封面
市场调查报告书
商品编码
1405780

媒体和娱乐领域人工智慧市场规模、份额和趋势分析报告:按解决方案、按应用、按地区和细分市场预测,2023-2030 年

AI In Media & Entertainment Market Size, Share & Trends Analysis Report By Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization), By Region, And Segment Forecasts, 2023 - 2030

出版日期: | 出版商: Grand View Research | 英文 100 Pages | 商品交期: 2-10个工作天内

价格

媒体和娱乐领域的人工智慧市场成长和趋势:

Grand View Research, Inc.最新报告显示,到2030年,全球媒体娱乐领域人工智慧市场规模预计将达到994.8亿美元,2023年至2030年复合年增长率为26%。

虚拟创作在媒体和娱乐产业中的日益普及以及创建高清图形和即时虚拟世界的能力正在推动市场向前发展。

人工智慧可以在内容处理工作流程的各个阶段改进内容,包括智慧内容分析和分类、自动图像标记、可扩展的个人化和预测、节省时间的内容创建帮助、文字智慧和分析以及语音控制平台。帮助媒体公司利用这些优势。人工智慧技术提供者正在与广播公司合作,整合人工智慧并优化节目时间表。例如,BBC 发起了多项应用 AI/ML 来优化和自动化内容管理的措施。这些活动都是现场进行的,并在后面的部分中进一步探讨。这些计划着重于工作流程的增强,旨在减少生产和分销的时间和成本。

由于电影工作室和电视节目中越来越多地使用基于人工智慧的虚拟製作基础设施,预计未来几年对动作捕捉工作站、虚拟摄影机、类比摄影机和其他虚拟製作硬体的需求将激增。电影和电玩游戏中逼真的虚拟元素和3D设计的日益普及预计将推动对电脑显示卡的需求。

人工智慧正在媒体和娱乐产业中应用于交易和行销,包括设计、广告和电影推广。智慧人工智慧框架可以产生广泛的行销和广告解决方案。透过使用人工智慧,预测分析可以加快行销流程。由人工智慧支援的行销软体有助于创建促销方法、解决受众目标并创建有效的客户解决方案。例如,「阿里巴巴鲁班」是一款基于人工智慧的图形设计软体。这意味着它创建视觉设计的速度比人类快 100 倍,只需一秒钟即可创建 8000 个横幅。

媒体和娱乐市场中的人工智慧报告亮点

  • 透过解决方案,服务部门预计将在预测期内占据重要的收益占有率。这种增长是由于缺乏虚拟製作和视觉特效技术方面训练有素的专业人员。电影工作室和电影製作人经常聘请合格的机构及其服务来在其视讯製作中实施视觉特效。
  • 从应用程式来看,销售和行销领域在 2022 年收益占有率。人工智慧应用于贸易和行销方面,包括媒体和娱乐领域的设计、广告和促销。智慧型 AI Workframe 让您开发创造性行销和广告解决方案。
  • 随着人工智慧计划和相关研发活动的大量投资,北美地区预计将主导市场,并为产业扩张提供巨大的机会。

目录

第一章调查方法与范围

第 2 章执行摘要

第 3 章媒体和娱乐领域的人工智慧市场变数、趋势和范围

  • 市场体系展望
  • 市场动态
    • 市场驱动因素分析
    • 市场抑制因素分析
    • 产业挑战
  • 媒体与娱乐领域的人工智慧市场分析工具
    • 产业分析-波特五力分析
    • PESTEL分析
  • 问题分析

第 4 章:影片製作、广播与串流媒体中的人工智慧 (AI)

  • 在广播和媒体领域引入人工智慧
    • 内容管理
    • 内容分发和交付
    • 生产
    • 收益
    • 后製
  • 影片製作中的人工智慧
  • 视讯编码和传输优化中的人工智慧
  • 机器学习在串流媒体技术的应用

第五章媒体和娱乐领域的人工智慧市场:解决方案评估和趋势分析

  • 细分仪表板
  • 媒体与娱乐领域的人工智慧市场:2022 年和 2030 年解决方案变化分析
  • 硬体/设备
    • 2017-2030 年媒体娱乐市场收益估计与预测
  • 服务
    • 2017-2030 年媒体娱乐市场收益估计与预测

第六章媒体和娱乐领域的人工智慧市场:使用估算和趋势分析

  • 细分仪表板
  • 媒体与娱乐领域的人工智慧市场:2022 年和 2030 年应用变化分析
  • 游戏
    • 2017-2030年游戏市场收益估算与预测
  • 虚假故事检测
    • 假故事检测市场收益估算与预测,2017-2030 年
  • 抄袭检测
    • 2017-2030 年抄袭检测市场收益估计与预测
  • 个人化
    • 2017-2030 年个人化市场收益估算与预测
  • 生产计画/管理
    • 2017-2030年生产计画与管理市场收益估算与预测
  • 人才识别
    • 2017-2030 年人才识别市场收益估算与预测
  • 内容捕捉
    • 2017-2030 年内容采集市场收益估算与预测
    • 2017-2030 年内容采集市场收益估算与预测

第七章媒体和娱乐领域的人工智慧市场:区域估计和趋势分析

  • 2022 年和 2030 年人工智慧在媒体和娱乐领域的市场占有率(按地区)
  • 北美洲
    • 2017-2030 年北美媒体和娱乐领域人工智慧市场估计与预测
    • 美国
    • 加拿大
  • 欧洲
    • 2017-2030 年欧洲媒体和娱乐人工智慧市场估计与预测
    • 英国
    • 德国
    • 法国
  • 亚太地区
    • 2017-2030 年亚太地区媒体和娱乐领域人工智慧市场估计与预测
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
  • 拉丁美洲
    • 2017-2030 年拉丁美洲媒体和娱乐领域人工智慧市场估计与预测
    • 巴西
    • 墨西哥
  • 中东/非洲
    • 2017-2030 年中东和非洲媒体和娱乐领域人工智慧市场估计和预测
    • 南非
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国

第八章竞争形势

  • 公司分类
  • 公司市场定位
  • 参与企业概况
  • 财务绩效
  • 产品基准评效
  • 企业热力图分析
  • 策略规划
  • 公司简介/名单
    • Amazon Web Services, Inc.
    • EMG
    • Gearhouse South Africa PTY Limited
    • Gravity Media
    • GrayMeta
    • International Business Machines Corporation
    • LMG, LLC
    • Matchroom Sport Ltd
    • Microsoft Corporation
    • Production Resource Group, LLC(PRG)
    • Synthesia Ltd
    • TAIT
    • Valossa Labs Ltd.
    • Veritone, Inc.
    • Pixellot
    • PlaySight Interactive LTD.
    • AISportsWatch GmbH
    • Spiideo
    • Sportway AB
    • EVS Broadcast Equipment SA
    • Hudl
    • Move.ai
Product Code: GVR-4-68039-944-3

AI In Media & Entertainment Market Growth & Trends:

The global AI in media & entertainment market size is expected to reach USD 99.48 billion by 2030, registering a CAGR of 26% from 2023 to 2030, according to a new report by Grand View Research, Inc. The increasing popularity of virtual creation in the media & entertainment business, and its ability to create high-definition graphics and real-time virtual worlds, are driving the market forward.

Artificial intelligence is helping media companies to leverage these benefits by enhancing content management across various phases in the workflow of content processes, including smart content analysis and categorization, automatic image tagging, scalable personalization and predictions, time-saving content creation assistance, text intelligence and analysis, and voice-controlled platforms. AI technology providers work with broadcast companies to incorporate AI to optimize programming timetables. For Instance, the BBC has started many efforts to apply AI/ML to optimize and automate content management. These activities have been implemented in a live telecast and deliberated further in later segments. These projects precisely target workflow enhancements aiming at time and cost savings in creation and distribution.

The growing use of AI-based virtual production infrastructure in movie studios and TV shows is anticipated to upsurge the demand for motion capture workstations, virtual cameras, simulation cameras, and other virtual production hardware in the coming years. The rising popularity of realistic virtual elements and three-dimensional designs for movies and video games is expected to drive the demand for computer graphics cards.

Artificial Intelligence is implemented in the Media & Entertainment industry for trading or marketing, including design, advertisements, and film promotion. Smart AI frameworks can create extensive marketing and advertising solutions. Using Artificial Intelligence, predictive analytics can perform marketing procedures faster. Marketing software driven by AI helps create promotional approaches, address audience goals, and make effective customer solutions. For Instance, 'Alibaba Luban' is an AI-based graphic design software available. It is a marvel that produces visual designs a hundred times faster than humans, which means it will create 8000 banners in just a second.

AI In Media & Entertainment Market Report Highlights:

  • Based on solution, the services segment is expected to contribute a significant revenue share over the forecast period. This growth is attributed to the lack of trained professionals in virtual production and VFX technology; film studios or moviemakers often hire qualified agencies and their services to implement VFX in their video productions
  • Based on application, the sales and marketing segment accounted for the leading revenue share in 2022. AI is used for trading or marketing aspects, including design, advertising, and promotions in the media & entertainment fields. Smart AI work-frames can develop creative marketing and advertising solutions
  • The North American region is projected to dominate the market and offers significant opportunities for industry expansion as substantial investments are being made in AI projects and related R&D activities

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Research Methodology
    • 1.2.1. Information Procurement
  • 1.3. Information or Data Analysis
  • 1.4. Methodology
  • 1.5. Research Scope and Assumptions
  • 1.6. Market Formulation & Validation
  • 1.7. Country Based Segment Share Calculation
  • 1.8. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. AI in Media & entertainment market Variables, Trends, & Scope

  • 3.1. Market Lineage Outlook
  • 3.2. Market Dynamics
    • 3.2.1. Market Driver Analysis
    • 3.2.2. Market Restraint Analysis
    • 3.2.3. Industry Challenge
  • 3.3. AI in Media & entertainment market Analysis Tools
    • 3.3.1. Industry Analysis - Porter's
      • 3.3.1.1. Bargaining power of the suppliers
      • 3.3.1.2. Bargaining power of the buyers
      • 3.3.1.3. Threats of substitution
      • 3.3.1.4. Threats from new entrants
      • 3.3.1.5. Competitive rivalry
    • 3.3.2. PESTEL Analysis
      • 3.3.2.1. Political landscape
      • 3.3.2.2. Economic and Social landscape
      • 3.3.2.3. Technological landscape
  • 3.4. Pain Point Analysis

Chapter 4. Artificial Intelligence (AI) in Video Production, Broadcasting and Streaming

  • 4.1. Artificial Intelligence Deployments in Broadcast & Media
    • 4.1.1. Content management
    • 4.1.2. Content distribution & delivery
    • 4.1.3. Production
    • 4.1.4. Monetization
    • 4.1.5. Post-production
  • 4.2. Artificial Intelligence in Video Production
  • 4.3. Artificial Intelligence in Video Encoding and Delivery Optimization
  • 4.4. Machine Learning Applications in Streaming Technology

Chapter 5. AI in Media & entertainment market: Solution Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. AI in Media & entertainment market: Solution Movement Analysis, USD Million, 2022 & 2030
  • 5.3. Hardware/Equipment
    • 5.3.1. Hardware/Equipment AI in Media & entertainment market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 5.4. Services
    • 5.4.1. Services AI in Media & entertainment market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 6. AI in Media & entertainment market: Application Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. AI in Media & entertainment market: Application Movement Analysis, USD Million, 2022 & 2030
  • 6.3. Gaming
    • 6.3.1. Gaming Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.4. Fake Story Detection
    • 6.4.1. Fake Story Detection Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.5. Plagiarism Detection
    • 6.5.1. Plagiarism Detection Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.6. Personalization
    • 6.6.1. Personalization Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.7. Production Planning and Management
    • 6.7.1. Production Planning and Management Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.8. Talent Identification
    • 6.8.1. Talent Identification Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 6.9. Content Capture
    • 6.9.1. Content Capture Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
      • 6.9.1.1. Sports Automatic Productions
      • 6.9.1.2. Video production
      • 6.9.1.3. Broadcasting & live streaming
      • 6.9.1.4. Analytics
    • 6.9.2. Content Capture Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 7. AI in Media & entertainment market: Regional Estimates & Trend Analysis

  • 7.1. AI in Media & entertainment market Share, By Region, 2022 & 2030, USD Million
  • 7.2. North America
    • 7.2.1. North America AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.2.2. U.S.
      • 7.2.2.1. U.S. AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.2.3. Canada
      • 7.2.3.1. Canada AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 7.3. Europe
    • 7.3.1. Europe AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.3.2. UK
      • 7.3.2.1. UK AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.3.3. Germany
      • 7.3.3.1. Germany AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.3.4. France
      • 7.3.4.1. France AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 7.4. Asia Pacific
    • 7.4.1. Asia Pacific AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.2. China
      • 7.4.2.1. China AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.3. Japan
      • 7.4.3.1. Japan AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.4. India
      • 7.4.4.1. India AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.5. South Korea
      • 7.4.5.1. South Korea AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.4.6. Australia
      • 7.4.6.1. Australia AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 7.5. Latin America
    • 7.5.1. Latin America AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.5.2. Brazil
      • 7.5.2.1. Brazil AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.5.3. Mexico
      • 7.5.3.1. Mexico AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
  • 7.6. Middle East and Africa
    • 7.6.1. Middle East and Africa AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.6.2. South Africa
      • 7.6.2.1. South Africa AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.6.3. Saudi Arabia
      • 7.6.3.1. Saudi Arabia AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
    • 7.6.4. UAE
      • 7.6.4.1. UAE AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)

Chapter 8. Competitive Landscape

  • 8.1. Company Categorization
  • 8.2. Company Market Positioning
  • 8.3. Participant's Overview
  • 8.4. Financial Performance
  • 8.5. Product Benchmarking
  • 8.6. Company Heat Map Analysis
  • 8.7. Strategy Mapping
  • 8.8. Company Profiles/Listing
    • 8.8.1. Amazon Web Services, Inc.
    • 8.8.2. EMG
    • 8.8.3. Gearhouse South Africa PTY Limited
    • 8.8.4. Gravity Media
    • 8.8.5. GrayMeta
    • 8.8.6. International Business Machines Corporation
    • 8.8.7. LMG, LLC
    • 8.8.8. Matchroom Sport Ltd
    • 8.8.9. Microsoft Corporation
    • 8.8.10. Production Resource Group, L.L.C. (PRG)
    • 8.8.11. Synthesia Ltd
    • 8.8.12. TAIT
    • 8.8.13. Valossa Labs Ltd.
    • 8.8.14. Veritone, Inc.
    • 8.8.15. Pixellot
    • 8.8.16. PlaySight Interactive LTD.
    • 8.8.17. AISportsWatch GmbH
    • 8.8.18. Spiideo
    • 8.8.19. Sportway AB
    • 8.8.20. EVS Broadcast Equipment S.A.
    • 8.8.21. Hudl
    • 8.8.22. Move.ai 

List of Tables

  • Table 1 Global AI in Media & entertainment market by Solution, 2017 - 2030 (USD Million)
  • Table 2 Global AI in Media & entertainment market by Application, 2017 - 2030 (USD Million)
  • Table 3 Global AI in Media & entertainment market by region, 2017 - 2030 (USD Million)
  • Table 4 North America AI in Media & entertainment market by country, 2017 - 2030 (USD Million)
  • Table 5 Europe AI in Media & entertainment market by country, 2017 - 2030 (USD Million)
  • Table 6 Asia Pacific AI in Media & entertainment market by country, 2017 - 2030 (USD Million)
  • Table 7 Latin America AI in Media & entertainment market by country, 2017 - 2030 (USD Million)
  • Table 8 MEA AI in Media & entertainment market by country, 2017 - 2030 (USD Million)
  • Table 9 Key companies launching new products/services.
  • Table 10 Key companies engaged in mergers & acquisition.
  • Table 11 Key companies engaged in Research & development.
  • Table 12 Key Companies engaged in expansion.

List of Figures

  • Fig. 1 Information procurement
  • Fig. 2 Primary research pattern
  • Fig. 3 Market research approaches
  • Fig. 4 Value chain-based sizing & forecasting
  • Fig. 5 QFD modelling for market share assessment.
  • Fig. 6 Parent market analysis
  • Fig. 7 Patient-population model
  • Fig. 8 Market formulation & validation
  • Fig. 9 AI in Media & entertainment market snapshot
  • Fig. 10 AI in Media & entertainment market segment snapshot
  • Fig. 11 AI in Media & entertainment market competitive landscape snapshot
  • Fig. 12 Market research process
  • Fig. 13 Market driver relevance analysis (Current & future impact)
  • Fig. 14 Market restraint relevance analysis (Current & future impact)
  • Fig. 15 AI in Media & entertainment market, Solution outlook key takeaways (USD Million)
  • Fig. 16 AI in Media & entertainment market: Solution movement analysis (USD Million), 2022 & 2030
  • Fig. 17 Hardware/Equipment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 18 Services market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 19 AI in Media & entertainment market: Application outlook key takeaways (USD Million)
  • Fig. 20 AI in Media & entertainment market: Application movement analysis (USD Million), 2022 & 2030.
  • Fig. 21 Gaming AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 22 Fake Story Detection AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 23 Plagiarism Detection AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 24 Personalization AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 25 Production Planning and Management AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 26 Sales and Marketing AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 27 Talent Identification AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 28 Content Capture AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 29 Sports Automatic Productions AI in Media & entertainment market revenue estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 30 Regional marketplace: Key takeaways
  • Fig. 31 AI in Media & entertainment market: Regional outlook, 2022 & 2030 USD Million
  • Fig. 32 North America AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 33 U.S. AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 34 Canada AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 35 Europe AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 36 UK AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 37 Germany AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 38 France AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 39 Asia Pacific AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 40 Japan AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 41 China AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 42 India AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 43 South Korea AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 44 Australia AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 45 Latin America AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 46 Brazil AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 47 Mexico AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 48 MEA AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 49 South Africa AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 50 Saudi Arabia AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)
  • Fig. 51 UAE AI in Media & entertainment market estimates and forecasts, 2017 - 2030 (USD Million)