封面
市场调查报告书
商品编码
1833434

消费性音讯市场机会、成长动力、产业趋势分析及 2025 - 2034 年预测

Consumer Audio Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025 - 2034

出版日期: | 出版商: Global Market Insights Inc. | 英文 170 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2024 年全球消费音讯市场价值为 565.9 亿美元,预计将以 6.2% 的复合年增长率成长,到 2034 年达到 1,016.1 亿美元。

消费性音讯市场 - IMG1

这一增长主要源于数位内容消费的增长,尤其是串流音乐和线上游戏的兴起,这些消费模式正在不断重塑音讯的使用习惯。随着用户追求更具沉浸感和高品质的音讯体验,他们越来越倾向于投资先进的消费性音讯设备。蓝牙 5.3 和 Wi-Fi 6 的创新提升了无线性能,而动态空间音效和即时降噪等人工智慧功能则增强了耳塞、智慧音箱和耳机的性能。远距办公和行动生活方式的兴起进一步增加了对便携式音讯产品的需求。同时,智慧电视和视讯串流订阅的普及也推动了条形音箱等家庭音讯解决方案的普及,从而增强了家庭娱乐体验。总而言之,技术创新、不断变化的生活方式需求以及不断发展的内容平台共同推动全球市场对消费音讯的持续需求。

市场范围
起始年份 2024
预测年份 2025-2034
起始值 565.9亿美元
预测值 1016.1亿美元
复合年增长率 6.2%

2024年,耳机市场规模达180.2亿美元,得益于其能满足从日常通勤、休閒聆听到专业游戏和内容创作等各种用户需求。由于整合了语音助理存取、人体工学设计、主动降噪和3D音讯技术等智慧功能,该市场持续成长。该类别竞争仍然激烈,领先品牌频繁更新高端和入门级产品线,以满足广泛的消费者偏好。

2024年,有线音响系统市场规模达221.5亿美元。儘管人们对无线音讯的兴趣日益浓厚,但有线系统凭藉其可靠的音讯传输、更低的延迟和高性价比,依然需求旺盛。专业用户、内容创作者和教育机构仍然依赖有线设备来获得始终如一的高保真音讯。对于追求在录音室或家庭音响环境中实现精准、不间断的声音再现的音频纯粹主义者来说,有线设备仍然是他们的首选。

2024年,美国消费音讯市场规模达到125.4亿美元,得益于智慧音讯解决方案和连网语音产品的广泛应用,到2034年,复合年增长率将达到6.7%。美国在数位音乐和游戏内容生态系统中的强大影响力,对于维持对先进音讯硬体(包括高性能耳机、扬声器和整合智慧家庭音讯解决方案)的需求至关重要。

消费音响产业的主要参与者包括 JBL、索尼公司、森海塞尔电子有限公司、铁三角、高通、Sonos、松下公司、阿尔派电子、哈曼国际工业公司、宝华韦健、Focal-JMLab、丹拿、Bang & Olufsen、Bose 公司和先锋公司。为了巩固市场地位,消费性音讯品牌越来越注重产品多样化,整合人工智慧功能,并透过智慧助理和物联网整合增强连接性。许多公司正致力于透过推出专为音乐爱好者和游戏玩家量身定制的降噪和空间音讯设备来实现成长。

目录

第一章:方法论与范围

第二章:执行摘要

第三章:行业洞察

  • 产业生态系统分析
    • 供应商概况
    • 利润率
    • 成本结构
    • 每个阶段的增值
    • 影响价值链的因素
    • 中断
  • 产业衝击力
    • 成长动力
      • 无线和 TWS(真无线立体声)应用激增
      • 整合语音助理(Alexa、Google Assistant、Siri)
      • 转向高解析度音讯和沈浸式体验(杜比全景声、空间音讯、高解析度音讯)
      • 健身与健康融合度不断提升
      • 家庭娱乐和混合工作文化的成长
    • 产业陷阱与挑战
      • 新兴市场的价格敏感度
      • 激烈的竞争与商品化
    • 市场机会
      • 下一代连接(蓝牙 LE 音讯、Auracast)
      • 采用人工智慧驱动的个人化
      • 亚太地区(印度、东南亚、中国)的高端化
      • AR/VR 与游戏的融合
  • 成长潜力分析
  • 监管格局
    • 北美洲
    • 欧洲
    • 亚太地区
    • 拉丁美洲
    • 中东和非洲
  • 波特的分析
  • PESTEL分析
  • 技术和创新格局
    • 当前的技术趋势
    • 新兴技术
  • 价格趋势
    • 按地区
    • 按产品
  • 定价策略
  • 新兴商业模式
  • 合规性要求
  • 永续性措施
  • 消费者情绪分析
  • 专利和智慧财产权分析
  • 地缘政治与贸易动态

第四章:竞争格局

  • 公司简介 市占率分析
  • 公司市占率分析
    • 按地区
    • 北美洲
    • 欧洲
    • 亚太地区
    • 市场集中度分析
  • 关键参与者的竞争基准化分析
    • 财务绩效比较
      • 收入
      • 利润率
      • 研发
    • 产品组合比较
      • 产品范围广度
      • 科技
      • 创新
    • 地理分布比较
      • 全球足迹分析
      • 服务网路覆盖
      • 各地区市场渗透率
    • 竞争定位矩阵
      • 领导者
      • 挑战者
      • 追踪者
      • 利基市场参与者
    • 战略展望矩阵
  • 2021-2024 年关键发展
    • 併购
    • 伙伴关係与合作
    • 技术进步
    • 扩张和投资策略
    • 永续发展倡议
    • 数位转型计划
  • 新兴/新创企业竞争对手格局

第五章:市场估计与预测:依产品类型,2021 - 2034 年

  • 主要趋势
  • 耳机
  • 条形音箱
  • 家庭剧院系统
  • 手提式蓝牙音箱
  • 麦克风
  • 其他的

第六章:市场估计与预测:按技术,2021 - 2034 年

  • 主要趋势
  • 有线音频设备
  • 无线音讯设备

第七章:市场估计与预测:按连结性,2021 - 2034 年

  • 主要趋势
  • 蓝牙
  • 无线上网
  • 近场通讯
  • 其他

第 8 章:市场估计与预测:按最终用途,2021-2034 年

  • 主要趋势
  • 居住权
  • 卫生保健
  • 饭店业
  • 教育
  • 其他的

第九章:市场估计与预测:按地区,2021 - 2034

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 义大利
    • 西班牙
    • 荷兰
    • 鱼子
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲
    • 亚太区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 阿根廷
    • 罗拉塔姆
  • 中东和非洲
    • 阿联酋
    • 沙乌地阿拉伯
    • 南非
    • 罗马

第十章:公司简介

  • 全球参与者:
    • Bose Corporation
    • Harman International Industries
    • JBL
    • Panasonic Corporation
    • Pioneer Corporation
    • Sony Corporation
  • 区域参与者:
    • Alpine Electronics
    • Audio-Technica
    • Bang & Olufsen
    • Bowers & Wilkins
    • Focal-JMLab
    • Sennheiser Electronic GmbH
  • 新兴参与者:
    • Dynaudio
    • Sonos
简介目录
Product Code: 14750

The Global Consumer Audio Market was valued at USD 56.59 billion in 2024 and is estimated to grow at a CAGR of 6.2% to reach USD 101.61 billion by 2034.

Consumer Audio Market - IMG1

This growth is driven by the rise in digital content consumption, especially through music streaming and online gaming, which continues to reshape audio usage habits. As users seek more immersive and high-quality audio experiences, there's a growing inclination toward investing in advanced consumer audio devices. Innovations in Bluetooth 5.3 and Wi-Fi 6 have elevated wireless performance, while AI-powered features like dynamic spatial sound and real-time noise suppression enhancing the performance of earbuds, smart speakers, and headsets. The surge in remote working and mobile lifestyles further increases demand for portable audio products. At the same time, the spread of smart TVs and video streaming subscriptions is fueling the adoption of home audio solutions like soundbars, enhancing in-home entertainment. Overall, technological innovation, changing lifestyle needs, and evolving content platforms are combining to drive consistent consumer audio demand across global markets.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$56.59 Billion
Forecast Value$101.61 Billion
CAGR6.2%

In 2024, the headphones segment accounted for USD 18.02 billion, supported by their adaptability across various user needs from daily commutes and leisure listening to professional gaming and content creation. The segment continues to grow due to the integration of smart features like voice assistant access, ergonomic designs, active noise cancellation, and 3D audio technologies. This category remains highly competitive, with leading brands releasing frequent updates across both premium and entry-level lines to meet a wide range of consumer preferences.

The wired audio systems segment generated USD 22.15 billion in 2024. Despite rising interest in wireless audio, wired systems remain in high demand due to their dependable audio transmission, lower latency, and cost-effectiveness. Professional users, content creators, and educational institutions continue to rely on wired devices for consistent, high-fidelity audio. These devices also remain preferred among audio purists who seek precise and uninterrupted sound reproduction in studio or home audio setups.

U.S. Consumer Audio Market reached USD 12.54 billion in 2024 and will grow at a CAGR of 6.7% through 2034, owing to widespread adoption of smart audio solutions and connected voice-enabled products. The country's strong presence in digital music and gaming content ecosystems plays a crucial role in sustaining demand for advanced audio hardware, including high-performance headphones, speakers, and integrated smart home audio solutions.

Key players in the Consumer Audio Industry include JBL, Sony Corporation, Sennheiser Electronic GmbH, Audio-Technica, Qualcomm, Sonos, Panasonic Corporation, Alpine Electronics, Harman International Industries, Bowers & Wilkins, Focal-JMLab, Dynaudio, Bang & Olufsen, Bose Corporation, and Pioneer Corporation. To strengthen their market presence, consumer audio brands are increasingly focusing on product diversification, integrating AI-enabled features, and enhancing connectivity through smart assistants and IoT integration. Many firms are targeting growth by launching noise-canceling and spatial audio-enabled devices tailored for music lovers and gamers alike.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Data mining sources
    • 1.3.1 Global
    • 1.3.2 Regional/Country
  • 1.4 Base estimates and calculations
    • 1.4.1 Base year calculation
    • 1.4.2 Key trends for market estimation
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
  • 1.6 Forecast model
  • 1.7 Research assumptions and limitations

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis
  • 2.2 Key market trends
    • 2.2.1. Product Type
    • 2.2.2 Technology
    • 2.2.3 Connectivity
    • 2.2.4 End Use
    • 2.2.5 North America
    • 2.2.6 Europe
    • 2.2.7 Asia Pacific
    • 2.2.8 Latin America
    • 2.2.9 Middle East & Africa
  • 2.3 TAM Analysis, 2025-2034 (USD Billion)
  • 2.4 CXO perspectives: Strategic imperatives
  • 2.5 Executive decision points
  • 2.6 Critical Success Factors
  • 2.7 Future Outlook and Strategic Recommendations

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Supplier Landscape
    • 3.1.2 Profit Margin
    • 3.1.3 Cost structure
    • 3.1.4 Value addition at each stage
    • 3.1.5 Factor affecting the value chain
    • 3.1.6 Disruptions
  • 3.2 Industry impact forces
    • 3.2.1 Growth drivers
      • 3.2.1.1 Surge in wireless and TWS (True Wireless Stereo) adoption
      • 3.2.1.2 Integration of voice assistants (Alexa, Google Assistant, Siri)
      • 3.2.1.3 Shift toward high-resolution audio & immersive experiences (Dolby Atmos, Spatial Audio, Hi-Res Audio)
      • 3.2.1.4 Rising fitness & wellness integration
      • 3.2.1.5 Growth of home entertainment & hybrid work culture
    • 3.2.2 Industry pitfalls and challenges
      • 3.2.2.1 Price sensitivity in emerging markets
      • 3.2.2.2 Intense competition & commoditization
    • 3.2.3 Market Opportunities
      • 3.2.3.1 Next-gen connectivity (Bluetooth LE Audio, Auracast)
      • 3.2.3.2 Adoption of AI-driven personalization
      • 3.2.3.3 Premiumization in Asia-Pacific (India, SE Asia, China)
      • 3.2.3.4 Convergence with AR/VR and gaming
  • 3.3 Growth potential analysis
  • 3.4 Regulatory landscape
    • 3.4.1 North America
    • 3.4.2 Europe
    • 3.4.3 Asia Pacific
    • 3.4.4 Latin America
    • 3.4.5 Middle East & Africa
  • 3.5 Porter’s analysis
  • 3.6 PESTEL analysis
  • 3.7 Technological and Innovation landscape
    • 3.7.1 Current technological trends
    • 3.7.2 Emerging technologies
  • 3.8 Price Trends
    • 3.8.1 By region
    • 3.8.2 By product
  • 3.9 Pricing strategies
  • 3.10 Emerging business models
  • 3.11 Compliance requirements
  • 3.12 Sustainability measures
  • 3.13 Consumer sentiment analysis
  • 3.14 Patent and IP analysis
  • 3.15 Geopolitical and trade dynamics

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction Company market share analysis
  • 4.2 Company market share analysis
    • 4.2.1 By region
    • 4.2.1. North America
    • 4.2.2. Europe
    • 4.2.3. Asia Pacific
    • 4.2.2 Market concentration analysis
  • 4.3 Competitive Benchmarking of key Players
    • 4.3.1 Financial Performance Comparison
      • 4.3.1.1. Revenue
      • 4.3.1.2. Profit Margin
      • 4.3.1.3. R&D
    • 4.3.2 Product Portfolio Comparison
      • 4.3.2.1. Product Range Breadth
      • 4.3.2.2. Technology
      • 4.3.2.3. Innovation
    • 4.3.3 Geographic Presence Comparison
      • 4.3.3.1. Global Footprint Analysis
      • 4.3.3.2. Service Network Coverage
      • 4.3.3.3. Market Penetration by Region
    • 4.3.4 Competitive Positioning Matrix
      • 4.3.4.1. Leaders
      • 4.3.4.2. Challengers
      • 4.3.4.3. Followers
      • 4.3.4.4. Niche Players
    • 4.3.5 Strategic outlook matrix
  • 4.4 Key developments, 2021-2024
    • 4.4.1 Mergers and Acquisitions
    • 4.4.2 Partnerships and Collaborations
    • 4.4.3 Technological Advancements
    • 4.4.4 Expansion and Investment Strategies
    • 4.4.5 Sustainability Initiatives
    • 4.4.6 Digital Transformation Initiatives
  • 4.5 Emerging/ Startup Competitors Landscape

Chapter 5 Market Estimates & Forecast, By Product Type, 2021 - 2034 (USD Billion)

  • 5.1 Key trends
  • 5.2 Headphones
  • 5.3 Soundbars
  • 5.4 Home theater systems
  • 5.5 Portable Bluetooth speakers
  • 5.6 Microphone
  • 5.7 Others

Chapter 6 Market estimates & forecast, By Technology, 2021 - 2034 (USD Billion)

  • 6.1 Key trends
  • 6.2 Wired audio devices
  • 6.3 Wireless audio devices

Chapter 7 Market estimates & forecast, By Connectivity, 2021 - 2034 (USD Billion)

  • 7.1 Key trends
  • 7.2 Bluetooth
  • 7.3 Wi-Fi
  • 7.4 NFC
  • 7.5 Other

Chapter 8 Market estimates & forecast, By End Use, 2021-2034 (USD Billion)

  • 8.1 Key trends
  • 8.2 Residency
  • 8.3 Healthcare
  • 8.4 Hospitality
  • 8.5 Education
  • 8.6 Others

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2034 (USD Billion)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 U.K.
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Netherlands
    • 9.3.7 ROE
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 Australia
    • 9.4.6 RoAPAC
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Argentina
    • 9.5.4 RoLATAM
  • 9.6 Middle East & Africa
    • 9.6.1 UAE
    • 9.6.2 Saudi Arabia
    • 9.6.3 South Africa
    • 9.6.4 RoMEA

Chapter 10 Company Profile

  • 10.1 Global Players:
    • 10.1.1 Bose Corporation
    • 10.1.2 Harman International Industries
    • 10.1.3 JBL
    • 10.1.4 Panasonic Corporation
    • 10.1.5 Pioneer Corporation
    • 10.1.6 Sony Corporation
  • 10.2 Regional Players:
    • 10.2.1 Alpine Electronics
    • 10.2.2 Audio-Technica
    • 10.2.3 Bang & Olufsen
    • 10.2.4 Bowers & Wilkins
    • 10.2.5 Focal-JMLab
    • 10.2.6 Sennheiser Electronic GmbH
  • 10.3 Emerging Players:
    • 10.3.1 Dynaudio
    • 10.3.2 Sonos