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市场调查报告书
商品编码
1568048

全球区块链游戏市场

Blockchain Gaming

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 238 Pages | 商品交期: 最快1-2个工作天内

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简介目录

2030年全球区块链游戏市场将达3,143亿美元

全球区块链游戏市场预计 2023 年为 85 亿美元,预计到 2030 年将达到 3,143 亿美元,2023 年至 2030 年复合年增长率为 67.6%。角色扮演游戏是本报告分析的细分市场之一,预计复合年增长率为 67.8%,到分析期结束时将达到 1,284 亿美元。在分析期间,开放世界游戏产业的复合年增长率预计为 64.7%。

美国市场预期成长22亿美元,中国复合年增长率63.6%

预计 2023 年美国区块链游戏市场规模将达 22 亿美元。中国作为全球第二大经济体,预计2030年市场规模将达429亿美元,2023-2030年分析期间复合年增长率为63.6%。其他值得注意的区域市场包括日本和加拿大,在分析期间预计复合年增长率分别为 61.0% 和 57.6%。在欧洲,德国预计复合年增长率为 46.3%。

全球区块链游戏市场—主要趋势与驱动因素总结

为什么区块链游戏会彻底改变游戏产业?

区块链游戏正在成为更广泛的游戏产业的颠覆性力量,它为玩家提供了对游戏内资产前所未有的控制权,并用去中心化的、以玩家为中心的版本取代了传统的游戏体验。然而,区块链游戏有哪些特色呢?另外,为什么区块链游戏会重新定义游戏的玩法和货币化方式?与将游戏内资产的所有权限制在开发者生态系统内的传统游戏模式不同,区块链游戏利用分散式帐本来创建武器、皮肤、角色和虚拟土地等物品的真正数位所有权。这种转变是透过非同质化代币(NFT)和智能合约的整合来实现的,确保了数位物品的来源和真实性,允许玩家独立于游戏本身购买、出售或交易这些资产。因此,区块链游戏不仅是为了娱乐,还创造了新的经济机会,玩家可以从他们投入的技能和时间中获得现实世界的价值。 「玩赚钱」模式,即玩家根据其游戏成就获得加密货币或 NFT 奖励,已经获得了巨大的吸引力,将游戏变成了全球数百万玩家的潜在收入来源。随着游戏社群越来越意识到这种可能性,基于区块链的游戏将吸引各种各样的参与者,从休閒游戏玩家和加密货币爱好者到专业电竞玩家,我们正在为该行业的重大成长做好准备。

塑造区块链游戏市场的主要趋势是什么?

由于技术创新、消费行为的变化以及对去中心化数位经济日益增长的兴趣,区块链游戏市场正在迅速发展。最显着的趋势之一是边玩边赚钱 (P2E) 游戏的兴起。玩家在游戏过程中可以获得加密货币和有价值的 NFT。这种模式透过向玩家提供直接的经济奖励,使他们能够将在游戏中投入的时间和技能收益,从而颠覆了传统的货币化策略。另一个重要趋势是元宇宙概念的融合,其中区块链游戏不是孤立的体验,而是玩家可以在不同虚拟环境中互动、交易和建构的互联世界。这促进了广阔的共用宇宙的发展,其中物品和角色可以跨多个游戏互操作,从而创建统一的数位经济。此外,区块链游戏中越来越多地使用去中心化金融(DeFi)元素正在重塑游戏内经济。玩家现在可以抵押收益、提供流动性并参与管治决策,从而在典型游戏玩法之外增加一层复杂性和参与度。它还大力促进跨平台和多链相容性,因为开发人员旨在打破不同区块链生态系统之间的障碍并覆盖更广泛的用户。此外,传统游戏巨头也开始探索区块链整合,标誌着其已进入主流。这些趋势使区块链游戏不仅成为娱乐领域的前沿,而且成为一个新兴的金融生态系统,具有巨大的创新和成长潜力。

科技进步如何改变区块链游戏?

技术进步是区块链游戏革命的支柱,使传统游戏无法实现的透明度、安全性和用户参与度达到新的水平。最具影响力的创新之一是非同质化代币(NFT)的演变。 NFT 提供了一种安全且检验的方式来表示游戏中独特资产的所有权。这项技术让玩家真正拥有数位物品,这些物品可以独立于游戏进行销售和交易,从而创建一个玩家主导的二级市场。另一个重大发展是智能合约的发展。智能合约可以自动执行游戏内交易并在没有中央机构的情况下执行规则。智慧合约支援从复杂的游戏内经济到玩家之间无缝资产转移的一切,确保去中心化游戏环境中的信任和公平。侧链和状态通道等第 2 层扩展解决方案也正在成为重要技术,解决了区块链游戏中最大的挑战之一 - 可扩展性。透过降低交易成本和提高吞吐量,这些解决方案可实现即时互动和微交易,使区块链游戏变得更容易存取和有趣。此外,虚拟实境 (VR) 和扩增实境(AR) 的进步开始与区块链技术融合,创造出身临其境型的、玩家拥有的虚拟世界,用户可以在其中探索、互动和建立新的数位体验。去中心化自治组织 (DAO) 在区块链游戏中也越来越受欢迎,透过让玩家参与游戏的管治和开发来鼓励更深入的参与和社群主导的创新。诸如此类的技术发展不仅增加了区块链游戏的功能和吸引力,而且还突破了游戏产业的可能性界限。

是什么推动了区块链游戏市场的扩张?

区块链游戏市场的成长是由几个因素推动的,这些因素主要受技术进步、消费者偏好的变化和不断发展的经营模式的影响。主要因素之一是 NFT 和加密货币等去中心化技术的日益普及。这些技术正在为玩家创造新的经济机会并改变传统的游戏模式。 P2E(玩到年)概念的兴起使游戏成为玩家的潜在收入来源,吸引了来自世界各地的数百万用户,使得此类机会在新兴市场尤其有吸引力,成为重要的触发因素。性。另一个主要因素是人们对元宇宙)越来越感兴趣,元宇宙是一个整合了多个虚拟世界、游戏和社交体验的集体虚拟空间。随着区块链游戏成为元宇宙的基本元素,可互通游戏和跨平台资产的需求正在迅速增加,推动创新和市场扩张。此外,创业投资的投资增加和大型科技公司的进入正在刺激新游戏、平台和技术的开发,加速该行业的成长。去中心化金融(DeFi)在区块链游戏中的扩张也促进了市场的成长。玩家现在可以在游戏中参与质押、流动性挖矿和其他金融活动,为游戏内经济增添了新的维度。此外,消费者对数位化拥有和管理虚拟资产的需求不断增长,也推动了区块链游戏的采用。这些因素,加上人工智慧、AR/VR、智慧合约等最尖端科技的持续融合,正在推动区块链游戏市场的快速发展,成为游戏和金融领域变革的驱动力。

受访企业范例(共49例)

  • Animoca Brands
  • Dapper Labs Inc.
  • double jump.tokyo Inc.
  • Horizon Blockchain Games Inc.
  • Illuvium
  • Immutable Pty. Ltd.
  • LeewayHertz
  • Maticz Technologies Private Limited
  • Mythical Games
  • Sara Technologies, Inc.

目录

第一章调查方法

第 2 章执行摘要

  • 市场概况
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他领域

第四章 比赛

简介目录
Product Code: MCP24305

Global Blockchain Gaming Market to Reach US$314.3 Billion by 2030

The global market for Blockchain Gaming estimated at US$8.5 Billion in the year 2023, is expected to reach US$314.3 Billion by 2030, growing at a CAGR of 67.6% over the analysis period 2023-2030. Role Playing Games, one of the segments analyzed in the report, is expected to record a 67.8% CAGR and reach US$128.4 Billion by the end of the analysis period. Growth in the Open World Games segment is estimated at 64.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.2 Billion While China is Forecast to Grow at 63.6% CAGR

The Blockchain Gaming market in the U.S. is estimated at US$2.2 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$42.9 Billion by the year 2030 trailing a CAGR of 63.6% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 61.0% and 57.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 46.3% CAGR.

Global Blockchain Gaming Market - Key Trends and Drivers Summarized

Why Is Blockchain Gaming Poised to Revolutionize the Gaming Industry?

Blockchain gaming is emerging as a disruptive force within the broader gaming industry, offering players unprecedented control over in-game assets and transforming the traditional gaming experience into one that is decentralized and player-centric. But what exactly sets blockchain gaming apart, and why is it poised to redefine how games are played and monetized? Unlike conventional gaming models, which restrict ownership of in-game assets to the developer's ecosystem, blockchain games utilize decentralized ledgers to provide true digital ownership of items such as weapons, skins, characters, and virtual land. This shift is enabled through the integration of non-fungible tokens (NFTs) and smart contracts, which secure the provenance and authenticity of digital items, allowing players to buy, sell, or trade these assets independently of the game itself. As a result, blockchain gaming is not just about playing for entertainment—it's about creating new economic opportunities, where players can earn real-world value from their skills and time invested. The “play-to-earn” model, where gamers are rewarded with cryptocurrency or NFTs for their achievements, has gained significant traction, turning gaming into a potential income stream for millions of players globally. As the gaming community becomes increasingly aware of these possibilities, blockchain-based games are attracting a diverse group of participants, from casual gamers and crypto enthusiasts to professional e-sports players, positioning the sector for explosive growth.

What Are the Key Trends Shaping the Blockchain Gaming Market?

The blockchain gaming market is evolving rapidly, driven by innovations in technology, changing consumer behaviors, and a growing interest in decentralized digital economies. One of the most prominent trends is the rise of play-to-earn (P2E) games, where players earn cryptocurrencies or valuable NFTs as they progress through the game. This model is disrupting traditional monetization strategies by creating direct financial incentives for players, enabling them to monetize their gaming time and skills. Another key trend is the integration of the metaverse concept, where blockchain games are not standalone experiences but interconnected worlds that allow players to interact, trade, and build across different virtual environments. This is fostering the development of expansive, shared universes where items and characters are interoperable across multiple games, creating a unified digital economy. Additionally, the growing use of decentralized finance (DeFi) elements within blockchain games is reshaping in-game economies. Players can now stake their earnings, provide liquidity, or participate in governance decisions, adding layers of complexity and engagement that go beyond typical gameplay. There is also a strong push towards cross-platform and multi-chain compatibility, as developers aim to break down barriers between various blockchain ecosystems to reach a broader audience. Furthermore, large traditional gaming companies are beginning to explore blockchain integrations, signifying a shift towards mainstream adoption. These trends are making blockchain gaming not only a frontier for entertainment but also a burgeoning financial ecosystem with immense potential for innovation and growth.

How Are Technological Advancements Transforming Blockchain Gaming?

Technological advancements are the backbone of the blockchain gaming revolution, enabling new levels of transparency, security, and user engagement that were previously unattainable in traditional gaming. One of the most impactful innovations is the evolution of non-fungible tokens (NFTs), which provide a secure, verifiable way to represent ownership of unique in-game assets. This technology allows players to truly own their digital items, which can be sold or traded independently of the game, creating a player-driven secondary market. Another key advancement is the development of smart contracts, which automate transactions and enforce rules within games without the need for a central authority. These contracts can handle everything from complex in-game economics to the seamless transfer of assets between players, ensuring trust and fairness in decentralized game environments. Layer-2 scaling solutions, such as sidechains and state channels, are also emerging as critical technologies, addressing one of the biggest challenges in blockchain gaming—scalability. By reducing transaction costs and increasing throughput, these solutions are enabling real-time interactions and microtransactions, making blockchain games more accessible and enjoyable. Moreover, advancements in virtual reality (VR) and augmented reality (AR) are beginning to merge with blockchain technology, creating immersive, player-owned virtual worlds where users can explore, interact, and build new digital experiences. Decentralized autonomous organizations (DAOs) are also gaining traction in blockchain gaming, empowering players to participate in game governance and development, thereby fostering deeper engagement and community-driven innovation. These technological developments are not only enhancing the functionality and appeal of blockchain games but are also pushing the boundaries of what is possible in the gaming industry.

What’s Fueling the Expansion of the Blockchain Gaming Market?

The growth in the blockchain gaming market is driven by several factors, primarily influenced by advancements in technology, changing consumer preferences, and evolving business models. One of the primary drivers is the growing adoption of decentralized technologies such as NFTs and cryptocurrencies, which are creating new economic opportunities for players and transforming traditional gaming models. The rise of the play-to-earn (P2E) concept is a key catalyst, as it has turned gaming into a potential source of income for players, attracting millions of users from around the world, particularly in emerging markets where such opportunities are especially appealing. Another major factor is the increasing interest in the metaverse—a collective virtual space that integrates multiple virtual worlds, games, and social experiences. As blockchain gaming becomes a foundational element of the metaverse, the demand for interoperable games and cross-platform assets is surging, driving innovation and market expansion. Additionally, the growing investment from venture capital firms and the entry of major tech companies are fueling the development of new games, platforms, and technologies, accelerating the sector’s growth. The expansion of decentralized finance (DeFi) within blockchain gaming is also contributing to market growth, as players can now engage in staking, yield farming, and other financial activities within games, adding new dimensions to in-game economies. Furthermore, increasing consumer demand for digital ownership and control over virtual assets is propelling the adoption of blockchain gaming, as players seek greater autonomy and the ability to trade or sell their in-game items for real-world value. These factors, combined with the ongoing integration of cutting-edge technologies like AI, AR/VR, and smart contracts, are driving the blockchain gaming market’s rapid evolution, positioning it as a transformative force in both the gaming and financial sectors.

Select Competitors (Total 49 Featured) -

  • Animoca Brands
  • Dapper Labs Inc.
  • double jump.tokyo Inc.
  • Horizon Blockchain Games Inc.
  • Illuvium
  • Immutable Pty. Ltd.
  • LeewayHertz
  • Maticz Technologies Private Limited
  • Mythical Games
  • Sara Technologies, Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Blockchain Gaming - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of Play-to-Earn Models Drives Growth in the Blockchain Gaming Market
    • Here's the Story: How Integration of NFTs Expands the Addressable Market for Gamers and Collectors Alike
    • Growing Interest in Decentralized Economies Propels Adoption of Blockchain-Based Game Ecosystems
    • Technological Advancements in Smart Contracts Strengthen Business Case for Transparent and Automated In-Game Transactions
    • Here's How Cross-Platform Interoperability Generates Opportunities for Enhanced Player Engagement
    • Rising Use of Decentralized Finance (DeFi) Features Boosts Market Potential for In-Game Tokenomics and Staking
    • Expansion of Metaverse Projects Transforms Market Dynamics by Integrating Gaming with Virtual Worlds
    • Emphasis on True Digital Ownership Sustains Demand for Blockchain-Based Asset Creation and Management
    • Here's How the Shift Towards Community-Driven Game Development Creates New Opportunities for Crowdsourced Innovation
    • Growing Investment from Traditional Gaming Companies Spurs Innovation and Blurs Boundaries Between Conventional and Blockchain Games
    • Here's How the Emergence of DAO (Decentralized Autonomous Organizations) Governance Transforms Market Dynamics in Game Management and Development
    • Rising Adoption of Layer-2 Scaling Solutions Enhances Efficiency and Reduces Costs for High-Transaction-Volume Games
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Blockchain Gaming Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Blockchain Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Blockchain Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 4: World 16-Year Perspective for Blockchain Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2014, 2024 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Role Playing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Role Playing Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 7: World 16-Year Perspective for Role Playing Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Open World Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Open World Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 10: World 16-Year Perspective for Open World Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Collectible Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Collectible Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 13: World 16-Year Perspective for Collectible Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for iOS Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 15: World Historic Review for iOS Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 16: World 16-Year Perspective for iOS Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 19: World 16-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Web Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Web Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 22: World 16-Year Perspective for Web Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Android Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Android Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 25: World 16-Year Perspective for Android Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Ethereum (ETH) Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Ethereum (ETH) Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 28: World 16-Year Perspective for Ethereum (ETH) Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for BNB Chain Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 30: World Historic Review for BNB Chain Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 31: World 16-Year Perspective for BNB Chain Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Polygon Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Polygon Platform by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 34: World 16-Year Perspective for Polygon Platform by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 37: World 16-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Blockchain Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 38: USA Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 39: USA Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 40: USA 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 41: USA Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 42: USA Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 43: USA 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 44: USA Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 46: USA 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • CANADA
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 49: Canada 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 50: Canada Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Canada Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 52: Canada 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 53: Canada Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 54: Canada Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 55: Canada 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • JAPAN
    • Blockchain Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 58: Japan 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 59: Japan Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 60: Japan Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 61: Japan 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 62: Japan Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Japan Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 64: Japan 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • CHINA
    • Blockchain Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 65: China Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 66: China Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 67: China 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 68: China Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 69: China Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 70: China 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 71: China Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 72: China Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 73: China 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • EUROPE
    • Blockchain Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 74: Europe Recent Past, Current & Future Analysis for Blockchain Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
    • TABLE 75: Europe Historic Review for Blockchain Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 76: Europe 16-Year Perspective for Blockchain Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2014, 2024 & 2030
    • TABLE 77: Europe Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 78: Europe Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 79: Europe 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Europe Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 82: Europe 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 83: Europe Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 84: Europe Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 85: Europe 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • FRANCE
    • Blockchain Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 86: France Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 87: France Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 88: France 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 89: France Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 90: France Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 91: France 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 92: France Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 93: France Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 94: France 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • GERMANY
    • Blockchain Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 95: Germany Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 96: Germany Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 97: Germany 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 98: Germany Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 99: Germany Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 100: Germany 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 101: Germany Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 102: Germany Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 103: Germany 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • ITALY
    • TABLE 104: Italy Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Italy Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 106: Italy 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 107: Italy Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 108: Italy Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 109: Italy 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 110: Italy Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Italy Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 112: Italy 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • UNITED KINGDOM
    • Blockchain Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 113: UK Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 114: UK Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 115: UK 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 116: UK Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 117: UK Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 118: UK 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 119: UK Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 120: UK Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 121: UK 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • REST OF EUROPE
    • TABLE 122: Rest of Europe Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 123: Rest of Europe Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 124: Rest of Europe 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 125: Rest of Europe Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 126: Rest of Europe Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 127: Rest of Europe 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 128: Rest of Europe Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 129: Rest of Europe Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 130: Rest of Europe 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • ASIA-PACIFIC
    • Blockchain Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 131: Asia-Pacific Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 132: Asia-Pacific Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 133: Asia-Pacific 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 134: Asia-Pacific Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 135: Asia-Pacific Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 136: Asia-Pacific 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 137: Asia-Pacific Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 138: Asia-Pacific Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 139: Asia-Pacific 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030
  • REST OF WORLD
    • TABLE 140: Rest of World Recent Past, Current & Future Analysis for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 141: Rest of World Historic Review for Blockchain Gaming by Game Type - Role Playing Games, Open World Games and Collectible Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 142: Rest of World 16-Year Perspective for Blockchain Gaming by Game Type - Percentage Breakdown of Value Sales for Role Playing Games, Open World Games and Collectible Games for the Years 2014, 2024 & 2030
    • TABLE 143: Rest of World Recent Past, Current & Future Analysis for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 144: Rest of World Historic Review for Blockchain Gaming by Device - iOS Devices, Other Devices, Web Devices and Android Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 145: Rest of World 16-Year Perspective for Blockchain Gaming by Device - Percentage Breakdown of Value Sales for iOS Devices, Other Devices, Web Devices and Android Devices for the Years 2014, 2024 & 2030
    • TABLE 146: Rest of World Recent Past, Current & Future Analysis for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
    • TABLE 147: Rest of World Historic Review for Blockchain Gaming by Platform - Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
    • TABLE 148: Rest of World 16-Year Perspective for Blockchain Gaming by Platform - Percentage Breakdown of Value Sales for Ethereum (ETH) Platform, BNB Chain Platform, Polygon Platform and Other Platforms for the Years 2014, 2024 & 2030

IV. COMPETITION