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市场调查报告书
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1729448

日本游戏週边市场报告(按产品类型、游戏设备类型(PC、游戏机)、技术、配销通路和地区)2025 年至 2033 年

Japan Gaming Peripherals Market Report by Product Type, Gaming Device Type (PC, Gaming Consoles), Technology, Distribution Channel, and Region 2025-2033

出版日期: | 出版商: IMARC | 英文 120 Pages | 商品交期: 5-7个工作天内

价格

2024 年,日本游戏週边市场规模达 2.59 亿美元。展望未来, IMARC Group预计到 2033 年市场规模将达到 4.73 亿美元,2025-2033 年期间的成长率 (CAGR) 为 6.9%。

游戏週边是用来控制个人电脑 (PC) 或笔记型电脑上游戏动作的辅助设备。这些週边设备包括耳机、机械键盘、滑鼠和操纵桿,增强了使用者的整体游戏体验。虚拟实境 (VR) 游戏的日益普及以及对掌上游戏机日益增长的需求为日本製造商提供了丰厚的商机。

游戏产业的进步以及职业游戏玩家数量的增加是刺激日本市场成长的关键因素之一。此外,内建通用序列汇流排 (USB) 连接埠的控制台的易用性也推动了市场的成长。除此之外,支援高品质图形、脸部辨识和基于手势的游戏等创新功能的个人电脑的推出,对该国游戏週边的销售产生了积极影响。此外,由于冠状病毒病(COVID-19)的大规模传播,管理机构正在推动社交隔离措施,这反过来又增加了个人对游戏週边的需求。然而,各种製造工厂的关闭推迟了该国游戏外设的生产。

本报告回答的关键问题:

  • 日本游戏週边市场目前表现如何?未来几年会如何表现?
  • COVID-19 对日本游戏週边市场有何影响?
  • 主要的区域市场有哪些?
  • 根据产品类型,市场是如何分類的?
  • 根据游戏设备类型,市场是如何分類的?
  • 基于技术的市场区隔是怎样的?
  • 根据配销通路,市场如何划分?
  • 该产业的价值链分为哪些阶段?
  • 该行业的主要驱动因素和挑战是什么?
  • 日本游戏週边市场的结构是怎么样的?主要参与者是谁?
  • 产业竞争程度如何?

目录

第一章:前言

第二章:范围与方法

  • 研究目标
  • 利害关係人
  • 资料来源
    • 主要来源
    • 次要来源
  • 市场评估
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第三章:执行摘要

第四章:简介

  • 概述
  • 主要行业趋势

第五章:日本游戏週边市场

  • 市场概览
  • 市场表现
  • COVID-19的影响
  • 市场预测

第六章:市场区隔:依产品类型

  • 耳机
  • 键盘
  • 摇桿
  • 老鼠
  • 游戏手把
  • 其他的

第七章:市场区隔:依游戏设备类型

  • 个人电脑(桌上型电脑/笔记型电脑)
  • 游戏机

第八章:市场区隔:依技术

  • 有线
  • 无线的

第九章:市场区隔:按配销通路

  • 在线的
  • 离线

第十章:SWOT分析

  • 概述
  • 优势
  • 弱点
  • 机会
  • 威胁

第 11 章:价值链分析

第 12 章:波特五力分析

  • 概述
  • 买家的议价能力
  • 供应商的议价能力
  • 竞争程度
  • 新进入者的威胁
  • 替代品的威胁

第十三章:价格分析

第 14 章:政策与监管格局

第 15 章:竞争格局

  • 市场结构
  • 关键参与者
  • 关键参与者简介
Product Code: SR112025A2676

The Japan gaming peripherals market size reached USD 259 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 473 Million by 2033, exhibiting a growth rate (CAGR) of 6.9% during 2025-2033.

Gaming peripherals are auxiliary devices used to control the actions of games on personal computers (PCs) or laptops. These peripherals include headsets, mechanical keyboards, mice and joysticks, which enhance the overall gaming experience of users. The growing traction of virtual reality (VR) games and the escalating demand for handheld consoles are offering lucrative opportunities to manufacturers in Japan.

Advancements in the gaming industry, in confluence with the increasing number of professional gamers, represents one of the key factors spurring the market growth in Japan. Moreover, the easy availability of consoles with built-in Universal Serial Bus (USB) ports is impelling the market growth. Apart from this, the introduction of PCs that support innovative features, such as high-quality graphics, facial recognition and gesture-based gaming, is positively influencing the sales of gaming peripherals in the country. Furthermore, due to the mass spread of the coronavirus disease (COVID-19), governing agencies are promoting the adoption of social distancing measures, which, in turn, is escalating demand for gaming peripherals among individuals. However, the closure of various manufacturing facilities has delayed the production of gaming peripherals in the country.

Key Market Segmentation:

Breakup by Product Type:

  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others

Breakup by Gaming Device Type:

  • PC (Desktop/Laptop)
  • Gaming Consoles

Breakup by Technology:

  • Wired
  • Wireless

Breakup by Distribution Channel:

  • Online
  • Offline

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players.

Key Questions Answered in This Report:

  • How has the Japan gaming peripherals market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the Japan gaming peripherals market?
  • What are the key regional markets?
  • What is the breakup of the market based on the product type?
  • What is the breakup of the market based on the gaming device type?
  • What is the breakup of the market based on the technology?
  • What is the breakup of the market based on the distribution channel?
  • What are the various stages in the value chain of the industry?
  • What are the key driving factors and challenges in the industry?
  • What is the structure of the Japan gaming peripherals market and who are the key players?
  • What is the degree of competition in the industry?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Japan Gaming Peripherals Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Product Type

  • 6.1 Headsets
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Keyboards
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Joysticks
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Mice
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Gamepads
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast
  • 6.6 Others
    • 6.6.1 Market Trends
    • 6.6.2 Market Forecast

7 Market Breakup by Gaming Device Type

  • 7.1 PC (Desktop/Laptop)
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Consoles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Technology

  • 8.1 Wired
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Wireless
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Distribution Channel

  • 9.1 Online
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Offline
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Policy and Regulatory Landscape

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players

List of Figures

  • Figure 1: Japan: Gaming Peripherals Market: Major Drivers and Challenges
  • Figure 2: Japan: Gaming Peripherals Market: Sales Value (in Million USD), 2019-2024
  • Figure 3: Japan: Gaming Peripherals Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 4: Japan: Gaming Peripherals Market: Breakup by Product Type (in %), 2024
  • Figure 5: Japan: Gaming Peripherals Market: Breakup by Gaming Device Type (in %), 2024
  • Figure 6: Japan: Gaming Peripherals Market: Breakup by Technology (in %), 2024
  • Figure 7: Japan: Gaming Peripherals Market: Breakup by Distribution Channel (in %), 2024
  • Figure 8: Japan: Gaming Peripherals Market: Breakup by Region (in %), 2024
  • Figure 9: Japan: Gaming Peripherals (Headsets) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 10: Japan: Gaming Peripherals (Headsets) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 11: Japan: Gaming Peripherals (Keyboards) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 12: Japan: Gaming Peripherals (Keyboards) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 13: Japan: Gaming Peripherals (Joysticks) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 14: Japan: Gaming Peripherals (Joysticks) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 15: Japan: Gaming Peripherals (Mice) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 16: Japan: Gaming Peripherals (Mice) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 17: Japan: Gaming Peripherals (Gamepads) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 18: Japan: Gaming Peripherals (Gamepads) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 19: Japan: Gaming Peripherals (Other Product Types) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 20: Japan: Gaming Peripherals (Other Product Types) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 21: Japan: Gaming Peripherals (PC) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 22: Japan: Gaming Peripherals (PC) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 23: Japan: Gaming Peripherals (Gaming Consoles) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 24: Japan: Gaming Peripherals (Gaming Consoles) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 25: Japan: Gaming Peripherals (Wired) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 26: Japan: Gaming Peripherals (Wired) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 27: Japan: Gaming Peripherals (Wireless) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 28: Japan: Gaming Peripherals (Wireless) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 29: Japan: Gaming Peripherals (Online) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 30: Japan: Gaming Peripherals (Online) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 31: Japan: Gaming Peripherals (Offline) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 32: Japan: Gaming Peripherals (Offline) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 33: Japan: Gaming Peripherals Industry: SWOT Analysis
  • Figure 34: Japan: Gaming Peripherals Industry: Value Chain Analysis
  • Figure 35: Japan: Gaming Peripherals Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Japan: Gaming Peripherals Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Japan: Gaming Peripherals Market Forecast: Breakup by Product Type (in Million USD), 2025-2033
  • Table 3: Japan: Gaming Peripherals Market Forecast: Breakup by Gaming Device Type (in Million USD), 2025-2033
  • Table 4: Japan: Gaming Peripherals Market Forecast: Breakup by Technology (in Million USD), 2025-2033
  • Table 5: Japan: Gaming Peripherals Market Forecast: Breakup by Distribution Channel (in Million USD), 2025-2033
  • Table 6: Japan: Gaming Peripherals Market: Competitive Structure
  • Table 7: Japan: Gaming Peripherals Market: Key Players