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市场调查报告书
商品编码
1702178
AR 和 VR 智慧眼镜市场报告,按类型(光学透视、视讯透视)、最终用途(游戏产业、医疗保健、教育、军事和国防等)和地区划分,2025 年至 2033 年AR and VR Smart Glasses Market Report by Type (Optical See Through, Video See Through), End Use (Gaming Industry, Healthcare, Education, Military and Defense, and Others), and Region 2025-2033 |
2024年全球AR和VR智慧眼镜市场规模达186亿美元。展望未来, IMARC Group预计到2033年市场规模将达到536亿美元,2025-2033年期间的成长率(CAGR)为11.82%。在技术突破、广泛的工业接受度和不断增长的消费者兴趣的推动下,市场正在快速发展,儘管成本高昂,但北美在创新和采用方面处于领先地位,为更广泛的应用和战略合作提供了前景。
VR(虚拟实境)和AR(扩增实境)眼镜是指连接实体世界和数位世界之间的智慧眼镜。 AR 眼镜有助于改变影像或修改现实世界的视图,同时协助使用者完成日常任务并让他们更有效地表达自己。相较之下,VR眼镜提供的是沉浸式虚拟体验,让使用者感受到身临其境的体验。透过 AR 和 VR 眼镜,配戴者可以远端记录静态影像、视讯和音频,即时分享他们的观点,解放双手获取讯息,交换资料,并增强他们的现实世界。此外,使用者还可以透过这些眼镜分析与周围环境相关的资讯。因此,AR 和 VR 智慧眼镜可以增强甚至取代企业供应链中现有的技术解决方案,从而提高工作场所的效率、生产力和合规性。
该市场主要受到众多终端行业广泛采用 AR 和 VR 技术的推动,包括电子商务、医疗保健、军事和国防以及教育。这可以归因于人工智慧 (AI)、机器学习 (ML) 和物联网 (IoT) 与巨量资料和分析相结合的不断进步。同时,扩增实境和虚拟实境游戏的广泛需求以及游戏玩家数量的不断增加,导致全球产品需求量不断增加。此外,数位化的快速发展、高速5G网路的日益普及以及行动应用的快速发展也创造了积极的市场前景。持续的产品创新进一步推动了市场的发展,例如 3D 互动式内容与 360 度视讯的整合、增强的脸部和物件追踪以及更好的语音识别。其他推动市场发展的因素包括工业 4.0 的出现、快速工业化、可支配收入水准的膨胀以及广泛的研发 (R&D) 活动。
The global AR and VR smart glasses market size reached USD 18.6 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 53.6 Billion by 2033, exhibiting a growth rate (CAGR) of 11.82% during 2025-2033. The market is rapidly evolving, driven by technology breakthroughs, widespread industrial acceptance, and rising consumer interest, with North America leading in innovation and uptake, despite high costs, giving prospects for broader application and strategic collaboration.
VR (virtual reality) and AR (augmented reality) glasses refer to smart glasses that bridge the gap between the physical and digital worlds. AR glasses assist in changing images or modifying views of the real world while assisting users with everyday tasks and allowing them to express themselves more effectively. In contrast, VR glasses provide an immersive virtual experience, thus allowing users to feel the experience of being in an actual location. With AR and VR glasses, wearers can record still images, videos, and audio remotely, share their point of view in real-time, access information hands-free, exchange data, and augment their real world. Additionally, users can analyze information relevant to their surroundings through these glasses. As a result, AR and VR smart glasses can enhance and even replace existing technology solutions within enterprise supply chains, thereby enhancing workplace efficiency, productivity, and compliance.
The market is majorly driven by the widespread adoption of AR and VR technology in numerous end-use industries, including e-commerce, healthcare, military and defense, and education. This can be attributed to continual advancements in artificial intelligence (AI), machine learning (ML) and the internet of things (IoT) in combination with big data and analytics. In line with this, the widespread demand for augmented and virtual reality games, along with the rising number of gamers, are resulting in a higher product uptake on the global level. Moreover, rapid digitization, the increasing penetration of high-speed 5G internet, and rapid developments in mobile applications are also creating a positive market outlook. The market is further driven by continual product innovations, such as the integration of 3D interactive content with 360-degree video, enhanced face and object tracking, and better speech recognition. Some of the other factors providing an impetus to the market include the emergence of industry 4.0, rapid industrialization, inflating disposable income levels and extensive research and development (R&D) activities.
The competitive landscape of the industry has also been examined along with the profiles of the key players being Avegant Corp., Everysight Ltd. (Elbit Systems Ltd.), HTC Corporation, Kopin Corporation, Microsoft Corporation, Optinvent, Seiko Epson Corporation, Sony Interactive Entertainment LLC (Sony Group Corporation) and Vuzix.