封面
市场调查报告书
商品编码
1650804

元宇宙全球市场

Metaverse

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 475 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球元宇宙市场规模将达到 1.1 兆美元

2024 年全球元宇宙市场规模估计为 1,466 亿美元,预计到 2030 年将达到 1.1 兆美元,2024-2030 年分析期间的复合年增长率为 39.3%。元宇宙软体是该报告分析的细分市场之一,预计到分析期结束时复合年增长率为 38.3%,达到 6,468 亿美元。在分析期内,元宇宙硬体部分预计将以 42.9% 的复合年增长率成长。

美国市场预计将达到 589 亿美元,中国市场复合年增长率将达到 42.8%

预计到 2024 年美国元宇宙市场价值将达到 589 亿美元。中国是世界第二大经济体,预计到 2030 年市场规模将达到 1,283 亿美元,2024-2030 年分析期间的复合年增长率为 42.8%。其他值得注意的区域市场包括日本和加拿大,预计在分析期间的复合年增长率分别为 34.0% 和 34.5%。在欧洲,预计德国的复合年增长率约为 37.6%。

全球元宇宙市场 - 主要趋势和驱动因素摘要

元宇宙描述了一个富有远见的、身临其境型的数位世界,使用者可以透过虚拟和扩增实境体验进行互动、社交、工作和娱乐。这个互联的虚拟空间将利用虚拟实境(VR)、扩增实境(AR)、区块链和人工智慧(AI)等先进技术来创建高度互动和沈浸式的环境。在元宇宙中,使用者可以创建数位化身、参与虚拟经济、参加活动并探索广阔的数位景观。这个概念超越了游戏,涵盖了数位生活的许多方面,包括虚拟商务、教育、娱乐和社交互动,使其成为数位时代一个快速发展的前沿领域。

元宇宙的发展受到技术的重大进步以及大型科技公司和新兴企业不断增加的投资所推动。 VR 和 AR 技术日趋成熟,提供更逼真、更具吸引力的体验,而区块链技术为数位交易和资产所有权提供了安全透明的框架。新冠疫情加速了数位化互动和远距办公的采用,凸显了虚拟环境复製和扩增实境世界活动的潜力。社群媒体平台和游戏公司也在扩展其服务以包括元宇宙组件,创建互联的数位生态系统,让用户在不同活动之间无缝过渡。

元宇宙市场的成长受到多种因素的推动。首先,VR和AR技术的进步正在提高虚拟体验的品质和沈浸感,吸引更多用户进入元宇宙。其次,区块链技术的融入使得安全的数位交易以及独特的虚拟资产的创造成为可能,促进了虚拟经济国家的发展。第三,科技巨头加大投资以及新新兴企业的进入正在刺激创新并扩大元宇宙的能力。最后,疫情加速了数位化互动的转变,推动了对社交、工作和娱乐的身临其境型虚拟环境的需求。总的来说,这些因素促进了元宇宙市场的动态扩张。

部分

组件(软体、硬体、专业服务);垂直产业(消费者、工业製造、商业、医疗保健、其他垂直产业)

受访公司范例(90家值得关注的公司)

  • Accenture PLC
  • Adobe Inc.
  • Capgemini SE
  • EON Reality, Inc.
  • Alibaba Group Holding Limited
  • Deloitte Touche Tohmatsu Ltd.
  • Alibaba Cloud
  • 3i Inc.
  • Animoca Brands
  • Antier Solutions Pvt Ltd
  • Decentraland
  • Appinventiv
  • DevDen Creative Solutions
  • Electronic Arts, Inc.
  • Dapper Labs Inc.

目录

第一章调查方法

第 2 章执行摘要

  • 元宇宙-今天见证未来展开
  • 主要企业
  • 市场趋势与驱动因素-市场热点是什么?
  • 全球市场展望

第三章 市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 竞赛

简介目录
Product Code: MCP23205

Global Metaverse Market to Reach US$1.1 Trillion by 2030

The global market for Metaverse estimated at US$146.6 Billion in the year 2024, is expected to reach US$1.1 Trillion by 2030, growing at a CAGR of 39.3% over the analysis period 2024-2030. Metaverse Software, one of the segments analyzed in the report, is expected to record a 38.3% CAGR and reach US$646.8 Billion by the end of the analysis period. Growth in the Metaverse Hardware segment is estimated at 42.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$58.9 Billion While China is Forecast to Grow at 42.8% CAGR

The Metaverse market in the U.S. is estimated at US$58.9 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$128.3 Billion by the year 2030 trailing a CAGR of 42.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 34.0% and 34.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 37.6% CAGR.

Global Metaverse Market - Key Trends & Drivers Summarized

The Metaverse represents a visionary and immersive digital universe where users can interact, socialize, work, and play through virtual and augmented reality experiences. This interconnected virtual space leverages advanced technologies such as virtual reality (VR), augmented reality (AR), blockchain, and artificial intelligence (AI) to create highly interactive and immersive environments. In the Metaverse, users can create digital avatars, participate in virtual economies, attend events, and explore vast digital landscapes. The concept extends beyond gaming to encompass various aspects of digital life, including virtual commerce, education, entertainment, and social interactions, making it a burgeoning frontier in the digital era.

The development of the Metaverse is being driven by significant advancements in technology and increasing investment from major tech companies and startups alike. VR and AR technologies have matured, offering more realistic and engaging experiences, while blockchain technology provides a secure and transparent framework for digital transactions and asset ownership. The COVID-19 pandemic accelerated the adoption of digital interactions and remote working, highlighting the potential for virtual environments to replicate and enhance real-world activities. Social media platforms and gaming companies are also expanding their services to include Metaverse components, creating interconnected digital ecosystems where users can seamlessly transition between different activities.

The growth in the Metaverse market is driven by several factors. Firstly, advancements in VR and AR technologies are enhancing the quality and realism of virtual experiences, attracting more users to the Metaverse. Secondly, the integration of blockchain technology is enabling secure digital transactions and the creation of unique virtual assets, fostering the development of virtual economies. Thirdly, the increasing investment from tech giants and the entry of new startups are driving innovation and expanding the Metaverse's capabilities. Lastly, the ongoing shift towards digital interactions, accelerated by the pandemic, is increasing demand for immersive virtual environments for socializing, working, and entertainment. These factors collectively contribute to the dynamic expansion of the Metaverse market.

SCOPE OF STUDY:

The report analyzes the Metaverse market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Software, Hardware, Professional Services); Vertical (Consumer, Industrial Manufacturing, Commercial, Healthcare, Other Verticals)

Geographic Regions/Countries:

World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Rest of Europe; Asia-Pacific; Rest of World.

Select Competitors (Total 90 Featured) -

  • Accenture PLC
  • Adobe Inc.
  • Capgemini SE
  • EON Reality, Inc.
  • Alibaba Group Holding Limited
  • Deloitte Touche Tohmatsu Ltd.
  • Alibaba Cloud
  • 3i Inc.
  • Animoca Brands
  • Antier Solutions Pvt Ltd
  • Decentraland
  • Appinventiv
  • DevDen Creative Solutions
  • Electronic Arts, Inc.
  • Dapper Labs Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. METAVERSE - WATCHING THE FUTURE AS IT UNFOLDS TODAY
    • The Future Has Arrived. Physical & Digital Worlds Converge to Mark the Consummation of Humanity's Tryst With Digital
    • "Phygital" is the New Era
    • A Peek Into All Things "Phygital"
    • What is Metaverse & Why is it Important?
    • Who's Eyeing the Metaverse?
    • Signs that the Metaverse is Catching Up
    • The Metaverse Value Chain
    • Main Constituents of Metaverse Value Chain
    • Global Market Prospects & Outlook
    • Halcyon Days Ahead for Metaverse Market with Salient Drivers & Opportunities
    • Desktop to Emerge Into a Dominant Platform for Metaverse: Global Metaverse Market Share Breakdown (In %) by Platform for Years 2020 and 2027
    • Gaming to Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
    • North America Remains at the Heart of Metaverse Market
    • Competition
    • Metaverse - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
    • Companies Contribute to Building Future of Metaverse
    • Recent Market Activity
    • Influencer Insights that Matter the Most: Here are What Top Voices are Saying About the Emerging Concept of Metaverse & Its Future
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS - WHAT'S BUZZING IN THE MARKET
    • From Sci-Fi to Reality! What Are the Technologies "Under the Hood" That Are Powering the Metaverse?
    • AR/VR/MR/XR in the Spotlight
    • As AR/VR Technologies Evolve, Successful Implementation of These Technologies in the Metaverse to Gain Momentum
    • AR Glasses Are Vital for Creating Our Futuristic Mixed Reality Universe: Global Market for Smart Augmented Reality (AR) Glasses (In '000 Units) for the Year 2021, 2023, 2025 and 2027
    • Powering the Metaverse with Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR): Global AR, VR & MR Market (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Artificial Intelligence (AI) Is Indispensable in Creating the Metaverse
    • Role of AI in the Metaverse
    • Artificial Intelligence (AI) to Provide the Smart Platform & Allied Functionalities for the Metaverse: Global AI Annual Revenues (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Digital Twins Also Features in the Metaverse Technology Mix
    • Role of Digital Twins in the Metaverse
    • Digital Twins Helps Converge the Physical & Digital in the Metaverse: Global Opportunity for Digital Twins (In US$ Million) for Years 2021, 2023, 2025 & 2027
    • The Internet & Its Decades of Evolution Provides the Foundation for the Metaverse
    • Success of Metaverse & Its Scale of Impact Depends Upon Extensiveness of Optical Fiber Based Broadband Network Architecture: Global Opportunity for Fiber to the X (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Rapid Developments in 5G Technology Space to Fastrack Metaverse Initiatives
    • Metaverse: The Latest Tech Trend Poised to Transform Businesses
    • Top Trends That Will Impact Metaverse in 2022 and Beyond
    • Buzzing Trends with Potential Role in Ensuring Strong Foundation for Metaverse
    • Venture Capital Funding Craze Settles Down on Metaverse
    • Venture Capitalists Focus on Metaverse Industry
    • Facebook's Decision to Change Name to "Meta" Marks the Beginning of Metaverse as a New Revolution in Social Technology
    • How Can Facebook (Meta) Benefit from Creating New Immersive Digital Experiences?
    • Metaverse to Impact Consumer Lives & Industry to Become an Integral Fabric of Society & Industry. Here's Why Businesses Should Care About Metaverse
    • Scale of Impact Too Unprecedented to Ignore!
    • Metaverse in Manufacturing. A Factory in the Metaverse What Benefits Will it Bring?
    • Microsoft Right on Track to Build the Future Metaverse
    • Immersive Digital Twins to Offer Increased Business Value to Enterprises
    • Metaverse, What Does it Mean for Future of Work
    • The Future of Work Isn't What It Used to Be! Here's How It Has Come to Pass
    • How Has the Workforce Changed?
    • Returning to the Office: % Share of Employees Preferring Various Types of Work Arrangements
    • Maybe the Most Interesting Change is Yet to Come? Are We Ready to Shift from WFH to WFM?
    • Make Way! Here Comes Metaverse Gaming
    • Video Games: The Earliest Known Experience of Living in a Simulation
    • With Rapid Growth of Video Games Industry, Metaverse Breaking into Gaming Industry to Translate into Enormous Market Opportunity: Global Opportunity for Video Games (In US$ Billion) for Years 2021, 2023, 2025 & 2027
    • Will Gaming in the Metaverse Be Any Different From the Immersive Gaming We All Have Come to Know, Experience & Appreciate?
    • Will "Crypto" Become the Currency of the Metaverse?
    • What is Cryptocurrency & How Is it Used Today?
    • Top Cryptocurrencies Worldwide by Market Capitalization ($ Million) as of Aug 2022
    • A New Role for Crypto as the Trading Currency in the Metaverse
    • Here's Why Cryptocurrencies Lie at Heart of Metaverse
    • Blockchain & Crypto are Perfect Fit for Metaverse
    • Metaverse Developments Trigger Massive Price Gains/Surge for Cryptocurrencies
    • Metaverse is Poised to Emerge Into the Future of Social Media
    • Here's How Social Media Has Become an Integral Part of Our Lives?
    • What Will Be the Impact of Metaverse On Social Media?
    • NFTs Emerge as the New Revenue Model for Metaverse
    • Brands Scramble to Create Their Own NFTs - Here's Why
    • Role of Blockchain in Metaverse Gets Bigger as NFTs Grow?
    • Blockchain Rises like a Phoenix from the Ashes of Bitcoin
    • Metaverse Without Blockchain. Is It Even Possible?
    • It is Increasingly Clear that Metaverse Cannot be Built Without Blockchain Technology: Global Opportunity for Blockchain Technology (In US$ Billion) for Years 021, 2023, 2025 and 2027
    • The Direct to Avatar Economy (D2A) is it the Future of Direct-to-Consumer (DTC)?
    • Direct Marketing & Its Benefits as We Know It Today
    • How Will Metaverse Change this Status Quo?
    • How Should Retailers/Brands Adopt?
    • The Low Hanging Fruit. A Decade Long Robust Growth Has Ripened e-Commerce as the Prime Area for Monetization in the Metaverse
    • The Spectacular Rise of eCommerce and mCommerce: A Review
    • Global B2C E-Commerce Sales in US$ Trillion for the Years 2017, 2019, 2021 and 2023
    • Will Metaverse Take e-Commerce to the Next Level?
    • Here's How Metaverse Will Transform E-Commerce & Retail
    • Are e-Commerce Experiences Ready for the Metaverse & How Can Marketers & Brands Prepare for the Metaverse?
    • Meta Provides an All-Inclusive Study for Students
    • Metaverse is Changing the Consumer Goods and Retail industry
    • Metaverse, Cybersecurity & Privacy. How Will This Landscape Look Like?
    • Systemic Threats Could Debilitate Metaverse
    • Sprucing up Metaverse to Overcome Privacy Blockers
    • Risks of Identity Fragmentation and Data Privacy concerns Necessitate DeFi Networks
    • Will Metaverse Save the World? Exploring Metaverse & its Promise of Enabling Sustainability
    • Metaverse Claims to Aid Humanity Achieve Sustainability Goals
    • Environmental Benefits of Metaverse
    • Spatial Computing to Mitigate Climate Change
    • Amid the Hype Surrounding Metaverse & Environmental Sustainability, What's the Real Truth? What is the Carbon Footprint of the Metaverse?
    • NFTs Mired under Climate Controversy
    • The Exhaustive Process of Creating a Cryptocurrency is Energy Intensive & Detrimental to the Goals of Sustainability: Energy Consumed (In Kilowatt Hours) Per Cryptocurrency Transaction
    • Major Challenges Facing Metaverse
    • Hype Aside. Metaverse Will be a Challenging Environment/World to Create?
    • Why Metaverse Should be Open Source?
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Metaverse Market Analysis of Annual Sales in US$ Million for Years 2020 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Metaverse by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Professional Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Professional Services by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Consumer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Consumer by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Industrial Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Industrial Manufacturing by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Commercial by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Commercial by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Other Verticals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Other Verticals by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 20: USA Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: USA 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 22: USA Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: USA 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • CANADA
    • TABLE 24: Canada Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Canada 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 26: Canada Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: Canada 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • JAPAN
    • TABLE 28: Japan Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: Japan 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 30: Japan Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Japan 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • CHINA
    • TABLE 32: China Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: China 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 34: China Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: China 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • EUROPE
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 36: Europe Recent Past, Current & Future Analysis for Metaverse by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: Europe 6-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 38: Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Europe 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 40: Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Europe 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • FRANCE
    • TABLE 42: France Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: France 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 44: France Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: France 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • GERMANY
    • TABLE 46: Germany Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Germany 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 48: Germany Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Germany 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • ITALY
    • TABLE 50: Italy Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Italy 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 52: Italy Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Italy 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • UNITED KINGDOM
    • TABLE 54: UK Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: UK 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 56: UK Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: UK 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 58: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Rest of Europe 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 60: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Rest of Europe 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 62: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Asia-Pacific 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 64: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Asia-Pacific 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 66: Rest of World Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Rest of World 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 68: Rest of World Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Rest of World 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030

IV. COMPETITION