封面
市场调查报告书
商品编码
1591996

客舱娱乐市场:按组件、技术、系统、服务类型、平台划分 - 2025-2030 年全球预测

In-Flight Entertainment Market by Component (Connectivity, Content, Hardware), Technology (Air-to-Ground Technology, Satellite Technology), System, Service Type, Platform - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 188 Pages | 商品交期: 最快1-2个工作天内

价格

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2023年客舱娱乐市场价值为67.3亿美元,预计到2024年将达到73亿美元,复合年增长率为8.52%,预计到2030年将达到119.4亿美元。

客舱娱乐(IFE) 市场包括一系列可增强乘客飞行体验的服务和技术,例如音讯娱乐、连接解决方案和互动应用程式。航空公司希望在激烈的竞争中脱颖而出并保持客户忠诚度,从而推动了对机载自有品牌系统的需求。现代旅客需要无缝连接和多样化的娱乐选择,使机载娱乐系统成为飞行体验的重要组成部分。从应用角度来看,IFE 系统适用于所有乘客等级和不同类型的飞机,包括民航机和喷射机、短程和远距航班。除了娱乐之外,IFE 系统现在对于提供关键的航班资讯和广告内容也至关重要,从而为辅助收入流铺平道路。成长的关键驱动力之一是人们对个人电子设备 (PED) 整合的日益偏好。潜在的机会在于增加内容个人化、利用人工智慧提供客製化体验以及扩大航空公司和串流媒体服务之间的伙伴关係。卫星宽频技术的进步也可能透过提供更快、更可靠的网路连线来提供开拓的商机。然而,市场面临一些挑战,包括高昂的安装和维护成本、严格的监管标准以及需要不断升级的技术快速过时。此外,资料隐私问题和不同地区的连接标准可能会阻碍市场成长。创新可以集中于开发轻质、节能的系统以及可适应不同飞机型号的可扩充性解决方案。电池技术、5G 整合和虚拟实境方面的探索也可能开拓新的成长领域。总体而言,机载娱乐市场是动态的,其特点是不断发展,为乘客提供丰富多样的体验,因此永续成长和竞争需要适应性策略和远见。

主要市场统计
基准年[2023] 67.3亿美元
预测年份 [2024] 73亿美元
预测年份 [2030] 119.4亿美元
复合年增长率(%) 8.52%

市场动态:针对快速发展的客舱娱乐市场揭示的关键市场洞察

供需的动态交互作用正在改变客舱娱乐市场。了解这些不断变化的市场动态可以帮助企业做出明智的投资决策、策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,并了解消费行为及其对製造成本的影响,并更清楚地了解对采购趋势的影响。

  • 市场驱动因素
    • 远距航班和客运量增加
    • 飞机交付快速成长
    • 改善乘客体验的需求日益增长
  • 市场限制因素
    • 与设备安装相关的成本
  • 市场机会
    • 卫星和空对地网路的技术进步
    • 客舱娱乐产品创新
  • 市场挑战
    • 飞机重量增加

波特五力:驾驭客舱娱乐市场的策略工具

波特的五力框架是了解客舱娱乐市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势、解决弱点并避免潜在的挑战,以确保更强大的市场地位。

PESTLE分析:了解外部客舱娱乐市场的影响

外部宏观环境因素在客舱娱乐市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解客舱娱乐市场的竞争状况

客舱娱乐市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵客舱娱乐市场厂商绩效评估

FPNV定位矩阵是评估客舱娱乐市场供应商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议绘製机客舱娱乐市场的成功之路

对于旨在加强其全球市场影响力的公司来说,客舱娱乐市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 远距航班和乘客数量增加
      • 飞机交付快速成长
      • 提升乘客体验的需求日益增长
    • 抑制因素
      • 设备安装费用
    • 机会
      • 卫星和空对地网路的技术进步
      • 客舱娱乐产品的创新
    • 任务
      • 飞机重量增加
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章客舱娱乐市场:依组成部分

  • 连接性
  • 内容
  • 硬体

第七章客舱娱乐市场:依技术分类

  • 空对地技术
  • 卫星技术

第八章客舱娱乐市场:依系统分类

  • 集中式自组织网络
  • 去中心化自组织网络
  • 混合自组织网络

第九章客舱娱乐市场:依服务类型

  • 资料连接
  • 飞行追踪器
  • 视讯显示系统

第10章客舱娱乐市场:依平台划分

  • 公务机
  • 窄体机
  • 宽体飞机

第十一章美洲客舱娱乐市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太地区客舱娱乐市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章欧洲、中东和非洲的客舱娱乐市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • Air India Ltd.
  • Anuvu Operations LLC
  • Astronics Corporation
  • Digecor, Inc.
  • Gogo LLC
  • Honeywell International Inc.
  • Iridium Communications Inc.
  • Kymeta Corporation
  • Lufthansa Systems GmbH & Co. KG
  • Panasonic Avionics Corporation
  • Rockwell Collins, Inc. by Raytheon Technologies Corporation
  • Safran SA
  • SITA
  • Thales Group
  • Viasat, Inc.
Product Code: MRR-43127F7279EC

The In-Flight Entertainment Market was valued at USD 6.73 billion in 2023, expected to reach USD 7.30 billion in 2024, and is projected to grow at a CAGR of 8.52%, to USD 11.94 billion by 2030.

The in-flight entertainment (IFE) market encompasses a wide array of services and technologies that enhance passenger experience during flights, including audio-visual entertainment, connectivity solutions, and interactive applications. The necessity of IFE stems from airlines' desire to distinguish their brand and retain customer loyalty amid intense competition. Modern travelers demand seamless connectivity and diverse entertainment options, which makes IFE a pivotal component of the flying experience. Application wise, IFE systems are used across all passenger classes and various aircraft types, including commercial fleets and business jets, serving both short and long-haul flights. Beyond entertainment, IFE systems are now integral in delivering important flight information and advertising content, thus opening avenues for ancillary revenue streams. One of the critical growth influencers is the increasing preference for personal electronic devices (PED) integration, as passengers increasingly favor using their gadgets in conjunction with airline-provided content. Potential opportunities lie in enhancing content personalization, leveraging artificial intelligence to offer tailored experiences, and expanding partnerships between airlines and streaming services. Also, advancements in satellite broadband technology can offer untapped opportunities by providing faster and more reliable internet connectivity. Nevertheless, the market faces several challenges, including high installation and maintenance costs, strict regulatory standards, and the rapid obsolescence of technology, which require continuous upgrading. Moreover, data privacy issues and differing connectivity standards across regions can impede market growth. Innovations can focus on the development of lightweight, energy-efficient systems, and scalable solutions adaptable to various aircraft models. Research in battery technology, 5G integration, and virtual reality could also open new segments for growth. Overall, the IFE market is dynamic, characterized by a continuous evolution towards offering passengers enhanced and diversified experiences, thereby necessitating adaptable strategies and forward-thinking innovations for sustained growth and competitiveness.

KEY MARKET STATISTICS
Base Year [2023] USD 6.73 billion
Estimated Year [2024] USD 7.30 billion
Forecast Year [2030] USD 11.94 billion
CAGR (%) 8.52%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving In-Flight Entertainment Market

The In-Flight Entertainment Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing long haul flights and passengers traffic
    • Surge in number of aircraft deliveries
    • Growing need to intensify passenger experience
  • Market Restraints
    • Cost related to the installation of equipment
  • Market Opportunities
    • Technological advancement in the satellite and air-to-ground network
    • Innovation in in-flight entertainment products
  • Market Challenges
    • Rise in the weight of aircraft

Porter's Five Forces: A Strategic Tool for Navigating the In-Flight Entertainment Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the In-Flight Entertainment Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the In-Flight Entertainment Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the In-Flight Entertainment Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the In-Flight Entertainment Market

A detailed market share analysis in the In-Flight Entertainment Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the In-Flight Entertainment Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the In-Flight Entertainment Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the In-Flight Entertainment Market

A strategic analysis of the In-Flight Entertainment Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the In-Flight Entertainment Market, highlighting leading vendors and their innovative profiles. These include Air India Ltd., Anuvu Operations LLC, Astronics Corporation, Digecor, Inc., Gogo LLC, Honeywell International Inc., Iridium Communications Inc., Kymeta Corporation, Lufthansa Systems GmbH & Co. KG, Panasonic Avionics Corporation, Rockwell Collins, Inc. by Raytheon Technologies Corporation, Safran S.A., SITA, Thales Group, and Viasat, Inc..

Market Segmentation & Coverage

This research report categorizes the In-Flight Entertainment Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Connectivity, Content, and Hardware.
  • Based on Technology, market is studied across Air-to-Ground Technology and Satellite Technology.
  • Based on System, market is studied across Centralized Self-Organizing Network, Distributed Self-Organizing Network, and Hybrid Self-Organizing Network.
  • Based on Service Type, market is studied across Data Connectivity, Flight Tracker, and Video Display Systems.
  • Based on Platform, market is studied across Business Jets, Narrow-Body Aircraft, and Wide-Body Aircraft.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing long haul flights and passengers traffic
      • 5.1.1.2. Surge in number of aircraft deliveries
      • 5.1.1.3. Growing need to intensify passenger experience
    • 5.1.2. Restraints
      • 5.1.2.1. Cost related to the installation of equipment
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancement in the satellite and air-to-ground network
      • 5.1.3.2. Innovation in in-flight entertainment products
    • 5.1.4. Challenges
      • 5.1.4.1. Rise in the weight of aircraft
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. In-Flight Entertainment Market, by Component

  • 6.1. Introduction
  • 6.2. Connectivity
  • 6.3. Content
  • 6.4. Hardware

7. In-Flight Entertainment Market, by Technology

  • 7.1. Introduction
  • 7.2. Air-to-Ground Technology
  • 7.3. Satellite Technology

8. In-Flight Entertainment Market, by System

  • 8.1. Introduction
  • 8.2. Centralized Self-Organizing Network
  • 8.3. Distributed Self-Organizing Network
  • 8.4. Hybrid Self-Organizing Network

9. In-Flight Entertainment Market, by Service Type

  • 9.1. Introduction
  • 9.2. Data Connectivity
  • 9.3. Flight Tracker
  • 9.4. Video Display Systems

10. In-Flight Entertainment Market, by Platform

  • 10.1. Introduction
  • 10.2. Business Jets
  • 10.3. Narrow-Body Aircraft
  • 10.4. Wide-Body Aircraft

11. Americas In-Flight Entertainment Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific In-Flight Entertainment Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa In-Flight Entertainment Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Air India Ltd.
  • 2. Anuvu Operations LLC
  • 3. Astronics Corporation
  • 4. Digecor, Inc.
  • 5. Gogo LLC
  • 6. Honeywell International Inc.
  • 7. Iridium Communications Inc.
  • 8. Kymeta Corporation
  • 9. Lufthansa Systems GmbH & Co. KG
  • 10. Panasonic Avionics Corporation
  • 11. Rockwell Collins, Inc. by Raytheon Technologies Corporation
  • 12. Safran S.A.
  • 13. SITA
  • 14. Thales Group
  • 15. Viasat, Inc.

LIST OF FIGURES

  • FIGURE 1. IN-FLIGHT ENTERTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. IN-FLIGHT ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. IN-FLIGHT ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. IN-FLIGHT ENTERTAINMENT MARKET DYNAMICS
  • TABLE 7. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONNECTIVITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY AIR-TO-GROUND TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SATELLITE TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY CENTRALIZED SELF-ORGANIZING NETWORK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY DISTRIBUTED SELF-ORGANIZING NETWORK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY HYBRID SELF-ORGANIZING NETWORK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY DATA CONNECTIVITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY FLIGHT TRACKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY VIDEO DISPLAY SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY BUSINESS JETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY NARROW-BODY AIRCRAFT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY WIDE-BODY AIRCRAFT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 38. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 42. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 43. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 44. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 48. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 49. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 52. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 53. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 54. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 58. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 60. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 64. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 66. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 69. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 70. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 71. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 76. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 79. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 80. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 81. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 86. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 89. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 90. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 96. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 99. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 100. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 104. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 105. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 106. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 109. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 110. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 111. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 114. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 115. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 116. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 119. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 120. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 121. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 124. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 125. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 126. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 130. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 131. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 132. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 135. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 136. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 137. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 140. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 141. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 142. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 145. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 146. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 147. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 150. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 151. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 152. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 155. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 156. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 157. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 160. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 161. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 162. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 165. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 166. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 167. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 170. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 171. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 172. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 175. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 176. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 177. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 180. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 181. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 182. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 185. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 187. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 190. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 191. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 192. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 195. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 196. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 197. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 200. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 202. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 205. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 206. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 207. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 210. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 211. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 212. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 215. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 216. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 217. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 220. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 221. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 222. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 225. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 226. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 227. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY SERVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 235. IN-FLIGHT ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 236. IN-FLIGHT ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023