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市场调查报告书
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1616676

GPU 即服务 (GPUaaS) 市场机会、成长驱动因素、产业趋势分析与预测 2024 - 2032 年

GPU as a Service (GPUaaS) Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2023 年,全球 GPU 即服务 (GPUaaS) 市场估值为 64 亿美元,预计 2024 年至 2032 年将以 30% 的复合年增长率增长。它们的可扩展性、成本效益和效率。欧盟委员会的数据显示,到 2023 年,超过 45% 的欧盟企业转向云端运算服务来执行电子邮件託管、文件储存和办公室软体等任务。该行业越来越倾向于高效能运算 (HPC) 任务,包括科学模拟、天气预报和金融建模。 HPC 应用程式需要强大的运算能力来进行模拟和建模。

GPU 可以加快大量资料集和复杂运算的处理速度,以促进更快、更细緻的模拟,例如粒子碰撞。气候科学家正在转向 GPUaaS 来增强天气预报和气候建模。透过利用 GPU 的平行处理能力,研究人员可以筛选大量气象资料,从而得出更精确的天气预报和气候变迁模型。这些进展对于理解和应对气候变迁带来的挑战发挥着至关重要的作用。

整个产业分为组件、服务模型、交付模型、最终用户、应用程式和区域。该市场按服务模式分类,包括 SaaS、PaaS 和 IaaS。 2023 年,SaaS 细分市场占据了超过55% 的市场份额,预计到2032 年将超过350 亿美元。 。这种便利性吸引了渴望在利用高效能运算的同时减轻营运负载的公司。

市场范围
开始年份 2023年
预测年份 2024-2032
起始值 64 亿美元
预测值 739 亿美元
复合年增长率 30%

GPU 即服务市场的最终用户细分包括游戏、设计和製造、汽车、房地产、医疗保健等。 2023年,游戏领域约占市场的31%。当今的游戏需要顶级图形、即时渲染和沈浸式设置,所有这些都依赖强大的 GPU。借助 GPUaaS,游戏公司可以为玩家提供卓越的视觉体验,例如光线追踪和 4K 分辨率,因此无需昂贵的游戏装备。

北美地区将在2023 年占据GPU 即服务市场份额的约37%,并预计在2032 年之前实现显着增长。地位。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 供应商格局
    • 原物料供应商
    • 原始设备製造商 (OEM)
    • 技术提供者
    • 系统整合商
    • 服务提供者
    • 最终用户
  • 利润率分析
  • 技术与创新格局
  • 案例研究
  • 专利分析
  • 重要新闻和倡议
    • 伙伴关係/协作
    • 併购
    • 投资
    • 产品发布与创新
  • 监管环境
  • 衝击力
    • 成长动力
      • 对人工智慧和机器学习工作负载的需求不断增长
      • 云端游戏日益流行
      • 跨行业更多地使用资料分析和即时处理
      • 即用即付模式可节省成本并提高营运灵活性
    • 产业陷阱与挑战
      • 资料隐私和安全问题
      • 有限的定制和控制
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析

第 4 章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按组成部分,2021-2032 年

  • 主要趋势
  • 软体
    • 电脑辅助设计/电脑辅助设计
    • 模拟
    • 影像学
    • 数位影片
    • 建模和动画
    • 其他的
  • 服务
    • 託管服务
    • 更新和维护
    • 合规性和安全性
    • 其他的

第 6 章:市场估计与预测:依交付模式,2021-2032

  • 主要趋势
  • 公共云端
  • 私有云端
  • 混合云端

第 7 章:市场估计与预测:依服务模式,2021-2032

  • 主要趋势
  • 软体即服务
  • 平台即服务
  • 基础设施即服务

第 8 章:市场估计与预测:按最终用户,2021-2032 年

  • 主要趋势
  • 赌博
  • 设计与製造
  • 汽车
  • 房地产
  • 卫生保健
  • 其他的

第 9 章:市场估计与预测:按应用划分,2021-2032 年

  • 主要趋势
  • 人工智慧和机器学习
  • 图形渲染
  • 数据分析
  • 科学模拟
  • 医学影像
  • 加密货币挖矿
  • 其他的

第 10 章:市场估计与预测:按地区划分,2021-2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 俄罗斯
    • 北欧人
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳新银行
    • 东南亚
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 阿根廷
    • 拉丁美洲其他地区
  • MEA
    • 南非
    • 阿联酋
    • 沙乌地阿拉伯
    • MEA 的其余部分

第 11 章:公司简介

  • Advanced Micro Devices, Inc
  • Alibaba Cloud
  • Amazon Web Services Inc.
  • Autodesk Inc.
  • Dassault Systems, Inc.
  • dinCloud
  • FluidStack, Ltd.
  • Google LLC
  • IBM Corporation
  • Intel Corporation
  • Lamba, Inc.
  • Linode LLC
  • Microsoft Corporation
  • Nimbix, Inc.
  • NVIDIA Corporation
  • OVH Cloud
  • Penguin Computing Inc.
  • Qualcomm Technologies, Inc.
  • ScaleMatrix Holdings, Inc.
  • VULTR (The Constant Company LLC)
简介目录
Product Code: 2143

The Global GPU As A Service (GPUaaS) Market was valued at USD 6.4 billion in 2023 and is projected to grow at a CAGR of 30% from 2024 to 2032. This surge is primarily fueled by the rising adoption of cloud computing services, celebrated for their scalability, cost-effectiveness, and efficiency. Data from the European Commission reveals that in 2023, over 45% of EU businesses turned to cloud computing services for tasks like email hosting, file storage, and office software. The industry is increasingly leaning towards high-performance computing (HPC) tasks, encompassing scientific simulations, weather forecasting, and financial modeling. HPC applications demand significant computational power for their simulations and modeling.

GPUs expedite the processing of vast datasets and intricate calculations to facilitate quicker and more nuanced simulations, such as particle collisions. Climate scientists are turning to GPUaaS for enhanced weather forecasting and climate modeling. By harnessing the parallel processing prowess of GPUs, researchers can sift through extensive meteorological data, leading to more precise weather predictions and climate change models. Such advancements play a crucial role in comprehending and addressing the challenges posed by climate change.

The overall industry is segmented into component, service model, delivery model, end-user, application, and region. The market, categorized by service models, includes SaaS, PaaS, and IaaS. In 2023, the SaaS segment dominated with over 55% market share and is on track to surpass USD 35 billion by 2032. The SaaS model alleviates concerns of hardware maintenance and updates, as service providers oversee software management, patching, and scaling. This convenience appeals to companies eager to lighten operational loads while tapping into high-performance computing.

Market Scope
Start Year2023
Forecast Year2024-2032
Start Value$6.4 Billion
Forecast Value$73.9 Billion
CAGR30%

End-user segmentation of the GPU as a service market encompasses gaming, design & manufacturing, automotive, real estate, healthcare, and more. In 2023, the gaming segment accounted for approximately 31% of the market. Today's games demand top-tier graphics, real-time rendering, and immersive settings, all reliant on robust GPUs. With GPUaaS, gaming firms can offer players superior visual experiences, like ray tracing and 4K resolution, sidestepping the need for costly gaming rigs.

North America captured roughly 37% of the GPU as a service market share in 2023 and is poised for notable growth through 2032. This regional expansion is largely due to the dominance of major cloud service providers, including AWS, Microsoft Corporation, and Google LLC, who are spearheading the growth of GPUaaS offerings.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Research design
    • 1.1.1 Research approach
    • 1.1.2 Data collection methods
  • 1.2 Base estimates and calculations
    • 1.2.1 Base year calculation
    • 1.2.2 Key trends for market estimates
  • 1.3 Forecast model
  • 1.4 Primary research & validation
    • 1.4.1 Primary sources
    • 1.4.2 Data mining sources
  • 1.5 Market definitions

Chapter 2 Executive Summary

  • 2.1 Market 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Supplier landscape
    • 3.2.1 Raw material suppliers
    • 3.2.2 Original equipment manufacturer (OEMs)
    • 3.2.3 Technology providers
    • 3.2.4 System integrators
    • 3.2.5 Service providers
    • 3.2.6 End user
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Case studies
  • 3.6 Patent analysis
  • 3.7 Key news and initiatives
    • 3.7.1 Partnership/Collaboration
    • 3.7.2 Merger/Acquisition
    • 3.7.3 Investment
    • 3.7.4 Product launch & innovation
  • 3.8 Regulatory landscape
  • 3.9 Impact forces
    • 3.9.1 Growth drivers
      • 3.9.1.1 Growing demand for AI and machine learning workloads
      • 3.9.1.2 Rising popularity of cloud gaming
      • 3.9.1.3 Increased use of data analytics and real-time processing across industries
      • 3.9.1.4 Cost savings and operational flexibility from the pay-as-you-go model
    • 3.9.2 Industry pitfalls & challenges
      • 3.9.2.1 Data privacy and security concerns
      • 3.9.2.2 Limited customization and control
  • 3.10 Growth potential analysis
  • 3.11 Porter's analysis
  • 3.12 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Component, 2021-2032 ($Bn)

  • 5.1 Key trends
  • 5.2 Software
    • 5.2.1 CAD/CAM
    • 5.2.2 Simulation
    • 5.2.3 Imaging
    • 5.2.4 Digital video
    • 5.2.5 Modeling and animation
    • 5.2.6 Others
  • 5.3 Service
    • 5.3.1 Managed services
    • 5.3.2 Updates and maintenance
    • 5.3.3 Compliance and security
    • 5.3.4 Others

Chapter 6 Market Estimates & Forecast, By Delivery Model, 2021-2032 ($Bn)

  • 6.1 Key trends
  • 6.2 Public cloud
  • 6.3 Private cloud
  • 6.4 Hybrid cloud

Chapter 7 Market Estimates & Forecast, By Service Model, 2021-2032 ($Bn)

  • 7.1 Key trends
  • 7.2 SaaS
  • 7.3 PaaS
  • 7.4 IaaS

Chapter 8 Market Estimates & Forecast, By End-User, 2021-2032 ($Bn)

  • 8.1 Key trends
  • 8.2 Gaming
  • 8.3 Design and manufacturing
  • 8.4 Automotive
  • 8.5 Real estate
  • 8.6 Healthcare
  • 8.7 Others

Chapter 9 Market Estimates & Forecast, By Application, 2021-2032 ($Bn)

  • 9.1 Key trends
  • 9.2 AI & ML
  • 9.3 Graphics rendering
  • 9.4 Data analytics
  • 9.5 Scientific simulations
  • 9.6 Medical imaging
  • 9.7 Cryptocurrency mining
  • 9.8 Others

Chapter 10 Market Estimates & Forecast, By Region, 2021-2032 ($Mn)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
    • 10.3.6 Russia
    • 10.3.7 Nordics
    • 10.3.8 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 ANZ
    • 10.4.6 Southeast Asia
    • 10.4.7 Rest of Asia Pacific
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
    • 10.5.3 Argentina
    • 10.5.4 Rest of Latin America
  • 10.6 MEA
    • 10.6.1 South Africa
    • 10.6.2 UAE
    • 10.6.3 Saudi Arabia
    • 10.6.4 Rest of MEA

Chapter 11 Company Profiles

  • 11.1 Advanced Micro Devices, Inc
  • 11.2 Alibaba Cloud
  • 11.3 Amazon Web Services Inc.
  • 11.4 Autodesk Inc.
  • 11.5 Dassault Systems, Inc.
  • 11.6 dinCloud
  • 11.7 FluidStack, Ltd.
  • 11.8 Google LLC
  • 11.9 IBM Corporation
  • 11.10 Intel Corporation
  • 11.11 Lamba, Inc.
  • 11.12 Linode LLC
  • 11.13 Microsoft Corporation
  • 11.14 Nimbix, Inc.
  • 11.15 NVIDIA Corporation
  • 11.16 OVH Cloud
  • 11.17 Penguin Computing Inc.
  • 11.18 Qualcomm Technologies, Inc.
  • 11.19 ScaleMatrix Holdings, Inc.
  • 11.20 VULTR (The Constant Company LLC)