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市场调查报告书
商品编码
1729448
日本游戏週边市场报告(按产品类型、游戏设备类型(PC、游戏机)、技术、配销通路和地区)2025 年至 2033 年Japan Gaming Peripherals Market Report by Product Type, Gaming Device Type (PC, Gaming Consoles), Technology, Distribution Channel, and Region 2025-2033 |
2024 年,日本游戏週边市场规模达 2.59 亿美元。展望未来, IMARC Group预计到 2033 年市场规模将达到 4.73 亿美元,2025-2033 年期间的成长率 (CAGR) 为 6.9%。
游戏週边是用来控制个人电脑 (PC) 或笔记型电脑上游戏动作的辅助设备。这些週边设备包括耳机、机械键盘、滑鼠和操纵桿,增强了使用者的整体游戏体验。虚拟实境 (VR) 游戏的日益普及以及对掌上游戏机日益增长的需求为日本製造商提供了丰厚的商机。
游戏产业的进步以及职业游戏玩家数量的增加是刺激日本市场成长的关键因素之一。此外,内建通用序列汇流排 (USB) 连接埠的控制台的易用性也推动了市场的成长。除此之外,支援高品质图形、脸部辨识和基于手势的游戏等创新功能的个人电脑的推出,对该国游戏週边的销售产生了积极影响。此外,由于冠状病毒病(COVID-19)的大规模传播,管理机构正在推动社交隔离措施,这反过来又增加了个人对游戏週边的需求。然而,各种製造工厂的关闭推迟了该国游戏外设的生产。
The Japan gaming peripherals market size reached USD 259 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 473 Million by 2033, exhibiting a growth rate (CAGR) of 6.9% during 2025-2033.
Gaming peripherals are auxiliary devices used to control the actions of games on personal computers (PCs) or laptops. These peripherals include headsets, mechanical keyboards, mice and joysticks, which enhance the overall gaming experience of users. The growing traction of virtual reality (VR) games and the escalating demand for handheld consoles are offering lucrative opportunities to manufacturers in Japan.
Advancements in the gaming industry, in confluence with the increasing number of professional gamers, represents one of the key factors spurring the market growth in Japan. Moreover, the easy availability of consoles with built-in Universal Serial Bus (USB) ports is impelling the market growth. Apart from this, the introduction of PCs that support innovative features, such as high-quality graphics, facial recognition and gesture-based gaming, is positively influencing the sales of gaming peripherals in the country. Furthermore, due to the mass spread of the coronavirus disease (COVID-19), governing agencies are promoting the adoption of social distancing measures, which, in turn, is escalating demand for gaming peripherals among individuals. However, the closure of various manufacturing facilities has delayed the production of gaming peripherals in the country.
The competitive landscape of the industry has also been examined along with the profiles of the key players.