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幻想体育市场:2023-2028 年全球产业趋势、份额、规模、成长、机会与预测Fantasy Sports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 |
2022年,全球梦幻体育市场规模达到236亿美元。展望未来,IMARC集团预计到2028年市场规模将达到476亿美元,2023-2028年复合年增长率(CAGR)为11.2%。
幻想体育是指允许参与者组成由真实体育运动员组成的虚拟团队的线上游戏。参与者透过扮演球队经理的身份进行竞争,透过选秀和交易建立阵容,并製定阵容以追求在统计上产生最好的球队。橄榄球、棒球、足球、板球、曲棍球和篮球是一些常见的梦幻运动。它们被广泛用作互动和引人入胜的活动,与朋友、同事和家人在友好联盟中竞争。幻想运动有助于提升学习能力,增强决策能力,在玩耍时提供真实的感觉,并提高运动知识。
数位基础设施的快速扩张,加上网路普及率的不断提高,是推动市场成长的关键因素之一。梦幻体育是基于网站和行动应用程式的线上预测游戏,可以使用智慧型手机、笔记型电脑和平板电脑玩。此外,由于社交媒体平台的广泛采用,个人可以分享自己的分数和排名,梦幻体育日益受欢迎,这是另一个促进成长的因素。此外,由于各种运动联盟(例如国家橄榄球联盟(NFL)、英格兰超级联赛(EPL)和国家篮球协会(NBA))的日益普及,对幻想运动作为活跃粉丝参与工具的需求不断增加,这提供了对市场的成长起到了相当大的推动作用。此外,区块链技术的整合可以透过追踪与团队、获奖者和奖品相关的资料来增强用户体验、防止滥用并提高透明度,这为市场创造了积极的前景。此外,一些政府越来越多地采取措施来促进幻想体育并透过制定监管框架来创建有利的生态系统,这也为市场的成长提供了动力。其他因素,包括新应用程式的推出、广泛的研发 (R&D) 活动以及对梦幻体育平台的投资不断增加,预计将推动市场成长。
The global fantasy sports market size reached US$ 23.6 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 47.6 Billion by 2028, exhibiting a growth rate (CAGR) of 11.2% during 2023-2028.
Fantasy sports refer to online games that allow participants to assemble virtual teams of real sports players. The participants compete by playing as managers of their teams, building the roster through drafts and trades, and making line-ups in pursuit of producing the best team statistically. Football, baseball, soccer, cricket, hockey, and basketball are some commonly played fantasy sports. They are widely used as an interactive and engaging activity to compete with friends, colleagues, and family over friendly leagues. Fantasy sports help increase the learning ability, enhance decision-making, provide a realistic feeling while playing, and improve sports knowledge.
The rapid expansion of digital infrastructure, coupled with increasing internet penetration, is one of the key factors driving the market growth. Fantasy sports are online prediction games based on websites and mobile applications played using smartphones, laptops, and tablets. In addition, the rising popularity of fantasy sports due to the widespread adoption of social media platforms where individuals can share their scores and standings is acting as another growth-inducing factor. Furthermore, increasing demand for fantasy sports as active fan engagement tools due to the rising popularity of various sports leagues, such as the national football league (NFL), English premier league (EPL), and national basketball association (NBA), is providing a considerable boost to the market growth. Additionally, the integration of blockchain technology to enhance user experience, prevent abuses, and improve transparency by tracking data associated with teams, winners, and prizes are creating a positive outlook for the market. Moreover, increasing initiatives by several governments to promote fantasy sports and create a favorable ecosystem by setting regulatory frameworks are providing an impetus to the market growth. Other factors, including the launch of new applications, extensive research and development (R&D) activities, and rising investments in fantasy sports platforms, are anticipated to drive market growth.
IMARC Group provides an analysis of the key trends in each sub-segment of the global fantasy sports market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on sports type, platform and demographics.
Football
Baseball
Basketball
Hockey
Cricket
Others
Website
Mobile Application
Under 25 Years
25-40 Years
Above 40 Years
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The competitive landscape of the industry has also been examined along with the profiles of the key players being Apollo Global Management Inc., CBS Sports Network (CBS Broadcasting, Inc.), Dream Sports Inc., Fantasy Power 11, FantasyPros, Fantrax, Flutter Entertainment plc, Fsport, Galactus Funware Technology Private Limited, Gameskraft Technologies, RealTime Fantasy Sports Inc., RotoBash and Sachar Gaming Private Limited.