封面
市场调查报告书
商品编码
1493286

美国混合实境耳机市场

U.S. Mixed Reality Headset Market

出版日期: | 出版商: Grand View Research | 英文 80 Pages | 商品交期: 2-10个工作天内

价格

美国混合实境耳机市场成长与趋势:

根据 Grand View Research, Inc. 的最新报告,到 2030 年,美国混合实境耳机市场规模预计将达到 53.5 亿美元,2024 年至 2030 年复合年增长率为 26.6%。

该市场是由游戏、医疗保健和教育等各个行业对虚拟实境 (VR) 和扩增实境(AR) 技术不断增长的需求所推动的。根据国家研究小组的数据,13% 的美国家庭拥有至少一台VR头戴装置。

COVID-19的爆发对美国混合实境(MR)耳机市场产生了重大影响。锁上的门和社交距离措施迫使人们待在室内,导致对混合实境耳机的需求增加。最初,对这些耳机的需求是由虚拟会议和远端协作的需求所驱动的。由于许多公司选择远距工作,混合实境耳机为团队提供了一种无需物理互动即可协作和沟通的无缝方式。但随着疫情的持续,对混合实境耳机的需求超出了工作范围。人们开始使用耳机进行娱乐、游戏,甚至虚拟旅游,混合实境耳机製造商的销售额因此激增。

现代 MR 耳机近年来发展显着,除了娱乐和游戏之外,还提供多种用途。这些尖端设备可用于教育、医疗保健、工程、设计、零售、行销、维护等领域。 MR 技术可实现身临其境型学习体验、远距培训、医疗培训、3D 视觉化、虚拟试穿、互动式产品演示以及远端指导和协助。

此外,公司对改善 MR 耳机用户体验的关注预计将推动市场成长。这项重点是创造更智慧、更轻、更舒适的耳机和使用者介面,更直觉并优先考虑资料隐私。这一趋势导致 MR 技术得到更广泛的采用,并带来整体更积极的使用者体验。

美国混合实境耳机市场报告亮点

  • 按组成部分来看,硬体产业预计将在 2023 年占据最高收益占有率,达到 72.4%,并在 2024 年至 2030 年保持这一地位。这是由于强大的处理器和晶片组的发展。在云端运算出现的推动下,服务业预计将快速成长。
  • 基于作业系统 (OS),Android 市场预计将在 2023 年占据市场主导地位,并在 2024 年至 2030 年期间以显着的复合年增长率成长。这是由于 Android 作业系统应用程式的增加。
  • 从储存来看,由于应用数量和储存规模的增加,128GB+细分市场预计从2024年到2030年将以最快的复合年增长率成长。
  • 基于收费,由于对更高频宽以支援大量资料传输的需求不断增加,有线细分市场将在 2023 年占据最大的市场占有率。
  • 以最终用途计算,军事和政府部门预计 2024 年至 2030 年将以最快的复合年增长率成长。
  • 从行业来看,由于玩家数量的增加和电子竞技的兴起,游戏产业将在 2023 年占据市场主导地位。
  • 从解析度来看,由于显示技术的进步,预计 2024 年至 2030 年 4K 及以上细分市场将成长最快。
  • 按分销管道划分,线上市场预计 2024 年至 2030 年将以最快的复合年增长率成长。这是由于智慧型手机和电子商务平台的普及普及。
  • 2022 年 1 月,Vrgineers 推出了 XTAL 3 VR 和 MR 耳机,以加强飞行员训练。这款耳机是与国际空军飞行员合作设计的,可提供高保真度和宽视野的高度真实体验。这款耳机提供水平180°、垂直90°的宽广视野,提供出色的视觉体验。

目录

第一章调查方法与范围

第 2 章执行摘要

第 3 章美国混合实境耳机市场变数、趋势与范围

  • 市场介绍/系统展望
  • 市场规模及成长前景
  • 产业价值链分析
  • 市场动态
    • 市场驱动因素分析
    • 市场限制因素分析
    • 行业机会
    • 产业挑战
  • 美国混合实境耳机市场分析工具
    • 波特的分析
    • PESTEL分析

第四章美国混合实境耳机市场:成分估计与趋势分析

  • 细分仪表板
  • 美国混合实境耳机市场:2023 年和 2030 年组件变化分析
  • 硬体
  • 软体
  • 服务

第五章美国混合实境耳机市场:作业系统估算与趋势分析

  • 细分仪表板
  • 美国混合实境耳机市场:作业系统变化分析,2023 年和 2030 年
  • Android
  • Windows
  • 其他的

第六章美国混合实境耳机市场:储存估算与趋势分析

  • 细分仪表板
  • 美国混合实境耳机市场:2023 年和 2030 年储存变化分析
  • 小于128GB
  • 超过128GB

第七章美国混合实境耳机市场:价格预估与趋势分析

  • 细分仪表板
  • 美国混合实境耳机市场:2023 年和 2030 年充电变化分析
  • 有线
  • 无线的

第八章美国混合实境耳机市场:最终用户估算与趋势分析

  • 细分仪表板
  • 美国混合实境耳机市场:2023 年和 2030 年最终用户变化分析
  • 商业的
  • 消费者
  • 军队和政府

第九章美国混合实境耳机市场:产业预测与趋势分析

  • 细分仪表板
  • 美国混合实境耳机市场:2023 年和 2030 年产业变化分析
  • 教育
  • 游戏
  • 媒体与娱乐
  • 卫生保健
  • 零售与电子商务
  • 资讯科技和通讯
  • 能源和可再生能源
  • 油和气
  • 製造业
  • 运动的
  • 其他的

第10章美国混合实境耳机市场:解析度估算与趋势分析

  • 细分仪表板
  • 美国混合实境耳机市场:2023 年和 2030 年分辨率变化分析
  • 高解析度
  • 4K 或更高

第十一章美国混合实境耳机市场:分销通路估算与趋势分析

  • 细分仪表板
  • 美国混合实境耳机市场:2023 年和 2030 年分销通路变化分析
  • 在线的
  • 离线

第十二章竞争格局

  • 主要市场参与企业的最新趋势和影响分析
  • 公司分类
  • 公司市场定位
  • 企业热力图分析
  • 策略规划
    • 扩张
    • 併购
    • 伙伴关係与协作
    • 新产品发布
    • 研究与开发
  • 公司简介
    • Meta Platforms, Inc.
    • Microsoft Corporation
    • Apple Inc.
    • Magic Leap, Inc.
    • Google LLC
    • Valve Corporation
    • Dell Technologies, Inc.
    • FYR Medical
    • VRgineers, Inc.
Product Code: GVR-4-68040-275-1

U.S. Mixed Reality Headset Market Growth & Trends:

The U.S. mixed reality headset market size is anticipated to reach USD 5.35 billion by 2030, growing at a CAGR of 26.6% from 2024 to 2030, according to a new report by Grand View Research, Inc. The increasing demand for virtual reality (VR) and augmented reality (AR) technologies in various industries, such as gaming, healthcare, and education, is driving the market. According to the National Research Group, 13% of U.S. households own at least one VR headset.

The COVID-19 pandemic significantly impacted the U.S. market for mixed reality (MR) headsets. The imposition of lockdowns and social distancing measures resulted in individuals being forced to remain indoors, which, in turn, led to an increase in demand for mixed reality headsets. Initially, the demand for these headsets was driven by the need for virtual meetings and remote collaboration. With many companies opting for remote work, mixed reality headsets provided a seamless way for teams to collaborate and communicate without physical interaction. However, as the pandemic persisted, the demand for mixed reality headsets expanded beyond work. People started using headsets for entertainment, gaming, and even virtual tourism, resulting in a surge in sales for mixed reality headset manufacturers.

The latest MR headsets have significantly developed in recent years and offer a range of applications beyond entertainment and gaming. These cutting-edge devices can be utilized for education, healthcare, engineering, design, retail, marketing, and maintenance, among other fields. MR technology delivers immersive learning experiences, remote training, medical training, 3D visualization, virtual try-ons, interactive product demonstrations, and remote guidance and assistance.

Furthermore, the emphasis of companies in improving the user experience of MR headsets is anticipated to drive the market's growth. This focus has resulted in the development of sleeker, lighter, and more comfortable headsets and user interfaces that are more intuitive and prioritize data privacy. This trend has led to a greater adoption of MR technology and a more positive user experience overall.

U.S. Mixed Reality Headset Market Report Highlights:

  • Based on component, the hardware segment accounted for the highest revenue share of 72.4% in 2023 and is expected to retain its position from 2024 to 2030. It can be attributed to the development of powerful processors and chipsets. The services segment is expected to witness the fastest growth, led by the emergence of cloud computing.
  • Based on operating systems (OS), the android segment dominated the market within 2023 and is expected to grow at a significant CAGR from 2024 to 2030. This can be attributed to the increasing number of applications for Android OS.
  • Based on storage, the >128GB segment is expected to grow at the fastest CAGR from 2024 to 2030, owing to the increase in the number of applications and storage size
  • Based on charging, the wired segment held the largest market share in 2023 owing to the increasing need for higher bandwidth to support the transmission of large data volumes
  • Based on end-user, the military and government segment is anticipated to grow at the fastest CAGR from 2024 to 2030, owing to the need for realistic simulations in planning and training
  • Based on industry, the gaming segment dominated the market in 2023, owing to the increasing number of players and the rise of e-sports
  • Based on resolution, the 4K and above segment is expected to witness the fastest growth from 2024 to 2030, owing to the advancements in display technologies
  • Based on the distribution channel, the online segment is anticipated to grow at the fastest CAGR from 2024 to 2030. This is attributed to the increasing adoption of smartphones and e-commerce platforms
  • In January 2022, Vrgineers launched the XTAL 3 VR and MR headset to enhance pilot training. The headset was designed in collaboration with international Air Force pilots to offer highly realistic experiences with high fidelity and a wide field of view. The headset features an extended field of view, offering 180° horizontal and 90° vertical vision, providing an exceptional visual experience.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation and Scope
  • 1.2. Segment Definitions
    • 1.2.1. Component
    • 1.2.2. Operating System
    • 1.2.3. Storage
    • 1.2.4. Charging
    • 1.2.5. End-user
    • 1.2.6. Industry
    • 1.2.7. Resolution
    • 1.2.8. Distribution Channel
    • 1.2.9. Estimates and forecasts timeline
  • 1.3. Research Methodology
    • 1.3.1. Information Procurement
    • 1.3.2. Information or Data Analysis
    • 1.3.3. Market Formulation & Data Visualization
    • 1.3.4. Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
    • 2.1.1. Component Outlook
    • 2.1.2. Operating System Outlook
    • 2.1.3. Storage Outlook
    • 2.1.4. Charging Outlook
    • 2.1.5. End-user Outlook
    • 2.1.6. Industry Outlook
    • 2.1.7. Resolution Outlook
    • 2.1.8. Distribution Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. U.S. Mixed Reality Headset Market Variables, Trends, & Scope

  • 3.1. Market Introduction/Lineage Outlook
  • 3.2. Market Size and Growth Prospects (USD Million)
  • 3.3. Industry Value Chain Analysis
  • 3.4. Market Dynamics
    • 3.4.1. Market Drivers Analysis
      • 3.4.1.1. Emergence of metaverse
      • 3.4.1.2. Technological advancements
    • 3.4.2. Market Restraints Analysis
      • 3.4.2.1. High cost of devices
    • 3.4.3. Industry Opportunities
      • 3.4.3.1. Integration with IoT and AI technologies
    • 3.4.4. Industry Challenges
  • 3.5. U.S. Mixed Reality Headset Market Analysis Tools
    • 3.5.1. Porter's Analysis
      • 3.5.1.1. Bargaining power of the suppliers
      • 3.5.1.2. Bargaining power of the buyers
      • 3.5.1.3. Threats of substitution
      • 3.5.1.4. Threats from new entrants
      • 3.5.1.5. Competitive rivalry
    • 3.5.2. PESTEL Analysis
      • 3.5.2.1. Political landscape
      • 3.5.2.2. Economic and Social landscape
      • 3.5.2.3. Technological landscape
      • 3.5.2.4. Environmental landscape
      • 3.5.2.5. Legal landscape

Chapter 4. U.S. Mixed Reality Headset Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. U.S. Mixed Reality Headset Market: Component Movement Analysis, 2023 & 2030 (USD Million)
  • 4.3. Hardware
    • 4.3.1. Headset
      • 4.3.1.1. Headset market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.2. Microphone
      • 4.3.1.2.1. Microphone market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.3. Sensors
      • 4.3.1.3.1. Sensors market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.3.2. Depth sensor
      • 4.3.1.3.2.1. Depth sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.3.3. G-sensor
      • 4.3.1.3.3.1. G-sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)Gyroscope
      • 4.3.1.3.4. Proximity sensor
      • 4.3.1.3.4.1. Proximity sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.3.5. Others
      • 4.3.1.3.5.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.4. Display
      • 4.3.1.4.1. Display market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.4.2. LED technology
      • 4.3.1.4.2.1. LED technology market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.4.3. LCD technology
      • 4.3.1.4.3.1. LCD technology market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.5. Battery
      • 4.3.1.5.1. Battery market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.6. Processor
      • 4.3.1.6.1. Processor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.7. Camera
      • 4.3.1.7.1. Camera market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.8. Speakers
      • 4.3.1.8.1. Speakers market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.1.9. Others
      • 4.3.1.9.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
    • 4.3.2. Controller
      • 4.3.2.1. Controller market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.2. Sensors
      • 4.3.2.2.1. Sensors market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.2.2. G-sensor
      • 4.3.2.2.2.1. G-sensor market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.2.3. Gyroscope
      • 4.3.2.2.3.1. Gyroscope market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.2.4. Others
      • 4.3.2.2.4.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.3. Battery
      • 4.3.2.3.1. Battery market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.2.4. Others
      • 4.3.2.4.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
    • 4.3.3. Accessories
      • 4.3.3.1. Accessories market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.2. Casing & covers
      • 4.3.3.2.1. Casing & covers market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.3. Wrist wearable
      • 4.3.3.3.1. Wrist wearable market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.4. Cables
      • 4.3.3.4.1. Cables market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.5. Power adapter
      • 4.3.3.5.1. Power adapter market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.6. External battery
      • 4.3.3.6.1. External battery market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.7. Gloves
      • 4.3.3.7.1. Gloves market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.8. Full body trackers
      • 4.3.3.8.1. Full body trackers market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.9. Lenses
      • 4.3.3.9.1. Lenses market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.10. Strap belts
      • 4.3.3.10.1. Strap belts market revenue estimates and forecasts, 2018 - 2030 (USD Million)
      • 4.3.3.11. Others
      • 4.3.3.11.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 4.4. Software
    • 4.4.1. Software market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 4.5. Services
    • 4.5.1. Services market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 5. U.S. Mixed Reality Headset Market: Operating System Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. U.S. Mixed Reality Headset Market: Operating System Movement Analysis, 2023 & 2030 (USD Million)
  • 5.3. Android
    • 5.3.1. Android market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 5.4. Windows
    • 5.4.1. Windows market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 5.5. Others
    • 5.5.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 6. U.S. Mixed Reality Headset Market: Storage Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. U.S. Mixed Reality Headset Market: Storage Movement Analysis, 2023 & 2030 (USD Million)
  • 6.3. <128GB
    • 6.3.1. <128GB market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 6.4. >128GB
    • 6.4.1. >128GB market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 7. U.S. Mixed Reality Headset Market: Charging Estimates & Trend Analysis

  • 7.1. Segment Dashboard
  • 7.2. U.S. Mixed Reality Headset Market: Charging Movement Analysis, 2023 & 2030 (USD Million)
  • 7.3. Wired
    • 7.3.1. Wired market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 7.4. Wireless
    • 7.4.1. Wireless market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 8. U.S. Mixed Reality Headset Market: End-user Estimates & Trend Analysis

  • 8.1. Segment Dashboard
  • 8.2. U.S. Mixed Reality Headset Market: End-user Movement Analysis, 2023 & 2030 (USD Million)
  • 8.3. Commercial
    • 8.3.1. Commercial market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 8.4. Consumer
    • 8.4.1. Consumer market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 8.5. Military and Government
    • 8.5.1. Military and government market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 9. U.S. Mixed Reality Headset Market: Industry Estimates & Trend Analysis

  • 9.1. Segment Dashboard
  • 9.2. U.S. Mixed Reality Headset Market: Industry Movement Analysis, 2023 & 2030 (USD Million)
  • 9.3. Education
    • 9.3.1. Education market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.4. Gaming
    • 9.4.1. Gaming market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.5. Media and Entertainment
    • 9.5.1. Media and entertainment market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.6. Healthcare
    • 9.6.1. Healtcare market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.7. Retail and E-Commerce
    • 9.7.1. Retail and e-commerce market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.8. IT & Telecom
    • 9.8.1. IT & telecom market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.9. Energy and Renewables
    • 9.9.1. Energy and renewables market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.10. Oil and Gas
    • 9.10.1. Oil and gas market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.11. Automotive
    • 9.11.1. Automotive market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.12. Manufacturing
    • 9.12.1. Manufacturing market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.13. Sports
    • 9.13.1. Sports market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 9.14. Others
    • 9.14.1. Others market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 10. U.S. Mixed Reality Headset Market: Resolution Estimates & Trend Analysis

  • 10.1. Segment Dashboard
  • 10.2. U.S. Mixed Reality Headset Market: Resolution Movement Analysis, 2023 & 2030 (USD Million)
  • 10.3. HD
    • 10.3.1. HD market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 10.4. 4K and Above
    • 10.4.1. 4K and above market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 11. U.S. Mixed Reality Headset Market: Distribution Channel Estimates & Trend Analysis

  • 11.1. Segment Dashboard
  • 11.2. U.S. Mixed Reality Headset Market: Distribution Channel Movement Analysis, 2023 & 2030 (USD Million)
  • 11.3. Online
    • 11.3.1. Online market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • 11.4. Offline
    • 11.4.1. Offline market revenue estimates and forecasts, 2018 - 2030 (USD Million)

Chapter 12. Competitive Landscape

  • 12.1. Recent Developments & Impact Analysis by Key Market Participants
  • 12.2. Company Categorization
  • 12.3. Company Market Positioning
  • 12.4. Company Heat Map Analysis
  • 12.5. Strategy Mapping
    • 12.5.1. Expansion
    • 12.5.2. Mergers & Acquisition
    • 12.5.3. Partnerships & Collaborations
    • 12.5.4. New Product Launches
    • 12.5.5. Research And Development
  • 12.6. Company Profiles
    • 12.6.1. Meta Platforms, Inc.
      • 12.6.1.1. Participant's Overview
      • 12.6.1.2. Financial Performance
      • 12.6.1.3. Product Benchmarking
      • 12.6.1.4. Recent Developments/ Strategic Initiatives
    • 12.6.2. Microsoft Corporation
      • 12.6.2.1. Participant's Overview
      • 12.6.2.2. Financial Performance
      • 12.6.2.3. Product Benchmarking
      • 12.6.2.4. Recent Developments/ Strategic Initiatives
    • 12.6.3. Apple Inc.
      • 12.6.3.1. Participant's Overview
      • 12.6.3.2. Financial Performance
      • 12.6.3.3. Product Benchmarking
      • 12.6.3.4. Recent Developments/ Strategic Initiatives
    • 12.6.4. Magic Leap, Inc.
      • 12.6.4.1. Participant's Overview
      • 12.6.4.2. Financial Performance
      • 12.6.4.3. Product Benchmarking
      • 12.6.4.4. Recent Developments/ Strategic Initiatives
    • 12.6.5. Google LLC
      • 12.6.5.1. Participant's Overview
      • 12.6.5.2. Financial Performance
      • 12.6.5.3. Product Benchmarking
      • 12.6.5.4. Recent Developments/ Strategic Initiatives
    • 12.6.6. Valve Corporation
      • 12.6.6.1. Participant's Overview
      • 12.6.6.2. Financial Performance
      • 12.6.6.3. Product Benchmarking
      • 12.6.6.4. Recent Developments/ Strategic Initiatives
    • 12.6.7. Dell Technologies, Inc.
      • 12.6.7.1. Participant's Overview
      • 12.6.7.2. Financial Performance
      • 12.6.7.3. Product Benchmarking
      • 12.6.7.4. Recent Developments/ Strategic Initiatives
    • 12.6.8. FYR Medical
      • 12.6.8.1. Participant's Overview
      • 12.6.8.2. Financial Performance
      • 12.6.8.3. Product Benchmarking
      • 12.6.8.4. Recent Developments/ Strategic Initiatives
    • 12.6.9. VRgineers, Inc.
      • 12.6.9.1. Participant's Overview
      • 12.6.9.2. Financial Performance
      • 12.6.9.3. Product Benchmarking
      • 12.6.9.4. Recent Developments/ Strategic Initiatives

List of Tables

  • Table 1 List of abbreviation
  • Table 2 U.S. mixed reality headset market 2018 - 2030 (USD Million)
  • Table 3 U.S. mixed reality headset market by component, 2018 - 2030 (USD Million)
  • Table 4 U.S. mixed reality headset market by operating system, 2018 - 2030 (USD Million)
  • Table 5 U.S. mixed reality headset market by storage, 2018 - 2030 (USD Million)
  • Table 6 U.S. mixed reality headset market by charging, 2018 - 2030 (USD Million)
  • Table 7 U.S. mixed reality headset market by end-user, 2018 - 2030 (USD Million)
  • Table 8 U.S. market estimates and forecasts by industry, 2018 - 2030 (USD Million)
  • Table 9 U.S. market estimates and forecasts by resolution, 2018 - 2030 (USD Million)
  • Table 10 U.S. market estimates and forecasts by distribution channel, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Market research process
  • Fig. 2 U.S. Mixed Reality Headset Market Segmentation
  • Fig. 3 U.S. Mixed Reality Headset Landscape
  • Fig. 4 Information Procurement
  • Fig. 5 Data Analysis Models
  • Fig. 6 Market Formulation and Validation
  • Fig. 7 Data Validating & Publishing
  • Fig. 8 Market Snapshot
  • Fig. 9 Segment Snapshot (1/2)
  • Fig. 10 Segment Snapshot (2/2)
  • Fig. 11 Competitive Landscape Snapshot
  • Fig. 12 U.S. Mixed Reality Headset - Market Size and Growth Prospects (USD Million)
  • Fig. 13 U.S. Mixed Reality Headset Market: Industry Value Chain Analysis
  • Fig. 14 U.S. Mixed Reality Headset Market: Market Dynamics
  • Fig. 15 U.S. Mixed Reality Headset Market: PORTER's Analysis
  • Fig. 16 U.S. Mixed Reality Headset Market: PESTEL Analysis
  • Fig. 17 U.S. Mixed Reality Headset Market, by Component: Key Takeaways
  • Fig. 18 U.S. Mixed Reality Headset Market, by Component: Market Share, 2023 & 2030
  • Fig. 19 Hardware Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 20 Headset Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 21 Controller Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 22 Accessories Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 Software Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Services Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 U.S. Mixed Reality Headset Market, by Operating System: Key Takeaways
  • Fig. 26 U.S. Mixed Reality Headset Market, by Operating System: Market Share, 2023 & 2030
  • Fig. 27 Android Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Windows Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Others Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 30 U.S. Mixed Reality Headset Market, by Storage: Key Takeaways
  • Fig. 31 U.S. Mixed Reality Headset Market, by Storage: Market Share, 2023 & 2030
  • Fig. 32 <128GB Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 33 >128GB Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 34 U.S. Mixed Reality Headset Market, by Charging: Key Takeaways
  • Fig. 35 U.S. Mixed Reality Headset Market, by Charging: Market Share, 2023 & 2030
  • Fig. 36 Wired Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 37 Wireless Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 U.S. Mixed Reality Headset Market, by End-user: Key Takeaways
  • Fig. 39 U.S. Mixed Reality Headset Market, by End-user: Market Share, 2023 & 2030
  • Fig. 40 Commercial Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 41 Consumer Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 Military & Government Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 43 U.S. Mixed Reality Headset Market, by Industry: Key Takeaways
  • Fig. 44 U.S. Mixed Reality Headset Market, by Industry: Market Share, 2023 & 2030
  • Fig. 45 Education Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 46 Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 47 Media and Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 48 Healthcare Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 49 Retail and E-Commerce Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 50 IT & Telecom Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 51 Energy and Renewables Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 52 Oil and Gas Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 53 Automotive Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 54 Manufacturing Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 55 Sports Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 56 Others Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 57 U.S. Mixed Reality Headset Market, by Resolution: Key Takeaways
  • Fig. 58 U.S. Mixed Reality Headset Market, by Resolution: Market Share, 2023 & 2030
  • Fig. 59 HD Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 60 4K and Above Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 61 U.S. Mixed Reality Headset Market, by Distribution Channel: Key Takeaways
  • Fig. 62 U.S. Mixed Reality Headset Market, by Distribution Channel: Market Share, 2023 & 2030
  • Fig. 63 Online Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 64 Offline Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • Fig. 65 Key Company Categorization
  • Fig. 66 Company Market Positioning
  • Fig. 67 Strategic Framework