封面
市场调查报告书
商品编码
1464866

教育娱乐市场:按内容类型、平台和最终用户划分 - 2024-2030 年全球预测

Edutainment Market by Content Type (Academic Subjects, Creativity & Arts, Health & Fitness), Platform (Books & eBooks, Games & Interactive Systems, Mobile Apps), End-User - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 194 Pages | 商品交期: 最快1-2个工作天内

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预计2023年教育娱乐市场规模为42.8亿美元,预计2024年将达到49.4亿美元,2030年将达到120.1亿美元,复合年增长率为15.87%。

教育娱乐是由「Education」和「Entertainment」组合而成的一个词,指的是旨在透过娱乐进行教育的内容。这种创新方法旨在使学习变得有趣和有吸引力,并有多种形式,包括电视节目、视频游戏、网站,甚至将教育内容与有趣型态融为一体的教育玩具。随着智慧型装置和高速网路的出现,数位科技的发展正在增加对教育娱乐的需求。企业和政府机构越来越多地转向教育娱乐的培训和发展。家长在传统课堂之外寻求学习平台来补充孩子教育的趋势也正在创造教育娱乐的平台。然而,缺乏对基于游戏的学习方法的关注以及教育娱乐学习的失败正在阻碍市场的成长。扩增实境的实施以及基于语言的学习的需求和采用等技术进步预计将创造市场机会。

主要市场统计
基准年[2023] 42.8亿美元
预测年份 [2024] 49.4亿美元
预测年份 [2030] 120.1亿美元
复合年增长率(%) 15.87%

内容类型迎合各种年龄层和兴趣的教育娱乐内容越来越受欢迎。

教育娱乐的内容既具有教育意义又具有娱乐性,旨在让学习变得有趣和吸引人。它跨越各种平台,包括线上课程、视频游戏、电视节目和应用程序,迎合了广泛的年龄和兴趣。科目涵盖数学、科学、历史、日语等传统教育领域。学术教育娱乐旨在透过结合互动元素、多媒体和游戏化来增强传统的学习方法。目的是提高对科目的理解和记忆,鼓励继续学习,并使更多人能够接受教育。在创造力和艺术领域,教育娱乐的重点是培养艺术技能和创造性思维。这包括从音乐和绘画到数位艺术和讲故事的一切。互动教程、创造性挑战、教育游戏等是个人探索和发展艺术能力的途径。在这个领域,您不仅会发展您的技术技能,还会发展您的想像探索和个人表达。与健康和健身相关的教育娱乐旨在透过引人入胜的内容来教育个人有关健康生活、体能训练、营养和心理健康的知识。追踪进度的互动式应用程式和游戏、虚拟锻炼课程和饮食规划工具是该领域教育娱乐应用程式的范例。我们的目标是让获得健康知识并将健身融入您的生活方式成为一个有趣且有益的过程。生活技能教育娱乐于专注于日常生活和自我发展所必需的技能,例如金融知识、时间管理、烹饪和社交技能。这些教育娱乐的工具使用互动式模组、模拟和现实生活场景来帮助个人获得更有效、更独立地驾驭生活各个方面的知识。

最终使用者:成人对教育娱乐的采用率很高,因为它提供了灵活的学习机会。

成人教育娱乐旨在以引人入胜的方式提供教育内容,重点关注专业发展、语言学习以及烹饪和摄影等个人兴趣领域。该领域通常透过网路研讨会、播客和互动式应用程式等平台整合技术,以提供适合繁忙日程的灵活学习机会。内容通常更加复杂,着重于技能发展、职业发展和终身学习。 6至12岁的儿童正处于认知、情绪和社交发展的关键阶段。这组教育娱乐的主要目的是在娱乐的同时补充学校学习。透过互动软体、游戏和活动介绍科学、数学、语言艺术和社会研究概念,以提高解决问题和批判性思考能力。此外,为了以平易近人的形式提供教育内容,内容通常着重于人物和故事。青少年的「教育娱乐」旨在满足他们先进的认知能力和多样化的兴趣。这部分包含广泛的主题,包括高级学术、生活技能和职业探索。 YouTube 教育频道、模拟游戏和虚拟实境体验等热门平台旨在提供有抱负和鼓舞人心的内容,并鼓励自主学习和探索。最年轻的最终使用者(幼儿和学龄前儿童)透过高度互动、丰富多彩且有趣的内容沉浸在教育娱乐中。教育娱乐着重于字母辨识、基本算术、颜色、形状和社交技能等基本技能,通常透过动画影片、互动游戏和故事应用程式来传递。这些内容旨在鼓励在培育和参与的环境中早期学习和发展,并且通常包括家长的参与。

区域洞察

在技​​术进步和互联网高普及的推动下,教育娱乐在美洲正在经历显着增长。该市场容纳了多种形式,从针对幼儿的教育应用程式到适合所有年龄层的互动博物馆和科学中心。 STEM(科学、技术、工程和数学)教育受到广泛关注,许多教育娱乐旨在使这些学科更容易理解、更具吸引力。教育内容创作者和学校之间的合作也变得越来越普遍,教育娱乐产品在教育环境中越来越普及。由于中产阶级的不断壮大和教育投资的增加,亚太地区的教育娱乐产业正在蓬勃发展。随着教育娱乐数位平台的普及,中国、印度、韩国和其他国家处于领先地位。该地区非常重视儿童的语言学习和编码,这反映了该地区在教育方面的优先事项。文化因素也发挥着重要作用,内容通常根据当地价值和教育目标量身定制。此外,政府提高教育标准的努力透过将科技融入学习环境来间接支持教育娱乐产业。 EMEA(欧洲、中东和非洲)地区呈现多样化的教育娱乐格局,不同国家的采用和发展也存在差异。欧洲拥有悠久的公共广播传统,许多网路都为儿童提供教育节目。特别是在西欧,互动科学中心和博物馆正在兴起。中东地区,特别是海湾地区,对教育娱乐的投资非常大,重点是阿拉伯语和英语双语内容,服务于教育和文化保护。儘管非洲在这一领域仍处于新兴阶段,但考虑到非洲大陆的行动普及迅速扩大,它显示出了成长潜力,特别是在基于行动的教育娱乐解决方案方面。

FPNV定位矩阵

FPNV定位矩阵对于评估教育娱乐市场至关重要。我们检视与业务策略和产品满意度相关的关键指标,以对供应商进行全面评估。这种深入的分析使用户能够根据自己的要求做出明智的决策。根据评估,供应商被分为四个成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市场占有率分析

市场占有率分析是一种综合工具,可对教育娱乐市场中供应商的现状进行深入而详细的研究。全面比较和分析供应商在整体收益、基本客群和其他关键指标方面的贡献,以便更好地了解公司的绩效及其在争夺市场占有率时面临的挑战。此外,该分析还提供了对该行业竞争特征的宝贵见解,包括在研究基准年观察到的累积、分散主导地位和合併特征等因素。详细程度的提高使供应商能够做出更明智的决策并制定有效的策略,从而在市场上获得竞争优势。

该报告对以下几个方面提供了宝贵的见解:

1. 市场渗透率:提供有关主要企业所服务的市场的全面资讯。

2. 市场开拓:我们深入研究利润丰厚的新兴市场,并分析其在成熟细分市场的渗透率。

3. 市场多元化:提供有关新产品发布、开拓地区、最新发展和投资的详细资讯。

4.竞争评估与资讯:对主要企业的市场占有率、策略、产品、认证、监管状况、专利状况、製造能力等进行全面评估。

5. 产品开发与创新:提供对未来技术、研发活动和突破性产品开发的见解。

本报告解决了以下关键问题:

1.教育娱乐市场的市场规模与预测是多少?

2.在教育娱乐市场预测期内需要考虑投资的产品、细分市场、应用程式和领域有哪些?

3.教育娱乐市场的技术趋势与法规结构是什么?

4.教育娱乐市场主要厂商的市场占有率是多少?

5.进入教育娱乐市场的合适型态和策略手段是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 透过现代互动方式提高优质教育的需求
      • 提高学习数位基础设施的可用性
      • 更多地利用教育娱乐的方式进行商业部门的培训和技能发展
    • 抑制因素
      • IT基础设施基础设施的可用性有限,培训师对教育娱乐的实施缺乏了解
    • 机会
      • AR、VR 和 AI 在教育娱乐解决方案中的日益融合
      • 透过教育娱乐的方式学习新语言
    • 任务
      • 创建符合学习目标和课程的适当游戏设计的潜在障碍
  • 市场区隔分析
    • 内容类型:迎合各种年龄层和兴趣的教育娱乐内容越来越受欢迎。
    • 最终使用者:成人教育娱乐的采用率很高,提供弹性的学习机会
  • 市场扰动分析
  • 波特五力分析
  • 价值炼和关键路径分析
  • 价格分析
  • 技术分析
  • 专利分析
  • 贸易分析
  • 法规结构分析

第六章依内容类型分類的教育娱乐市场

  • 学术领域
  • 创造力和艺术
  • 健康与健身
  • 生活技能

第七章教育娱乐市场:依平台划分

  • 书籍和电子书
  • 游戏和互动系统
  • 行动应用
  • 线上平台和网站
  • 电视和电影

第 8 章教育娱乐市场:依最终用户划分

  • 成人
  • 孩子们
  • 青少年
  • 婴儿/学龄前儿童

第九章美洲教育娱乐市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十章亚太地区教育娱乐市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章 欧洲、中东和非洲的教育娱乐市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • Ascend 正在透过人工智慧彻底改变个人化学习和技能发展
    • Imarticus Learning 策略收购 HeroMindmine 为基于游戏的学习提供动力
    • MentorShow 获得了大量资金来创新数位学习的培训和技能发展。
  • 战略分析和建议

第13章竞争产品组合

  • 主要企业简介
  • 主要产品系列
Product Code: MRR-4A6A214484D7

[194 Pages Report] The Edutainment Market size was estimated at USD 4.28 billion in 2023 and expected to reach USD 4.94 billion in 2024, at a CAGR 15.87% to reach USD 12.01 billion by 2030.

Edutainment, a term derived from the combination of "education" and "entertainment," refers to content designed to educate through entertainment. This innovative approach aims at making learning enjoyable and engaging, covering various forms, including television programs, video games, websites, and even educational toys that blend instructional content with fun elements. The growth in digital technology with the advent of smart devices and high-speed internet is increasing the demand for edutainment. Businesses and governments are increasingly adopting edutainment tools for training and development, recognizing the effectiveness of engaging content in improving learning outcomes. A growing trend among parents to seek out additional learning platforms outside of the conventional classroom setting to supplement their children's education is creating a platform for edutainment. However, lack of action in game-based learning approaches, and failure to edutainment learning hamper market growth. Technological advancements such as the implementation of augmented reality and the increasing need and adoption of language-based learning are expected to create a market opportunity.

KEY MARKET STATISTICS
Base Year [2023] USD 4.28 billion
Estimated Year [2024] USD 4.94 billion
Forecast Year [2030] USD 12.01 billion
CAGR (%) 15.87%

Content Type: Growing popularity of edutainment content that cater to a wide range of age groups and interests

Edutainment content is designed to be both educational and entertaining, aiming to make learning enjoyable and engaging. It spans various platforms, including online courses, video games, TV shows, and apps, catering to a wide range of age groups and interests. Academic subjects cover traditional educational disciplines such as mathematics, science, history, and language arts. Edutainment in academic subjects seeks to enhance traditional learning methods by incorporating interactive elements, multimedia, and gamification. The goal is to improve understanding and retention of subject matter, motivate continuous learning, and make education accessible to a broader audience. In the creativity & arts, edutainment focuses on fostering artistic skills and creative thinking. This includes everything from music and painting to digital arts and storytelling. Interactive tutorials, creative challenges, and educational games are some avenues through which individuals can explore and develop their artistic abilities. This segment not only enhances technical skills but also encourages imaginative exploration and personal expression. Edutainment related to health & fitness aims to educate individuals about healthy living, physical exercise, nutrition, and mental well-being through engaging content. Interactive apps and games that track progress, virtual workout sessions, and diet planning tools are examples of edutainment applications in this area. The objective is to make gaining knowledge about health and implementing fitness into one's lifestyle an enjoyable and rewarding process. Life skills edutainment focuses on essential skills for daily living and personal development, such as financial literacy, time management, cooking, and social skills. By using interactive modules, simulations, and real-life scenarios, these edutainment tools seek to equip individuals with the know-how to navigate various aspects of life more effectively and independently.

End-User: High adoption of edutainment among adults to provide flexible learning opportunities

Edutainment for adults is designed to offer educational content in an engaging manner, focusing on professional development, language learning, and personal interest areas such as cooking or photography. This segment often integrates technology through platforms such as webinars, podcasts, and interactive apps to provide flexible learning opportunities that accommodate busy schedules. The content is typically more sophisticated, with a focus on skill enhancement, career development, and lifelong learning. Children in the 6-12 age group are at a critical stage of cognitive, emotional, and social development. Edutainment for this cohort is primarily designed to supplement school learning with fun. It introduces concepts in science, mathematics, language arts, and social studies through interactive software, games, and activities that promote problem-solving and critical-thinking skills. The content is often character-based and story-driven to maintain engagement and ensure educational content is delivered in an approachable manner. For teenagers, edutainment is crafted to resonate with their advanced cognitive abilities and varied interests. This segment incorporates a wide range of topics, including advanced academic subjects, life skills, and career exploration. Platforms such as educational YouTube channels, simulation games, and virtual reality experiences are popular, offering content that is both aspirational and inspirational, designed to motivate self-directed learning and exploration. The youngest end-users, toddlers, & preschoolers, engage with edutainment through highly interactive, colorful, and playful content. Focused on foundational skills such as alphabet recognition, basic numeracy, colors, shapes, and social skills, edutainment for this group is often delivered through animated videos, interactive games, and story apps. The content aims to stimulate early learning and development in a nurturing and engaging environment, often with parental participation as a key component.

Regional Insights

In the Americas, edutainment has seen significant growth, driven by advances in technology and high internet penetration. The market has embraced diverse formats from educational apps targeting young children to interactive museums and science centers that cater to all ages. There is a strong focus on STEM (Science, Technology, Engineering, and Mathematics) education, with many edutainment offerings designed to make these subjects more accessible and engaging. Partnerships between educational content creators and schools have also become more common, expanding the reach of edutainment products into formal education settings. The APAC region is experiencing rapid growth in the edutainment sector, fueled by a growing middle class and increased investment in education. Countries such as China, India, and South Korea are leading the charge, with a notable surge in digital edutainment platforms due to widespread mobile adoption. There is a significant emphasis on language learning and coding for children, reflecting regional priorities in education. Cultural factors also play a crucial role, as content is often tailored to reflect local values and educational goals. Furthermore, government initiatives aimed at improving educational standards are indirectly supporting the edutainment industry by integrating technology into learning environments. The EMEA region presents a diverse edutainment landscape, with variations in adoption and development across countries. In Europe, there is a strong tradition of public broadcasting, with many networks offering educational programming for children. This is complemented by a growing number of interactive science centers and museums, particularly in Western Europe. The Middle East has seen notable investments in edutainment, particularly in the Gulf countries, where there is an emphasis on bilingual content in Arabic and English to serve both educational and cultural preservation purposes. Africa, while still emerging in this space, shows potential for growth, especially in mobile-based edutainment solutions, given the continent's rapidly expanding mobile penetration.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Edutainment Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Edutainment Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Edutainment Market, highlighting leading vendors and their innovative profiles. These include Animated Technologies Ltd., Archy Learning, Batia Infotech, Blooket LLC, Breakout Inc., Bright Horizons Family Solutions Inc., Centrical, Classcraft Studios Inc., Cognitive ToyBox, Inc., Discovery Kids by Discovery Communications, LLC, Duolingo, Inc., Hornbill FX Private Limited, Hurix Systems Pvt. Ltd., Kahoot! ASA, KidZania Operations, S.a.r.l., Kuato Studios, Layup by Creative eLearning Pvt. Ltd., Legoland Discovery Centre, Lumos Labs, Inc., Microsoft Corporation, National Geographic Partners, LLC, Prodigy Education Inc., Quizlet, Inc., QuoDeck Technologies PLC, Schell Games, Smart Lumies, Inc., and Udemy, Inc..

Market Segmentation & Coverage

This research report categorizes the Edutainment Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Content Type
    • Academic Subjects
    • Creativity & Arts
    • Health & Fitness
    • Life Skills
  • Platform
    • Books & eBooks
    • Games & Interactive Systems
    • Mobile Apps
    • Online Platforms & Websites
    • Television & Films
  • End-User
    • Adults
    • Children
    • Teenagers
    • Toddlers & Preschoolers
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Edutainment Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Edutainment Market?

3. What are the technology trends and regulatory frameworks in the Edutainment Market?

4. What is the market share of the leading vendors in the Edutainment Market?

5. Which modes and strategic moves are suitable for entering the Edutainment Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising demand for quality education with a modern and interactive approach
      • 5.1.1.2. Improved availability of digital infrastructure for learning
      • 5.1.1.3. Growing usage of edutainment in the commercial sector for training & skill development
    • 5.1.2. Restraints
      • 5.1.2.1. Limited availability of IT infrastructure and lack of understanding among trainers in implementing edutainment
    • 5.1.3. Opportunities
      • 5.1.3.1. Growing integration of AR, VR, and AI in edutainment solutions
      • 5.1.3.2. Adoption of edutainment for learning new languages
    • 5.1.4. Challenges
      • 5.1.4.1. Potential barriers to creating suitable game designs that meet the learning objectives and curriculum
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Content Type: Growing popularity of edutainment content that cater to a wide range of age groups and interests
    • 5.2.2. End-User: High adoption of edutainment among adults to provide flexible learning opportunities
  • 5.3. Market Disruption Analysis
  • 5.4. Porter's Five Forces Analysis
    • 5.4.1. Threat of New Entrants
    • 5.4.2. Threat of Substitutes
    • 5.4.3. Bargaining Power of Customers
    • 5.4.4. Bargaining Power of Suppliers
    • 5.4.5. Industry Rivalry
  • 5.5. Value Chain & Critical Path Analysis
  • 5.6. Pricing Analysis
  • 5.7. Technology Analysis
  • 5.8. Patent Analysis
  • 5.9. Trade Analysis
  • 5.10. Regulatory Framework Analysis

6. Edutainment Market, by Content Type

  • 6.1. Introduction
  • 6.2. Academic Subjects
  • 6.3. Creativity & Arts
  • 6.4. Health & Fitness
  • 6.5. Life Skills

7. Edutainment Market, by Platform

  • 7.1. Introduction
  • 7.2. Books & eBooks
  • 7.3. Games & Interactive Systems
  • 7.4. Mobile Apps
  • 7.5. Online Platforms & Websites
  • 7.6. Television & Films

8. Edutainment Market, by End-User

  • 8.1. Introduction
  • 8.2. Adults
  • 8.3. Children
  • 8.4. Teenagers
  • 8.5. Toddlers & Preschoolers

9. Americas Edutainment Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Edutainment Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Edutainment Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Ascend is Revolutionizing Personalized Learning and Skill Development through AI
    • 12.3.2. Imarticus Learning's Strategic Acquisition of HeroMindmine for Enhanced Game-Based Learning
    • 12.3.3. MentorShow Acquired a Significant Funding to Revolutionizing Digital Learning for Training and Skills Development
  • 12.4. Strategy Analysis & Recommendation

13. Competitive Portfolio

  • 13.1. Key Company Profiles
  • 13.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. EDUTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. EDUTAINMENT MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL EDUTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. EDUTAINMENT MARKET DYNAMICS
  • FIGURE 7. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 14. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 16. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. EDUTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 22. EDUTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. EDUTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL EDUTAINMENT MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL EDUTAINMENT MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL EDUTAINMENT MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL EDUTAINMENT MARKET SIZE, BY ACADEMIC SUBJECTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL EDUTAINMENT MARKET SIZE, BY ACADEMIC SUBJECTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL EDUTAINMENT MARKET SIZE, BY CREATIVITY & ARTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL EDUTAINMENT MARKET SIZE, BY CREATIVITY & ARTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL EDUTAINMENT MARKET SIZE, BY HEALTH & FITNESS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL EDUTAINMENT MARKET SIZE, BY HEALTH & FITNESS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL EDUTAINMENT MARKET SIZE, BY LIFE SKILLS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL EDUTAINMENT MARKET SIZE, BY LIFE SKILLS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL EDUTAINMENT MARKET SIZE, BY BOOKS & EBOOKS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL EDUTAINMENT MARKET SIZE, BY BOOKS & EBOOKS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL EDUTAINMENT MARKET SIZE, BY GAMES & INTERACTIVE SYSTEMS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL EDUTAINMENT MARKET SIZE, BY GAMES & INTERACTIVE SYSTEMS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL EDUTAINMENT MARKET SIZE, BY MOBILE APPS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL EDUTAINMENT MARKET SIZE, BY MOBILE APPS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL EDUTAINMENT MARKET SIZE, BY ONLINE PLATFORMS & WEBSITES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL EDUTAINMENT MARKET SIZE, BY ONLINE PLATFORMS & WEBSITES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL EDUTAINMENT MARKET SIZE, BY TELEVISION & FILMS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL EDUTAINMENT MARKET SIZE, BY TELEVISION & FILMS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL EDUTAINMENT MARKET SIZE, BY ADULTS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL EDUTAINMENT MARKET SIZE, BY ADULTS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL EDUTAINMENT MARKET SIZE, BY CHILDREN, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL EDUTAINMENT MARKET SIZE, BY CHILDREN, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL EDUTAINMENT MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL EDUTAINMENT MARKET SIZE, BY TEENAGERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL EDUTAINMENT MARKET SIZE, BY TODDLERS & PRESCHOOLERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL EDUTAINMENT MARKET SIZE, BY TODDLERS & PRESCHOOLERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. AMERICAS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 40. AMERICAS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 41. AMERICAS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 42. AMERICAS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 43. AMERICAS EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 44. AMERICAS EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 45. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 46. AMERICAS EDUTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 47. ARGENTINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 48. ARGENTINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 49. ARGENTINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 50. ARGENTINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 51. ARGENTINA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 52. ARGENTINA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 53. BRAZIL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 54. BRAZIL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 55. BRAZIL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 56. BRAZIL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 57. BRAZIL EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 58. BRAZIL EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 59. CANADA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 60. CANADA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 61. CANADA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 62. CANADA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 63. CANADA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 64. CANADA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 65. MEXICO EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. MEXICO EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. MEXICO EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 68. MEXICO EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 69. MEXICO EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 70. MEXICO EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 71. UNITED STATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 72. UNITED STATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 73. UNITED STATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 74. UNITED STATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 75. UNITED STATES EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 76. UNITED STATES EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 77. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 78. UNITED STATES EDUTAINMENT MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 83. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC EDUTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 88. AUSTRALIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 90. AUSTRALIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 91. AUSTRALIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 92. AUSTRALIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 93. CHINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 94. CHINA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 95. CHINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 96. CHINA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 97. CHINA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 98. CHINA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 99. INDIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 100. INDIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 101. INDIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 102. INDIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 103. INDIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 104. INDIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 105. INDONESIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 106. INDONESIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 107. INDONESIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 108. INDONESIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 109. INDONESIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 110. INDONESIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 111. JAPAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 112. JAPAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 113. JAPAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 114. JAPAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 115. JAPAN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 116. JAPAN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 117. MALAYSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. MALAYSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. MALAYSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 120. MALAYSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 121. MALAYSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 122. MALAYSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 123. PHILIPPINES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 124. PHILIPPINES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 125. PHILIPPINES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 126. PHILIPPINES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 127. PHILIPPINES EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 128. PHILIPPINES EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 129. SINGAPORE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. SINGAPORE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. SINGAPORE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 132. SINGAPORE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 133. SINGAPORE EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 134. SINGAPORE EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 135. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 136. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 137. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 138. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 139. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 140. SOUTH KOREA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 141. TAIWAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. TAIWAN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. TAIWAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 144. TAIWAN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 145. TAIWAN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 146. TAIWAN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 147. THAILAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 148. THAILAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 149. THAILAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 150. THAILAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 151. THAILAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 152. THAILAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 153. VIETNAM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 154. VIETNAM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 155. VIETNAM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 156. VIETNAM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 157. VIETNAM EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 158. VIETNAM EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 159. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 160. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 161. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 162. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 163. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 164. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 165. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 166. EUROPE, MIDDLE EAST & AFRICA EDUTAINMENT MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 167. DENMARK EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 168. DENMARK EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 169. DENMARK EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 170. DENMARK EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 171. DENMARK EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 172. DENMARK EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 173. EGYPT EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 174. EGYPT EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 175. EGYPT EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 176. EGYPT EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 177. EGYPT EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 178. EGYPT EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 179. FINLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 180. FINLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 181. FINLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 182. FINLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 183. FINLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 184. FINLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 185. FRANCE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 186. FRANCE EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 187. FRANCE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 188. FRANCE EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 189. FRANCE EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 190. FRANCE EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 191. GERMANY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 192. GERMANY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 193. GERMANY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 194. GERMANY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 195. GERMANY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 196. GERMANY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 197. ISRAEL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 198. ISRAEL EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 199. ISRAEL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 200. ISRAEL EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 201. ISRAEL EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 202. ISRAEL EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 203. ITALY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 204. ITALY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 205. ITALY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 206. ITALY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 207. ITALY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 208. ITALY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 209. NETHERLANDS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 210. NETHERLANDS EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 211. NETHERLANDS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 212. NETHERLANDS EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 213. NETHERLANDS EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 214. NETHERLANDS EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 215. NIGERIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 216. NIGERIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 217. NIGERIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 218. NIGERIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 219. NIGERIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 220. NIGERIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 221. NORWAY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 222. NORWAY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 223. NORWAY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 224. NORWAY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 225. NORWAY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 226. NORWAY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 227. POLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 228. POLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 229. POLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 230. POLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 231. POLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 232. POLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 233. QATAR EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 234. QATAR EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 235. QATAR EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 236. QATAR EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 237. QATAR EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 238. QATAR EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 239. RUSSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 240. RUSSIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 241. RUSSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 242. RUSSIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 243. RUSSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 244. RUSSIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 245. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 246. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 247. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 248. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 249. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 250. SAUDI ARABIA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 251. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 252. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 253. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 254. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 255. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 256. SOUTH AFRICA EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 257. SPAIN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 258. SPAIN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 259. SPAIN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 260. SPAIN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 261. SPAIN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 262. SPAIN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 263. SWEDEN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 264. SWEDEN EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 265. SWEDEN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 266. SWEDEN EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 267. SWEDEN EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 268. SWEDEN EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 269. SWITZERLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 270. SWITZERLAND EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 271. SWITZERLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 272. SWITZERLAND EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 273. SWITZERLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 274. SWITZERLAND EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 275. TURKEY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 276. TURKEY EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 277. TURKEY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 278. TURKEY EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 279. TURKEY EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 280. TURKEY EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 281. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 282. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 283. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 284. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 285. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 286. UNITED ARAB EMIRATES EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 287. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2018-2023 (USD MILLION)
  • TABLE 288. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY CONTENT TYPE, 2024-2030 (USD MILLION)
  • TABLE 289. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 290. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 291. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 292. UNITED KINGDOM EDUTAINMENT MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 293. EDUTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 294. EDUTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023