封面
市场调查报告书
商品编码
1576783

游戏週边市场:依产品类型、连结性、平台、周边设备用户、通路 - 2025-2030 年全球预测

Gaming Peripherals Market by Product Type (Gamepads/Controllers, Gaming Chairs, Headsets), Connectivity (Wired Peripherals, Wireless Peripherals), Platform, End User, Distribution Channel - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2个工作天内

价格

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2023年游戏週边市场规模为51亿美元,预计2024年将达55.7亿美元,复合年增长率为9.79%,预计到2030年将达到98.1亿美元。

游戏週边市场包括增强或实现用户游戏体验的设备和配件,周边设备键盘、滑鼠、耳机、控制器和网路摄影机。这些周边设备对于满足您对精确度、舒适度和功能的需求并提供身临其境的游戏体验至关重要。这些产品主要由游戏爱好者和专业游戏玩家使用,适用于各种游戏平台,包括 PC、主机和行动装置。线上游戏的激增、电子竞技的成长以及电玩串流媒体的日益普及是关键的成长要素。此外,人体工学和客製化等外围技术的进步也有助于其广泛使用。

主要市场统计
基准年[2023] 51亿美元
预测年份 [2024] 55.7亿美元
预测年份 [2030] 98.1亿美元
复合年增长率(%) 9.79%

关键机会在于开拓新兴市场、开拓扩增实境(AR/VR) 和虚拟实境 (AR/VR)周边设备,以及利用无线和人工智慧整合来改善使用者体验。公司可以透过响应消费者对环保产品日益增长的偏好并关注环保材料和永续製造流程来提高竞争力。然而,市场成长面临竞争激烈、技术创新快速导致产品生命週期缩短以及已开发地区可能饱和等挑战。贸易限制和原材料成本上涨是进一步的限制因素。

游戏周边设备的未来创新很可能围绕着自我调整技术,透过智慧软体和硬体整合来个人化用户体验。开发先进的触觉回馈、眼球追踪技术以及最大限度地减少延迟以实现更好的即时互动是有望改善游戏玩法的潜在研究领域。在技​​术进步和不断变化的消费者偏好的推动下,游戏周边设备市场高度活跃。公司应专注于以客户为中心的创新、满足全球需求的扩充性,以及与游戏和科技公司的策略伙伴关係,以实现可持续的业务成长。透过预测趋势和适应消费者需求,市场相关人员可以抓住新机会并有效应对复杂的情况。

市场动态:揭示快速发展的游戏周边设备市场的关键市场洞察

游戏周边设备市场正因供需的动态交互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,并了解消费行为及其对製造成本的影响,并更清楚地了解对采购趋势的影响。

  • 市场驱动因素
    • 在社交和多人游戏领域日益流行
    • 电子竞技和竞技游戏项目的扩展以及对高性能游戏硬体的需求
  • 市场限制因素
    • 硬体过时问题、隐私和安全问题
  • 市场机会
    • 有效的行销宣传活动以推广新的周边设备
    • VR 和 AR 技术的进步带来身临其境型游戏
  • 市场挑战
    • 与游戏周边设备相关的兼容性和整合问题

波特五力:驾驭周边设备週边市场的战略工具

波特的五力框架是了解游戏周边设备市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解游戏周边设备市场的外部影响

外部宏观环境因素在塑造游戏周边设备市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解游戏周边设备市场的竞争状况

游戏週边市场的详细市场占有率分析可以对供应商绩效进行全面周边设备。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵游戏周边设备市场厂商绩效评估

FPNV定位矩阵是评估游戏周边设备市场供应商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议描绘了游戏周边设备市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,游戏周边设备市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:对当前市场环境的详细审查、主要企业的广泛资料、对其在市场中的影响力和整体影响力的评估。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监管核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 社交和多人游戏在世界各地变得越来越流行。
      • 电子竞技和竞技游戏项目的扩展以及对高性能游戏硬体的需求
    • 抑制因素
      • 硬体过时问题以及隐私和安全问题
    • 机会
      • 有效的行销宣传活动,以推广新的周边设备发布
      • VR 和 AR 技术的进步带来身临其境型游戏
    • 任务
      • 与游戏周边设备相关的兼容性和整合问题
  • 市场区隔分析
    • 产品类型:垫片和控制器的使用迅速增加,是主机游戏和某些 PC 游戏的首选
    • 最终用户:职业玩家如何使用游戏周边设备的演变
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章游戏周边设备市场:依产品类型

  • 垫片/控制器
  • 游戏椅
  • 耳机
  • 摇桿
  • 键盘
  • 老鼠

第七周边设备游戏週边市场:连结性别

  • 有线周边设备
  • 无线周边设备

第八章游戏周边设备市场:依平台

  • 主机
  • 行动装置
  • 个人电脑(PC)
  • 虚拟实境 (VR) 设备

第九周边设备游戏週边市场:依最终用户分类

  • 休閒玩家
  • 重度核心玩家
  • 职业玩家
  • 社交游戏玩家

第10周边设备游戏週边市场:按分销管道

  • 线下零售
  • 网路零售

第十一章 美洲游戏周边设备市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太游戏周边设备市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章 欧洲、中东、非洲游戏周边设备市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • FaZe Clan 和 SteelSeries 将合作开发一系列创新游戏周边设备,并在百思买独家发售,以扩大市场并提高品牌忠诚度。
    • 雷蛇全新白色版系列旨在以其时尚的外观和优质的定价来提高市场吸引力和收益。
    • Berlin International Gaming (BIG) 和罗技 G 宣布建立多年伙伴关係,为玩家提供 G Pro 系列装备
  • 战略分析和建议
Product Code: MRR-4969A8FF9C12

The Gaming Peripherals Market was valued at USD 5.10 billion in 2023, expected to reach USD 5.57 billion in 2024, and is projected to grow at a CAGR of 9.79%, to USD 9.81 billion by 2030.

The gaming peripherals market encompasses devices and accessories that enhance or enable a user's gaming experience, such as keyboards, mice, headsets, controllers, and webcams. These peripherals are essential for delivering an immersive gaming experience, fulfilling the demands for precision, comfort, and functionality. Primarily used by gaming enthusiasts and professional gamers, these products find applications across various gaming platforms, including PCs, consoles, and mobile devices. The surge in online gaming, the growth of e-sports, and the increasing popularity of video game streaming are significant growth factors. Moreover, advancements in peripheral technologies, such as ergonomics and customization, contribute to their widespread adoption.

KEY MARKET STATISTICS
Base Year [2023] USD 5.10 billion
Estimated Year [2024] USD 5.57 billion
Forecast Year [2030] USD 9.81 billion
CAGR (%) 9.79%

Key opportunities lie in tapping into emerging markets, developing peripherals compatible with augmented and virtual reality (AR/VR), and leveraging wireless and AI integration for enhanced user experiences. Companies can gain a competitive edge by focusing on eco-friendly materials and sustainable manufacturing processes, responding to growing consumer preferences for environmentally conscious products. However, market growth faces challenges, such as high competition, rapid technological changes leading to shortened product lifecycles, and the potential for saturation in developed regions. Trade restrictions and the increased cost of raw materials are additional limiting factors.

Future innovation in gaming peripherals could revolve around adaptive technology that personalizes user experiences through intelligent software integration with hardware. Advanced haptic feedback, eye-tracking technology, and developments in minimizing latency for better real-time interaction are potential research areas that promise enhanced gameplay. The gaming peripherals market is highly dynamic, driven by technological advancements and changing consumer preferences. Companies should focus on customer-centric innovation, scalability to meet global demands, and strategic partnerships with gaming and tech firms for sustained business growth. By anticipating trends and adapting to consumer needs, market players can seize emerging opportunities and navigate the complex landscape effectively.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gaming Peripherals Market

The Gaming Peripherals Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising popularity of social and multiplayer gaming worldwide
    • Expansion of eSports and competitive gaming programs and the need for high-performance gaming hardware
  • Market Restraints
    • Issues of hardware obsolescence and concerns associated with privacy and security
  • Market Opportunities
    • Effective marketing campaigns to popularize new peripherals release
    • Advancements in VR and AR technology for immersive gaming
  • Market Challenges
    • Compatibility and integration issues associated with gaming peripherals

Porter's Five Forces: A Strategic Tool for Navigating the Gaming Peripherals Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gaming Peripherals Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gaming Peripherals Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gaming Peripherals Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gaming Peripherals Market

A detailed market share analysis in the Gaming Peripherals Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gaming Peripherals Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gaming Peripherals Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gaming Peripherals Market

A strategic analysis of the Gaming Peripherals Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gaming Peripherals Market, highlighting leading vendors and their innovative profiles. These include ASUSTeK Computer Inc, Cooler Master Technology Inc., Corsair Gaming, Inc., COUGAR. COMPUCASE ENTERPRISE CO., LTD., Dell Technologies Inc., EVGA Corporation, GIGABYTE Technology Co., Ltd., Guillemot Corporation S.A., Kingston Technology Corporation, Logitech International S.A., Mad Catz Global Limited, Micro-Star International Co., Ltd., Microdoft Corporation, Performance Designed Products LLC, Rapoo, Razer Inc., SteelSeries by GN Store Nord A/S, Trust International B.V., Voyetra Turtle Beach, Inc., Zebronics, and Zowie by BenQ Asia Pacific Corporation.

Market Segmentation & Coverage

This research report categorizes the Gaming Peripherals Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Product Type, market is studied across Gamepads/Controllers, Gaming Chairs, Headsets, Joysticks, Keyboards, and Mice.
  • Based on Connectivity, market is studied across Wired Peripherals and Wireless Peripherals.
  • Based on Platform, market is studied across Consoles, Mobile Devices, Personal Computers (PC), and Virtual Reality (VR) Devices.
  • Based on End User, market is studied across Casual Gamers, Hardcore Gamers, Professional Gamers, and Social Gamers.
  • Based on Distribution Channel, market is studied across Offline Retail and Online Retail.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising popularity of social and multiplayer gaming worldwide
      • 5.1.1.2. Expansion of eSports and competitive gaming programs and the need for high-performance gaming hardware
    • 5.1.2. Restraints
      • 5.1.2.1. Issues of hardware obsolescence and concerns associated with privacy and security
    • 5.1.3. Opportunities
      • 5.1.3.1. Effective marketing campaigns to popularize new peripherals release
      • 5.1.3.2. Advancements in VR and AR technology for immersive gaming
    • 5.1.4. Challenges
      • 5.1.4.1. Compatibility and integration issues associated with gaming peripherals
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Product Type: Burgeoning usage of the gamepads and controllers preferred for console gaming and certain PC games
    • 5.2.2. End User: Evolving usage of the gaming peripherals by professional gamers
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gaming Peripherals Market, by Product Type

  • 6.1. Introduction
  • 6.2. Gamepads/Controllers
  • 6.3. Gaming Chairs
  • 6.4. Headsets
  • 6.5. Joysticks
  • 6.6. Keyboards
  • 6.7. Mice

7. Gaming Peripherals Market, by Connectivity

  • 7.1. Introduction
  • 7.2. Wired Peripherals
  • 7.3. Wireless Peripherals

8. Gaming Peripherals Market, by Platform

  • 8.1. Introduction
  • 8.2. Consoles
  • 8.3. Mobile Devices
  • 8.4. Personal Computers (PC)
  • 8.5. Virtual Reality (VR) Devices

9. Gaming Peripherals Market, by End User

  • 9.1. Introduction
  • 9.2. Casual Gamers
  • 9.3. Hardcore Gamers
  • 9.4. Professional Gamers
  • 9.5. Social Gamers

10. Gaming Peripherals Market, by Distribution Channel

  • 10.1. Introduction
  • 10.2. Offline Retail
  • 10.3. Online Retail

11. Americas Gaming Peripherals Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Gaming Peripherals Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Gaming Peripherals Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. FaZe Clan and SteelSeries collaborate on an innovative gaming peripherals lineup with an exclusive Best Buy launch to boost market expansion and brand loyalty
    • 14.3.2. Razer's new white edition series aims to boost market appeal and revenue with sleek aesthetics and premium pricing
    • 14.3.3. Berlin International Gaming (BIG) and Logitech G announce a multi-year partnership to supply players with G Pro Series gear
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. ASUSTeK Computer Inc
  • 2. Cooler Master Technology Inc.
  • 3. Corsair Gaming, Inc.
  • 4. COUGAR. COMPUCASE ENTERPRISE CO., LTD.
  • 5. Dell Technologies Inc.
  • 6. EVGA Corporation
  • 7. GIGABYTE Technology Co., Ltd.
  • 8. Guillemot Corporation S.A.
  • 9. Kingston Technology Corporation
  • 10. Logitech International S.A.
  • 11. Mad Catz Global Limited
  • 12. Micro-Star International Co., Ltd.
  • 13. Microdoft Corporation
  • 14. Performance Designed Products LLC
  • 15. Rapoo
  • 16. Razer Inc.
  • 17. SteelSeries by GN Store Nord A/S
  • 18. Trust International B.V.
  • 19. Voyetra Turtle Beach, Inc.
  • 20. Zebronics
  • 21. Zowie by BenQ Asia Pacific Corporation

LIST OF FIGURES

  • FIGURE 1. GAMING PERIPHERALS MARKET RESEARCH PROCESS
  • FIGURE 2. GAMING PERIPHERALS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMING PERIPHERALS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. GAMING PERIPHERALS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. GAMING PERIPHERALS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMING PERIPHERALS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMING PERIPHERALS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMING PERIPHERALS MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY GAMEPADS/CONTROLLERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY GAMING CHAIRS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY JOYSTICKS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY KEYBOARDS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY MICE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY WIRED PERIPHERALS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY WIRELESS PERIPHERALS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY MOBILE DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PERSONAL COMPUTERS (PC), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY VIRTUAL REALITY (VR) DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY CASUAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY HARDCORE GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY PROFESSIONAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY SOCIAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY OFFLINE RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAMING PERIPHERALS MARKET SIZE, BY ONLINE RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 45. BRAZIL GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 49. CANADA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 50. CANADA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 54. MEXICO GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 55. MEXICO GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 61. UNITED STATES GAMING PERIPHERALS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 67. ASIA-PACIFIC GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 71. AUSTRALIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 72. AUSTRALIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 76. CHINA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 77. CHINA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 81. INDIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 82. INDIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 86. INDONESIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 87. INDONESIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 91. JAPAN GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 92. JAPAN GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 96. MALAYSIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 97. MALAYSIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 101. PHILIPPINES GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 102. PHILIPPINES GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 106. SINGAPORE GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 107. SINGAPORE GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 111. SOUTH KOREA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 112. SOUTH KOREA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 116. TAIWAN GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 117. TAIWAN GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 121. THAILAND GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 122. THAILAND GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 126. VIETNAM GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 127. VIETNAM GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 133. EUROPE, MIDDLE EAST & AFRICA GAMING PERIPHERALS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 137. DENMARK GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 138. DENMARK GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 142. EGYPT GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 143. EGYPT GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 147. FINLAND GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 148. FINLAND GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 152. FRANCE GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 153. FRANCE GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 157. GERMANY GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 158. GERMANY GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 161. ISRAEL GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 162. ISRAEL GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 163. ISRAEL GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 165. ITALY GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 166. ITALY GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 167. ITALY GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 168. ITALY GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 172. NETHERLANDS GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 173. NETHERLANDS GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 175. NIGERIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 176. NIGERIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 177. NIGERIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 178. NIGERIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 180. NORWAY GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 181. NORWAY GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 182. NORWAY GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 183. NORWAY GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 185. POLAND GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 186. POLAND GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 187. POLAND GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 188. POLAND GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 192. QATAR GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 193. QATAR GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 197. RUSSIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 198. RUSSIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 200. SAUDI ARABIA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 202. SAUDI ARABIA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 203. SAUDI ARABIA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 207. SOUTH AFRICA GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 208. SOUTH AFRICA GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 212. SPAIN GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 213. SPAIN GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 217. SWEDEN GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 218. SWEDEN GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 222. SWITZERLAND GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 223. SWITZERLAND GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 227. TURKEY GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 228. TURKEY GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED ARAB EMIRATES GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED ARAB EMIRATES GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM GAMING PERIPHERALS MARKET SIZE, BY PRODUCT TYPE, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM GAMING PERIPHERALS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM GAMING PERIPHERALS MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED KINGDOM GAMING PERIPHERALS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 238. UNITED KINGDOM GAMING PERIPHERALS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 239. GAMING PERIPHERALS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 240. GAMING PERIPHERALS MARKET, FPNV POSITIONING MATRIX, 2023