封面
市场调查报告书
商品编码
1729276

2025 年至 2033 年日本元宇宙市场报告(按组件、技术、应用、行业垂直和地区划分)。

Japan Metaverse Market Report by Component, Technology, Application, Industry Vertical, and Region 2025-2033.

出版日期: | 出版商: IMARC | 英文 120 Pages | 商品交期: 5-7个工作天内

价格
简介目录

2024年,日本元宇宙市场规模达78亿美元。展望未来, IMARC Group预计到2033年该市场规模将达到1,110亿美元,2025-2033年期间的成长率(CAGR)为34.2%。高速互联网的普及、各个领域的数位和虚拟技术的融合以及全国领先企业之间战略合作的兴起是推动市场发展的一些关键因素。

元宇宙是指使用者可以与其他使用者以及电脑生成的世界进行即时交流的虚拟环境。它本质上是一个由实体虚拟扩增实境、扩增实境(AR)、虚拟实境(VR)和互联网融合而创建的集体虚拟共享空间。这个可透过网路存取的世界建立在区块链技术平台上,允许开发、拥有和交换数位资产。它包含多个虚拟宇宙,每个宇宙都有自己的物理和规则,由参与者建构和维护。此外,它可以被视为一个沉浸式数位世界,其中个人可以在三维(3D)空间中相互互动并与软体代理进行互动。它不仅仅是一种虚拟现实,而是一种以物理世界为模型的现实,为工作、学习和娱乐提供了机会。元宇宙的一个关键特征是其广阔性和可扩展性。它被设计成一个无缝且互连的虚拟空间网络,让使用者可以不受限制地在不同的环境、活动和体验之间移动。这些虚拟空间可以是现实世界位置的真实模拟,也可以是完全虚构和奇幻的风景,为使用者提供多样化和无限的探索和互动机会。

日本元宇宙市场趋势:

日本强大的技术基础设施和拥抱数位创新的文化是市场的主要推动力。同时,高速互联网、5G技术和先进硬体设备的日益普及,为日本元宇宙的发展和扩张提供了必要的基础设施。此外,受新冠疫情的影响,人们对网路游戏、虚拟实境和扩增实境的兴趣日益浓厚,也推动了人们向元宇宙的转变。而且,这些数位虚拟技术与娱乐、零售、教育等各领域的融合,也拓展了元宇宙在日本市场的潜在应用。此外,日本市场正在见证元宇宙领域的战略合作和投资的成长。科技巨头和游戏公司正在积极投资元宇宙平台,显示他们对这一数位前沿的承诺。除此之外,日本 NFT(非同质化代币)的兴起趋势正在促进市场的成长,NFT 充当着元宇宙中所有权的数位凭证。同时,日本监管机构正在密切关注元宇宙领域的发展,以确保消费者安全和公平贸易行为。此外,日本社会对虚拟化身和虚拟生活的接受度正在创造积极的市场前景。

日本元宇宙市场细分:

组件洞察:

  • 硬体
  • 软体
  • 服务

技术洞察:

  • 区块链
  • 虚拟实境与扩增实境
  • 混合现实
  • 其他的

应用程式洞察:

  • 赌博
  • 网上购物
  • 内容创作与社群媒体
  • 活动与会议
  • 数位行销
  • 测试和检验
  • 其他的

产业垂直洞察:

  • 金融服务业
  • 零售
  • 媒体与娱乐
  • 教育
  • 航太和国防
  • 汽车
  • 其他的

本报告回答的关键问题:

  • 日本元宇宙市场目前表现如何?未来几年会如何表现?
  • COVID-19 对日本元宇宙市场有何影响?
  • 日本元宇宙市场按组成部分的划分是怎样的?
  • 日本元宇宙市场在技术基础上的划分是怎么样的?
  • 日本元宇宙市场在应用上是如何分類的?
  • 日本元宇宙市场依产业垂直分類的分布是怎样的?
  • 日本元宇宙市场的价值链分为哪些阶段?
  • 日本元宇宙市场的主要驱动因素和挑战是什么?
  • 日本元宇宙市场的结构是怎么样的?主要参与者是谁?
  • 日本元宇宙市场的竞争程度如何?

本报告回答的关键问题:

  • 日本元宇宙市场目前表现如何?未来几年会如何表现?
  • COVID-19 对日本元宇宙市场有何影响?
  • 日本元宇宙市场按组成部分的划分是怎样的?
  • 日本元宇宙市场在技术基础上的划分是怎么样的?
  • 日本元宇宙市场在应用上是如何分類的?
  • 日本元宇宙市场依产业垂直分類的分布是怎样的?
  • 日本元宇宙市场的价值链分为哪些阶段?
  • 日本元宇宙市场的主要驱动因素和挑战是什么?
  • 日本元宇宙市场的结构是怎么样的?主要参与者是谁?
  • 日本元宇宙市场的竞争程度如何?

目录

第一章:前言

第二章:范围与方法

  • 研究目标
  • 利害关係人
  • 资料来源
    • 主要来源
    • 次要来源
  • 市场评估
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第三章:执行摘要

第四章:日本元宇宙市场 - 简介

  • 概述
  • 市场动态
  • 产业趋势
  • 竞争情报

第五章:日本元宇宙市场格局

  • 历史与当前市场趋势(2019-2024)
  • 市场预测(2025-2033)

第六章:日本元宇宙市场-细分:依组件

  • 硬体
    • 概述
  • 软体
    • 概述
  • 服务
    • 概述

第七章:日本元宇宙市场-细分:依技术

  • 区块链
    • 概述
  • 虚拟实境与扩增实境
    • 概述
  • 混合现实
    • 概述
  • 其他的
    • 概述

第 8 章:日本元宇宙市场 - 细分:按应用

  • 赌博
    • 概述
  • 网上购物
    • 概述
  • 内容创作与社群媒体
    • 概述
  • 活动与会议
    • 概述
  • 数位行销
    • 概述
  • 测试和检验
    • 概述
  • 其他的
    • 概述

第九章:日本元宇宙市场-细分:依产业垂直

  • 金融服务业
    • 概述
  • 零售
    • 概述
  • 媒体与娱乐
    • 概述
  • 教育
    • 概述
  • 航太和国防
    • 概述
  • 汽车
    • 概述
  • 其他的
    • 概述

第十章:日本元宇宙市场-竞争格局

  • 概述
  • 市场结构
  • 市场参与者定位
  • 最佳获胜策略
  • 竞争仪錶板
  • 公司评估象限

第 11 章:关键参与者简介

  • Company A
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company B
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company C
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company D
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company E
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events

第 12 章:日本元宇宙市场 - 产业分析

  • 驱动因素、限制因素和机会
    • 概述
    • 驱动程式
    • 限制
    • 机会
  • 波特五力分析
    • 概述
    • 买家的议价能力
    • 供应商的议价能力
    • 竞争程度
    • 新进入者的威胁
    • 替代品的威胁
  • 价值链分析

第 13 章:附录

简介目录
Product Code: SR112025A10001

The Japan metaverse market size reached USD 7.8 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 111.0 Billion by 2033, exhibiting a growth rate (CAGR) of 34.2% during 2025-2033. The penetration of high-speed internet, the integration with digital and virtual technologies in various sectors, and the rise in strategic collaborations among leading players across the country represent some of the key factors driving the market.

The metaverse refers to a virtual environment where users may communicate with other users and a computer-generated world in real time. It's essentially a collective virtual shared space created by the convergence of physically virtually enhanced reality, augmented reality (AR), virtual reality (VR), and the internet. This universe, accessible via the internet, is built on a blockchain technology platform, which allows for the development, possession, and exchange of digital assets. It includes multiple virtual universes, each having its own physics and rules, built and maintained by its participants. Additionally, it can be considered an immersive digital world where individuals can interact with each other and software agents in a three-dimensional (3D) space. It's not just a virtual reality but a reality modelled on the physical world, presenting opportunities for work, learning, and entertainment. One of the key characteristics of the metaverse is its vastness and scalability. It is designed to be a seamless and interconnected network of virtual spaces, allowing users to move between different environments, activities, and experiences without constraints. These virtual spaces can range from realistic simulations of real-world locations to entirely fictional and fantastical landscapes, providing users with diverse and boundless opportunities for exploration and interaction.

Japan Metaverse Market Trends:

Japan's strong technological infrastructure and a culture that embraces digital innovation majorly drive the market. Along with this, the increasing prevalence of high-speed internet, 5G technology, and advanced hardware devices are providing the necessary infrastructure for the development and expansion of the Metaverse in Japan. In addition, the growing interest in online gaming, virtual reality, and augmented reality, fueled by the impact of the COVID-19 pandemic, has escalated the move towards the Metaverse. Moreover, the integration of these digital and virtual technologies in various sectors, such as entertainment, retail, and education, has expanded the potential applications of the Metaverse in the Japanese market. Additionally, the Japanese market is witnessing a rise in strategic collaborations and investments in the Metaverse space. Tech giants and gaming companies are actively investing in Metaverse platforms, demonstrating their commitment to this digital frontier. Apart from this, the rising trend of NFTs (Non-Fungible Tokens) in Japan, acting as digital certificates of ownership in the Metaverse, is fostering the market's growth. Simultaneously, regulatory bodies in Japan are keenly observing the developments in the Metaverse space to ensure consumer safety and fair trade practices. Furthermore, the societal acceptance of virtual avatars and virtual life in Japan is creating a positive market outlook.

Japan Metaverse Market Segmentation:

Component Insights:

  • Hardware
  • Software
  • Service

Technology Insights:

  • Blockchain
  • Virtual Reality and Augmented Reality
  • Mixed Reality
  • Others

Application Insights:

  • Gaming
  • Online Shopping
  • Content Creation and Social Media
  • Events and Conference
  • Digital Marketing
  • Testing and Inspection
  • Others

Industry Vertical Insights:

  • BFSI
  • Retail
  • Media and Entertainment
  • Education
  • Aerospace and Defense
  • Automotive
  • Others

Competitive Landscape:

  • The report has also provided a comprehensive analysis of the competitive landscape in the market. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

Key Questions Answered in This Report:

  • How has the Japan metaverse market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the Japan metaverse market?
  • What is the breakup of the Japan metaverse market on the basis of component?
  • What is the breakup of the Japan metaverse market on the basis of technology?
  • What is the breakup of the Japan metaverse market on the basis of application?
  • What is the breakup of the Japan metaverse market on the basis of industry vertical?
  • What are the various stages in the value chain of Japan metaverse market?
  • What are the key driving factors and challenges in the Japan metaverse market?
  • What is the structure of the Japan metaverse market and who are the key players?
  • What is the degree of competition in the Japan metaverse market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Japan Metaverse Market - Introduction

  • 4.1 Overview
  • 4.2 Market Dynamics
  • 4.3 Industry Trends
  • 4.4 Competitive Intelligence

5 Japan Metaverse Market Landscape

  • 5.1 Historical and Current Market Trends (2019-2024)
  • 5.2 Market Forecast (2025-2033)

6 Japan Metaverse Market - Breakup by Component

  • 6.1 Hardware
    • 6.1.1 Overview
    • 6.1.2 Historical and Current Market Trends (2019-2024)
    • 6.1.3 Market Forecast (2025-2033)
  • 6.2 Software
    • 6.2.1 Overview
    • 6.2.2 Historical and Current Market Trends (2019-2024)
    • 6.2.3 Market Forecast (2025-2033)
  • 6.3 Service
    • 6.3.1 Overview
    • 6.3.2 Historical and Current Market Trends (2019-2024)
    • 6.3.3 Market Forecast (2025-2033)

7 Japan Metaverse Market - Breakup by Technology

  • 7.1 Blockchain
    • 7.1.1 Overview
    • 7.1.2 Historical and Current Market Trends (2019-2024)
    • 7.1.3 Market Forecast (2025-2033)
  • 7.2 Virtual Reality and Augmented Reality
    • 7.2.1 Overview
    • 7.2.2 Historical and Current Market Trends (2019-2024)
    • 7.2.3 Market Forecast (2025-2033)
  • 7.3 Mixed Reality
    • 7.3.1 Overview
    • 7.3.2 Historical and Current Market Trends (2019-2024)
    • 7.3.3 Market Forecast (2025-2033)
  • 7.4 Others
    • 7.4.1 Overview
    • 7.4.2 Historical and Current Market Trends (2019-2024)
    • 7.4.3 Market Forecast (2025-2033)

8 Japan Metaverse Market - Breakup by Application

  • 8.1 Gaming
    • 8.1.1 Overview
    • 8.1.2 Historical and Current Market Trends (2019-2024)
    • 8.1.3 Market Forecast (2025-2033)
  • 8.2 Online Shopping
    • 8.2.1 Overview
    • 8.2.2 Historical and Current Market Trends (2019-2024)
    • 8.2.3 Market Forecast (2025-2033)
  • 8.3 Content Creation and Social Media
    • 8.3.1 Overview
    • 8.3.2 Historical and Current Market Trends (2019-2024)
    • 8.3.3 Market Forecast (2025-2033)
  • 8.4 Events and Conference
    • 8.4.1 Overview
    • 8.4.2 Historical and Current Market Trends (2019-2024)
    • 8.4.3 Market Forecast (2025-2033)
  • 8.5 Digital Marketing
    • 8.5.1 Overview
    • 8.5.2 Historical and Current Market Trends (2019-2024)
    • 8.5.3 Market Forecast (2025-2033)
  • 8.6 Testing and Inspection
    • 8.6.1 Overview
    • 8.6.2 Historical and Current Market Trends (2019-2024)
    • 8.6.3 Market Forecast (2025-2033)
  • 8.7 Others
    • 8.7.1 Overview
    • 8.7.2 Historical and Current Market Trends (2019-2024)
    • 8.7.3 Market Forecast (2025-2033)

9 Japan Metaverse Market - Breakup by Industry Vertical

  • 9.1 BFSI
    • 9.1.1 Overview
    • 9.1.2 Historical and Current Market Trends (2019-2024)
    • 9.1.3 Market Forecast (2025-2033)
  • 9.2 Retail
    • 9.2.1 Overview
    • 9.2.2 Historical and Current Market Trends (2019-2024)
    • 9.2.3 Market Forecast (2025-2033)
  • 9.3 Media and Entertainment
    • 9.3.1 Overview
    • 9.3.2 Historical and Current Market Trends (2019-2024)
    • 9.3.3 Market Forecast (2025-2033)
  • 9.4 Education
    • 9.4.1 Overview
    • 9.4.2 Historical and Current Market Trends (2019-2024)
    • 9.4.3 Market Forecast (2025-2033)
  • 9.5 Aerospace and Defense
    • 9.5.1 Overview
    • 9.5.2 Historical and Current Market Trends (2019-2024)
    • 9.5.3 Market Forecast (2025-2033)
  • 9.6 Automotive
    • 9.6.1 Overview
    • 9.6.2 Historical and Current Market Trends (2019-2024)
    • 9.6.3 Market Forecast (2025-2033)
  • 9.7 Others
    • 9.7.1 Overview
    • 9.7.2 Historical and Current Market Trends (2019-2024)
    • 9.7.3 Market Forecast (2025-2033)

10 Japan Metaverse Market - Competitive Landscape

  • 10.1 Overview
  • 10.2 Market Structure
  • 10.3 Market Player Positioning
  • 10.4 Top Winning Strategies
  • 10.5 Competitive Dashboard
  • 10.6 Company Evaluation Quadrant

11 Profiles of Key Players

  • 11.1 Company A
    • 11.1.1 Business Overview
    • 11.1.2 Services Offered
    • 11.1.3 Business Strategies
    • 11.1.4 SWOT Analysis
    • 11.1.5 Major News and Events
  • 11.2 Company B
    • 11.2.1 Business Overview
    • 11.2.2 Services Offered
    • 11.2.3 Business Strategies
    • 11.2.4 SWOT Analysis
    • 11.2.5 Major News and Events
  • 11.3 Company C
    • 11.3.1 Business Overview
    • 11.3.2 Services Offered
    • 11.3.3 Business Strategies
    • 11.3.4 SWOT Analysis
    • 11.3.5 Major News and Events
  • 11.4 Company D
    • 11.4.1 Business Overview
    • 11.4.2 Services Offered
    • 11.4.3 Business Strategies
    • 11.4.4 SWOT Analysis
    • 11.4.5 Major News and Events
  • 11.5 Company E
    • 11.5.1 Business Overview
    • 11.5.2 Services Offered
    • 11.5.3 Business Strategies
    • 11.5.4 SWOT Analysis
    • 11.5.5 Major News and Events

12 Japan Metaverse Market - Industry Analysis

  • 12.1 Drivers, Restraints and Opportunities
    • 12.1.1 Overview
    • 12.1.2 Drivers
    • 12.1.3 Restraints
    • 12.1.4 Opportunities
  • 12.2 Porters Five Forces Analysis
    • 12.2.1 Overview
    • 12.2.2 Bargaining Power of Buyers
    • 12.2.3 Bargaining Power of Suppliers
    • 12.2.4 Degree of Competition
    • 12.2.5 Threat of New Entrants
    • 12.2.6 Threat of Substitutes
  • 12.3 Value Chain Analysis

13 Appendix