封面
市场调查报告书
商品编码
1745037

全球创作者经济市场

Creator Economy

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 185 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球创作者经济将达到 435 亿美元

全球创作者经济市场规模预计在2024年为144亿美元,预计到2030年将达到435亿美元,2024年至2030年的复合年增长率为20.3%。直播内容是本报告分析的细分领域之一,预计其复合年增长率将达到18.4%,到分析期结束时规模将达到130亿美元。音乐和播客内容细分领域在分析期间的复合年增长率预计将达到20.8%。

美国市场预计将达到 38 亿美元,中国市场复合年增长率将达到 19.3%

美国创作者经济市场规模预计2024年达到38亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到67亿美元,在2024-2030年的分析期间内,复合年增长率为19.3%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为18.2%和17.6%。在欧洲,预计德国市场的复合年增长率约为14.1%。

全球创作者经济市场—主要趋势与驱动因素摘要

为什么创作者经济正在重新定义工作、影响力和数位收益的世界。

随着社群媒体平台、去中心化发布工具和全新收益模式的兴起,创作者经济正在从根本上改变个人创收、职业发展以及与全球受众互动的方式。创作者经济的核心在于赋能内容创作者,包括YouTube部落客、TikTok网红、作家、播客、游戏玩家和教育工作者,使他们能够将自己的技能、热情和个人品牌收益为现实,而无需依赖传统媒体或企业雇主。这项最初只是小众运动,如今已发展成为一种全球现象,涵盖数百万以企业家身分运作的独立机芯,并由强大的平台、服务和技术生态系统提供支援。这种转变使任何能够上网、拥有引人入胜的讯息和技能的人都能获得名声、影响力和收益,从而使这些变得民主化。 YouTube、Instagram、Twitch、Substack和Patreon等数位平台为创作者创造了直接的收入途径,包括广告、粉丝订阅、捐赠、联盟销售、商品和独家内容。随着年轻一代从传统的职业道路转向创意追求,创作者经济正在重塑工作、影响力和身份认同的规范。创作者经济具有促进经济独立、创新自由和全球影响力的潜力,是现代数位领域最具颠覆性和赋能性的转变之一。

平台、工具和收益模式如何发展以支持创作者赋能?

支持创作者经济的基础设施正在快速发展,以满足独立创作者寻求控制权、多样化收益来源和扩大受众群体的需求。社群媒体平台和内容託管网站正在推出以创作者为中心的功能,例如小费罐、「超级感谢」、创作者基金、广告收益分成和分级订阅,以帮助用户直接从受众群体收益。同时,Patreon、Ko-fi、Gumroad 和 OnlyFans 等专用平台使创作者能够建立基于会员制的社群、销售数位产品并获得经常性收入。电子商务整合和随选印刷服务进一步使创作者能够推出品牌商品而无需前期投资。用于影片编辑、图形设计、分析和客户关係管理的工具(例如 Canva、Adobe Creative Cloud、Linktree 和 ConvertKit)对于创作者有效管理其业务至关重要。 Web3 技术的出现正在透过引入 NFT、标记化内容所有权和去中心化融资模式来重塑货币化,使粉丝能够直接投资于他们最喜欢的创作者。付款管道针对微交易和全球访问进行了最佳化,以满足新兴市场创作者的需求。此外,专门为创作者提供的培养箱、数位人才机构和金融服务正在涌现,提供指导、赞助商匹配以及收益和预测服务。这些创新反映出一个日趋成熟的生态系统,在这个生态系统中,创作者不再只是被视为内容创造者,而是品牌、企业和具有影响力的文化力量。

哪些文化、经济和技术力量正在推动全球参与创作者经济?

多种文化、经济和技术力量正在推动不同人群和地理的创作者经济参与。从文化角度来看,人们对自主性、自我表达和非传统职业道路的渴望日益增长,尤其是在Z世代和千禧世代中,他们更重视与自身身分认同和热情相符的工作,而非僵化的企业层级结构。打造个人品牌并与受众直接互动的吸引力已成为一种令人嚮往的生活方式,而这得益于病毒式传播的成功案例以及创作者在数位平台上的曝光度。从经济角度来看,新冠疫情加速了人们向远距工作和数位收入来源的转变,促使许多人将内容创作视为传统就业的可行替代方案或补充。从技术角度来看,智慧型手机、宽频网路和直觉行动应用程式的广泛普及降低了优质内容製作的门槛,使来自不同背景和地理的创作者都能参与到数位经济中。人工智慧工具进一步简化了编辑、写作和行销等任务,使创作者能够专注于故事叙述和价值创造。随着全球数位基础设施的不断完善,新兴市场,尤其是亚洲、拉丁美洲和非洲,正成为创作者活动的温床。各国政府和教育机构也逐渐将创作者经济视为合法的就业领域,并提供训练和资金支持。这些相互关联的力量正在为创作者经济蓬勃发展,使其成为一场全球性、包容性、具有文化变革意义的机芯,创造肥沃的土壤。

什么将推动全球创作者经济市场的未来成长?

全球创作者经济市场的成长是由数位转型、消费行为的演变以及以创作者为中心的经营模式的兴起共同推动的。根本驱动力是消费者对真实、相关和小众内容日益增长的需求。观众现在想要的不仅仅是娱乐;他们想要社区、互动性和真实性,而创作者可以透过直接参与和个人故事讲述来提供所有这些。品牌正在利用这种转变,将广告预算从传统管道转移到网红行销、伙伴关係以及与用户生成内容的合作,从而激发创作者主导媒体的商业性潜力。此外,跨不同平台的货币化选项的扩展使创作者更容易获得永续收入,无论其受众规模如何。创业投资也涌入创作者Start-Ups,为促进内容製作、分发和业务成长的平台和服务提供资金。预计 Web3 技术的发展将透过数位所有权和去中心化平台为创作者开闢新的收益模式。此外,在教育内容、线上社群和导师计画的支持下,内容创作作为一种专业的社会认可度日益提升,也鼓励更多人投入其中。综合来看,这些趋势表明,创作者经济并非昙花一现,而是数位时代价值创造、分配和收益的根本转变。

部分

内容类型(直播、音乐和播客、视觉艺术、游戏、其他内容类型)、收益模式(订阅、小费/捐赠、广告、电子商务、赞助、联盟行销、其他收益模式)

受访公司范例(总合32家)

  • Buy Me a Coffee
  • Caffeine
  • Circle
  • ConvertKit
  • Epic Games
  • Etsy
  • Gumroad
  • Kajabi
  • Ko-fi
  • LADbible Group
  • Linktree
  • LTK(LikeToKnowIt)
  • OnlyFans
  • Patreon
  • Pearpop
  • Shopify
  • Substack
  • Teachable
  • TikTok(ByteDance)
  • YouTube(Google)

关税影响係数

我们的新报告纳入了关税对地理市场的影响,因为全球产业分析师根据公司总部所在国家、製造地、进出口(成品和OEM)预测了公司竞争地位的变化。这种复杂且多方面的市场动态预计将以多种方式影响竞争对手,包括人为提高销货成本、降低盈利、重组供应链以及其他微观和宏观市场动态。

全球产业分析师密切关注来自全球顶尖首席经济学家(14,949位)、智库(62家)以及贸易和产业协会(171家)的专家的意见,以评估其对生态系统的影响并应对新的市场现实。我们追踪了来自每个主要国家的专家和经济学家对关税及其对本国影响的看法。

全球产业分析师预计,这场动盪将在未来2-3个月内逐渐平息,新的世界秩序将更加清晰地建立。全球产业分析师正在即时追踪这些事态发展。

2025年4月:谈判阶段

在4月的报告中,我们将探讨关税对全球整体市场的影响,并提供区域市场调整。我们的预测是基于历史数据和不断变化的市场影响因素。

2025年7月:最终关税调整

在各国宣布最终重置后,客户将在 7 月收到免费更新,最终更新将包含明确的关税影响分析。

相互和双边贸易及关税影响分析:

美国<>中国<>墨西哥<>加拿大<>欧盟<>日本<>印度<>其他176个国家

领先的产业经济学家:全球产业分析师知识库追踪了 14,949 位经济学家,其中包括来自民族国家、智库、贸易和产业协会、大型企业以及各领域专家的最具影响力的首席经济学家,他们共用了这场前所未有的全球经济状况模式转移的影响。我们超过 16,491 份报告大多遵循基于里程碑的两阶段发布计划。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 比赛

简介目录
Product Code: MCP34862

Global Creator Economy Market to Reach US$43.5 Billion by 2030

The global market for Creator Economy estimated at US$14.4 Billion in the year 2024, is expected to reach US$43.5 Billion by 2030, growing at a CAGR of 20.3% over the analysis period 2024-2030. Live Streaming Content, one of the segments analyzed in the report, is expected to record a 18.4% CAGR and reach US$13.0 Billion by the end of the analysis period. Growth in the Music & Podcasts Content segment is estimated at 20.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.8 Billion While China is Forecast to Grow at 19.3% CAGR

The Creator Economy market in the U.S. is estimated at US$3.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$6.7 Billion by the year 2030 trailing a CAGR of 19.3% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 18.2% and 17.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 14.1% CAGR.

Global Creator Economy Market - Key Trends & Drivers Summarized

Why Is the Creator Economy Redefining Work, Influence, and Digital Monetization Worldwide?

The creator economy is fundamentally transforming how individuals generate income, build careers, and engage with global audiences, driven by the rise of social media platforms, decentralized publishing tools, and new monetization models. At its core, the creator economy empowers content creators-whether they are YouTubers, TikTok influencers, writers, podcasters, gamers, or educators-to monetize their skills, passions, and personal brands without relying on traditional media or corporate employers. What began as a niche movement has now grown into a global phenomenon, encompassing millions of independent creators who operate as entrepreneurs, supported by a robust ecosystem of platforms, services, and technologies. This shift is democratizing access to fame, influence, and revenue by reducing the barriers to entry for anyone with internet access and a compelling message or skillset. Digital platforms like YouTube, Instagram, Twitch, Substack, and Patreon have created direct pathways for creators to earn through advertising, fan subscriptions, donations, affiliate sales, merchandise, and exclusive content. As younger generations increasingly aspire to become creators over traditional career paths, the creator economy is reshaping norms around work, influence, and identity. With its potential to foster financial independence, creative freedom, and global reach, the creator economy represents one of the most disruptive and empowering shifts in the modern digital landscape.

How Are Platforms, Tools, and Monetization Models Evolving to Support Creator Empowerment?

The infrastructure supporting the creator economy is rapidly evolving to better meet the needs of independent creators seeking control, revenue diversification, and audience growth. Social media platforms and content-hosting sites are introducing more creator-focused features such as tip jars, “super thanks,” creator funds, ad revenue sharing, and tiered subscriptions to help users directly monetize their audiences. Meanwhile, dedicated platforms like Patreon, Ko-fi, Gumroad, and OnlyFans enable creators to build membership communities, sell digital products, and gain recurring income streams. Ecommerce integrations and print-on-demand services are further allowing creators to launch branded merchandise without upfront investment. Tools for video editing, graphic design, analytics, and customer relationship management-like Canva, Adobe Creative Cloud, Linktree, and ConvertKit-are becoming essential for creators to manage their businesses efficiently. The emergence of Web3 technologies is also reshaping monetization by introducing NFTs, tokenized content ownership, and decentralized funding models, allowing fans to directly invest in their favorite creators. Payment platforms are being optimized for microtransactions and global access, addressing creators' needs in developing markets. Additionally, creator-focused incubators, digital talent agencies, and financial services are arising to provide guidance, sponsorship matchmaking, and revenue forecasting. These innovations reflect a maturing ecosystem where creators are seen not just as content generators, but as brands, businesses, and influential cultural forces.

What Cultural, Economic, and Technological Forces Are Fueling Global Participation in the Creator Economy?

Several cultural, economic, and technological forces are converging to drive participation in the creator economy across demographics and geographies. Culturally, there is a growing desire for autonomy, personal expression, and non-traditional career paths-particularly among Gen Z and millennials-who value work that aligns with their identity and passion rather than rigid corporate hierarchies. The appeal of building a personal brand and engaging directly with audiences has become an aspirational lifestyle fueled by viral success stories and creator visibility on digital platforms. Economically, the COVID-19 pandemic accelerated the shift toward remote work and digital income sources, prompting many individuals to explore content creation as a viable alternative or supplement to traditional employment. Technologically, the widespread adoption of smartphones, broadband internet, and intuitive mobile apps has lowered the barrier to high-quality content production, enabling creators from all backgrounds and regions to participate in the digital economy. AI tools are further simplifying tasks like editing, writing, and marketing, allowing creators to focus on storytelling and value creation. As global digital infrastructure improves, emerging markets are becoming hotbeds for creator activity, especially in Asia, Latin America, and Africa. Governments and educational institutions are also recognizing the creator economy as a legitimate employment sector, offering training and financial support. These interconnected forces are creating a fertile environment for the creator economy to thrive as a globally inclusive and culturally transformative movement.

What Are the Key Drivers Powering the Future Growth of the Global Creator Economy Market?

The growth in the global creator economy market is being driven by a combination of digital transformation, evolving consumer behavior, and the rise of creator-centric business models. A fundamental driver is the increasing consumer demand for authentic, relatable, and niche content, which is often best delivered by independent creators rather than large media entities. Audiences now seek more than entertainment-they seek community, interactivity, and trust, all of which creators are uniquely positioned to offer through direct engagement and personal storytelling. Brands are capitalizing on this shift by diverting advertising budgets from traditional channels to influencer marketing, partnerships, and user-generated content collaborations, fueling the commercial viability of creator-led media. Additionally, the expansion of monetization options across diverse platforms is making it easier for creators to earn sustainably, regardless of audience size. Venture capital is also pouring into creator startups, funding platforms and services that facilitate content production, distribution, and business growth. The development of Web3 technologies is projected to unlock new creator revenue models through digital ownership and decentralized platforms. Moreover, the increasing social validation of content creation as a profession is encouraging more individuals to enter the field, supported by educational content, online communities, and mentorship programs. Together, these drivers indicate that the creator economy is not a passing trend but a foundational shift in how value is created, distributed, and monetized in the digital age.

SCOPE OF STUDY:

The report analyzes the Creator Economy market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Content Type (Live Streaming, Music & Podcasts, Visual Arts, Gaming, Other Content Types); Revenue Model (Subscriptions, Tips / Donations, Advertising, E-Commerce, Sponsorships, Affiliate Marketing, Other Revenue Models)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 32 Featured) -

  • Buy Me a Coffee
  • Caffeine
  • Circle
  • ConvertKit
  • Epic Games
  • Etsy
  • Gumroad
  • Kajabi
  • Ko-fi
  • LADbible Group
  • Linktree
  • LTK (LikeToKnowIt)
  • OnlyFans
  • Patreon
  • Pearpop
  • Shopify
  • Substack
  • Teachable
  • TikTok (ByteDance)
  • YouTube (Google)

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Creator Economy - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Monetization Platform Growth Throws the Spotlight on Independent Content Creator Empowerment
    • Rise of Short-Form Video and Livestreaming Drives Demand for Real-Time Engagement and Tipping Tools
    • Expansion of Subscription and Membership Models Strengthens the Business Case for Platform Diversification
    • Increased Brand Spending on Influencer Marketing Propels Growth in Creator-Led Campaign Opportunities
    • Shift Toward Direct-to-Fan Commerce Spurs Demand for Integrated Merchandising and Fulfillment Services
    • Growing Popularity of Audio and Podcast Content Expands the Creator Base Across New Media Formats
    • Decentralized Platforms and Web3 Technologies Generate Opportunities for Creator Ownership and Tokenization
    • Educational and Skill-Based Content Trends Fuel Rise of Professional Creators and Info-Prenerus
    • Emergence of AI Content Tools Throws the Spotlight on Human-AI Collaboration in the Creator Workflow
    • Creator Burnout and Mental Health Concerns Drive Growth in Support Ecosystems and Creator Communities
    • Rise of Vertical Marketplaces Enables Niche Creators to Monetize Micro-Audiences More Effectively
    • Growth in Cross-Border Content Consumption Expands Addressable Market for Localized and Multilingual Creators
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Creator Economy Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Creator Economy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Creator Economy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Creator Economy by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Live Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Live Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Live Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Music & Podcasts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Music & Podcasts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Music & Podcasts by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Visual Arts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Visual Arts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Visual Arts by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Content Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Content Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Other Content Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Sponsorships by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Sponsorships by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Sponsorships by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Affiliate Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Affiliate Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Affiliate Marketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Other Revenue Models by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Other Revenue Models by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Other Revenue Models by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Subscriptions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Subscriptions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for Subscriptions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Tips / Donations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Tips / Donations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Tips / Donations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Advertising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for E-Commerce by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 41: USA Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: USA Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: USA 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 44: USA Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: USA 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 47: Canada Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Canada Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Canada 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 50: Canada Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Canada Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Canada 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • JAPAN
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 53: Japan Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Japan Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Japan 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 56: Japan Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Japan Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Japan 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • CHINA
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 59: China Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: China Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: China 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 62: China Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: China Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: China 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • EUROPE
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 65: Europe Recent Past, Current & Future Analysis for Creator Economy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 66: Europe Historic Review for Creator Economy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Europe 15-Year Perspective for Creator Economy by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Europe Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Europe 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 71: Europe Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Europe Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Europe 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • FRANCE
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 74: France Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: France Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: France 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 77: France Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: France Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: France 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • GERMANY
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 80: Germany Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Germany Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Germany 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 83: Germany Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Germany Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Germany 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 86: Italy Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Italy Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Italy 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 89: Italy Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Italy Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Italy 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 92: UK Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: UK Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: UK 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 95: UK Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: UK Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: UK 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of Europe Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Rest of Europe 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 110: Rest of World Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of World Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Rest of World 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
    • TABLE 113: Rest of World Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Rest of World Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Rest of World 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030

IV. COMPETITION