2026-2030年全球游戏开发软体市场
市场调查报告书
商品编码
1915292

2026-2030年全球游戏开发软体市场

Global Game Development Software Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 286 Pages | 订单完成后即时交付

价格
简介目录

全球游戏开发软体市场预估在2025年至2030年间成长711.731亿美元,预测期内复合年增长率(CAGR)为5.5%。本报告对全球游戏开发软体市场进行了全面分析,包括市场规模和预测、趋势、成长要素和挑战,以及对约25家公司的供应商分析。

本报告提供对当前市场状况、最新市场趋势和驱动因素以及整体市场环境的最新分析。市场成长的驱动因素包括全球游戏产业的快速发展和玩家群体的不断扩大、图形技术的进步和对高品质游戏体验的需求,以及跨平台开发和云端游戏模式的日益普及。

本研究采用客观的方法,结合一手和二手讯息,包括来自主要行业相关人员的意见。报告包含全面的市场规模数据、区域細項分析、供应商格局以及对主要企业的分析。报告提供历史数据和预测数据。

市场覆盖范围
基准年 2026
目标期 2030
预测期 2026-2030
成长势头 加速度
2026 年与前一年相比 5.4%
复合年增长率 5.5%
增量 711.731亿美元

该报告还强调,即时游戏引擎的日益普及和互动式开发工作流程的流行是未来几年推动全球游戏开发软体市场成长的关键因素。此外,人工智慧在游戏设计和开发自动化领域的应用日益广泛,以及协作式和云端开发环境的兴起,预计也将为市场带来巨大的需求。

目录

第一章执行摘要

第二章 Technavio 分析

  • 价格、生命週期、顾客购买篮、采用率和购买标准分析
  • 投入与差异化因素的重要性
  • 混淆来源
  • 驱动因素和挑战的影响

第三章 市场情势

  • 市场生态系统
  • 市场特征
  • 价值链分析

第四章 市场规模

  • 市场定义
  • 市场区隔分析
  • 2025年市场规模
  • 2025-2030年市场展望

第五章 市场规模表现

  • 2020-2024年全球游戏开发软体市场
  • 零件细分市场分析 2020-2024
  • 2020-2024年最终用户细分市场分析
  • 2020-2024年细分市场分析
  • 2020-2024年区域市场分析
  • 2020-2024年国家细分市场分析

第六章 定性分析

  • 人工智慧对全球游戏开发软体市场的影响

第七章五力分析

  • 五力分析概述
  • 买方的议价能力
  • 供应商的议价能力
  • 新进入者的威胁
  • 替代品的威胁
  • 竞争威胁
  • 市场状况

8. 按组件进行市场细分

  • 比较:按组件
  • 游戏引擎
  • 音讯引擎
  • 按组件分類的市场机会

9. 按最终用户分類的市场细分

  • 比较:按最终用户
  • 公司
  • 个人
  • 按最终用户分類的市场机会

第十章 依部署方式进行市场区隔

  • 比较:依部署方式
  • 基于云端的
  • 本地部署
  • 按部署方式分類的市场机会

第十一章 客户情况

第十二章 区域情势

  • 区域细分
  • 区域比较
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 亚太地区
    • 中国
    • 日本
    • 韩国
    • 印度
    • 澳洲
    • 印尼
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 荷兰
  • 南美洲
    • 巴西
    • 阿根廷
    • 哥伦比亚
  • 中东和非洲
    • 阿拉伯聯合大公国
    • 沙乌地阿拉伯
    • 南非
    • 以色列
    • 土耳其
  • 各区域的市场机会

第十三章:驱动因素、挑战与机会

  • 市场驱动因素
  • 市场挑战
  • 驱动因素和挑战的影响
  • 市场机会

第十四章 竞争格局

  • 概述
  • 竞争格局
  • 令人困惑的局面
  • 产业风险

第十五章 竞争分析

  • 公司简介
  • 企业排名指数
  • 公司市场定位
  • Amazon Web Services Inc.
  • Autodesk Inc.
  • Cocos
  • Crytek GmbH
  • Defold Foundation
  • Electronic Arts Inc.
  • Epic Games Inc.
  • Meta Platforms Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Perforce Software Inc.
  • Roblox Corp.
  • Side Effects Software Inc.
  • Solar2D LLC
  • Unity Technologies Inc.

第十六章附录

简介目录
Product Code: IRTNTR40408

The global game development software market is forecasted to grow by USD 71173.1 mn during 2025-2030, accelerating at a CAGR of 5.5% during the forecast period. The report on the global game development software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rapid growth of global gaming industry and expanding player base, advancements in graphics technology and demand for high-quality game experiences, increasing adoption of cross-platform development and cloud-based gaming models.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20265.4%
CAGR5.5%
Incremental Value$71173.1 mn

Technavio's global game development software market is segmented as below:

By Component

  • Game engine
  • Audio engine

By End-User

  • Enterprises
  • Individual

By Deployment

  • Cloud-based
  • On-premises

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the rising adoption of real-time game engines and interactive development workflows as one of the prime reasons driving the global game development software market growth during the next few years. Also, increasing use of AI for game design and development automation and growth of collaborative and cloud-based development environments will lead to sizable demand in the market.

The report on the global game development software market covers the following areas:

  • Global game development software market sizing
  • Global game development software market forecast
  • Global game development software market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global game development software market vendors that include Amazon Web Services Inc., Autodesk Inc., Cocos, Crytek GmbH, Defold Foundation, Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., NVIDIA Corp., Perforce Software Inc., Roblox Corp., Scirra Ltd., Side Effects Software Inc., Solar2D LLC, Unity Technologies Inc.. Also, the global game development software market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Component
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Market Segmentation by Deployment
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Game Development Software Market 2020 - 2024
    • Historic Market Size - Data Table on Global Game Development Software Market 2020 - 2024 ($ million)
  • 5.2 Component segment analysis 2020 - 2024
    • Historic Market Size - Component Segment 2020 - 2024 ($ million)
  • 5.3 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ million)
  • 5.4 Deployment segment analysis 2020 - 2024
    • Historic Market Size - Deployment Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 The AI impact on Global Game Development Software Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Component

  • 8.1 Market segments
  • 8.2 Comparison by Component
  • 8.3 Game engine - Market size and forecast 2025-2030
  • 8.4 Audio engine - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Component
    • Market opportunity by Component ($ million)

9 Market Segmentation by End-user

  • 9.1 Market segments
  • 9.2 Comparison by End-user
  • 9.3 Enterprises - Market size and forecast 2025-2030
  • 9.4 Individual - Market size and forecast 2025-2030
  • 9.5 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

10 Market Segmentation by Deployment

  • 10.1 Market segments
  • 10.2 Comparison by Deployment
  • 10.3 Cloud-based - Market size and forecast 2025-2030
  • 10.4 On-premises - Market size and forecast 2025-2030
  • 10.5 Market opportunity by Deployment
    • Market opportunity by Deployment ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 South Korea - Market size and forecast 2025-2030
    • 12.4.4 India - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Indonesia - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 UK - Market size and forecast 2025-2030
    • 12.5.2 Germany - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Colombia - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 UAE - Market size and forecast 2025-2030
    • 12.7.2 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Rapid growth of global gaming industry and expanding player base
    • Advancements in graphics technology and demand for high-quality game experiences
    • Increasing adoption of cross-platform development and cloud-based gaming models
  • 13.2 Market challenges
    • High development costs and rising complexity of game creation
    • Steep learning curve and shortage of skilled development talent
    • Platform fragmentation and compatibility management issues
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Rising adoption of real-time game engines and interactive development workflows
    • Increasing use of AI for game design and development automation
    • Growth of collaborative and cloud-based development environments

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Amazon Web Services Inc.
    • Amazon Web Services Inc. - Overview
    • Amazon Web Services Inc. - Product / Service
    • Amazon Web Services Inc. - Key news
    • Amazon Web Services Inc. - Key offerings
    • SWOT
  • 15.5 Autodesk Inc.
    • Autodesk Inc. - Overview
    • Autodesk Inc. - Business segments
    • Autodesk Inc. - Key news
    • Autodesk Inc. - Key offerings
    • Autodesk Inc. - Segment focus
    • SWOT
  • 15.6 Cocos
    • Cocos - Overview
    • Cocos - Product / Service
    • Cocos - Key offerings
    • SWOT
  • 15.7 Crytek GmbH
    • Crytek GmbH - Overview
    • Crytek GmbH - Product / Service
    • Crytek GmbH - Key offerings
    • SWOT
  • 15.8 Defold Foundation
    • Defold Foundation - Overview
    • Defold Foundation - Product / Service
    • Defold Foundation - Key offerings
    • SWOT
  • 15.9 Electronic Arts Inc.
    • Electronic Arts Inc. - Overview
    • Electronic Arts Inc. - Product / Service
    • Electronic Arts Inc. - Key offerings
    • SWOT
  • 15.10 Epic Games Inc.
    • Epic Games Inc. - Overview
    • Epic Games Inc. - Product / Service
    • Epic Games Inc. - Key offerings
    • SWOT
  • 15.11 Meta Platforms Inc.
    • Meta Platforms Inc. - Overview
    • Meta Platforms Inc. - Business segments
    • Meta Platforms Inc. - Key offerings
    • Meta Platforms Inc. - Segment focus
    • SWOT
  • 15.12 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 15.13 NVIDIA Corp.
    • NVIDIA Corp. - Overview
    • NVIDIA Corp. - Business segments
    • NVIDIA Corp. - Key news
    • NVIDIA Corp. - Key offerings
    • NVIDIA Corp. - Segment focus
    • SWOT
  • 15.14 Perforce Software Inc.
    • Perforce Software Inc. - Overview
    • Perforce Software Inc. - Product / Service
    • Perforce Software Inc. - Key offerings
    • SWOT
  • 15.15 Roblox Corp.
    • Roblox Corp. - Overview
    • Roblox Corp. - Product / Service
    • Roblox Corp. - Key offerings
    • SWOT
  • 15.16 Side Effects Software Inc.
    • Side Effects Software Inc. - Overview
    • Side Effects Software Inc. - Product / Service
    • Side Effects Software Inc. - Key offerings
    • SWOT
  • 15.17 Solar2D LLC
    • Solar2D LLC - Overview
    • Solar2D LLC - Product / Service
    • Solar2D LLC - Key offerings
    • SWOT
  • 15.18 Unity Technologies Inc.
    • Unity Technologies Inc. - Overview
    • Unity Technologies Inc. - Business segments
    • Unity Technologies Inc. - Key news
    • Unity Technologies Inc. - Key offerings
    • Unity Technologies Inc. - Segment focus
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations