封面
市场调查报告书
商品编码
1451832

2024-2032 年大型多人线上 (MMO) 游戏市场报告,按类型(MMORPG、MMOFPS、MMORTS 等)、类型(免费游戏 (F2P)、付费游戏 (P2P))和地区划分

Massive Multiplayer Online (MMO) Games Market Report by Genre (MMORPG, MMOFPS, MMORTS, and Others), Type (Free to play (F2P), Pay to play (P2P)), and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 146 Pages | 商品交期: 2-3个工作天内

价格

2023年全球大型多人线上(MMO)游戏市场规模达559亿美元。展望未来, IMARC Group预计到2032年市场规模将达到1304亿美元,2024-2032年复合年增长率(CAGR)为9.57% 。职业玩家数量的不断增加、各种类型游戏的广泛使用以吸引大量消费者基础以及网路游戏在年轻人中的日益普及是推动市场发展的一些关键因素。

大型多人线上 (MMO) 游戏是允许许多参与者使用网路连接在电子设备(例如手机、电脑和笔记型电脑)上玩游戏的各种视讯游戏。这些游戏可以在购买或安装软体后访问,并且可以免费玩(F2P)和付费玩(P2P)。它们使玩家能够组建联盟、在游戏中进行交流、加入公会或氏族、交易物品以及定制他们的服装和外观。它们有助于提供真实且独特的体验,并提高游戏玩家玩游戏的满意度。除此之外,它们还有助于提高解决问题的能力,提高策略思考能力,建立团队合作和领导素质,并提高手眼协调和注意力。由于它们提供娱乐和放鬆并减轻个人压力,全球对 MMO 游戏的需求正在增加。

大型多人线上 (MMO) 游戏市场趋势:

目前,网路游戏在年轻人中的普及以及职业玩家数量的不断增加是支撑市场成长的关键因素之一。除此之外,游戏机的日益普及,加上游戏订阅量的增加,提供了良好的市场前景。此外,人工智慧 (AI) 等先进技术越来越多地融入 MMO 游戏中,为用户提供真实的游戏体验,这为行业投资者提供了利润丰厚的成长机会。除此之外,大众对免费游戏(F2P)的需求也在增加,因为与全球其他游戏相比,它们是免费、易于安装且方便。再加上电竞游戏的日益普及,正在推动市场的成长。此外,MMO 游戏提供的各种好处,例如增强学习和认知技能,也促进了市场的成长。此外,智慧型手机用户数量的不断增长以及世界各地互联网设施的便利性正在对市场产生积极影响。与此一致的是,针对不同年龄层的具有附加功能的新类型游戏的广泛使用正在推动市场的成长。此外,主要参与者正致力于透过社群媒体行销增加电玩广告,以吸引广泛的消费者群体。

本报告回答的关键问题:

  • 迄今为止,全球大型多人线上(MMO)游戏市场表现如何,未来几年又将如何表现?
  • 全球大型多人线上(MMO)游戏市场的驱动因素、限制因素和机会是什么?
  • 每个驱动因素、限制因素和机会对全球大型多人线上 (MMO) 游戏市场有何影响?
  • 主要区域市场有哪些?
  • 哪些国家代表了最具吸引力的大型多人线上 (MMO) 游戏市场?
  • 依类型分類的市场是怎么样的?
  • 大型多人线上 (MMO) 游戏市场中哪种类型最具吸引力?
  • 依类型划分市场是怎么样的?
  • 大型多人线上(MMO)游戏市场中哪种类型最具吸引力?
  • 全球大型多人线上(MMO)游戏市场竞争格局如何?
  • 全球大型多人线上 (MMO) 游戏市场的主要参与者/公司有哪些?

目录

第一章:前言

第 2 章:范围与方法

  • 研究目的
  • 利害关係人
  • 资料来源
    • 主要资源
    • 二手资料
  • 市场预测
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第 3 章:执行摘要

第 4 章:简介

  • 概述
  • 主要行业趋势

第 5 章:全球大型多人线上 (MMO) 游戏市场

  • 市场概况
  • 市场业绩
  • COVID-19 的影响
  • 市场预测

第 6 章:市场区隔:按类型

  • 大型多人线上角色扮演游戏
    • 市场走向
    • 市场预测
  • 大型多人线上射击游戏
    • 市场走向
    • 市场预测
  • 多人线上角色扮演游戏
    • 市场走向
    • 市场预测
  • 其他的
    • 市场走向
    • 市场预测

第 7 章:市场区隔:按类型

  • 免费玩(F2P)
    • 市场走向
    • 市场预测
  • 付费玩(P2P)
    • 市场走向
    • 市场预测

第 8 章:市场区隔:按地区

  • 北美洲
    • 美国
      • 市场走向
      • 市场预测
    • 加拿大
      • 市场走向
      • 市场预测
  • 亚太
    • 中国
      • 市场走向
      • 市场预测
    • 日本
      • 市场走向
      • 市场预测
    • 印度
      • 市场走向
      • 市场预测
    • 韩国
      • 市场走向
      • 市场预测
    • 澳洲
      • 市场走向
      • 市场预测
    • 印尼
      • 市场走向
      • 市场预测
    • 其他的
      • 市场走向
      • 市场预测
  • 欧洲
    • 德国
      • 市场走向
      • 市场预测
    • 法国
      • 市场走向
      • 市场预测
    • 英国
      • 市场走向
      • 市场预测
    • 义大利
      • 市场走向
      • 市场预测
    • 西班牙
      • 市场走向
      • 市场预测
    • 俄罗斯
      • 市场走向
      • 市场预测
    • 其他的
      • 市场走向
      • 市场预测
  • 拉丁美洲
    • 巴西
      • 市场走向
      • 市场预测
    • 墨西哥
      • 市场走向
      • 市场预测
    • 其他的
      • 市场走向
      • 市场预测
  • 中东和非洲
    • 市场走向
    • 市场细分:按国家/地区
    • 市场预测

第 9 章:驱动因素、限制与机会

  • 概述
  • 司机
  • 限制
  • 机会

第 10 章:价值链分析

第 11 章:波特五力分析

  • 概述
  • 买家的议价能力
  • 供应商的议价能力
  • 竞争程度
  • 新进入者的威胁
  • 替代品的威胁

第 12 章:价格分析

第13章:竞争格局

  • 市场结构
  • 关键参与者
  • 关键参与者简介
    • Activision Blizzard Inc.
    • Ankama
    • CCP ehf. (Pearl Abyss)
    • ChangYou.com Limited. (Sohu Inc.)
    • CipSoft GmbH
    • Cryptic Studios Inc. (Embracer Group)
    • Electronic Arts Inc.
    • gamigo AG (Media and Games Invest)
    • GungHo Online Entertainment Inc.
    • Jagex Ltd. (The Carlyle Group)
    • Krafton Inc.
    • NCSOFT Corporation
    • NetEase Inc.
Product Code: SR112024A10181

The global massive multiplayer online (MMO) games market size reached US$ 55.9 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 130.4 Billion by 2032, exhibiting a growth rate (CAGR) of 9.57% during 2024-2032. The growing number of professional players, wide availability of various genres games to attract a large consumer base, and rising popularity of online games among young population represent some of the key factors driving the market.

Massive multiplayer online (MMO) games are various video games that allow many participants to play a game on electronic devices, such as mobile phones, computers, and laptops, using an internet connection. These games can be accessed after purchasing or installing software and are available as free to play (F2P) and pay to play (P2P). They enable players to form alliances, communicate within the game, join guilds or clans, trade items, and customize their costumes and looks. They assist in providing a realistic and unique experience and increasing the satisfaction of playing games among gamers. Besides this, they aid in enhancing problem-solving skills, increasing strategic thinking skills, building teamwork and leadership qualities, and improving hand and eye coordination and concentration power. As they provide entertainment and relaxation and reduce stress among individuals, the demand for MMO games is increasing across the globe.

Massive Multiplayer Online (MMO) Games Market Trends:

At present, the rising popularity of online games among the young population, along with the increasing number of professional players, represents one of the key factors supporting the growth of the market. Besides this, the growing adoption of gaming consoles, coupled with the rising gaming subscriptions, is offering a favorable market outlook. Additionally, the increasing integration of advanced technologies, such as artificial intelligence (AI), in MMO games to provide real-world gaming experience to users is offering lucrative growth opportunities to industry investors. Apart from this, there is a rise in the demand for free to play (F2P) games among the masses, as they are free of cost, easily installed, and convenient compared to other games across the globe. This, coupled with the increasing popularity of e-sports games, is impelling the growth of the market. In addition, various benefits offered by MMO games, such as enhanced learning and cognitive skills, is contributing to the growth of the market. Moreover, the growing number of smartphone users, along with the ease of internet facilities around the world, is positively influencing the market. In line with this, the wide availability of new genres of games with additional features for different age groups is bolstering the growth of the market. Furthermore, key players are focusing on increasing video game advertising through social media marketing to attract a wide consumer base.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the global massive multiplayer online (MMO) games market, along with forecasts at the global, regional, and country levels from 2024-2032. Our report has categorized the market based on genre and type.

Genre Insights:

MMORPG

MMOFPS

MMORTS

Others

The report has provided a detailed breakup and analysis of the massive multiplayer online (MMO) games market based on the genre. This includes MMORPG, MMOFPS, MMORTS, and others. According to the report, MMORPG represented the largest segment.

Type Insights:

Free to play (F2P)

Pay to play (P2P)

A detailed breakup and analysis of the massive multiplayer online (MMO) games market based on the type has also been provided in the report. This includes free to play (F2P) and pay to play (P2P). According to the report, free to play (F2P) accounted for the largest market share.

Regional Insights:

North America

United States

Canada

Asia Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific was the largest market for massive multiplayer online (MMO) games. Some of the factors driving the Asia Pacific massive multiplayer online (MMO) games market included the growing preferences for online gaming, rising number of mobile phone users, increasing demand for enhanced gaming experience among users, etc.

Competitive Landscape:

The report has also provided a comprehensive analysis of the competitive landscape in the global massive multiplayer online (MMO) games market. Detailed profiles of all major companies have been provided. Some of the companies covered include Activision Blizzard Inc., Ankama, CCP ehf. (Pearl Abyss), ChangYou.com Limited. (Sohu Inc.), CipSoft GmbH, Cryptic Studios Inc. (Embracer Group), Electronic Arts Inc., gamigo AG (Media and Games Invest), GungHo Online Entertainment Inc., Jagex Ltd. (The Carlyle Group), Krafton Inc., NCSOFT Corporation, NetEase Inc., etc. Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

Key Questions Answered in This Report:

  • How has the global massive multiplayer online (MMO) games market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global massive multiplayer online (MMO) games market?
  • What is the impact of each driver, restraint, and opportunity on the global massive multiplayer online (MMO) games market?
  • What are the key regional markets?
  • Which countries represent the most attractive massive multiplayer online (MMO) games market?
  • What is the breakup of the market based on the genre?
  • Which is the most attractive genre in the massive multiplayer online (MMO) games market?
  • What is the breakup of the market based on the type?
  • Which is the most attractive type in the massive multiplayer online (MMO) games market?
  • What is the competitive structure of the global massive multiplayer online (MMO) games market?
  • Who are the key players/companies in the global massive multiplayer online (MMO) games market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Massive Multiplayer Online (MMO) Games Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Genre

  • 6.1 MMORPG
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 MMOFPS
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 MMORTS
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Others
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Type

  • 7.1 Free to play (F2P)
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Pay to play (P2P)
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Region

  • 8.1 North America
    • 8.1.1 United States
      • 8.1.1.1 Market Trends
      • 8.1.1.2 Market Forecast
    • 8.1.2 Canada
      • 8.1.2.1 Market Trends
      • 8.1.2.2 Market Forecast
  • 8.2 Asia-Pacific
    • 8.2.1 China
      • 8.2.1.1 Market Trends
      • 8.2.1.2 Market Forecast
    • 8.2.2 Japan
      • 8.2.2.1 Market Trends
      • 8.2.2.2 Market Forecast
    • 8.2.3 India
      • 8.2.3.1 Market Trends
      • 8.2.3.2 Market Forecast
    • 8.2.4 South Korea
      • 8.2.4.1 Market Trends
      • 8.2.4.2 Market Forecast
    • 8.2.5 Australia
      • 8.2.5.1 Market Trends
      • 8.2.5.2 Market Forecast
    • 8.2.6 Indonesia
      • 8.2.6.1 Market Trends
      • 8.2.6.2 Market Forecast
    • 8.2.7 Others
      • 8.2.7.1 Market Trends
      • 8.2.7.2 Market Forecast
  • 8.3 Europe
    • 8.3.1 Germany
      • 8.3.1.1 Market Trends
      • 8.3.1.2 Market Forecast
    • 8.3.2 France
      • 8.3.2.1 Market Trends
      • 8.3.2.2 Market Forecast
    • 8.3.3 United Kingdom
      • 8.3.3.1 Market Trends
      • 8.3.3.2 Market Forecast
    • 8.3.4 Italy
      • 8.3.4.1 Market Trends
      • 8.3.4.2 Market Forecast
    • 8.3.5 Spain
      • 8.3.5.1 Market Trends
      • 8.3.5.2 Market Forecast
    • 8.3.6 Russia
      • 8.3.6.1 Market Trends
      • 8.3.6.2 Market Forecast
    • 8.3.7 Others
      • 8.3.7.1 Market Trends
      • 8.3.7.2 Market Forecast
  • 8.4 Latin America
    • 8.4.1 Brazil
      • 8.4.1.1 Market Trends
      • 8.4.1.2 Market Forecast
    • 8.4.2 Mexico
      • 8.4.2.1 Market Trends
      • 8.4.2.2 Market Forecast
    • 8.4.3 Others
      • 8.4.3.1 Market Trends
      • 8.4.3.2 Market Forecast
  • 8.5 Middle East and Africa
    • 8.5.1 Market Trends
    • 8.5.2 Market Breakup by Country
    • 8.5.3 Market Forecast

9 Drivers, Restraints, and Opportunities

  • 9.1 Overview
  • 9.2 Drivers
  • 9.3 Restraints
  • 9.4 Opportunities

10 Value Chain Analysis

11 Porters Five Forces Analysis

  • 11.1 Overview
  • 11.2 Bargaining Power of Buyers
  • 11.3 Bargaining Power of Suppliers
  • 11.4 Degree of Competition
  • 11.5 Threat of New Entrants
  • 11.6 Threat of Substitutes

12 Price Analysis

13 Competitive Landscape

  • 13.1 Market Structure
  • 13.2 Key Players
  • 13.3 Profiles of Key Players
    • 13.3.1 Activision Blizzard Inc.
      • 13.3.1.1 Company Overview
      • 13.3.1.2 Product Portfolio
    • 13.3.2 Ankama
      • 13.3.2.1 Company Overview
      • 13.3.2.2 Product Portfolio
    • 13.3.3 CCP ehf. (Pearl Abyss)
      • 13.3.3.1 Company Overview
      • 13.3.3.2 Product Portfolio
    • 13.3.4 ChangYou.com Limited. (Sohu Inc.)
      • 13.3.4.1 Company Overview
      • 13.3.4.2 Product Portfolio
    • 13.3.5 CipSoft GmbH
      • 13.3.5.1 Company Overview
      • 13.3.5.2 Product Portfolio
    • 13.3.6 Cryptic Studios Inc. (Embracer Group)
      • 13.3.6.1 Company Overview
      • 13.3.6.2 Product Portfolio
    • 13.3.7 Electronic Arts Inc.
      • 13.3.7.1 Company Overview
      • 13.3.7.2 Product Portfolio
    • 13.3.8 gamigo AG (Media and Games Invest)
      • 13.3.8.1 Company Overview
      • 13.3.8.2 Product Portfolio
    • 13.3.9 GungHo Online Entertainment Inc.
      • 13.3.9.1 Company Overview
      • 13.3.9.2 Product Portfolio
    • 13.3.10 Jagex Ltd. (The Carlyle Group)
      • 13.3.10.1 Company Overview
      • 13.3.10.2 Product Portfolio
    • 13.3.11 Krafton Inc.
      • 13.3.11.1 Company Overview
      • 13.3.11.2 Product Portfolio
    • 13.3.12 NCSOFT Corporation
      • 13.3.12.1 Company Overview
      • 13.3.12.2 Product Portfolio
    • 13.3.13 NetEase Inc.
      • 13.3.13.1 Company Overview
      • 13.3.13.2 Product Portfolio
      • 13.3.13.3 Financials

Kindly note that this only represents a partial list of companies, and the complete list has been provided in the report.

List of Figures

  • Figure 1: Global: Massive Multiplayer Online Games Market: Major Drivers and Challenges
  • Figure 2: Global: Massive Multiplayer Online Games Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Massive Multiplayer Online Games Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: Massive Multiplayer Online Games Market: Breakup by Genre (in %), 2023
  • Figure 5: Global: Massive Multiplayer Online Games Market: Breakup by Type (in %), 2023
  • Figure 6: Global: Massive Multiplayer Online Games Market: Breakup by Region (in %), 2023
  • Figure 7: Global: Massive Multiplayer Online Games (MMORPG) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 8: Global: Massive Multiplayer Online Games (MMORPG) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 9: Global: Massive Multiplayer Online Games (MMOFPS) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 10: Global: Massive Multiplayer Online Games (MMOFPS) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 11: Global: Massive Multiplayer Online Games (MMORTS) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 12: Global: Massive Multiplayer Online Games (MMORTS) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 13: Global: Massive Multiplayer Online Games (Others) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 14: Global: Massive Multiplayer Online Games (Others) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 15: Global: Massive Multiplayer Online Games (Free to play (F2P)) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 16: Global: Massive Multiplayer Online Games (Free to play (F2P)) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 17: Global: Massive Multiplayer Online Games (Pay to play (P2P)) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 18: Global: Massive Multiplayer Online Games (Pay to play (P2P)) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 19: North America: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 20: North America: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 21: United States: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 22: United States: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 23: Canada: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 24: Canada: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 25: Asia-Pacific: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 26: Asia-Pacific: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 27: China: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 28: China: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 29: Japan: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 30: Japan: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 31: India: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 32: India: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 33: South Korea: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 34: South Korea: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 35: Australia: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 36: Australia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 37: Indonesia: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 38: Indonesia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 39: Others: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 40: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 41: Europe: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 42: Europe: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 43: Germany: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 44: Germany: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 45: France: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 46: France: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 47: United Kingdom: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 48: United Kingdom: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 49: Italy: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 50: Italy: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 51: Spain: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 52: Spain: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 53: Russia: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 54: Russia: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 55: Others: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 56: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 57: Latin America: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 58: Latin America: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 59: Brazil: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 60: Brazil: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 61: Mexico: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 62: Mexico: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 63: Others: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 64: Others: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 65: Middle East and Africa: Massive Multiplayer Online Games Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 66: Middle East and Africa: Massive Multiplayer Online Games Market: Breakup by Country (in %), 2023
  • Figure 67: Middle East and Africa: Massive Multiplayer Online Games Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 68: Global: Massive Multiplayer Online Games Industry: Drivers, Restraints, and Opportunities
  • Figure 69: Global: Massive Multiplayer Online Games Industry: Value Chain Analysis
  • Figure 70: Global: Massive Multiplayer Online Games Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Massive Multiplayer Online Games Market: Key Industry Highlights, 2023 & 2032
  • Table 2: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Genre (in Million US$), 2024-2032
  • Table 3: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Type (in Million US$), 2024-2032
  • Table 4: Global: Massive Multiplayer Online Games Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 5: Global: Massive Multiplayer Online Games Market: Competitive Structure
  • Table 6: Global: Massive Multiplayer Online Games Market: Key Players