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市场调查报告书
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AR/VR 显示市场:按技术、设备、显示技术、最终用户、应用划分 - 2024-2030 年全球预测

AR/VR Display Market by Technology (AR, VR), Device (HMD, Hologram, HUD), Display Technology, End User, Application - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 183 Pages | 商品交期: 最快1-2个工作天内

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预计2023年AR/VR显示市场规模为42亿美元,2024年预计将达49.3亿美元,2030年将达到133.7亿美元,复合年增长率为17.99%。

扩增实境(AR) 和虚拟实境 (VR) 是身临其境型技术,可让使用者体验另一种现实。 AR 将数位资讯迭加到现实世界元素上,而 VR 则屏蔽物理世界,创造一个完全身临其境的环境。这些技术利用 AR/VR 显示系统来提供互动式和视觉上引人注目的体验。从游戏到电子商务,这些技术的使用越来越多,刺激了对 AR/VR 显示器的需求。远距工作的兴起以及对虚拟协作工具的需求不断增长,特别是随着 COVID-19 大流行的进展,正在推动对 AR 和 VR 显示技术的需求。在零售和电子商务中,这些技术允许公司提供虚拟试用室和产品演示,以增强消费者的购物体验。然而,复杂的製造流程和与该设备相关的高成本阻碍了其发展。市场开拓正在努力透过开发具有成本效益的高品质显示技术来解决这些问题。随着技术的不断发展,我们可以期待更复杂的显示功能,包括改进的解析度、视角和整体可用性。未来几年,AR 和 VR 可用于基于模拟的培训、远距手术、患者护理、治疗等,展现出重新定义传统医疗实践的潜力。

主要市场统计
基准年[2023] 42亿美元
预测年份 [2024] 49.3亿美元
预测年份 [2030] 133.7亿美元
复合年增长率(%) 17.99%

技术 以完全身临其境型显示器建构的 VR 技术迅速普及

AR技术利用数位科技增强物理世界,并将资讯和物件迭加到使用者对现实世界的看法上。 AR 显示器的重点在于,它们允许使用者在与数位内容互动时保持对实体环境的了解。 AR显示器可分为三种:抬头显示器(HUD)、手持显示器和空间显示器。每种显示器类型都有自己的优势,HUD 主要用于汽车和航空业、智慧型手机和平板电脑中的手持式显示器以及智慧眼镜和类似穿戴式装置中的空间显示器。另一方面,VR 技术将使用者完全置于数位环境中,将他们与实体世界分开。与 AR 显示器不同,VR 需要完全身临其境型的显示器,为使用者呈现 360 度的数位环境。市场上广泛使用的两种主要类型的 VR 显示器是头戴式显示器 (HMD) 和洞穴形自动化虚拟环境 (CAVE),它们是我们在研究和商业性环境中提供的流行的房间大小的 VR 体验。

设备:增加3D全像投资,强化AR/VR技术

全像图是先进数位现实的缩影,在从零售到医疗保健的广泛行业中具有潜力。清晰逼真的 AR/VR 显示对于成功的 3D 全息图投影至关重要。随着世界各地的公司开始提供全像图,对详细而清晰的 AR/VR 显示器的需求持续增长,这在未来带来了巨大的机会。抬头显示器(HUD) 可用于多种领域,包括国防和汽车领域,因为它们可以让操作员不受干扰地查看所需的资料。因此,对高解析度、高效AR/VR显示器的需求不可小觑。 HUD的使用正在稳步增加,特别是在汽车驾驶座系统和飞机中,预计未来几年市场价值将大幅上升。在投影机领域,AR/VR 显示器将透过提供动态的、以观众为中心的体验来影响电影、活动和教育产业。投影机AR/VR显示器不仅需要根据环境条件调整视觉质量,还需要调整失真和照度。这项功能是投影机的未来,并正在推动该领域的研究和发展。

显示技术:提升AR/VR应用液晶显示器的影像品质

数位光处理 (DLP) 技术利用复杂的微型镜子系统将影像投影到萤幕上。这些镜子具有像素感知能力,可以快速倾斜以产生明暗色调,从而产生出色的对比。该技术广泛应用于电影院投影和家庭剧院系统。在 AR/VR 领域,DLP 凭藉其强大的色彩精度和快速刷新率,有潜力提供快速、高解析度和高效的光学解决方案。液晶显示器 (LCD) 是一种广泛使用的显示技术,它使用夹在两片偏光片之间的液晶。液晶的排列是透过电子控制的,决定了通过的光量以形成影像。儘管 LCD 比其他解决方案更便宜,但它们可能会在响应速度和深黑色水平方面遇到困难,而这些是 AR/VR 领域沉浸感的重要因素。硅基液晶 (LCOS) 是一种反射技术,透过在硅晶片顶部分层液晶来调变光。它结合了 LCD 的高解析度与 DLP 的高对比度和平滑影像品质。然而,LCOS价格昂贵,限制了其在AR/VR市场的消费者使用。 MicroLED 显示器使用比传统 LED 小数千倍的极小 LED 来创建单独的像素元素。该技术因其提供卓越亮度、低能耗和长使用寿命的潜力而受到评估。有机发光二极体(OLED) 是一种革命性的显示技术,它使用有机材料薄膜,当电流通过时会发光。 OLED 提供卓越的对比度、鲜艳的色彩和快速的刷新率。由于其柔性和薄型,广泛应用于AR/VR显示器。

最终用户:AR/VR 显示器在航太和国防工业的广泛效用

在航太和国防工业中,AR/VR 显示器用于进阶模拟训练、维护、任务规划、危机管理等。为了支援这些复杂的操作,需要高品质、超逼真的显示器。汽车产业中的 AR/VR 显示器用于开发和测试新设计,重现安全驾驶的道路场景,并透过呈现车辆的完整数位视图来改善展示室中的客户体验。企业正在使用 AR/VR 显示器进行会议、建筑设计的 3D 视觉化和互动广告。需要高清互动式显示器来提供无缝的使用者体验。游戏、娱乐、网路购物、社交互动等方面,消费者对 AR/VR 显示器的需求很高。具有高响应时间和视觉保真度的显示器极大地提高了用户在这些应用程式中的沉浸感。 AR/VR显示器可用于教育领域,进行虚拟实地考察,更深入了解复杂学科,并激励学生学习。教育展示优先考虑互动性、易用性和安全措施。在能源领域,AR/VR 显示器有助于模拟危险工作、灾害管理、远端工人培训等。这里需要的是稳健性、准确性、即时更新和协作。在企业中,AR/VR显示在产品设计、人力资源开发、资料视觉化和虚拟协作空间中发挥重要作用。显示器必须具有进阶功能,能够实现与多个使用者的互动和安全的资料共用。医疗保健产业使用 AR/VR 显示器进行手术模拟、病患教育、疼痛管理和復健。对这些显示器的需求主要是由于准确的高解析度影像、触觉回馈以及遵守严格的医疗合规标准。

区域洞察

美洲,尤其是美国和加拿大,处于蓬勃发展的 AR/VR 显示器技术产业的前沿。该地区是技术创新中心,大型科技公司大力投资 AR/VR 研发。美洲占据了全球AR/VR显示器市场价值的主要份额,忽略了AR/VR显示器的大规模生产,特别是在游戏、医疗保健和军事领域。亚洲是全球AR/VR显示器市场成长最快的地区,尤其是中国、日本和韩国。亚洲电子企业纷纷进军AR/VR市场,推动显示器生产与使用场景的发展,稳定推动产业显着成长。尤其是日本和韩国,是 AR/VR 技术在旅游、娱乐和教育领域使用的主要投资者。欧洲是AR/VR显示器产业几家主要企业的所在地,为该产业的成长做出了巨大贡献。该地区的多家公司正在推出高解析度显示器,以满足 AR/VR 市场的需求。在中东和非洲,阿联酋和沙乌地阿拉伯等国家对 AR/VR 技术的兴趣日益浓厚,并持续进行投资。

FPNV定位矩阵

FPNV定位矩阵对于评估AR/VR显示市场至关重要。我们检视与业务策略和产品满意度相关的关键指标,以对供应商进行全面评估。这种深入的分析使用户能够根据自己的要求做出明智的决策。根据评估,供应商被分为四个成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市场占有率分析

市场占有率分析是一种综合工具,可以对 AR/VR 显示市场供应商的现状进行深入而详细的研究。全面比较和分析供应商在整体收益、基本客群和其他关键指标方面的贡献,以便更好地了解公司的绩效及其在争夺市场占有率时面临的挑战。此外,该分析还提供了对该行业竞争特征的宝贵见解,包括在研究基准年观察到的累积、分散主导地位和合併特征等因素。详细程度的提高使供应商能够做出更明智的决策并制定有效的策略,从而在市场上获得竞争优势。

本报告在以下方面提供了宝贵的见解:

1. 市场渗透率:提供有关主要企业所服务的市场的全面资讯。

2. 市场开拓:我们深入研究利润丰厚的新兴市场,并分析其在成熟细分市场的渗透率。

3. 市场多元化:提供有关新产品发布、开拓地区、最新发展和投资的详细资讯。

4. 竞争评估和情报:对主要企业的市场占有率、策略、产品、认证、监管状况、专利状况和製造能力进行全面评估。

5. 产品开发与创新:提供对未来技术、研发活动和突破性产品开发的见解。

本报告解决了以下关键问题:

1.AR/VR显示市场的市场规模和预测是多少?

2.AR/VR显示市场预测期内需要考虑投资的产品、细分市场、应用和领域有哪些?

3.AR/VR显示市场的技术趋势和法规结构是什么?

4.AR/VR显示市场主要厂商的市场占有率是多少?

5.进入AR/VR显示市场合适的形式和策略手段是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • AR/VR 设备的采用率增加
      • 对头戴式显示器 (HMD)抬头显示器(HUD) 的需求增加
      • 用于扩增实境/虚拟实境应用的有机发光二极体微显示器集成
    • 抑制因素
      • 与复杂的製造流程和设备相关的高成本
    • 机会
      • 游戏产业的进步与变革
      • AR和VR生态系统的高调投资
    • 任务
      • 使用 AR/VR 设备相关的健康风险
  • 市场区隔分析
    • 技术: VR 技术的快速普及和完全身临其境型显示
    • 设备:增加对3D全像图的投资,增强AR/VR技术
    • 显示技术:提升AR/VR应用液晶显示器的影像品质
    • 最终用户:AR/VR 显示器在航太和国防工业的广泛应用
  • 市场趋势分析
  • 俄罗斯和乌克兰衝突的累积影响
  • 高通膨的累积效应
  • 波特五力分析
  • 价值炼和关键路径分析
  • 法规结构分析
  • 客户客製化

第六章 AR/VR 显示市场:依技术分类

  • AR
  • 虚拟实境

第七章 AR/VR 显示市场:依设备分类

  • 头戴式显示器
  • 全息图
  • 抬头显示器
  • 投影仪

第八章 AR/VR 显示市场:依显示技术分类

  • 防止资讯洩漏
  • 液晶
  • LCOS
  • 微型LED
  • 有机发光二极体

第九章 AR/VR 显示市场:依最终用户划分

  • 航太和国防
  • 商业的
  • 消费者
  • 教育
  • 活力
  • 公司
  • 卫生保健

第10章AR/VR显示市场:依应用分类

  • 广告和行销
  • 游戏
  • 维护
  • 製造业
  • 模拟与训练
  • 体育和娱乐

第十一章 美洲AR/VR显示市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太AR/VR显示市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章 欧洲、中东、非洲AR/VR显示市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • 三星显示器获得新一代 VR 显示技术
    • VoxelSensors 和 OQmented 宣布建立 AR/VR 合作伙伴关係
    • Google收购 Micro LED 显示器Start-Ups,用于未来的 AR 耳机

第15章竞争组合

  • 主要企业简介
  • 主要产品系列
Product Code: MRR-031BF22F952F

[183 Pages Report] The AR/VR Display Market size was estimated at USD 4.20 billion in 2023 and expected to reach USD 4.93 billion in 2024, at a CAGR 17.99% to reach USD 13.37 billion by 2030.

Augmented reality (AR) and virtual reality (VR) are immersive technologies that allow users to experience a different reality. AR overlays digital information on real-world elements, whereas VR creates a completely immersive environment that shuts out the physical world. These technologies utilize AR/VR display systems to deliver interactive and visually compelling experiences. The increasing usage of these technologies in applications ranging from gaming to e-commerce has accelerated the demand for AR/VR displays. The rise of remote work and the increased need for virtual collaboration tools, particularly in the ongoing COVID-19 pandemic situation, has spurred the demand for AR and VR display technologies. In retail and e-commerce, these technologies have allowed businesses to offer virtual trial rooms, product demos, and enhance consumer shopping experiences. However, the complex manufacturing process and high cost associated with the device impede their development. Market players are working on developing quality display technologies that are also cost-effective to address these concerns. As technology continues to evolve, we can expect more display functionality sophistication, including resolution improvements, field of view, and overall user comfort. In the coming years, AR and VR can be utilized for simulation-based training, remote surgery, patient care, and therapeutic treatment, showcasing their potential to redefine traditional medical practices.

KEY MARKET STATISTICS
Base Year [2023] USD 4.20 billion
Estimated Year [2024] USD 4.93 billion
Forecast Year [2030] USD 13.37 billion
CAGR (%) 17.99%

Technology: Exponential adoption of VR technologies built with fully immersive displays

AR technology combines the physical world with digital enhancements, overlaying information or objects onto the user's real-world view. The key aspect of the AR display is that it allows users to remain aware of the physical environment while interacting with digital content. AR displays can be categorized into three types: head-up displays (HUD), handheld displays, and Spatial Displays. Each display type has a unique strength, with HUDs being used primarily in automotive and aviation industries, handheld displays on smartphones and tablets, and spatial displays on smart glasses or similar wearables. On the other hand, VR technology positions users within a completely digital environment, disconnecting them from the physical world. Unlike AR display, VR requires a fully immersive display that presents a 360-degree digital surrounding to users. Two primary types of VR displays widely used in the market are head-mounted displays (HMDs) and cave automatic virtual environments (CAVE), which provide room-sized VR experiences, popular in research and commercial contexts.

Device: Rising investments in 3D holograms to enhance AR/VR technology

Holograms embody the epitome of advanced digital reality, with potential spanning industries from retail to healthcare. Crisp, realistic AR/VR displays are intrinsic to the successful execution of 3D holographic projections. As global companies enter to offer holograms, the requirement for detailed and clear AR/VR displays continues to soar, promising immense commercial opportunities in the future. Head-up displays (HUD) lend an advantage to multiple sectors, notably defense and automotive, by enabling operators to view essential data without distraction. Consequently, the necessity for high-resolution, efficient AR/VR displays cannot be undermined. The steady increase in the utilization of HUDs, particularly in car cockpit systems and aircraft, is expected to boost their market value significantly in the coming years. In the realm of projectors, AR/VR displays impact film, events, and education industries by providing a dynamic, viewer-centric experience. Aside from visual quality, AR/VR displays for projectors must facilitate coherent distortions and illuminations, contingent on environmental conditions. This functionality is the future of projectors and is thus fostering research and development in the sector.

Display Technology: Improved image quality of liquid crystal displays for AR/VR applications

Digital light processing (DLP) technology utilizes a complex system of small mirrors to project images onto a screen. These mirrors correspond to pixels and can rapidly tilt to produce either light or dark shades, yielding an excellent contrast ratio. This technology has been widely used in cinema projection and home theater systems. In AR/VR space, DLP has the potential to provide high-speed, high-resolution, and efficient optical solutions due to its robust color accuracy and fast refresh speeds. Liquid crystal display (LCD) is a pervasive display technology that employs liquid crystals sandwiched between two sheets of polarizing material. The crystals' alignment is controlled electronically, which determines the amount of light that passes through and creates the image. While being less expensive than other solutions, LCDs may struggle with response speed and deep black levels, factors that are critical to immersion in the AR/VR realm. Liquid crystal on silicon (LCOS) is a reflective technology that modulates light using liquid crystals layered over a silicon chip. It merges the high resolution of LCD with the high contrast and smooth image quality of DLP. However, LCOS can be more expensive, limiting its consumer application in the AR/VR market. Micro-LED displays involve the use of tiny LEDs, thousands of times smaller than conventional LEDs, to create the individual pixel elements. This technology is valued for its potential to deliver superior brightness, lower energy consumption, and increased longevity. Organic light-emitting diodes (OLED) are a revolutionary display technology that uses a thin film of organic material to produce light when subjected to an electric current. OLEDs offer superior contrast ratios, vibrant colors, and fast refresh rates. With the ability to be flexible and thin, they have found extensive use in AR/VR displays.

End-User: Extensive utility of AR/VR displays in aerospace & defense industries

In aerospace and defense industries, AR/VR displays are used for advanced simulation training, maintenance, planning for missions, and crisis management. High-quality, ultra-realistic displays are needed to accommodate the complexities inherent in these operations. AR/VR displays in automotive industries comprise the development and testing of new designs, recreating on-road scenarios for safe driving practices, and improving the customer experience in showrooms by presenting a complete digital view of cars. Businesses leverage AR/VR displays for meetings, 3D visualizations for architectural designs, and interactive advertising. They require high-definition, interactive displays that can deliver a seamless user experience. High consumer demand exists for AR/VR displays in gaming, entertainment, online shopping, and social interactions. Displays that excel in response time and visual fidelity can significantly improve the user's immersive experience in these applications. AR/VR displays are beneficial in education for conducting virtual field trips, in-depth learning of complex subjects, and enhancing student engagement. Displays for educational use prioritize interactivity, ease of use, and safety measures. In the energy sector, AR/VR displays assist in simulations for risky operations, disaster management, and training workers in remote locations. The need here centers on robustness, accuracy, and provision for real-time updates and collaboration. For enterprises, AR/VR displays play a crucial role in product design, personnel training, data visualization, and virtual collaboration spaces. Displays necessitate advanced features allowing multiple user interactions and secure data sharing. In the healthcare industry, AR/VR displays for surgical simulations, patient education, pain management, and rehabilitation. The demand for these displays is primarily for precise high-resolution images, haptic feedback, and adherence to stringent medical compliance standards.

Regional Insights

The Americas, particularly the United States and Canada, are at the forefront of the thriving AR/VR display technology industry. The region is a hub of innovation, owing to major tech companies investing heavily in AR/VR research & development. The Americas hold a major share of global market value in AR/VR displays and overlooks large-scale production of AR/VR displays, especially for the gaming, healthcare, and military sectors. Asia is the fastest-growing region in the global AR/VR display market, specifically China, Japan, and South Korea. Asian electronic companies have entered the AR/VR market, boosting the production and usage scenario of displays, and are steady contributors to the substantial growth of the industry. Particularly, Japan and South Korea are predominantly invested in using AR/VR technology in tourism, entertainment, and education. Europe is home to several key companies in the AR/VR display industry, contributing significantly to the industry's growth. The region encompasses several companies introducing high-resolution displays to cater to the demands of the AR/VR market. In the Middle East & Africa, there is an increasing level of interest and ongoing investments in AR/VR technology in countries such as the UAE and Saudi Arabia, portraying an immense need for displays.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the AR/VR Display Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the AR/VR Display Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the AR/VR Display Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., AU Optronics Corp., Augmedics, Barco N.V., BOE Technology Group Co., Ltd., eMagin Corporation, Google LLC by Alphabet Inc., Holoeye Photonics AG, Innolux Corporation, Jasper Display Corp., Kopin Corporation, Kura Technologies, Lenovo Group Limited, LG Display Co., Ltd., Magic Leap, Inc., Meta Platforms, Inc., Mojo Vision, Niantic, Raontech, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, STMicroelectronics N.V., TCL Technology Group Corporation, TeamViewer, Virtual Realities, LLC, Vuzix Corporation, and Wave Optics Limited by Snap.

Market Segmentation & Coverage

This research report categorizes the AR/VR Display Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Technology
    • AR
    • VR
  • Device
    • HMD
    • Hologram
    • HUD
    • Projectors
  • Display Technology
    • DLP
    • LCD
    • LCOS
    • Micro-LED
    • OLED
  • End User
    • Aerospace & Defense
    • Automotive
    • Commercial
    • Consumer
    • Education
    • Energy
    • Enterprise
    • Healthcare
  • Application
    • Advertising & Marketing
    • Gaming
    • Maintenance
    • Manufacturing
    • Simulation & Training
    • Sports & Entertainment
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the AR/VR Display Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the AR/VR Display Market?

3. What are the technology trends and regulatory frameworks in the AR/VR Display Market?

4. What is the market share of the leading vendors in the AR/VR Display Market?

5. Which modes and strategic moves are suitable for entering the AR/VR Display Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing Adoption of AR/VR Devices
      • 5.1.1.2. Growing Demand for Head-Mounted Displays (HMDs) and Head-up Displays (HUDs)
      • 5.1.1.3. Integration of Organic Light-Emitting Diode Microdisplays for Augmented Reality/Virtual Reality Applications
    • 5.1.2. Restraints
      • 5.1.2.1. Complex Manufacturing Process and High Cost Associated with the Device
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements and Transformation of the Gaming Industry
      • 5.1.3.2. Noticeable Investments in AR and VR Ecosystem
    • 5.1.4. Challenges
      • 5.1.4.1. Health Risks Associated With the use of AR/VR Devices
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Technology: Exponential adoption of VR technologies built with fully immersive displays
    • 5.2.2. Device: Rising investments in 3D holograms to enhance AR/VR technology
    • 5.2.3. Display Technology: Improved image quality of liquid crystal displays for AR/VR applications
    • 5.2.4. End-User: Extensive utility of AR/VR displays in aerospace & defense industries
  • 5.3. Market Trend Analysis
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework Analysis
  • 5.9. Client Customization

6. AR/VR Display Market, by Technology

  • 6.1. Introduction
  • 6.2. AR
  • 6.3. VR

7. AR/VR Display Market, by Device

  • 7.1. Introduction
  • 7.2. HMD
  • 7.3. Hologram
  • 7.4. HUD
  • 7.5. Projectors

8. AR/VR Display Market, by Display Technology

  • 8.1. Introduction
  • 8.2. DLP
  • 8.3. LCD
  • 8.4. LCOS
  • 8.5. Micro-LED
  • 8.6. OLED

9. AR/VR Display Market, by End User

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Commercial
  • 9.5. Consumer
  • 9.6. Education
  • 9.7. Energy
  • 9.8. Enterprise
  • 9.9. Healthcare

10. AR/VR Display Market, by Application

  • 10.1. Introduction
  • 10.2. Advertising & Marketing
  • 10.3. Gaming
  • 10.4. Maintenance
  • 10.5. Manufacturing
  • 10.6. Simulation & Training
  • 10.7. Sports & Entertainment

11. Americas AR/VR Display Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific AR/VR Display Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa AR/VR Display Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Samsung Display Acquires Technology for Next-gen VR Displays
    • 14.3.2. VoxelSensors, OQmented Announce AR/VR Partnership
    • 14.3.3. Google Acquires MicroLED Display Startup for Future AR Headsets

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. AR/VR DISPLAY MARKET RESEARCH PROCESS
  • FIGURE 2. AR/VR DISPLAY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. AR/VR DISPLAY MARKET DYNAMICS
  • FIGURE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR/VR DISPLAY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HMD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HMD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HUD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HUD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DLP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DLP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCOS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCOS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICRO-LED, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICRO-LED, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL AR/VR DISPLAY MARKET SIZE, BY OLED, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL AR/VR DISPLAY MARKET SIZE, BY OLED, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COMMERCIAL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL AR/VR DISPLAY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL AR/VR DISPLAY MARKET SIZE, BY CONSUMER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENERGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENERGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENTERPRISE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ADVERTISING & MARKETING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ADVERTISING & MARKETING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MAINTENANCE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MAINTENANCE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 62. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 63. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SIMULATION & TRAINING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 64. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SIMULATION & TRAINING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 65. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SPORTS & ENTERTAINMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 66. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SPORTS & ENTERTAINMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 67. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 68. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 69. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 70. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 73. AMERICAS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 74. AMERICAS AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 75. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 76. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 77. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 78. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 79. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 80. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 81. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 82. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 83. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 84. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 85. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 86. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 87. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 88. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 89. BRAZIL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 90. BRAZIL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 91. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 92. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 93. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 94. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 95. BRAZIL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 96. BRAZIL AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 97. BRAZIL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 98. BRAZIL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 99. CANADA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 100. CANADA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 101. CANADA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 102. CANADA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 103. CANADA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 104. CANADA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 105. CANADA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 106. CANADA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 107. CANADA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 108. CANADA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 109. MEXICO AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 110. MEXICO AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 111. MEXICO AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 112. MEXICO AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 113. MEXICO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 114. MEXICO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 115. MEXICO AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 116. MEXICO AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 117. MEXICO AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 118. MEXICO AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 119. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 120. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 121. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 122. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 123. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 124. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 125. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 126. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 127. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 128. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 129. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 130. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 131. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 132. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 133. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 134. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 135. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 136. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 137. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 138. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 139. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 140. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 141. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 142. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 143. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 144. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 145. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 146. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 147. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 148. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 149. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 150. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 151. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 152. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 153. CHINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 154. CHINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 155. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 156. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 157. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 158. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 159. CHINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 160. CHINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 161. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 162. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 163. INDIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 164. INDIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 165. INDIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 166. INDIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 167. INDIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 168. INDIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 169. INDIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 170. INDIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 171. INDIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 172. INDIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 173. INDONESIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 174. INDONESIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 175. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 176. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 177. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 178. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 179. INDONESIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 180. INDONESIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 181. INDONESIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 182. INDONESIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 183. JAPAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 184. JAPAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 185. JAPAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 186. JAPAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 187. JAPAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 188. JAPAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 189. JAPAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 190. JAPAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 191. JAPAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 192. JAPAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 193. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 194. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 195. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 196. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 197. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 198. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 199. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 200. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 201. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 202. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 203. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 204. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 205. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 206. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 207. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 208. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 209. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 210. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 211. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 212. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 213. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 214. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 215. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 216. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 217. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 218. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 219. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 220. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 221. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 222. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 223. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 224. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 225. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 226. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 227. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 228. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 229. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 230. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 231. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 232. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 233. TAIWAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 234. TAIWAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 235. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 236. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 237. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 238. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 239. TAIWAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 240. TAIWAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 241. TAIWAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 242. TAIWAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 243. THAILAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 244. THAILAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 245. THAILAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 246. THAILAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 247. THAILAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 248. THAILAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 249. THAILAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 250. THAILAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 251. THAILAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 252. THAILAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 253. VIETNAM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 254. VIETNAM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 255. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 256. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 257. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 258. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 259. VIETNAM AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 260. VIETNAM AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 261. VIETNAM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 262. VIETNAM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 263. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 264. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 265. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 266. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 267. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 268. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 269. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 270. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 271. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 272. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 273. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 274. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 275. DENMARK AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 276. DENMARK AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 277. DENMARK AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 278. DENMARK AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 279. DENMARK AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 280. DENMARK AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 281. DENMARK AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 282. DENMARK AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 283. DENMARK AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 284. DENMARK AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 285. EGYPT AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 286. EGYPT AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 287. EGYPT AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 288. EGYPT AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 289. EGYPT AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 290. EGYPT AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 291. EGYPT AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 292. EGYPT AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 293. EGYPT AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 294. EGYPT AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 295. FINLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 296. FINLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 297. FINLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 298. FINLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 299. FINLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 300. FINLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 301. FINLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 302. FINLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 303. FINLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 304. FINLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 305. FRANCE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 306. FRANCE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 307. FRANCE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 308. FRANCE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 309. FRANCE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 310. FRANCE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 311. FRANCE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 312. FRANCE AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 313. FRANCE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 314. FRANCE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 315. GERMANY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 316. GERMANY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 317. GERMANY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 318. GERMANY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 319. GERMANY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 320. GERMANY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 321. GERMANY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 322. GERMANY AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 323. GERMANY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 324. GERMANY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 325. ISRAEL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 326. ISRAEL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 327. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 328. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 329. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 330. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 331. ISRAEL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 332. ISRAEL AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 333. ISRAEL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 334. ISRAEL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 335. ITALY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 336. ITALY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 337. ITALY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 338. ITALY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 339. ITALY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 340. ITALY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 341. ITALY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 342. ITALY AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 343. ITALY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 344. ITALY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 345. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 346. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 347. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 348. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 349. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 350. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 351. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 352. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 353. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 354. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 355. NIGERIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 356. NIGERIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 357. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 358. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 359. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 360. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 361. NIGERIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 362. NIGERIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 363. NIGERIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 364. NIGERIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 365. NORWAY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 366. NORWAY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 367. NORWAY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2023 (USD MILLION)
  • TABLE 368. NORWAY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2024-2030 (USD MILLION)
  • TABLE 369. NORWAY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 370. NORWAY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 371. NORWAY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2023 (USD MILLION)
  • TABLE 372. NORWAY AR/VR DISPLAY MARKET SIZE, BY END USER, 2024-2030 (USD MILLION)
  • TABLE 373. NORWAY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 374. NORWAY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 375. POLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 376. POLAND AR/VR DISPLAY MARKET SIZE, B