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市场调查报告书
商品编码
1573888

医疗动画市场、机会、成长动力、产业趋势分析与预测,2024-2032

Medical Animation Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 208 Pages | 商品交期: 2-3个工作天内

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简介目录

2023 年,全球医学动画市场价值为 4.93 亿美元,预计 2024 年至 2032 年复合年增长率为 19.3%。医学动画提供了一种有效的方式来视觉化复杂的医学概念、程序和疾病,增强医疗保健专业人员和患者的理解。

3D 建模和虚拟实境 (VR) 的进步进一步推动了需求的成长,这些技术可以精确、真实地呈现医疗内容。此外,人工智慧带来的变革提高了沟通效率,为市场创造了新的机会。对病患教育和参与的重视也促进了医学动画在临床环境、医疗培训和病患沟通中的采用。

医学动画是指用于描绘复杂的医学概念、程序和解剖结构的数位表示。此过程包括创建详细的、互动的、通常为 3D 的视觉化效果,以增强理解和沟通。医学动画服务于各种应用,包括医学训练的教育工具、病患教育材料和医疗产品的宣传内容。

市场根据组件分为软体和服务。预计软体领域在预测期内将以 19.2% 的复合年增长率成长。该细分市场因其在创建、编辑和交付高品质视觉内容方面的重要作用而占据市场主导地位。先进的动画软体可以开发详细的互动式医疗视觉化,从而增强教育体验,使其广泛应用于医疗机构、製药公司和教育平台。软体功能的不断进步,例如改进的 3D 渲染和 VR 集成,进一步巩固了其市场地位。

就治疗领域而言,市场包括肿瘤学、神经学、心臟病学、美容学、牙科等领域。由于需要先进的视觉工具来说明复杂的癌症机制和治疗方案,肿瘤学领域在 2023 年占据了最大的市场份额,达到 28.3%。

该市场还按应用分为药物作用机制 (MOA)、患者教育、手术培训、细胞研究和其他应用。药物 MOA 领域预计到 2032 年将达到 9.578 亿美元,这得益于其在展示复杂药物交互作用和监管流程方面的关键作用。

从最终用户来看,该市场包括医院、学术机构、医疗器材製造商和製药公司。製药和生物技术领域占据市场主导地位,2023 年销售额为 1.867 亿美元,主要归功于技术进步。

在美国,2023 年医疗动画市场价值为 2.02 亿美元,预计到预测期结束时将达到 9.382 亿美元。该国的突出地位得益于其先进的技术基础设施、对研发的大量投资以及对加强医学教育和患者参与的大力关注。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 产业影响力
    • 成长动力
      • 医学动画的采用率不断上升
      • 3D 建模和虚拟实境 (VR) 领域的技术进步
      • 越来越重视病患参与和教育
    • 产业陷阱与挑战
      • 医疗动画服务成本高
  • 成长潜力分析
  • 技术景观
  • 监管环境
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司矩阵分析
  • 主要市场参与者的竞争分析
  • 竞争定位矩阵
  • 战略仪表板

第 5 章:市场估计与预测:按组成部分,2021 - 2032 年

  • 主要趋势
  • 软体
    • 2D动画
    • 3D动画
    • Flash动画
    • 即时成像 (RTI)
    • 4D动画
  • 服务

第 6 章:市场估计与预测:按治疗领域,2021 - 2032 年

  • 主要趋势
  • 肿瘤学
  • 神经病学
  • 心臟病学
  • 美容
  • 牙科
  • 其他治疗领域

第 7 章:市场估计与预测:按应用分类 2021 - 2032

  • 主要趋势
  • 药物作用机转(MOA)与核准
  • 病患教育
  • 手术培训和计划
  • 细胞和分子研究
  • 其他应用

第 8 章:市场估计与预测:按最终用户分类,2021 - 2032 年

  • 主要趋势
  • 医院和诊所
  • 学术及研究机构
  • 医疗器材製造商
  • 製药和生物技术公司
  • 其他最终用户

第 9 章:市场估计与预测:按地区,2021 - 2032

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 西班牙
    • 义大利
    • 荷兰
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 澳洲
    • 韩国
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • 中东和非洲
    • 南非
    • 沙乌地阿拉伯
    • 阿联酋
    • 中东和非洲其他地区

第 10 章:公司简介

  • Animated Biomedical Productions
  • Arifanimaker Animations and Graphics
  • AXS Studio
  • Elara Systems
  • Ghost Productions, Inc.
  • Healthed Pty Ltd
  • Hybrid Medical Animation
  • INFUSE MEDIA GROUP, LLC
  • Medmovie
  • Nucleus Medical Media
  • Random42 Scientific Communication
  • Scientific Animations
  • Visible Body
  • Visioglobe
  • Vessel Studios
简介目录
Product Code: 11116

The Global Medical Animation Market was valued at USD 493 million in 2023 and is expected to grow at a CAGR of 19.3% from 2024 to 2032. This growth is primarily driven by the increasing demand for visually engaging and interactive educational tools. Medical animations offer an effective way to visualize complex medical concepts, procedures, and diseases, enhancing understanding for both healthcare professionals and patients.

The rise in demand is further fueled by advancements in 3D modeling and virtual reality (VR), which allow for precise and realistic representations of medical content. Additionally, the transformation brought by artificial intelligence (AI) has improved communication effectiveness, creating new opportunities in the market. The emphasis on patient education and engagement is also boosting the adoption of medical animations in clinical settings, medical training, and patient communication.

Medical animation refers to digital representations used to depict intricate medical concepts, procedures, and anatomical structures. This process includes creating detailed, interactive, often 3D visualizations to enhance understanding and communication. Medical animations serve various applications, including educational tools for medical training, patient education materials, and promotional content for medical products.

The market is segmented based on components into software and services. The software segment is expected to grow at a CAGR of 19.2% during the forecast period. This segment dominates the market due to its vital role in creating, editing, and delivering high-quality visual content. Advanced animation software enables the development of detailed and interactive medical visualizations that enhance educational experiences, making it widely used across medical institutions, pharmaceutical companies, and educational platforms. Continuous advancements in software capabilities, such as improved 3D rendering and VR integration, further strengthen its market position.

In terms of therapeutic areas, the market includes oncology, neurology, cardiology, cosmetology, dental, and other areas. The oncology segment accounted for the largest market share at 28.3% in 2023, driven by the need for advanced visual tools to illustrate complex cancer mechanisms and treatment protocols.

The market is also segmented by application into drug mechanisms of action (MOA), patient education, surgical training, cellular studies, and other applications. The drug MOA segment is poised to reach USD 957.8 million by 2032, driven by its critical role in demonstrating complex drug interactions and regulatory processes.

Based on end-users, the market comprises hospitals, academic institutes, medical device manufacturers, and pharmaceutical companies. The pharmaceutical and biotechnology segment dominated the market, accounting for USD 186.7 million in 2023, primarily due to technological advancements.

In the U.S., the medical animation market was valued at USD 202 million in 2023 and is expected to reach USD 938.2 million by the end of the forecast period. The country's prominence is supported by its advanced technological infrastructure, substantial investment in research and development, and a strong focus on enhancing medical education and patient engagement.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definitions
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Base estimates and calculations
    • 1.3.1 Base year calculation
    • 1.3.2 Key trends for market estimation
  • 1.4 Forecast model
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
    • 1.5.2 Data mining sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Industry impact forces
    • 3.2.1 Growth drivers
      • 3.2.1.1 Rising adoption of medical animation
      • 3.2.1.2 Technological advancements in 3D modelling and virtual reality (VR)
      • 3.2.1.3 Growing emphasis on patient engagement and education
    • 3.2.2 Industry pitfalls and challenges
      • 3.2.2.1 High cost of medical animation services
  • 3.3 Growth potential analysis
  • 3.4 Technology landscape
  • 3.5 Regulatory landscape
  • 3.6 Porter's analysis
  • 3.7 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company matrix analysis
  • 4.3 Competitive analysis of major market players
  • 4.4 Competitive positioning matrix
  • 4.5 Strategy dashboard

Chapter 5 Market Estimates and Forecast, By Component, 2021 - 2032 ($ Mn)

  • 5.1 Key trends
  • 5.2 Software
    • 5.2.1 2D animation
    • 5.2.2 3D animation
    • 5.2.3 Flash animation
    • 5.2.4 Real-time imaging (RTI)
    • 5.2.5 4D animation
  • 5.3 Services

Chapter 6 Market Estimates and Forecast, By Therapeutic Area, 2021 - 2032 ($ Mn)

  • 6.1 Key trends
  • 6.2 Oncology
  • 6.3 Neurology
  • 6.4 Cardiology
  • 6.5 Cosmetology
  • 6.6 Dental
  • 6.7 Other therapeutic areas

Chapter 7 Market Estimates and Forecast, By Application 2021 - 2032 ($ Mn)

  • 7.1 Key trends
  • 7.2 Drug mechanism of action (MOA) and approval
  • 7.3 Patient education
  • 7.4 Surgical training and planning
  • 7.5 Cellular and molecular studies
  • 7.6 Other applications

Chapter 8 Market Estimates and Forecast, By End-User, 2021 - 2032 ($ Mn)

  • 8.1 Key trends
  • 8.2 Hospitals and clinics
  • 8.3 Academic and research institutes
  • 8.4 Medical device manufacturers
  • 8.5 Pharmaceutical and biotechnology companies
  • 8.6 Other end-users

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2032 ($ Mn)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 France
    • 9.3.4 Spain
    • 9.3.5 Italy
    • 9.3.6 Netherlands
    • 9.3.7 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 Japan
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 South Korea
    • 9.4.6 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 Middle East and Africa
    • 9.6.1 South Africa
    • 9.6.2 Saudi Arabia
    • 9.6.3 UAE
    • 9.6.4 Rest of Middle East and Africa

Chapter 10 Company Profiles

  • 10.1 Animated Biomedical Productions
  • 10.2 Arifanimaker Animations and Graphics
  • 10.3 AXS Studio
  • 10.4 Elara Systems
  • 10.5 Ghost Productions, Inc.
  • 10.6 Healthed Pty Ltd
  • 10.7 Hybrid Medical Animation
  • 10.8 INFUSE MEDIA GROUP, LLC
  • 10.9 Medmovie
  • 10.10 Nucleus Medical Media
  • 10.11 Random42 Scientific Communication
  • 10.12 Scientific Animations
  • 10.13 Visible Body
  • 10.14 Visioglobe
  • 10.15 Vessel Studios