Product Code: SR112024A2901
The global gesture recognition market size reached US$ 16.4 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 89.0 Billion by 2032, exhibiting a growth rate (CAGR) of 20.1% during 2024-2032.
Gesture recognition is a perceptual user interface (PUI) that captures and interprets human motions to control devices or applications. It relies on a camera for feeding image data into a sensing device and a software correlates it with a predetermined gesture library. Once the gesture is interpreted, the computer focuses on the execution of the user's command. At present, gesture recognition is rapidly gaining traction in virtual reality (VR) and augmented reality (AR) environments to assist e-learning.
The incorporation of gesture recognition technology to provide an interactive and realistic gaming experience, along with the rising number of professional gamers, represents one of the key factors bolstering the market growth. Moreover, wearables with gesture recognition are finding extensive application in the healthcare industry to offer contactless navigation of X-ray display and magnetic resonance imaging (MRI). Apart from this, leading automotive manufacturers are integrating gesture recognition in different systems, such as air conditioning, windows and windshield wipers, to reduce driver workload and allow safe driving. Furthermore, the emerging automation trend in industrial processes is escalating the demand for robots, which, in turn, is driving the market growth. Additionally, the technology is being utilized to manage photos and files and initiate online payments via smartphones. Besides this, the rising adoption of contactless methods for performing different tasks in various end use industries, coupled with a shift towards e-learning solutions, due to the coronavirus disease (COVID-19) outbreak, is anticipated to impact the market positively.
Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global gesture recognition market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on technology and end use industry.
Breakup by Technology:
Touch-Based
Touchless
Breakup by End Use Industry:
Consumer Electronics
Automotive
Aerospace and Defense
Healthcare
Others
Breakup by Region:
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Apple Inc., Cognitec Systems GmbH, EyeSight Technologies Ltd, Infineon Technologies AG, Intel Corporation, Microchip Technology Incorporated, Microsoft Corporation, QUALCOMM Incorporated, Sony Corporation and Synaptics Incorporated.
Key Questions Answered in This Report:
- How has the global gesture recognition market performed so far and how will it perform in the coming years?
- What has been the impact of COVID-19 on the global gesture recognition market?
- What are the key regional markets?
- What is the breakup of the market based on the technology?
- What is the breakup of the market based on the end use industry?
- What are the various stages in the value chain of the industry?
- What are the key driving factors and challenges in the industry?
- What is the structure of the global gesture recognition market and who are the key players?
- What is the degree of competition in the industry?
Table of Contents
1 Preface
2 Scope and Methodology
- 2.1 Objectives of the Study
- 2.2 Stakeholders
- 2.3 Data Sources
- 2.3.1 Primary Sources
- 2.3.2 Secondary Sources
- 2.4 Market Estimation
- 2.4.1 Bottom-Up Approach
- 2.4.2 Top-Down Approach
- 2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
- 4.1 Overview
- 4.2 Key Industry Trends
5 Global Gesture Recognition Market
- 5.1 Market Overview
- 5.2 Market Performance
- 5.3 Impact of COVID-19
- 5.4 Market Forecast
6 Market Breakup by Technology
- 6.1 Touch-Based
- 6.1.1 Market Trends
- 6.1.2 Market Forecast
- 6.2 Touchless
- 6.2.1 Market Trends
- 6.2.2 Market Forecast
7 Market Breakup by End Use Industry
- 7.1 Consumer Electronics
- 7.1.1 Market Trends
- 7.1.2 Market Forecast
- 7.2 Automotive
- 7.2.1 Market Trends
- 7.2.2 Market Forecast
- 7.3 Aerospace and Defense
- 7.3.1 Market Trends
- 7.3.2 Market Forecast
- 7.4 Healthcare
- 7.4.1 Market Trends
- 7.4.2 Market Forecast
- 7.5 Others
- 7.5.1 Market Trends
- 7.5.2 Market Forecast
8 Market Breakup by Region
- 8.1 North America
- 8.1.1 United States
- 8.1.1.1 Market Trends
- 8.1.1.2 Market Forecast
- 8.1.2 Canada
- 8.1.2.1 Market Trends
- 8.1.2.2 Market Forecast
- 8.2 Asia-Pacific
- 8.2.1 China
- 8.2.1.1 Market Trends
- 8.2.1.2 Market Forecast
- 8.2.2 Japan
- 8.2.2.1 Market Trends
- 8.2.2.2 Market Forecast
- 8.2.3 India
- 8.2.3.1 Market Trends
- 8.2.3.2 Market Forecast
- 8.2.4 South Korea
- 8.2.4.1 Market Trends
- 8.2.4.2 Market Forecast
- 8.2.5 Australia
- 8.2.5.1 Market Trends
- 8.2.5.2 Market Forecast
- 8.2.6 Indonesia
- 8.2.6.1 Market Trends
- 8.2.6.2 Market Forecast
- 8.2.7 Others
- 8.2.7.1 Market Trends
- 8.2.7.2 Market Forecast
- 8.3 Europe
- 8.3.1 Germany
- 8.3.1.1 Market Trends
- 8.3.1.2 Market Forecast
- 8.3.2 France
- 8.3.2.1 Market Trends
- 8.3.2.2 Market Forecast
- 8.3.3 United Kingdom
- 8.3.3.1 Market Trends
- 8.3.3.2 Market Forecast
- 8.3.4 Italy
- 8.3.4.1 Market Trends
- 8.3.4.2 Market Forecast
- 8.3.5 Spain
- 8.3.5.1 Market Trends
- 8.3.5.2 Market Forecast
- 8.3.6 Russia
- 8.3.6.1 Market Trends
- 8.3.6.2 Market Forecast
- 8.3.7 Others
- 8.3.7.1 Market Trends
- 8.3.7.2 Market Forecast
- 8.4 Latin America
- 8.4.1 Brazil
- 8.4.1.1 Market Trends
- 8.4.1.2 Market Forecast
- 8.4.2 Mexico
- 8.4.2.1 Market Trends
- 8.4.2.2 Market Forecast
- 8.4.3 Others
- 8.4.3.1 Market Trends
- 8.4.3.2 Market Forecast
- 8.5 Middle East and Africa
- 8.5.1 Market Trends
- 8.5.2 Market Breakup by Country
- 8.5.3 Market Forecast
9 SWOT Analysis
- 9.1 Overview
- 9.2 Strengths
- 9.3 Weaknesses
- 9.4 Opportunities
- 9.5 Threats
10 Value Chain Analysis
11 Porters Five Forces Analysis
- 11.1 Overview
- 11.2 Bargaining Power of Buyers
- 11.3 Bargaining Power of Suppliers
- 11.4 Degree of Competition
- 11.5 Threat of New Entrants
- 11.6 Threat of Substitutes
12 Price Analysis
13 Competitive Landscape
- 13.1 Market Structure
- 13.2 Key Players
- 13.3 Profiles of Key Players
- 13.3.1 Apple Inc.
- 13.3.1.1 Company Overview
- 13.3.1.2 Product Portfolio
- 13.3.1.3 Financials
- 13.3.1.4 Financials
- 13.3.2 Cognitec Systems GmbH
- 13.3.2.1 Company Overview
- 13.3.2.2 Product Portfolio
- 13.3.2.3 SWOT Analysis
- 13.3.3 EyeSight Technologies Ltd.
- 13.3.3.1 Company Overview
- 13.3.3.2 Product Portfolio
- 13.3.3.3 Financials
- 13.3.4 Infineon Technologies AG
- 13.3.4.1 Company Overview
- 13.3.4.2 Product Portfolio
- 13.3.4.3 Financials
- 13.3.4.4 SWOT Analysis
- 13.3.5 Intel Corporation
- 13.3.5.1 Company Overview
- 13.3.5.2 Product Portfolio
- 13.3.5.3 Financials
- 13.3.5.4 SWOT Analysis
- 13.3.6 Microchip Technology Incorporated
- 13.3.6.1 Company Overview
- 13.3.6.2 Product Portfolio
- 13.3.6.3 Financials
- 13.3.6.4 SWOT Analysis
- 13.3.7 Microsoft Corporation
- 13.3.7.1 Company Overview
- 13.3.7.2 Product Portfolio
- 13.3.7.3 Financials
- 13.3.7.4 SWOT Analysis
- 13.3.8 QUALCOMM Incorporated
- 13.3.8.1 Company Overview
- 13.3.8.2 Product Portfolio
- 13.3.8.3 Financials
- 13.3.8.4 SWOT Analysis
- 13.3.9 Sony Corporation
- 13.3.9.1 Company Overview
- 13.3.9.2 Product Portfolio
- 13.3.9.3 Financials
- 13.3.9.4 SWOT Analysis
- 13.3.10 Synaptics Incorporated
- 13.3.10.1 Company Overview
- 13.3.10.2 Product Portfolio
- 13.3.10.3 Financials