封面
市场调查报告书
商品编码
1885907

绒毛玩具市场机会、成长驱动因素、产业趋势分析及预测(2025-2034年)

Plush Toys Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025 - 2034

出版日期: | 出版商: Global Market Insights Inc. | 英文 180 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2024 年全球毛绒玩具市场价值 151 亿美元,预计到 2034 年将以 3.4% 的复合年增长率增长至 210 亿美元。

毛绒玩具市场 - IMG1

市场成长得益于儿童、青少年以及日益壮大的「童心未泯」人群对舒适、柔软且能引发情感共鸣的玩具的需求不断增长。毛绒玩具持续受益于浓厚的送礼文化、不断扩张的娱乐产业以及收藏级授权角色的日益普及。诸如配备声音、运动感应器和互动功能的科技毛绒玩具等创新产品进一步提升了其吸引力。此外,永续发展趋势加速了再生纤维、有机面料和环保染料的使用,促使製造商重新设计毛绒玩具,使其更符合现代消费者的价值观。

市场范围
起始年份 2024
预测年份 2025-2034
起始值 151亿美元
预测值 210亿美元
复合年增长率 3.4%

中价位毛绒玩具市场在2024年创造了73亿美元的销售额。这款价位的产品凭藉其价格亲民和品质可靠的特点,吸引了许多主流消费者。随着可支配收入的增加,中等收入家庭对毛绒玩具的需求持续增长,他们希望购买既经久耐用又不失安全标准和设计特色的优质产品。

2024年,授权卡通绒毛玩具市场规模达73亿美元,预计2025年至2034年间将以3.3%的复合年增长率成长。这类玩具不仅深受儿童喜爱,也吸引了大量成年收藏家,从而推动了市场的稳定扩张。 Squishmallows是该市场中成长最快的品牌之一,它是Jazwares旗下的一个品牌,凭藉以知名IP为灵感设计的卡通形象,在成年消费者中迅速走红。

2024年,美国毛绒玩具市占率高达85%,巩固了其作为市场成长主导力量的地位。这一领先地位主要得益于消费者对迪士尼和漫威等知名娱乐品牌授权毛绒玩具的强劲需求。美国人口普查局的资料显示,2022年美国玩具和游戏产业的收入超过250亿美元,显示该产业拥有巨大的持续成长潜力。完善的零售生态系统以及电子商务的快速发展,为全美各地消费者提供了便利的毛绒玩具购买管道。

塑造全球毛绒玩具市场格局的关键公司包括Build-A-Bear Workshop、孩之宝(Hasbro Inc.)、美泰(Mattel Inc.)、MGA Entertainment、Simba-Dickie Group、Ty Inc.、万代南梦宫(Bandai Namco)、Spin Master、Melissa & Doug和Aurora World Inc.。毛绒玩具市场的公司越来越注重与领先的娱乐品牌进行授权合作,以提升产品吸引力并确保消费者的持续参与。许多製造商正在投资环保材料,例如再生聚酯纤维和有机棉,以吸引具有环保意识的消费者。各公司也透过全通路零售策略加强其市场地位,将体验式店内模式与数位化客製化工具和电子商务平台结合。此外,各公司正在开发具有互动元素的科技增强型毛绒玩具,以扩大其对儿童和成人的吸引力。

目录

第一章:方法论与范围

第二章:执行概要

第三章:行业洞察

  • 产业生态系分析
    • 供应商格局
    • 利润率
    • 每个阶段的价值增加
    • 影响价值链的因素
  • 产业影响因素
    • 成长驱动因素
      • 可支配所得增加
      • 线上零售的扩张
      • 对互动玩具的需求
    • 产业陷阱与挑战
      • 激烈的竞争
      • 原料成本波动
    • 机会
      • 透过授权和流行文化合作进行扩张
      • 永续性和环保材料
  • 成长潜力分析
  • 未来市场趋势
  • 技术与创新格局
    • 当前技术趋势
    • 新兴技术
  • 监管环境
    • 标准和合规要求
    • 区域监理框架
    • 认证标准
  • 贸易统计(HS编码9503)
    • 主要进口国
    • 主要出口国
  • 差距分析
  • 风险评估与缓解
  • 波特的分析
  • PESTEL 分析
  • 消费者行为分析
    • 购买模式
    • 偏好分析
    • 消费者行为的区域差异
    • 电子商务对购买决策的影响

第四章:竞争格局

  • 介绍
  • 公司市占率分析
    • 按地区
  • 公司矩阵分析
  • 主要市场参与者的竞争分析
  • 竞争定位矩阵
  • 关键进展
    • 併购
    • 合作伙伴关係与合作
    • 新产品发布
    • 扩张计划

第五章:市场估算与预测:依产品类型划分,2021-2034年

  • 标准绒毛玩具
  • 毛绒娃娃和换装
  • 毛绒玩偶
  • 毛绒玩具套装
  • 绒毛玩具配件
    • 魅力
    • 收藏设计师人偶
    • 其他(钥匙圈、绒毛玩具等)
  • 其他(毛绒拼图等)

第六章:市场估算与预测:依类型划分,2021-2034年

  • 主要趋势
  • 授权角色绒毛玩具
    • 传统授权角色(迪士尼、漫威等)
    • 艺术家设计的角色
    • 游戏与数位角色
  • 动物主题绒毛玩具
  • 奇幻/神话生物毛绒玩具
  • 教育/互动毛绒玩具
  • 可客製化毛绒玩具

第七章:市场估算与预测:依材料分类,2021-2034年

  • 主要趋势
  • 合成的
  • 自然的

第八章:市场估算与预测:依年龄组别划分,2021-2034年

  • 主要趋势
  • 婴幼儿/儿童市场(0-12岁)
    • 婴幼儿(0-3岁)
    • 学龄前儿童(4-6岁)
    • 学龄儿童(7-12岁)
  • 青少年成人(13-35岁)
    • 青少年(13-17岁)
    • 青年(18-25岁)
    • 千禧世代(26-35岁)
  • 收藏家群(35岁以上)
    • 成熟收藏家(35-50岁)
    • 资深收藏家(50年以上)

第九章:市场估计与预测:依价格划分,2021-2034年

  • 主要趋势
    • 低的
    • 中等的
    • 高的

第十章:市场估价与预测:依配销通路划分,2021-2034年

  • 主要趋势
  • 在线的
    • 电子商务网站
    • 公司自有网站
  • 离线
    • 零售商店
    • 玩具专卖店
    • 其他(家居建材商店等)

第十一章:市场估计与预测:按地区划分,2021-2034年

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙
    • 俄罗斯
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲
  • 拉丁美洲
    • 巴西
    • 墨西哥
  • MEA
    • 南非
    • 沙乌地阿拉伯
    • 阿联酋

第十二章:公司简介

  • Aurora World
  • Build-A-Bear Workshop
  • Douglas Company
  • Fiesta Toy
  • Gund
  • Hasbro
  • Jellycat
  • Mattel
  • Melissa & Doug
  • POP MART
  • Spin Master
  • Squishmallows
  • Steiff
  • Tokidoki
  • Ty
简介目录
Product Code: 12718

The Global Plush Toys Market was valued at USD 15.1 billion in 2024 and is estimated to grow at a CAGR of 3.4% to reach USD 21 billion by 2034.

Plush Toys Market - IMG1

Market growth is supported by rising demand for comforting, soft, and emotionally engaging toys across children, youth, and the growing "kidult" demographic. Plush toys continue to benefit from strong gifting culture, expanding entertainment franchises, and the increasing appeal of collectible, licensed characters. Innovations such as tech-enabled plush toys with sound, motion sensors, and interactive features are further enhancing product appeal. Additionally, sustainability trends have accelerated the use of recycled fibers, organic fabrics, and eco-friendly dyes, prompting manufacturers to redesign plush toys that align with modern consumer values.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$15.1 Billion
Forecast Value$21 Billion
CAGR3.4%

The medium-priced segment generated USD 7.3 billion in 2024. This tier appeals to mainstream buyers by offering a blend of affordability and dependable quality. Demand continues to rise among middle-income households seeking plush toys that provide long-lasting value without compromising on safety standards or design features, especially as disposable incomes increase.

The licensed character plush toys segment generated USD 7.3 billion in 2024 and is projected to grow at a CAGR of 3.3% between 2025 and 2034. Their popularity extends beyond children, as they attract a substantial adult collector segment, which supports steady market expansion. One of the fastest-rising names in this market is Squishmallows, a Jazwares brand that has gained strong traction among adult buyers through character-based designs inspired by well-known franchises.

U.S. Plush Toys Market accounted for 85% share in 2024, reflecting its position as the dominant contributor to growth. This leadership is fueled by strong consumer interest in licensed plush toys from major entertainment brands such as Disney and Marvel. U.S. Census Bureau data indicates that the country's toy and game sector exceeded USD 25 billion in revenue in 2022, highlighting a substantial opportunity for continued expansion. A well-developed retail ecosystem, combined with rapid e-commerce growth, supports widespread access to these plush toy categories across the nation.

Key companies shaping the Global Plush Toys Market landscape include Build-A-Bear Workshop, Hasbro Inc., Mattel Inc., MGA Entertainment, Simba-Dickie Group, Ty Inc., Bandai Namco, Spin Master, Melissa & Doug, and Aurora World Inc. Companies in the Plush Toys Market are increasingly focusing on licensed collaborations with leading entertainment brands to enhance product desirability and secure recurring consumer engagement. Many manufacturers are investing in eco-friendly materials, such as recycled polyester fibers and organic cotton, to appeal to environmentally conscious buyers. Firms are also strengthening their presence through omnichannel retail strategies, combining experiential in-store formats with digital customization tools and e-commerce platforms. Additionally, companies are developing tech-enhanced plush toys featuring interactive elements to broaden their appeal to both children and adults.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope and definition
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Data mining sources
    • 1.3.1 Global
    • 1.3.2 Regional
  • 1.4 Base estimates and calculations
    • 1.4.1 Base year calculation
    • 1.4.2 Key trends for market estimation
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
  • 1.6 Forecast model
  • 1.7 Research assumptions and limitations

Chapter 2 Executive Summary

  • 2.1 Industry 3600 synopsis
  • 2.2 Key market trends
    • 2.2.1 Regional
    • 2.2.2 Product Type
    • 2.2.3 Type
    • 2.2.4 Material
    • 2.2.5 Age Group
    • 2.2.6 Price
    • 2.2.7 Distribution Channel
  • 2.3 CXO perspectives: Strategic imperatives
    • 2.3.1 Key decision points for industry executives
    • 2.3.2 Critical success factors for market players
  • 2.4 Future outlook and strategic recommendations

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Supplier landscape
    • 3.1.2 Profit margin
    • 3.1.3 Value addition at each stage
    • 3.1.4 Factor affecting the value chain
  • 3.2 Industry impact forces
    • 3.2.1 Growth drivers
      • 3.2.1.1 Rising disposable incomes
      • 3.2.1.2 Expansion of online retail
      • 3.2.1.3 Demand for interactive toys
    • 3.2.2 Industry pitfalls & challenges
      • 3.2.2.1 Intense competition
      • 3.2.2.2 Fluctuating raw material costs
    • 3.2.3 Opportunities
      • 3.2.3.1 Expansion through licensed & pop culture collaborations
      • 3.2.3.2 Sustainability & eco-friendly materials
  • 3.3 Growth potential analysis
  • 3.4 Future market trends
  • 3.5 Technology and innovation landscape
    • 3.5.1 Current technological trends
    • 3.5.2 Emerging technologies
  • 3.6 Regulatory landscape
    • 3.6.1 Standards and compliance requirements
    • 3.6.2 Regional regulatory frameworks
    • 3.6.3 Certification standards
  • 3.7 Trade statistics (HS code 9503)
    • 3.7.1 Major importing countries
    • 3.7.2 Major exporting countries
  • 3.8 Gap analysis
  • 3.9 Risk assessment and mitigation
  • 3.10 Porter's analysis
  • 3.11 PESTEL analysis
  • 3.12 Consumer behaviour analysis
    • 3.12.1 Purchasing patterns
    • 3.12.2 Preference analysis
    • 3.12.3 Regional variations in consumer behaviour
    • 3.12.4 Impact of e-commerce on buying decisions

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction
  • 4.2 Company market share analysis
    • 4.2.1 By region
      • 4.2.1.1 North America
      • 4.2.1.2 Europe
      • 4.2.1.3 Asia Pacific
      • 4.2.1.4 Latin America
      • 4.2.1.5 Middle East and Africa
  • 4.3 Company matrix analysis
  • 4.4 Competitive analysis of major market players
  • 4.5 Competitive positioning matrix
  • 4.6 Key developments
    • 4.6.1 Mergers & acquisitions
    • 4.6.2 Partnerships & collaborations
    • 4.6.3 New product launches
    • 4.6.4 Expansion plans

Chapter 5 Market Estimates & Forecast, By Product Type, 2021-2034 (USD Billion) (Thousand Units)

  • 5.1 Standard Plush Figures
  • 5.2 Plush Dolls & Dress-Up
  • 5.3 Plush Puppets
  • 5.4 Plush Playsets
  • 5.5 Accessory Plush toys
    • 5.5.1 Charms
    • 5.5.2 Collectible Designer Figures
    • 5.5.3 Others (Keychains plush toys, etc.)
  • 5.6 Others (plush puzzles, etc.)

Chapter 6 Market Estimates & Forecast, By Type, 2021-2034 (USD Billion) (Thousand Units)

  • 6.1 Key trends
  • 6.2 Licensed character plush
    • 6.2.1 Traditional Licensed Characters (Disney, Marvel, etc.)
    • 6.2.2 Artist-Designed Characters
    • 6.2.3 Gaming & Digital Characters
  • 6.3 Animal-themed plush
  • 6.4 Fantasy/mythical creature plush
  • 6.5 Educational/interactive plush
  • 6.6 Customizable plush toys

Chapter 7 Market Estimates & Forecast, By Material, 2021-2034 (USD Billion) (Thousand Units)

  • 7.1 Key trends
  • 7.2 Synthetic
  • 7.3 Natural

Chapter 8 Market Estimates & Forecast, By Age Group, 2021-2034 (USD Billion) (Thousand Units)

  • 8.1 Key trends
  • 8.2 Baby/Kids Segment (0-12 years)
    • 8.2.1 Infants and Toddlers (0-3 years)
    • 8.2.2 Preschoolers (4-6 years)
    • 8.2.3 School Age (7-12 years)
  • 8.3 Kidults (13-35 years)
    • 8.3.1 Teenagers (13-17 years)
    • 8.3.2 Young Adults (18-25 years)
    • 8.3.3 Millennials (26-35 years)
  • 8.4 Collectors Segment (35+ years)
    • 8.4.1 Mature Collectors (35-50 years)
    • 8.4.2 Senior Collectors (50+ years)

Chapter 9 Market Estimates & Forecast, By Price, 2021-2034 (USD Billion) (Thousand Units)

  • 9.1 Key trends
    • 9.1.1 Low
    • 9.1.2 Medium
    • 9.1.3 High

Chapter 10 Market Estimates & Forecast, By Distribution Channel, 2021-2034 (USD Billion) (Thousand Units)

  • 10.1 Key trends
  • 10.2 Online
    • 10.2.1 E-commerce websites
    • 10.2.2 Company owned websites
  • 10.3 Offline
    • 10.3.1 Retail stores
    • 10.3.2 Specialty toy stores
    • 10.3.3 Others (home improvement stores, etc.)

Chapter 11 Market Estimates & Forecast, By Region, 2021-2034 (USD Billion) (Thousand Units)

  • 11.1 Key trends
  • 11.2 North America
    • 11.2.1 U.S.
    • 11.2.2 Canada
  • 11.3 Europe
    • 11.3.1 Germany
    • 11.3.2 France
    • 11.3.3 UK
    • 11.3.4 Italy
    • 11.3.5 Spain
    • 11.3.6 Russia
  • 11.4 Asia Pacific
    • 11.4.1 China
    • 11.4.2 India
    • 11.4.3 Japan
    • 11.4.4 South Korea
    • 11.4.5 Australia
  • 11.5 Latin America
    • 11.5.1 Brazil
    • 11.5.2 Mexico
  • 11.6 MEA
    • 11.6.1 South Africa
    • 11.6.2 Saudi Arabia
    • 11.6.3 UAE

Chapter 12 Company Profiles

  • 12.1 Aurora World
  • 12.2 Build-A-Bear Workshop
  • 12.3 Douglas Company
  • 12.4 Fiesta Toy
  • 12.5 Gund
  • 12.6 Hasbro
  • 12.7 Jellycat
  • 12.8 Mattel
  • 12.9 Melissa & Doug
  • 12.10 POP MART
  • 12.11 Spin Master
  • 12.12 Squishmallows
  • 12.13 Steiff
  • 12.14 Tokidoki
  • 12.15 Ty