封面
市场调查报告书
商品编码
1757842

全球技能游戏市场

Skill Gaming

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 287 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球技能游戏市场规模将达到 693 亿美元

全球技能游戏市场规模预计在2024年为358亿美元,预计到2030年将达到693亿美元,2024年至2030年的复合年增长率为11.6%。本报告分析的细分市场之一「心理技能游戏」预计复合年增长率为9.8%,到分析期结束时规模将达到396亿美元。体能技能游戏细分市场在分析期间的复合年增长率预计为14.5%。

美国市场预计将达到 98 亿美元,中国市场复合年增长率将达到 15.4%

美国技能游戏市场规模预计2024年达到98亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到142亿美元,在2024-2030年的分析期间内,复合年增长率为15.4%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为8.6%和10.2%。在欧洲,预计德国市场的复合年增长率约为9.1%。

全球「技能游戏」市场—主要趋势与驱动因素摘要

为什么技能游戏会颠覆传统的游戏和赌博模式

技能游戏正在迅速改变互动娱乐格局,它融合了策略、竞争和现实世界的奖励系统等元素。与赌博不同,技能游戏的定义在于玩家透过知识、技巧和决策来影响结果的能力,这在法律和心理层面都使其与传统的赌场游戏有所区别。这种区别使得技能游戏成为一种更容易社会和监管接受的形式,尤其是在反赌博法律严格的地区。在美国、印度、欧洲部分地区和东南亚,诸如问答游戏、文字谜题、拉米牌、梦幻运动,甚至电子竞技等游戏的平台的用户参与度激增。这些平台通常采用免费增值或付费加入模式,玩家根据自己的表现获得金钱奖励。技能游戏吸引了包括千禧世代和Z世代在内的广泛人群,他们更喜欢能带来竞争感和成就感的数位体验,而不是基于运气的被动游戏。疫情大大加速了这一趋势,因为居家用户正在寻求互动式、基于技能的数位娱乐。此外,行动优先游戏生态系统的兴起也推动了技能型游戏的快速扩张,尤其是在智慧型手机普及率高且数位支付基础设施发达的国家。随着传统游戏产业的成熟,技能型游戏在认知刺激、竞技性和奖励主导玩法的交会处开闢出自己的特色,吸引了许多休閒玩家和职业选手。

平台、技术和货币化模式如何推动产业创新?

技术创新是技能游戏市场快速成长的核心。游戏开发者正在利用云端运算、人工智慧和即时多人游戏引擎,打造无缝衔接、公平公正、身临其境的竞技环境。 Skillz、MPL、Dream11 和 GameDuell 等平台采用先进的匹配演算法,将技能水平相近的玩家配对,以确保公平竞争并减少玩家流失。人工智慧也被部署用于即时检测作弊、机器人程式和违反体育道德的行为,确保竞技游戏的公平和公正。付款闸道和应用程式内钱包系统正在不断发展,以支援即时提现、微交易和低延迟支付。基于区块链和 NFT 的整合开始兴起,从而实现了去中心化的排行榜、数位资产所有权和透明的支付系统。在收益方面,平台正在整合各种收益来源,包括入场费、广告、联盟行销和高级订阅。许多技能游戏具有动态性和短时长的特性,非常适合整合品牌迷你游戏和有针对性的游戏内广告。此外,透过基于技能的机制将金融知识、健身和教育游戏化,为平台的扩展开闢了非传统垂直领域。即时技术、获利灵活性和平台扩充性的结合,正在突破技能游戏的界限,使其能够根据玩家的期望和法规环境快速发展。

哪些行为和人口变化正在影响全球采用?

全球技能游戏的普及正受到不断变化的消费者偏好、数位素养和社会文化动态的影响。年轻一代,尤其是千禧世代和Z世代,被那些能够提供竞争性满足感、提升精通水平和实际成果的游戏所吸引。 「边玩边赚」和「边玩边赚」的模式在寻求娱乐和潜在收入的受众中引起了强烈共鸣,尤其是在数位创业蓬勃发展的新兴经济体中。在成熟市场,人们对传统免费游戏中掠夺性获利模式的失望日益加深,促使用户转向注重技能的游戏,这些游戏奖励的是能力而非消费。在印度和美国等国家,卡牌游戏、梦幻运动和智力竞赛作为合法娱乐的文化认可进一步推动了技能游戏的普及。家长和相关人员越来越多地将认知技能游戏视为积极的萤幕时间,这有助于家庭和教育导向技能游戏类别的成长。数位素养、行动宽频普及率和行动支付准备是关键推动因素,尤其是在非洲、东南亚和拉丁美洲。社群媒体、串流平台以及P2P挑战和公开锦标赛等基于社群的游戏方式正在提升用户参与度和病毒式传播。此外,随着女性玩家和非二元性别群体的崛起,受众群体也变得更加多元化,促使平台不断扩大其内容覆盖范围和无障碍功能。这种行为转变不仅扩大了玩家群体,也重新定义了游戏作为技能表达和现实世界实用性平台的价值提案。

是什么推动了技能游戏市场前所未有的成长?

技能游戏市场的成长受到多种目标因素的驱动,这些因素根植于技术、不断变化的终端用例、清晰的监管和人口趋势。首先,行动和云端基础技术使高品质技能游戏的存取变得民主化,消除了对高端硬体的需求,并实现了即时竞技游戏。其次,数位支付和金融科技解决方案的广泛应用使真钱技能游戏更加便捷和安全,尤其是在行动优先的经济体中。第三,印度、美国部分州和欧盟部分地区等主要市场的监管发展开始提供区分技能游戏与赌博的法律体制,并支持其成长、投资和创新。第四,电子竞技文化和休閒竞技游戏的兴起使技能类比赛成为一种主流娱乐形式,弥合了休閒玩家和严肃玩家之间的差距。第五,平台模式的可扩展性和成本效益使开发者能够利用区域游戏偏好和文化主题,并在全球部署在地化内容。第六,越来越多的品牌参与和赞助锦标赛和线上联赛,正在提昇技能游戏的商业性潜力。第七,它与教育科技、健身和金融的融合,催生了一种以技能为基础的新型「游戏化生产力」。最后,使用者对控制力、公平性和有目的性游戏的需求,正在推动市场走向更透明、以技能为基础的游戏结构。这些直接的、特定产业的驱动因素,而非人们对游戏的普遍兴趣,正在推动全球技能游戏市场持续且加速的繁荣。

部分

技能类型(智力技能游戏、体力技能游戏);游戏类型(棋盘游戏、卡片游戏、方块游戏、骰子游戏、益智和动画游戏、其他游戏类型)

受访企业范例(共44家)

  • Activision Blizzard
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Bandai Namco Entertainment
  • Big Fish Games
  • Dream11
  • Electronic Arts(EA)
  • Epic Games
  • Flutter Entertainment
  • GameDuell GmbH
  • GSN Games
  • Junglee Games
  • Microsoft Corporation
  • Mobile Premier League(MPL)
  • Riot Games
  • Scopely
  • Skillz Inc.
  • Sony Interactive Entertainment
  • Tencent Games
  • Ubisoft Entertainment SA

人工智慧集成

我们正在利用可操作的专家内容和人工智慧工具来改变市场和竞争情报。

Global Industry Analysts 没有查询通用的 LLM 或特定产业的SLM,而是建立了一个从世界各地的专家收集的内容库,其中包括视频录像、博客、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口状况(成品和原始OEM)预测其竞争态势的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括销货成本成本 (COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 竞赛

简介目录
Product Code: MCP35763

Global Skill Gaming Market to Reach US$69.3 Billion by 2030

The global market for Skill Gaming estimated at US$35.8 Billion in the year 2024, is expected to reach US$69.3 Billion by 2030, growing at a CAGR of 11.6% over the analysis period 2024-2030. Mental Skill Games, one of the segments analyzed in the report, is expected to record a 9.8% CAGR and reach US$39.6 Billion by the end of the analysis period. Growth in the Physical Skill Games segment is estimated at 14.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$9.8 Billion While China is Forecast to Grow at 15.4% CAGR

The Skill Gaming market in the U.S. is estimated at US$9.8 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$14.2 Billion by the year 2030 trailing a CAGR of 15.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 8.6% and 10.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 9.1% CAGR.

Global "Skill Gaming" Market - Key Trends & Drivers Summarized

Why Is Skill Gaming Disrupting The Traditional Gaming And Gambling Paradigm?

Skill gaming is rapidly transforming the landscape of interactive entertainment by blending elements of strategy, competition, and real-world reward systems. Unlike pure chance-based gambling, skill games are defined by the player’s ability to influence outcomes through knowledge, dexterity, or decision-making - distinguishing them legally and psychologically from traditional casino gaming. This distinction has positioned skill gaming as a more socially and regulatorily acceptable format, especially in jurisdictions with strict anti-gambling laws. Platforms hosting games such as trivia, word puzzles, rummy, fantasy sports, and even esports-based competitions are witnessing a surge in user engagement across the U.S., India, parts of Europe, and Southeast Asia. These platforms often operate on a freemium or pay-to-enter model, where players win monetary rewards based on performance. Skill gaming appeals to a broad demographic, including millennials and Gen Z players who prefer competitive, achievement-based digital experiences over passive luck-driven play. The pandemic significantly accelerated this trend as homebound users sought interactive, skill-based digital entertainment. Moreover, the rise of mobile-first gaming ecosystems has enabled rapid scaling of skill-based games, especially in countries with widespread smartphone penetration and digital payment infrastructure. As traditional gaming segments mature, skill gaming is carving out a distinct identity at the intersection of cognitive stimulation, competition, and reward-driven play - attracting both casual gamers and professional competitors alike.

How Are Platforms, Technologies, And Monetization Models Driving Industry Innovation?

Technological innovation is at the core of the skill gaming market’s exponential rise. Game developers are leveraging cloud computing, AI, and real-time multiplayer engines to build seamless, fair, and immersive competitive environments. Platforms such as Skillz, MPL, Dream11, and GameDuell are using advanced matchmaking algorithms to pair players of equal skill levels, thereby ensuring balanced competition and reducing churn. AI is also being deployed to detect cheating, bots, or unsportsmanlike behavior in real-time, maintaining the integrity of competition-based gaming. Payment gateways and in-app wallet systems have evolved to support instant withdrawals, micro-transactions, and low-latency settlements - a critical factor in retaining and scaling player bases. Blockchain and NFT-based integrations are starting to emerge, enabling decentralized leaderboards, digital asset ownership, and transparent payout systems. On the monetization front, platforms employ a mix of revenue streams including entry fees, advertising, affiliate marketing, and premium subscriptions. The dynamic, short-session nature of many skill games makes them ideal for integrating branded mini-games and targeted in-game advertising. In addition, the gamification of financial literacy, fitness, and education through skill-based mechanics is opening non-traditional verticals for platform expansion. This convergence of real-time tech, monetization flexibility, and platform scalability is pushing the boundaries of what constitutes a skill game - and is enabling rapid evolution in response to player expectations and regulatory environments.

What Behavioral And Demographic Shifts Are Influencing Global Adoption?

The adoption of skill gaming globally is being shaped by evolving consumer preferences, digital literacy, and socio-cultural dynamics. Younger players, particularly millennials and Gen Z, are gravitating toward games that offer competitive gratification, mastery progression, and tangible outcomes - all of which skill games provide in contrast to chance-based formats. The "play-to-earn" and "skill-to-earn" models resonate strongly with audiences seeking both entertainment and potential income, especially in developing economies where digital entrepreneurship is gaining ground. In mature markets, a growing disillusionment with predatory monetization in traditional free-to-play games is shifting users toward skill-based titles that reward ability over spending. Cultural acceptance of card games, fantasy sports, and quizzes as legitimate pastimes further boosts uptake in countries like India and the U.S. Parents and educators are increasingly viewing cognitive skill games as positive screen time, contributing to growth in family-oriented and educational skill gaming categories. Digital literacy, mobile broadband penetration, and mobile payment readiness are key enablers, particularly in Africa, Southeast Asia, and Latin America. Social media, streaming platforms, and community-based play - such as peer-to-peer challenges and public tournaments - are intensifying user engagement and virality. Furthermore, the rise of female gamers and non-binary representation is diversifying the audience, leading platforms to expand their content scope and accessibility features. These behavioral shifts are not only expanding the player base but also redefining the value proposition of gaming as a platform for skill expression and real-world utility.

What Factors Are Driving The Unprecedented Growth In The Skill Gaming Market?

The growth in the skill gaming market is driven by several targeted factors rooted in technology, shifting end-use cases, evolving regulatory clarity, and demographic trends. First, mobile and cloud-based technologies have democratized access to high-quality skill games, eliminating the need for high-end hardware and enabling real-time competitive play. Second, the widespread adoption of digital payments and fintech solutions has made real-money skill gaming more accessible and secure, particularly in mobile-first economies. Third, regulatory advancements in key markets - such as India, certain U.S. states, and parts of the EU - have begun to differentiate skill games from gambling, offering legal frameworks that support growth, investment, and innovation. Fourth, the rise of esports culture and casual competitive gaming has normalized skill-based competition as a mainstream entertainment format, bridging casual and serious gamers. Fifth, the scalability and cost-efficiency of platform models enable developers to launch globally with localized content, leveraging regional game preferences and cultural motifs. Sixth, increased brand involvement and sponsorships in tournaments and online leagues are elevating the commercial viability of skill gaming. Seventh, the convergence with edtech, fitness tech, and finance is spawning new categories of “gamified productivity” through skill-based formats. Finally, user demand for control, fairness, and purposeful play is steering the market toward more transparent, merit-based game structures. These direct, sector-specific drivers - rather than general interest in gaming - are powering a sustained and accelerating boom in the global skill gaming market.

SCOPE OF STUDY:

The report analyzes the Skill Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Skill Type (Mental Skill Games, Physical Skill Games); Game Genre (Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games, Other Game Genres)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 44 Featured) -

  • Activision Blizzard
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Bandai Namco Entertainment
  • Big Fish Games
  • Dream11
  • Electronic Arts (EA)
  • Epic Games
  • Flutter Entertainment
  • GameDuell GmbH
  • GSN Games
  • Junglee Games
  • Microsoft Corporation
  • Mobile Premier League (MPL)
  • Riot Games
  • Scopely
  • Skillz Inc.
  • Sony Interactive Entertainment
  • Tencent Games
  • Ubisoft Entertainment SA

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Skill Gaming - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Legal Clarity and Regulatory Recognition in Key Markets Propel Growth in Skill-Based Gaming
    • Rising Popularity of Real-Money Competitive Gaming Expands Addressable Market Among Digital Natives
    • Gamification of Learning and Cognitive Training Throws the Spotlight on Brain-Enhancing Game Formats
    • Increased Smartphone Penetration and Mobile Payment Adoption Strengthen the Business Case for Casual Skill Gaming
    • Growth in Hyperlocal and Culturally-Themed Games Fuels User Engagement Across Regions
    • Strategic Partnerships Between Developers and Payment Gateways Enhance Monetization Models
    • AI and Analytics Integration Enables Personalized Gaming Experiences and Sustains User Retention
    • Tightening Restrictions on Chance-Based Gambling Push Operators Toward Skill-Centric Game Formats
    • Esports Crossover and Tournament Platforms Create New Revenue Channels for Competitive Gaming
    • Rise in Ad-Supported and Freemium Skill Games Expands Accessibility for Monetization at Sc
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Skill Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Skill Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Mental Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Mental Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Mental Skill Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Physical Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Physical Skill Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Physical Skill Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Board Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Board Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Board Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Card Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Card Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Card Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Tile Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Tile Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Tile Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Dice Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Dice Based Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Dice Based Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Puzzle Based & Animated Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Puzzle Based & Animated Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Puzzle Based & Animated Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Other Game Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Other Game Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Other Game Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 29: USA Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: USA Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: USA 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: USA 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 35: Canada Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Canada Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Canada 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Canada 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • JAPAN
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 41: Japan Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Japan Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Japan 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Japan 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • CHINA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 47: China Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: China Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: China 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 50: China Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: China 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • EUROPE
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Skill Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Europe 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Europe 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Europe 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • FRANCE
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 62: France Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: France Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: France 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 65: France Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: France Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: France 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • GERMANY
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 68: Germany Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Germany Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Germany 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 71: Germany Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Germany Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Germany 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 74: Italy Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Italy Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Italy 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 77: Italy Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Italy Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Italy 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 80: UK Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: UK Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: UK 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 83: UK Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: UK Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: UK 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 86: Spain Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Spain Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Spain 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 89: Spain Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Spain Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Spain 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 92: Russia Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Russia Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Russia 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 95: Russia Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Russia Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Russia 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Rest of Europe Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Rest of Europe 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Skill Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 113: Australia Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Australia Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Australia 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 116: Australia Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Australia Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: Australia 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • INDIA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 119: India Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: India Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: India 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 122: India Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: India Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: India 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 125: South Korea Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: South Korea Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: South Korea 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 128: South Korea Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: South Korea Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: South Korea 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 131: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Rest of Asia-Pacific Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Rest of Asia-Pacific 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 134: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Asia-Pacific Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Rest of Asia-Pacific 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Skill Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Latin America 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Latin America 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Latin America 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 146: Argentina Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Argentina Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Argentina 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 149: Argentina Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Argentina Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Argentina 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 152: Brazil Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Brazil Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Brazil 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 155: Brazil Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Brazil Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Brazil 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 158: Mexico Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Mexico Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Mexico 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 161: Mexico Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Mexico Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Mexico 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 164: Rest of Latin America Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Rest of Latin America Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Rest of Latin America 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 167: Rest of Latin America Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Latin America Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Rest of Latin America 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Skill Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Skill Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Middle East 15-Year Perspective for Skill Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Middle East 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Middle East 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 179: Iran Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Iran Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Iran 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 182: Iran Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Iran Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Iran 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 185: Israel Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Israel Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Israel 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 188: Israel Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Israel Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Israel 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 191: Saudi Arabia Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Saudi Arabia Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Saudi Arabia 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 194: Saudi Arabia Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Saudi Arabia Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Saudi Arabia 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 197: UAE Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: UAE Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: UAE 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 200: UAE Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: UAE Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: UAE 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 203: Rest of Middle East Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Rest of Middle East Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Rest of Middle East 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 206: Rest of Middle East Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Rest of Middle East Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Rest of Middle East 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030
  • AFRICA
    • Skill Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 209: Africa Recent Past, Current & Future Analysis for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Africa Historic Review for Skill Gaming by Skill Type - Mental Skill Games and Physical Skill Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Africa 15-Year Perspective for Skill Gaming by Skill Type - Percentage Breakdown of Value Sales for Mental Skill Games and Physical Skill Games for the Years 2015, 2025 & 2030
    • TABLE 212: Africa Recent Past, Current & Future Analysis for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Africa Historic Review for Skill Gaming by Game Genre - Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Africa 15-Year Perspective for Skill Gaming by Game Genre - Percentage Breakdown of Value Sales for Board Based Games, Card Based Games, Tile Based Games, Dice Based Games, Puzzle Based & Animated Games and Other Game Genres for the Years 2015, 2025 & 2030

IV. COMPETITION