市场调查报告书
商品编码
1464531
全球电竞市场2024-2028Global Esports Market 2024-2028 |
预计 2023 年至 2028 年,电竞市场将成长 34.7 亿美元,预测期内复合年增长率为 20.5%。
该报告包括对电子竞技市场的整体分析、市场规模和预测、趋势、成长动力、挑战以及涵盖约 25 家供应商的供应商分析。
它提供了对当前市场状况、最新趋势和驱动因素以及整体市场环境的最新分析。该市场的推动因素包括电子竞技品牌效应的增强、电子竞技赛事数量的增加以及新电子竞技平台的推出。
市场范围 | |
---|---|
基准年 | 2024年 |
结束年份 | 2028年 |
预测期 | 2024-2028 |
成长动力 | 加速度 |
2024 年与前一年同期比较 | 19.5% |
复合年增长率 | 20.5% |
增量 | 34.7亿美元 |
这项研究分析了电子竞技博彩的兴起是推动未来几年电子竞技市场成长的关键因素之一。此外,高科技游戏机的进步和电子竞技供应商之间的新联盟将带来巨大的市场需求。
The esports market is forecasted to grow by USD 3.47 bn during 2023-2028, accelerating at a CAGR of 20.5% during the forecast period. The report on the esports market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the increase in branding through e-sports, rising number of e-sports events, and new platform launches for e-sports.
Technavio's esports market is segmented as below:
Market Scope | |
---|---|
Base Year | 2024 |
End Year | 2028 |
Series Year | 2024-2028 |
Growth Momentum | Accelerate |
YOY 2024 | 19.5% |
CAGR | 20.5% |
Incremental Value | $3.47bn |
By Revenue Stream
By Genre
By Geographical Landscape
This study identifies the increase in e-sports betting as one of the prime reasons driving the esports market growth during the next few years. Also, evolution of high-tech gaming consoles and new partnerships among e-sports vendors will lead to sizable demand in the market.
The report on the esports market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading esports market vendors that include Activision Blizzard Inc., Amazon.com Inc., ANT Esports, Beyond the Summit, Caffeine, Electronic Arts Inc., Gfinity Plc, Hi-Rez Studios Inc., Intergalactic Gaming Ltd., Kabam Games Inc., Modern Times Group MTG AB, Nintendo Co. Ltd., Riot Games Inc., Rovio Entertainment Corp., Starladder Ltd., Take Two Interactive Software Inc., TaKeTV GmbH, Tencent Holdings Ltd., Valve Corp., and Wargaming Group Ltd.. Also, the esports market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
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