive
  • 5.5 Others

Chapter 6 Market Estimates and Forecast, By Screen Size, 20-2032 (USD Million and Units)

  • 6.1 Key trends
  • 6.2 32-65 inch
  • 6.3 65 inch and above

Chapter 7 Market Estimates and Forecast, By Industry Vertical, 2021 - 2032 (USD Million and Units)

  • 7.1 Key trends
  • 7.2 Exhibition and trade shows
  • 7.3 Education
  • 7.4 Retail
  • 7.5 Control room
  • 7.6 Hospitality
  • 7.7 Transportation
  • 7.8 Others

Chapter 8 Market Estimates and Forecast, By Region, 2021-2032 (USD Million and Units)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Avocor
  • 9.2 BenQ Corporation
  • 9.3 Box Light Corporation
  • 9.4 CTouch
  • 9.5 DigaliX
  • 9.6 eyefactive GmbH
  • 9.7 FlatFrog
  • 9.8 Garamantis GmbH
  • 9.9 HORIZON DISPLAY, LLC
  • 9.10 IDEUM
  • 9.11 Intermedia Touch
  • 9.12 MARVEL TECHNOLOGY (CHINA) CO., LTD
  • 9.13 Meresoy
  • 9.14 MMT GmbH and Co. KG.
  • 9.15 MultiTaction
  • 9.16 Perceptive Pixel (Microsoft)
  • 9.17 Pro Display
  • 9.18 Promethean
  • 9.19 Samsung Electronics Co., Ltd.
  • 9.20 Sharp NEC Display Solutions
  • 9.21 SMART Technologies
  • 9.22 Speechi
  • 9.23 Table Solutions
  • 9.24 TableConnect
  • 9.25 TouchIT Technologies