封面
市场调查报告书
商品编码
1739149

全球电玩市场

Gaming Software

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 280 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到 2030 年全球电子游戏市场规模将达到 2,183 亿美元

全球电子游戏软体市场规模预计在2024年达到1,473亿美元,预计2024年至2030年期间的复合年增长率为6.8%,到2030年将达到2183亿美元。作为本报告分析的细分市场之一,网页游戏预计将实现5.7%的复合年增长率,并在分析期结束时达到912亿美元的规模。主机游戏细分市场在分析期间的复合年增长率预计为6.0%。

美国市场规模估计为 401 亿美元,中国市场预计复合年增长率为 10.4%

美国电子游戏软体市场规模预计在2024年达到401亿美元。作为世界第二大经济体,中国市场规模预计到2030年将达到449亿美元,在2024-2030年的分析期间内,复合年增长率为10.4%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为3.5%和6.5%。在欧洲,预计德国市场的复合年增长率为4.4%。

全球电玩软体市场-主要趋势与驱动因素摘要

是什么推动了即时互动游戏体验的爆炸性成长?

过去十年,在即时互动游戏体验爆炸性成长的推动下,电子游戏市场发生了翻天覆地的变化。虚幻引擎和 Unity 等游戏引擎的创新显着提升了游戏的真实感和反应速度。这些引擎使开发者能够创建沉浸式 3D 环境,并支援扩增实境(AR) 和虚拟实境 (VR) 功能,从而拓宽了互动性的范围。 NVIDIA GeForce NOW 和 Xbox Cloud Gaming 等平台使用户无需强大的本地硬体即可在线上畅玩高阶游戏。跨平台相容性也取得了突破,主流游戏旨在实现主机、PC 和行动游戏之间的无缝过渡。多人线上游戏正在演变成即时的、社交主导的生态系统,Twitch 和 YouTube Gaming 等平台上的整合聊天、协作功能和直播功能营造出社群氛围。人工智慧和机器学习的出现透过调整难度和根据玩家行为生成动态内容,实现了游戏体验的个人化。软体复杂性与网路基础设施之间的这种协同效应对于重塑现代游戏体验至关重要。

收益和订阅模式如何颠覆游戏生态系统?

随着订阅服务和微交易模式的主导地位,电子游戏市场的财务框架正在经历模式转移。传统的一次性购买系统正被 Xbox Game Pass、PlayStation Plus 和 Apple Arcade 等服务的经常性收益源所取代。这些平台允许用户按月付费存取海量游戏库,从而鼓励更广泛的玩家参与和留存。同时,利用游戏内收费(从外观升级到强化道具)的免费增值游戏正在重塑获利策略。 《要塞英雄》和《东京幻影4:诸神之影》等游戏透过玩家自订选项和季节性战斗通行证赚取了数十亿美元的收入,证明了这种方法的盈利。另一个趋势是基于区块链的经济体与非同质化代币(NFT) 的融合,这为游戏玩家提供了独特资产的数位所有权,儘管监管仍存在不不确定性。开发人员越来越多地利用先进的分析工具来监控用户行为并微调获利策略,从而使财务规划更加数据主导且具有高度的适应性。随着竞争加剧,游戏公司不仅专注于游戏设计,还专注于发布后的收益架构,以确保游戏的长久性和收益的可持续性。

消费者人口结构的改变如何影响软体市场?

游戏软体繁荣的一个关键驱动力是全球游戏玩家结构的变化。游戏不再局限于男性主导的小众青年市场,而是正在跨年龄、性别和地理扩展。休閒游戏和超休閒游戏的兴起,尤其是在行动平台上,正在吸引年龄较大和女性玩家。具有深度叙事和社交互动的游戏正在吸引多样化的用户群体,包括千禧世代和 Z 世代,他们优先考虑符合其数位生活方式的娱乐。此外,新兴国家平价智慧型手机和高速网路的普及,正在亚太地区、拉丁美洲和非洲开拓新的消费族群。使游戏适应当地语言、文化和付款系统的在地化策略对于在这些地区获得普及至关重要。电子竞技和竞技游戏进一步普及了游戏作为观赏性活动的普及,粉丝社群可与传统运动相媲美。社群媒体平台和串流媒体服务正在扩大这些社群的影响力和参与度,将玩家转变为影响者并推动内部成长。游戏参与的民主化不仅再形成了用户群,而且还推动软体开发人员扩大其叙事和设计的整体性,以迎合更加多样化的全球受众。

是什么推动了电玩市场的全球扩张?

游戏软体市场的成长受到多种因素的驱动,这些因素源自于技术发展、不断变化的终端使用场景以及动态的消费行为。高效能GPU、5G连接和低延迟边缘运算的广泛普及,使开发人员能够在各种平台上提供高保真的游戏体验。混合工作和居家学习进一步增加了人们在游戏上的休閒时间,从而提高了软体的参与度。人工智慧和巨量资料分析的融合实现了即时效能优化和个人化内容传送,从而提高了用户满意度和留存率。此外,VR和AR等身临其境型技术的不断发展,正在创造前所未有的新游戏类型和互动模式。在消费者方面,习惯数位互动的年轻一代越来越热衷于社交和协作游戏,推动了对多人游戏和社群游戏的需求。开发人员正在推出具有扩充性故事情节、定期内容更新和与实况活动整合的游戏来应对这项挑战。此外,游戏越来越多地被应用于教育、医疗保健和企业培训等非传统领域,从而扩展了使用案例生态系统。行动优先经济的兴起,加上营运商收费和应用程式内收费等数位付款创新,正在消除访问障碍并推动全球市场渗透。

部分

类型(网页游戏、主机游戏、智慧型手机/平板电脑游戏、PC 游戏);购买类型(盒装/CD 游戏、共享软体、免费软体、应用程式内/购买、数位版)

受访企业范例(共34家)

  • Activision Blizzard
  • Bandai Namco Entertainment
  • Capcom
  • Electronic Arts
  • Embracer Group
  • Epic Games
  • Konami
  • Microsoft Gaming
  • MiHoYo
  • NetEase Games
  • Nintendo
  • Roblox Corporation
  • Sega
  • Sony Interactive Entertainment
  • Square Enix
  • Take-Two Interactive
  • Tencent
  • Ubisoft
  • Valve Corporation
  • Zynga

关税影响係数

我们的新报告纳入了关税对地理市场的影响,因为全球产业分析师根据公司总部所在国家、製造地、进出口(成品和OEM)预测了公司竞争地位的变化。这种复杂且多方面的市场动态预计将以多种方式影响竞争对手,包括人为提高销货成本、降低盈利、重组供应链以及其他微观和宏观市场动态。

全球产业分析师密切关注来自全球顶尖首席经济学家(14,949位)、智库(62家)以及贸易和产业协会(171家)的专家的意见,以评估其对生态系统的影响并应对新的市场现实。我们追踪了来自每个主要国家的专家和经济学家对关税及其对本国影响的看法。

全球产业分析师预计,这场动盪将在未来2-3个月内逐渐平息,新的世界秩序将更加清晰地建立。全球产业分析师正在即时追踪这些事态发展。

2025年4月:谈判阶段

在4月的报告中,我们将探讨关税对全球整体市场的影响,并提供区域市场调整。我们的预测是基于历史数据和不断变化的市场影响因素。

2025年7月:最终关税调整

在各国宣布最终重置后,客户将在 7 月收到免费更新,最终更新将包含明确的关税影响分析。

相互和双边贸易及关税影响分析:

美国<>中国<>墨西哥<>加拿大<>欧盟<>日本<>印度<>其他176个国家

领先的产业经济学家:全球产业分析师知识库追踪了 14,949 位经济学家,其中包括来自民族国家、智库、贸易和产业协会、大型企业以及各领域专家的最具影响力的首席经济学家,他们共用了这场前所未有的全球经济状况模式转移的影响。我们超过 16,491 份报告大多遵循基于里程碑的两阶段发布计划。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 比赛

简介目录
Product Code: MCP33874

Global Gaming Software Market to Reach US$218.3 Billion by 2030

The global market for Gaming Software estimated at US$147.3 Billion in the year 2024, is expected to reach US$218.3 Billion by 2030, growing at a CAGR of 6.8% over the analysis period 2024-2030. Browser Games, one of the segments analyzed in the report, is expected to record a 5.7% CAGR and reach US$91.2 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 6.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$40.1 Billion While China is Forecast to Grow at 10.4% CAGR

The Gaming Software market in the U.S. is estimated at US$40.1 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$44.9 Billion by the year 2030 trailing a CAGR of 10.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.5% and 6.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.4% CAGR.

Global Gaming Software Market - Key Trends & Drivers Summarized

What Is Fueling the Surge in Real-Time Interactive Gaming Experiences?

The gaming software market has witnessed a dramatic transformation over the past decade, spurred by the explosive growth of real-time interactive gaming experiences. Innovations in game engines like Unreal Engine and Unity have significantly enhanced the realism and responsiveness of gameplay. These engines allow developers to create immersive 3D environments and support augmented reality (AR) and virtual reality (VR) capabilities, expanding the scope of interactivity. Cloud computing has further revolutionized game accessibility, with platforms such as NVIDIA GeForce NOW and Xbox Cloud Gaming enabling users to stream high-end games without powerful local hardware. Cross-platform compatibility is another milestone, with major titles now being designed to offer seamless transitions between console, PC, and mobile gaming. Multiplayer online gaming has evolved into real-time, socially driven ecosystems where integrated chat, collaboration features, and live streaming capabilities on platforms like Twitch and YouTube Gaming enhance the sense of community. The emergence of AI and machine learning has personalized gameplay experiences by adapting difficulty levels and generating dynamic content in response to player behavior. This synergy between software sophistication and network infrastructure has played a central role in reshaping the modern gaming experience.

How Is the Gaming Software Ecosystem Being Disrupted by Monetization and Subscription Models?

The financial framework of the gaming software market is undergoing a paradigm shift with the growing dominance of subscription-based services and microtransaction models. Traditional one-time purchase systems are increasingly being replaced by continuous revenue streams through services like Xbox Game Pass, PlayStation Plus, and Apple Arcade. These platforms offer users access to a vast library of titles for a monthly fee, encouraging broader engagement and user retention. Simultaneously, freemium games leveraging in-game purchases-ranging from cosmetic upgrades to power boosts-are reshaping monetization strategies. Titles such as "Fortnite" and "Genshin Impact" have demonstrated the immense profitability of this approach, earning billions through player customization options and seasonal battle passes. Another trend gaining traction is the integration of blockchain-based economies and non-fungible tokens (NFTs), which offer gamers digital ownership of unique assets, although regulatory uncertainties persist. Developers are increasingly utilizing advanced analytics tools to monitor user behavior and fine-tune their monetization strategies, making financial planning data-driven and highly adaptive. With increasing competition, gaming companies are focusing not only on game design but also on post-launch monetization architecture to ensure longevity and revenue sustainability.

In What Ways Are Changing Consumer Demographics Reshaping the Software Market?

A crucial driver of the gaming software boom is the shifting demographic profile of global gamers. No longer confined to a niche male-dominated youth market, gaming has expanded across age groups, genders, and geographies. The rise of casual and hyper-casual games, particularly on mobile platforms, has attracted older adults and female gamers. Titles with narrative depth and social interaction appeal are pulling in diverse user bases, including millennials and Gen Z, who prioritize entertainment that aligns with their digital lifestyles. Moreover, the proliferation of affordable smartphones and high-speed internet in emerging markets has opened new consumer segments in Asia-Pacific, Latin America, and Africa. Localization strategies-adapting games to local languages, cultures, and payment systems-have been vital to gaining traction in these regions. Esports and competitive gaming have further popularized gaming as a spectator activity, with fan communities rivaling those of traditional sports. Social media platforms and streaming services are amplifying the reach and engagement of these communities, turning players into influencers and driving organic growth. This democratization of gaming participation is not only reshaping the user base but also pushing software developers to broaden their narrative and design inclusivity to cater to a more diverse global audience.

What’s Powering the Global Expansion of Gaming Software Markets?

The growth in the gaming software market is driven by several factors rooted in technological evolution, changing end-use scenarios, and dynamic consumer behavior. The widespread adoption of high-performance GPUs, 5G connectivity, and low-latency edge computing has enabled developers to deliver high-fidelity gaming experiences on a variety of platforms. Hybrid work and learn-from-home arrangements have further increased leisure time spent on gaming, leading to higher software engagement rates. The integration of AI and big data analytics allows for real-time performance optimization and personalized content delivery, which boosts user satisfaction and retention. Additionally, the continuous development of immersive technologies such as VR and AR is creating new game genres and interaction modes that were previously unfeasible. On the consumer front, the growing appetite for social and collaborative gameplay, driven by younger audiences accustomed to digital interaction, is pushing demand for multiplayer and community-based titles. Developers are responding with titles that feature expansive storylines, regular content updates, and live-event integrations. Furthermore, gaming is being increasingly adopted in non-traditional sectors such as education, healthcare, and enterprise training, expanding the use-case ecosystem for gaming software. The rise of mobile-first economies, coupled with digital payment innovations like carrier billing and in-app purchases, is removing access barriers and propelling market penetration globally.

SCOPE OF STUDY:

The report analyzes the Gaming Software market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Browser Games, Console Games, Smart Phone / Tablet Games, PC Games); Purchase Type (Box / CD Game, Shareware, Freeware, In-App & Purchase-based, Digital)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 34 Featured) -

  • Activision Blizzard
  • Bandai Namco Entertainment
  • Capcom
  • Electronic Arts
  • Embracer Group
  • Epic Games
  • Konami
  • Microsoft Gaming
  • MiHoYo
  • NetEase Games
  • Nintendo
  • Roblox Corporation
  • Sega
  • Sony Interactive Entertainment
  • Square Enix
  • Take-Two Interactive
  • Tencent
  • Ubisoft
  • Valve Corporation
  • Zynga

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Impact of Covid-19 and a Looming Global Recession
    • Gaming Software - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surge in Mobile Gaming Adoption Drives Expansion of Gaming Software Market
    • Advancements in Cloud Gaming Platforms Accelerate Demand for Streaming-Ready Gaming Software
    • Increasing Integration of AI and Machine Learning in Game Development Enhances Software Capabilities
    • Here's the Story: How Cross-Platform Play is Transforming Gaming Software Ecosystems
    • Proliferation of Subscription-Based Game Services Strengthens the Business Case for Software Monetization
    • Rising Popularity of Free-to-Play Models Expands the Market Opportunity for In-App Purchases
    • Continuous Growth in eSports and Competitive Gaming Drives Demand for High-Performance Software
    • Demand for Immersive Experiences in Virtual and Augmented Reality Expands Software Development Horizons
    • Here's How Advances in Game Engines Like Unreal and Unity Accelerate New Software Innovations
    • Gaming Software's Role in Driving Social Interactivity Fuels Growth in Multiplayer Platforms
    • Surging Interest in Indie Game Development Spurs Demand for Flexible, Affordable Game Creation Tools
    • Increased Integration of Blockchain and NFTs in Gaming Software Paves the Way for New Economic Models
    • Here's How Global Connectivity and 5G Networks Are Shaping the Future of Cloud-Based Gaming Software
    • Cybersecurity Concerns in Online Multiplayer Games Drive Innovation in Safe and Secure Gaming Platforms
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Gaming Software Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Browser Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Browser Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Browser Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Smart Phone / Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Smart Phone / Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Smart Phone / Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Box / CD Game by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Box / CD Game by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Box / CD Game by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Shareware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Shareware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Shareware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Freeware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Freeware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Freeware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for In-App & Purchase-based by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for In-App & Purchase-based by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for In-App & Purchase-based by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Digital by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Digital by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Digital by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: USA 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: USA 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Canada 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Canada 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • JAPAN
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Japan 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Japan 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • CHINA
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 50: China Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: China 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 53: China Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: China 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • EUROPE
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Europe 15-Year Perspective for Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Europe 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Europe 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • FRANCE
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 65: France Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: France Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: France 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 68: France Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: France 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • GERMANY
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 71: Germany Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Germany Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Germany 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Germany 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 77: Italy Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Italy Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Italy 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Italy 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 83: UK Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: UK Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: UK 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 86: UK Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: UK 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 89: Spain Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Spain Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Spain 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Spain 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 95: Russia Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Russia Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Russia 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Russia 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Rest of Europe 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 15-Year Perspective for Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 113: Asia-Pacific Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Asia-Pacific Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Asia-Pacific 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 116: Australia Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Australia Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Australia 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 119: Australia Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Australia Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Australia 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • INDIA
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 122: India Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: India Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: India 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 125: India Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: India Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: India 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 128: South Korea Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: South Korea Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: South Korea 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 131: South Korea Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: South Korea Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: South Korea 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 134: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Asia-Pacific Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Rest of Asia-Pacific 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 137: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Asia-Pacific Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Gaming Software by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Gaming Software by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Latin America 15-Year Perspective for Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Latin America 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Latin America 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 149: Argentina Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Argentina Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Argentina 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Argentina 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 155: Brazil Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Brazil Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Brazil 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Brazil 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 161: Mexico Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Mexico Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Mexico 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Mexico 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 167: Rest of Latin America Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Latin America Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Rest of Latin America 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Rest of Latin America 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Gaming Software by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Gaming Software by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Middle East 15-Year Perspective for Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Middle East 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 179: Middle East Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Middle East Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Middle East 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 182: Iran Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Iran Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Iran 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 185: Iran Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Iran Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Iran 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 188: Israel Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Israel Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Israel 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 191: Israel Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Israel Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Israel 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 194: Saudi Arabia Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Saudi Arabia Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Saudi Arabia 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 197: Saudi Arabia Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Saudi Arabia Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Saudi Arabia 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 200: UAE Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: UAE Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: UAE 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 203: UAE Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: UAE Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: UAE 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 206: Rest of Middle East Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Rest of Middle East Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Rest of Middle East 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 209: Rest of Middle East Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Rest of Middle East Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Rest of Middle East 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030
  • AFRICA
    • Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 212: Africa Recent Past, Current & Future Analysis for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Africa Historic Review for Gaming Software by Type - Browser Games, Console Games, Smart Phone / Tablet Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Africa 15-Year Perspective for Gaming Software by Type - Percentage Breakdown of Value Sales for Browser Games, Console Games, Smart Phone / Tablet Games and PC Games for the Years 2015, 2025 & 2030
    • TABLE 215: Africa Recent Past, Current & Future Analysis for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Africa Historic Review for Gaming Software by Purchase Type - Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Africa 15-Year Perspective for Gaming Software by Purchase Type - Percentage Breakdown of Value Sales for Box / CD Game, Shareware, Freeware, In-App & Purchase-based and Digital for the Years 2015, 2025 & 2030

IV. COMPETITION