封面
市场调查报告书
商品编码
1757970

全球游乐机市场

Amusement Machines

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 278 Pages | 商品交期: 最快1-2个工作天内

价格

本网页内容可能与最新版本有所差异。详细情况请与我们联繫。

简介目录

预计2030年全球游乐设备市场规模将达98亿美元

全球游乐设备市场规模预计在2024年为72亿美元,预计到2030年将达到98亿美元,2024年至2030年的复合年增长率为5.4%。动作类游戏是本报告分析的细分市场之一,预计其复合年增长率为5.2%,到分析期结束时规模将达到34亿美元。竞速类游戏市场在分析期间的复合年增长率预计为6.2%。

美国市场规模估计为 20 亿美元,中国市场预期复合年增长率为 8.4%

美国游乐设备市场规模预计2024年达到20亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到20亿美元,在2024年至2030年的分析期间内,复合年增长率为8.4%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为2.6%和5.3%。在欧洲,预计德国市场的复合年增长率为3.5%。

全球游乐设备市场-主要趋势与驱动因素摘要

游艺机为何在全球捲土重来?

在怀旧情绪、创新和大众娱乐偏好变化的共同推动下,游戏机在全球娱乐领域强势回归。这些曾经被认为过时甚至小众的机器,如今正重新受到各年龄层玩家的追捧。从经典的抓娃娃机和弹珠游戏,到现代的互动售票系统,游戏机正被重新设计,以吸引老玩家数位原民玩家。这种復兴在家庭娱乐中心 (FEC)、购物中心和游乐场主题餐厅等城市休閒场所尤其明显。在日本和韩国等国家,抓娃娃机和扭蛋机已经发展出自己的次文化,形成了以游戏策略和特定游戏机收藏品为中心的忠实社群。同时,在西方市场,復古游戏机正在整修并融入现代游乐场厅,以唤起怀旧之情,同时透过更新的视觉效果和介面提供现代体验。

这种復兴也回应了人们对非萤幕娱乐日益增长的需求。由于过度接触行动装置和线上内容,数位疲劳日益加剧,许多消费者开始转向实体的机械游戏,这些游戏能够提供即时的触觉回馈,并且学习难度较低。娱乐机透过提供简短、基于技能的游戏玩法来满足这一需求。这些机器的物理特性——按下按钮、拉动控制桿、旋转转轮——使其与纯虚拟游戏相比,具有独特的满足感。此外,它们固有的社交性(通常部署在开放区域并采用多人游戏模式)鼓励朋友、家人和陌生人之间的随意互动。它们规则简单,设置简单,非常适合快速娱乐,无需大量游戏、註册或教程,适合所有年龄和文化水平的玩家。

科技创新如何改变游艺机的功能?

技术进步显着提升了现代娱乐机器的功能和吸引力,使它们远远超越了传统的街机形式。 LED 显示器、触控萤幕、动作感测器、智慧连接功能等的集成,将这些机器变成了复杂的娱乐平台。它们现在可以与行动应用程式同步,允许用户追踪他们的分数、获得数位奖励,甚至远端排队玩游戏。一些机器整合了脸部辨识和 RFID 标籤,以个性化使用者的体验,保存偏好和每次造访之间的进展。曾经仅限于简单的奖品掉落和门票分发的现金机器现在使用人工智慧主导的演算法来调整难度和奖励频率,以优化参与度和营运商利润。这种先进的系统确保游戏具有足够的挑战性以鼓励重玩,但又足够容易上手以避免用户感到沮丧。

此外,娱乐设备越来越多地采用将实体互动与数位增强相结合的混合游戏模式。例如,内建相机的抓娃娃机允许玩家在社群媒体上直播他们的挑战,而基于技能的视讯兑换机则结合了运动追踪和互动叙事,以增强玩家的沉浸感。多人游戏设备也越来越受欢迎,允许并肩作战和合作完成任务,提升社交参与度,并吸引玩家与朋友一起回来。对于营运商而言,这些技术改进转化为更强大的数据收集能力,从而能够对玩家行为、高峰使用时间和设备性能进行精确分析。这些数据有助于更好地决策设备摆放位置、内容更新和维护计划。此外,远距离诊断和软体更新正在减少停机时间和营运成本。这些技术创新正在帮助娱乐设备在日益以互动性、个人化和数据智慧为特征的娱乐环境中保持其存在感。

哪些消费者偏好推动了机器设计和使用方式的改变?

不断变化的消费者习惯和偏好迫使游乐设备製造商和场馆营运商重新思考设备设计、奖励系统和内容格式。最显着的趋势之一是,与纯粹基于机会的格式相比,基于技能的机器越来越受欢迎。随着玩家变得更加挑剔,他们更加重视时机、准确性和策略,而不是运气。这种趋势在年轻和成年爱好者中尤其明显,他们重视技能游戏提供的掌控感和公平感。这导致了创新类型机器的激增,包括反应测试仪、互动问答亭和基于运动的模拟器。同时,这些机器附带的奖励也在多样化,从传统的门票和毛绒玩具到礼品卡、收藏品,甚至科技驱动场馆中的 NFT。这种广泛的选择符合现代消费者对个人化和有意义的奖励的期望。

这些机器的放置环境在决定使用率方面也起着关键作用。娱乐机器越来越多地出现在商场之外意想不到的地方,例如机场休息室、零售大厅、共享办公空间和交通站。这些地方迎合了忙碌的生活方式,并提供微娱乐来填补短暂的休息时间。此外,基于位置人口统计的客製化也变得越来越普遍。大学城的机器可能提供流行文化主题游戏,而高檔购物中心的机器则提供奢侈品奖品。另一个日益增长的趋势是游戏化忠诚度,在不同的游戏机上重复玩可以获得累积分数和分级奖励。该系统不仅可以提高用户参与度,还可以鼓励他们再次光临。对于家庭来说,具有难度设定和合作游戏模式的机器可以实现多代人的参与,确保娱乐机器仍然是包容性的娱乐资产,而不是小众景点。

推动游乐设备市场成长的主要因素有哪些?

全球游乐设备市场的成长受到多种因素的驱动,这些因素源自于技术发展、部署方式多样化以及消费者行为的转变。技术进步,尤其是在使用者介面设计、数位连结和感官增强方面,使得游戏机更具互动性和适应性,从而吸引了更广泛的受众。这些升级也提高了耐用性和效率,从而减少了维护工作量并提高了营运商的利润率。从终端使用者的角度来看,游乐设备不再局限于街机游戏厅,而是被各种寻求提升顾客参与的企业所采用。零售店、电影院、餐厅,甚至教育机构都在部署游戏机,以增加客流量、延长停留时间并提供辅助娱乐。这种转变正在开闢新的收益管道,并催生了对具有多样化主题和奖励机制以适应不同环境的游戏机的需求。

在消费者方面,不断变化的娱乐习惯在很大程度上推动了需求。人们越来越追求快速、引人入胜且触感十足的体验,以此来摆脱沉迷于萤幕的日常生活。游戏机正是提供这种类型的活动;它们易于访问、互动性强,并且通常融入更广泛的社交环境中。身体动作带来的满足感、获胜的期待以及可见的结果,所有这些都构成了一个回馈循环,让使用者欲罢不能。此外,个人化和科技融合的娱乐趋势正鼓励业者采用能够追踪用户表现、提供可自订设定和数位奖励的游戏机。社交共用功能也提升了游戏机在年轻群体中的吸引力,将个人游戏转化为共用的内容。在新兴市场,可支配收入的增加、零售基础设施的改善以及城市人口的成长为市场扩张创造了肥沃的土壤。所有这些因素共同作用,使游戏机成为全球娱乐产业中一个充满活力且快速成长的领域。

部分

类型(动作类、竞速类、射击类、运动类、其他类);类型(游乐场类、返现类、弹珠类、其他类)

调查企业范例(共32家企业)

  • Adrenaline Amusements Inc.
  • Alpha Amusements Pvt. Ltd.
  • Dream Arcades(R), Inc.
  • Fabbri Group
  • Focon Game Machines
  • Gerstlauer Amusement Rides GmbH
  • KMG
  • Neofuns Amusement Equipment Co.
  • Nihon Bussan Co., Ltd.
  • Page Global Ltd.(Bespoke Arcades)
  • Sega Amusements International Ltd
  • Taito Corporation
  • TouchMagix Media Pvt. Ltd.
  • TRASIAN Manufacturing Ltd.(Rec Room World)
  • UNIS Technology Ltd.
  • Zierer Karussell-und Spezialmaschinenbau GmbH & Co. KG
  • American Pinball Inc.
  • ELAUT GROUP
  • Incredible Technologies Inc.
  • LAI Games

人工智慧集成

我们正在利用可操作的专家内容和人工智慧工具来改变市场和竞争情报。

Global Industry Analysts 并未遵循查询 LLM 或特定产业SLM 的典型规范,而是建立了一个来自全球领域专家的精选内容库,其中包括视讯录影、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口状况(成品和原始OEM)预测其竞争态势的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括销货成本成本 (COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 比赛

简介目录
Product Code: MCP36157

Global Amusement Machines Market to Reach US$9.8 Billion by 2030

The global market for Amusement Machines estimated at US$7.2 Billion in the year 2024, is expected to reach US$9.8 Billion by 2030, growing at a CAGR of 5.4% over the analysis period 2024-2030. Action Genre, one of the segments analyzed in the report, is expected to record a 5.2% CAGR and reach US$3.4 Billion by the end of the analysis period. Growth in the Racing Genre segment is estimated at 6.2% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.0 Billion While China is Forecast to Grow at 8.4% CAGR

The Amusement Machines market in the U.S. is estimated at US$2.0 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$2.0 Billion by the year 2030 trailing a CAGR of 8.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 2.6% and 5.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 3.5% CAGR.

Global Amusement Machines Market - Key Trends & Drivers Summarized

Why Are Amusement Machines Experiencing a Global Resurgence?

Amusement machines are making a strong comeback in the global entertainment landscape, thanks to a blend of nostalgia, innovation, and changing public entertainment preferences. Once considered outdated or niche, these machines are now regaining popularity across a wide range of age groups. From classic claw machines and pinball games to modern, interactive ticket redemption systems, amusement machines are being reimagined to appeal to both long-time enthusiasts and digital-native audiences. This resurgence is especially visible in urban leisure venues such as family entertainment centers (FECs), malls, and arcade-themed restaurants, where machines provide both quick engagement and repeat playability. In countries like Japan and South Korea, claw machines and capsule toy dispensers have developed a subculture of their own, creating loyal communities around gameplay strategies and machine-specific collectibles. Meanwhile, in Western markets, vintage machines are being refurbished and integrated into modern arcade lounges to evoke nostalgia while delivering contemporary experiences through updated visuals and interfaces.

This revival is also a response to the growing demand for screen-free recreational alternatives. As digital fatigue sets in from overexposure to mobile devices and online content, many consumers are turning toward tangible, mechanical games that offer immediate tactile feedback and low learning curves. Amusement machines fulfill this demand by offering short-duration, skill-based gameplay that’s both addictive and rewarding. The physicality of these machines-buttons to push, levers to pull, wheels to spin-makes them uniquely satisfying compared to virtual-only games. Furthermore, their inherently social nature, often positioned in open areas or multiplayer formats, encourages casual interaction among friends, families, or even strangers. The simplicity of rules and minimal setup also make these machines ideal for quick entertainment without the need for lengthy onboarding, registration, or tutorial sessions, thus widening their appeal among all age groups and literacy levels.

How Is Innovation Transforming the Capabilities of Amusement Machines?

Technological advancements have significantly upgraded the functionality and appeal of modern amusement machines, taking them well beyond traditional arcade formats. The integration of LED displays, touchscreens, motion sensors, and smart connectivity features has transformed these machines into sophisticated entertainment platforms. Machines are now capable of syncing with mobile apps, allowing users to track scores, earn digital rewards, or even queue remotely for a play session. Some machines integrate facial recognition or RFID tags to personalize user experience, storing preferences or progress across visits. Redemption machines, once limited to simple prize drops or ticket rollouts, are now using AI-driven algorithms to adjust difficulty and reward frequency, optimizing both engagement and operator profits. The sophistication of these systems ensures that gameplay remains challenging enough to encourage replays, but accessible enough to avoid user frustration.

Moreover, amusement machines are increasingly adopting hybrid gameplay models that combine physical interaction with digital augmentation. For example, claw machines with built-in cameras allow players to stream their attempts on social media, while skill-based video redemption machines incorporate motion tracking and interactive narratives to heighten player immersion. Multiplayer machines are also gaining traction, enabling side-by-side competition or cooperative missions that boost social involvement and keep players returning with friends. For operators, these tech enhancements translate into more robust data collection, enabling precise analytics on player behavior, peak usage times, and machine performance. This data allows for better decision-making regarding machine placement, content updates, and maintenance schedules. Additionally, remote diagnostics and software updates are reducing downtime and operational costs. These innovations are helping amusement machines remain relevant in an entertainment environment increasingly defined by interactivity, personalization, and data intelligence.

What Consumer Preferences Are Driving Shifts in Machine Design and Usage?

Changing consumer habits and preferences are prompting amusement machine manufacturers and venue operators to rethink machine design, reward systems, and content formats. One of the most pronounced trends is the rising popularity of skill-based machines over pure chance-based formats. As users become more discerning, they increasingly favor games where success is based on timing, precision, or strategy rather than luck. This trend is particularly strong among younger players and adult hobbyists who value the sense of mastery and fairness that skill games offer. It has led to a surge in innovative machine types such as reaction-testers, interactive trivia kiosks, and sports-based simulators. Simultaneously, the rewards associated with these machines have diversified-from traditional tickets and plush toys to gift cards, collectible merchandise, and even NFTs in tech-forward venues. This breadth of options aligns with modern consumer expectations for personalization and meaningful incentives.

The setting in which these machines are placed also plays a crucial role in influencing usage. Amusement machines are increasingly found in unexpected locations beyond arcades, such as airport lounges, retail store lobbies, co-working spaces, and transit stations. These placements cater to busy lifestyles, offering micro-entertainment options that fill idle moments. Moreover, customization based on location demographics is becoming more common-machines in college towns may feature pop culture-themed games, while those in luxury malls may offer high-end product prizes. Another growing trend is gamified loyalty, where repeat plays across different machines contribute to cumulative scores or tiered benefits. This system not only enhances user engagement but encourages repeat visits to the hosting venue. For families, machines with adjustable difficulty settings and co-play modes enable multigenerational participation, ensuring amusement machines remain inclusive entertainment assets rather than niche attractions.

What Key Factors Are Driving the Expansion of the Amusement Machines Market?

The growth in the global amusement machines market is driven by several factors rooted in technological evolution, diversified deployment, and consumer behavioral shifts. Technological improvements-especially in user interface design, digital connectivity, and sensory augmentation-have made machines more interactive, adaptable, and appealing to broader audiences. These upgrades have also enhanced durability and efficiency, allowing for reduced maintenance and better profit margins for operators. From an end-use perspective, amusement machines are no longer limited to arcades but are being adopted by a wide range of businesses seeking to enhance customer engagement. Retailers, cinemas, restaurants, and even educational institutions are installing machines to increase footfall, extend dwell times, and provide supplementary entertainment. This shift is opening new revenue channels and creating demand for machines with varied themes and reward mechanisms tailored to different environments.

On the consumer side, evolving entertainment habits are significantly fueling demand. People are increasingly seeking quick, engaging, and tactile experiences that offer a break from screen-heavy routines. Amusement machines provide precisely this type of activity-easy to access, highly interactive, and often embedded within larger social environments. There is also a psychological aspect driving their popularity: the gratification of physical action, the anticipation of winning, and the visible outcome all create a feedback loop that keeps users engaged. Furthermore, the trend toward personalized, tech-infused entertainment is encouraging operators to adopt machines that track user performance, offer customizable settings, and provide digital rewards. Social sharing features are also amplifying the appeal of machines among younger demographics, transforming individual play into shareable content. In emerging markets, rising disposable incomes, improved retail infrastructure, and urban population growth are creating fertile ground for market expansion. All these factors are converging to make amusement machines a resilient and fast-growing segment within the global entertainment industry.

SCOPE OF STUDY:

The report analyzes the Amusement Machines market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Genre (Action Genre, Racing Genre, Shooting Genre, Sports Genre, Other Genres); Type (Arcade Type, Redemption Type, Pinball Type, Other Types)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 32 Featured) -

  • Adrenaline Amusements Inc.
  • Alpha Amusements Pvt. Ltd.
  • Dream Arcades(R), Inc.
  • Fabbri Group
  • Focon Game Machines
  • Gerstlauer Amusement Rides GmbH
  • KMG
  • Neofuns Amusement Equipment Co.
  • Nihon Bussan Co., Ltd.
  • Page Global Ltd. (Bespoke Arcades)
  • Sega Amusements International Ltd
  • Taito Corporation
  • TouchMagix Media Pvt. Ltd.
  • TRASIAN Manufacturing Ltd. (Rec Room World)
  • UNIS Technology Ltd.
  • Zierer Karussell- und Spezialmaschinenbau GmbH & Co. KG
  • American Pinball Inc.
  • ELAUT GROUP
  • Incredible Technologies Inc.
  • LAI Games

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Amusement Machines - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of Skill-Based Gaming and Redemption Systems Spurs Demand for Modern Amusement Machines
    • Expansion of Family Entertainment Centers and Arcades Propels Growth in Coin-Operated and Digital Game Installations
    • Here's How Technological Advancements in Interactive Displays and Motion Sensing Strengthen the Business Case for Next-Gen Machines
    • Increasing Demand for Cashless and Contactless Payment Options Drives Adoption of Smart Amusement Equipment
    • Growing Appeal of Nostalgia and Retro Gaming Experiences Expands the Addressable Market Across Age Groups
    • Surge in Location-Based Entertainment Venues Throws the Spotlight on Competitive and Immersive Game Formats
    • Here's the Story: Integration of Augmented and Virtual Reality Technologies Fuels Consumer Engagement and Repeat Play
    • Global Resurgence of Arcade Culture Sustains Growth in Urban Retail, Cinema, and Transit Hub Installations
    • Rising Demand for Custom-Branded and Themed Machines Expands Opportunities in Events and Marketing Activations
    • Technological Integration of Real-Time Analytics and Remote Monitoring Drives Operational Efficiency for Operators
    • Growing Franchise and Licensing Opportunities Throw the Spotlight on IP-Based Game Machines
    • Shift Toward Eco-Friendly and Energy-Efficient Designs Aligns With Sustainability Goals Across Venue Operators
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Amusement Machines Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Amusement Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Action Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Action Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Action Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Racing Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Racing Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Racing Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Shooting Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Shooting Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Shooting Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Sports Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 19: World 16-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Arcade Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Arcade Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 22: World 16-Year Perspective for Arcade Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Redemption Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Redemption Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 25: World 16-Year Perspective for Redemption Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Pinball Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Pinball Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 28: World 16-Year Perspective for Pinball Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 31: World 16-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 32: USA Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: USA Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 34: USA 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 35: USA Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: USA Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 37: USA 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Canada Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 40: Canada 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 41: Canada Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Canada Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 43: Canada 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • JAPAN
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Japan Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 46: Japan 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 47: Japan Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Japan Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 49: Japan 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • CHINA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 50: China Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: China Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 52: China 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 53: China Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: China Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 55: China 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • EUROPE
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 56: Europe Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 57: Europe Historic Review for Amusement Machines by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 58: Europe 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 59: Europe Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Europe Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 61: Europe 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Europe Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 64: Europe 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • FRANCE
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 65: France Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: France Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 67: France 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 68: France Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: France Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 70: France 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • GERMANY
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 71: Germany Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Germany Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 73: Germany 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 74: Germany Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Germany Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 76: Germany 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 77: Italy Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Italy Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 79: Italy 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 80: Italy Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Italy Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 82: Italy 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 83: UK Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: UK Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 85: UK 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 86: UK Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: UK Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 88: UK 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 89: Spain Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Spain Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 91: Spain 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 92: Spain Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Spain Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 94: Spain 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 95: Russia Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Russia Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 97: Russia 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 98: Russia Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Russia Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 100: Russia 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Rest of Europe Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 103: Rest of Europe 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Rest of Europe Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 106: Rest of Europe 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 108: Asia-Pacific Historic Review for Amusement Machines by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 109: Asia-Pacific 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 112: Asia-Pacific 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 113: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Asia-Pacific Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 115: Asia-Pacific 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 116: Australia Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: Australia Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 118: Australia 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 119: Australia Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Australia Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 121: Australia 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • INDIA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 122: India Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: India Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 124: India 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 125: India Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: India Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 127: India 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 128: South Korea Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: South Korea Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 130: South Korea 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 131: South Korea Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: South Korea Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 133: South Korea 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 134: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of Asia-Pacific Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 136: Rest of Asia-Pacific 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 137: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Rest of Asia-Pacific Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 139: Rest of Asia-Pacific 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 140: Latin America Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 141: Latin America Historic Review for Amusement Machines by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 142: Latin America 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 143: Latin America Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Latin America Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 145: Latin America 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 146: Latin America Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Latin America Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 148: Latin America 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 149: Argentina Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Argentina Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 151: Argentina 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 152: Argentina Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Argentina Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 154: Argentina 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 155: Brazil Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Brazil Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 157: Brazil 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 158: Brazil Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Brazil Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 160: Brazil 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 161: Mexico Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Mexico Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 163: Mexico 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 164: Mexico Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Mexico Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 166: Mexico 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 167: Rest of Latin America Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Rest of Latin America Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 169: Rest of Latin America 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 170: Rest of Latin America Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Rest of Latin America Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 172: Rest of Latin America 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 173: Middle East Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 174: Middle East Historic Review for Amusement Machines by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 175: Middle East 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 176: Middle East Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Middle East Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 178: Middle East 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 179: Middle East Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Middle East Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 181: Middle East 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 182: Iran Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Iran Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 184: Iran 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 185: Iran Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Iran Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 187: Iran 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 188: Israel Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Israel Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 190: Israel 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 191: Israel Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: Israel Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 193: Israel 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 194: Saudi Arabia Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Saudi Arabia Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 196: Saudi Arabia 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 197: Saudi Arabia Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Saudi Arabia Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 199: Saudi Arabia 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 200: UAE Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: UAE Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 202: UAE 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 203: UAE Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: UAE Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 205: UAE 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 206: Rest of Middle East Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Rest of Middle East Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 208: Rest of Middle East 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 209: Rest of Middle East Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Rest of Middle East Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 211: Rest of Middle East 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
  • AFRICA
    • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 212: Africa Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Africa Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 214: Africa 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
    • TABLE 215: Africa Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Africa Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
    • TABLE 217: Africa 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030

IV. COMPETITION