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市场调查报告书
商品编码
1664828

玩具市场机会、成长动力、产业趋势分析与 2025 - 2034 年预测

Toy Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025 - 2034

出版日期: | 出版商: Global Market Insights Inc. | 英文 220 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2023 年全球玩具市场价值为 1,087 亿美元,预计 2024 年至 2032 年期间的复合年增长率为 5.8%。这种转变推动了旨在将学习与娱乐相结合的玩具的流行,尤其是那些迎合 STEM(科学、技术、工程和数学)教育的玩具。

玩具市场 - IMG1

市场按产品类型细分为教育、建筑、音乐、游戏、玩偶和微型、汽车、假装游戏等类别。其中,益智玩具成为一个重要的细分市场,2023 年的收入约为 250 亿美元。教育玩具越来越多地融入人工智慧、机器人和扩增实境等尖端技术,以创造沉浸式的学习体验。这些进步不仅使学习变得有趣,而且还满足了人们对将娱乐与发展益处相结合的玩具日益增长的需求。

市场范围
起始年份 2024
预测年份 2025-2034
起始值 1087亿美元
预测值 1794亿美元
复合年增长率 5.8%

根据最终用途,市场分为个人市场和商业市场。 2023 年,商业领域占据约 56% 的市场份额,预计到 2032 年将以 5.9% 的复合年增长率增长。对早期儿童教育的重视使得益智玩具成为认知和社交技能发展不可或缺的工具。此外,这些玩具越来越多地被融入STEM学习计划中,旨在培养儿童的解决问题能力和团队合作能力。

在北美,美国以 2023 年约 228 亿美元的收入占据市场主导地位。虚拟实境、扩增实境和人工智慧等功能正在创造一股新的互动游戏浪潮,融合实体和数位元素。这种趋势引起了儿童和科技爱好者的共鸣。

目录

第 1 章:方法论与范围

  • 市场范围和定义
  • 基础估算与计算
  • 预测计算。
  • 资料来源
    • 基本的
    • 次要
      • 付费来源
      • 公共资源

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
    • 影响价值链的因素。
    • 利润率分析。
    • 中断
    • 未来展望
    • 製造商
    • 经销商
  • 供应商概况
  • 利润率分析。
  • 重要新闻及倡议
  • 监管格局
  • 衝击力
    • 成长动力
      • 不断增长的教育和 STEM 玩具
      • 电子商务成长
    • 产业陷阱与挑战
      • 价格敏感度
  • 成长潜力分析
  • 波特的分析
  • PESTEL 分析

第四章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:按产品类型,2021-2032 年

  • 主要趋势
  • 益智玩具
  • 建筑玩具
  • 音乐玩具
  • 游戏玩具
  • 玩偶和微型模型
  • 汽车玩具
  • 假装玩具
  • 其他(艺术与工艺玩具、乐器等)

第六章:市场估计与预测:依价格范围,2021-2032 年

  • 主要趋势
  • 低的
  • 中等的
  • 高的

第七章:市场估计与预测:依年龄组,2021-2032 年

  • 主要趋势
  • 1 岁以下。
  • 1- 3岁
  • 3- 5岁
  • 年龄 5- 12 岁
  • 年龄 12 岁以上

第 8 章:市场估计与预测:按材料,2021 年至 2032 年

  • 主要趋势
  • 塑胶
  • 木製的
  • 金属
  • 织物
  • 可生物降解/有机材料

第 9 章:市场估计与预测:按最终用途,2021-2032 年

  • 主要趋势
  • 个人
  • 商业的

第 10 章:市场估计与预测:按配销通路,2021-2032 年

  • 主要趋势
  • 在线的
    • 电子商务网站
    • 公司自有网站
  • 离线
    • 大卖场/超市
    • 百货公司
    • 专卖店
    • 其他零售店

第 11 章:市场估计与预测:按地区,2021-2032 年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 俄罗斯
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲
  • 拉丁美洲
    • 巴西
    • 墨西哥
  • 中东及非洲
    • 阿联酋
    • 沙乌地阿拉伯
    • 南非

第 12 章:公司简介

  • Bandai Namco Holdings Inc.
  • Fisher-Price
  • Hasbro, Inc.
  • Jakks Pacific, Inc.
  • LeapFrog Enterprises, Inc.
  • Mattel, Inc.
  • MGA Entertainment, Inc.
  • Moose Toys
  • Playmobil
  • Ravensburger AG
  • Schleich GmbH
  • Spin Master Corp.
  • The LEGO Group
  • Tomy Company, Ltd.
  • VTech Holdings Ltd.
简介目录
Product Code: 12467

The Global Toy Market was valued at USD 108.7 billion in 2023 and is projected to expand at a CAGR of 5.8% between 2024 and 2032. Increasingly, parents are opting for toys that promote educational value, focusing on enhancing creativity, critical thinking, and problem-solving skills. This shift has driven the popularity of toys designed to combine learning with entertainment, particularly those catering to STEM (Science, Technology, Engineering, and Mathematics) education.

Toy Market - IMG1

The market is segmented by product type into categories such as educational, construction, musical, game, doll and miniature, automotive, pretend play, and others. Among these, educational toys emerged as a significant segment, generating approximately USD 25 billion in revenue in 2023. This category is expected to grow at a CAGR of 6.5% during the forecast period. Educational toys increasingly incorporate cutting-edge technologies like artificial intelligence, robotics, and augmented reality to create immersive learning experiences. These advancements not only make learning engaging but also respond to the growing demand for toys that blend entertainment with developmental benefits.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$108.7 Billion
Forecast Value$179.4 Billion
CAGR5.8%

By end use, the market is divided into individual and commercial segments. In 2023, the commercial segment accounted for about 56% of the market share and is forecasted to grow at a CAGR of 5.9% through 2032. Educational institutions such as schools and daycare centers are driving demand by purchasing these toys in bulk. The emphasis on early childhood education has positioned educational toys as indispensable tools for cognitive and social skill development. Additionally, these toys are increasingly being integrated into STEM learning programs, which aim to nurture problem-solving abilities and teamwork in children.

In North America, the United States led the market with revenue of approximately USD 22.8 billion in 2023. The market in the U.S. is anticipated to grow at a CAGR of 5.9% through 2032, fueled by the integration of advanced technologies in toys. Features such as virtual reality, augmented reality, and artificial intelligence are creating a new wave of interactive play, blending physical and digital elements. This trend resonates with children and technology enthusiasts alike.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definitions
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculations.
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry synopsis, 2021-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Factor affecting the value chain.
    • 3.1.2 Profit margin analysis.
    • 3.1.3 Disruptions
    • 3.1.4 Future outlook
    • 3.1.5 Manufacturers
    • 3.1.6 Distributors
  • 3.2 Supplier landscape
  • 3.3 Profit margin analysis.
  • 3.4 Key news & initiatives
  • 3.5 Regulatory landscape
  • 3.6 Impact forces
    • 3.6.1 Growth drivers
      • 3.6.1.1 Growing educational and STEM toys
      • 3.6.1.2 E-commerce growth
    • 3.6.2 Industry pitfalls & challenges
      • 3.6.2.1 Price sensitivity
  • 3.7 Growth potential analysis
  • 3.8 Porter’s analysis
  • 3.9 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Product Type, 2021-2032 (USD Billion) (Billion Units)

  • 5.1 Key trends
  • 5.2 Educational toy
  • 5.3 Construction toy
  • 5.4 Musical toy
  • 5.5 Game toy
  • 5.6 Doll & miniature
  • 5.7 Automotive toy
  • 5.8 Pretended play toy
  • 5.9 Others (Art and Craft Toys, Musical Instruments etc.)

Chapter 6 Market Estimates & Forecast, By Price Range, 2021-2032 (USD Billion) (Billion Units)

  • 6.1 Key trends
  • 6.2 Low
  • 6.3 Medium
  • 6.4 High

Chapter 7 Market Estimates & Forecast, By Age Group, 2021-2032 (USD Billion) (Billion Units)

  • 7.1 Key trends
  • 7.2 Below 1 Yrs.
  • 7.3 Age 1- 3
  • 7.4 Age 3- 5
  • 7.5 Age 5- 12
  • 7.6 Age 12+

Chapter 8 Market Estimates & Forecast, By Material, 2021-2032 (USD Billion) (Billion Units)

  • 8.1 Key trends
  • 8.2 Plastic
  • 8.3 Wooden
  • 8.4 Metal
  • 8.5 Fabric
  • 8.6 Biodegradable/Organic Materials

Chapter 9 Market Estimates & Forecast, By End-use, 2021-2032 (USD Billion) (Billion Units)

  • 9.1 Key trends
  • 9.2 Individual
  • 9.3 Commercial

Chapter 10 Market Estimates & Forecast, By Distribution Channel, 2021-2032 (USD Billion) (Billion Units)

  • 10.1 Key trends
  • 10.2 Online
    • 10.2.1 E-Commerce website
    • 10.2.2 Company owned website
  • 10.3 Offline
    • 10.3.1 Hypermarket/Supermarket
    • 10.3.2 Departmental stores
    • 10.3.3 Specialized stores
    • 10.3.4 Other retail stores

Chapter 11 Market Estimates & Forecast, By Region, 2021-2032 (USD Billion) (Billion Units)

  • 11.1 Key trends
  • 11.2 North America
    • 11.2.1 U.S.
    • 11.2.2 Canada
  • 11.3 Europe
    • 11.3.1 UK
    • 11.3.2 Germany
    • 11.3.3 France
    • 11.3.4 Italy
    • 11.3.5 Spain
    • 11.3.6 Russia
  • 11.4 Asia Pacific
    • 11.4.1 China
    • 11.4.2 India
    • 11.4.3 Japan
    • 11.4.4 South Korea
    • 11.4.5 Australia
  • 11.5 Latin America
    • 11.5.1 Brazil
    • 11.5.2 Mexico
  • 11.6 MEA
    • 11.6.1 UAE
    • 11.6.2 Saudi Arabia
    • 11.6.3 South Africa

Chapter 12 Company Profiles

  • 12.1 Bandai Namco Holdings Inc.
  • 12.2 Fisher-Price
  • 12.3 Hasbro, Inc.
  • 12.4 Jakks Pacific, Inc.
  • 12.5 LeapFrog Enterprises, Inc.
  • 12.6 Mattel, Inc.
  • 12.7 MGA Entertainment, Inc.
  • 12.8 Moose Toys
  • 12.9 Playmobil
  • 12.10 Ravensburger AG
  • 12.11 Schleich GmbH
  • 12.12 Spin Master Corp.
  • 12.13 The LEGO Group
  • 12.14 Tomy Company, Ltd.
  • 12.15 VTech Holdings Ltd.