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市场调查报告书
商品编码
1595620

STEAM 学习工具的可程式机器人市场:按类型、组件和分布划分 - 2025-2030 年全球预测

Programmable Robots for STEAM Learning Tools Market by Type (Primary Education, Secondary Education), Component (Hardware, Software), Distribution - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 199 Pages | 商品交期: 最快1-2个工作天内

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2023年STEAM学习工具市场可程式机器人市场规模预估为6,5039万美元,预计2024年将达到7,5,484万美元,复合年增长率为16.47%,到2030年将达到18.92亿美元。

可程式机器人作为 STEAM(科学、技术、工程、艺术和数学)学习工具的潜力在于其透过增强互动式实践学习体验来彻底改变教育范式的潜力。这些机器人旨在透过吸引不同认知水平和年龄组的编码和组装任务来教授这些学科的复杂概念。对此类工具的需求源于对数位素养和技术在教育中的整合的日益重视,特别是在课堂、课外计画和家庭教育环境中的应用。这个市场是由最终用户推动的,包括希望为学生提供 21 世纪基本技能的中小学教育机构。该市场的主要成长动力包括机器人和人工智慧的进步、政府在教育技术方面的支出增加以及对扩充性学习解决方案不断增长的需求。然而,潜在的商机在于为服务不足的社区开发负担得起的模型,并整合允许个人化学习体验的先进软体。影响市场成长的挑战包括初始投资成本高、教育工作者缺乏有效地将这些工具纳入课程的培训,以及整个教育环境中技术基础设施水准参差不齐。该领域的创新应专注于建立可随着学生进步而发展的自适应学习平台,并开发将机器人技术融入现实世界问题解决场景的跨学科课程。研究可以优先考虑增强非技术教育工作者的使用者介面设计,并探索用于机器人製造的环保材料。市场的本质是高度动态的,製造商之间的竞争日益激烈,以满足全球客户群的多样化需求,从而导致产品不断发展,并需要提高可靠性和与教育机构的市场策略联盟。

主要市场统计
基准年[2023] 65039万美元
预测年份 [2024] 75484万美元
预测年份 [2030] 18,920.2 亿美元
复合年增长率(%) 16.47%

市场动态:STEAM 学习工具市场快速发展的可程式机器人的关键市场洞察

STEAM 学习工具的可程式机器人市场正因供需的动态交互作用而转变。了解这些不断变化的市场动态可以帮助企业做出明智的投资决策、策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助消费行为及其对製造业的影响。

  • 市场驱动因素
    • 可程式机器人在教育领域的应用
    • 政府推动采用基于 STEAM 的课程和数位学习平台
  • 市场限制因素
    • STEAM 机器人套件的​​初始成本较高
  • 市场机会
    • 与教育机构合作设计全面的教师培训计划以培养机器人程式设计专业知识
    • 开发经济实惠的 STEAM 机器人套件并提供优质教育
  • 市场挑战
    • 缺乏熟练的专业人员向学生教授复杂的机器人概念

波特五力:用于 STEAM 学习工具的可程式机器人市场的策略工具

波特的五力框架是理解市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解 STEAM 学习工具市场可程式机器人的外部影响

外部宏观环境因素在塑造 STEAM 学习工具可编程机器人市场的绩效动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解 STEAM 学习工具的可程式机器人市场竞争格局

STEAM 学习工具市场的可编程机器人的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

STEAM学习工具市场FPNV定位矩阵可程式机器人供应商的绩效评估

FPNV 定位矩阵是评估 STEAM 学习工具市场可程式机器人供应商的关键工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议,为 STEAM 学习工具市场的可程式机器人制定成功之路

对 STEAM 学习工具可编程机器人市场进行策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监管核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 可程式设计机器人在教育领域的引入
      • 政府推动采用以STEAM为基础的课程和数位学习平台
    • 抑制因素
      • STEAM机器人套件初始成本较高
    • 机会
      • 我们与教育机构合作设计全面的教师培训计划,以培养机器人程式设计专业知识。
      • 开发经济实惠的 STEAM 机器人套件并提供优质教育
    • 任务
      • 缺乏熟练的专业人员向学生教授复杂的机器人概念
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章 STEAM 学习工具的可程式机器人市场:按类型

  • 初等教育
  • 中等教育

第 7 章 STEAM 学习工具的可程式机器人市场:依组件分类

  • 硬体
    • 致动器
    • PC介面套件
    • 电源
    • 可程式平台
    • 感应器
  • 软体

第八章 STEAM学习工具可编程机器人市场经销商

  • 离线
  • 在线的

第九章 美洲STEAM学习工具的可程式机器人市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十章 亚太地区STEAM学习工具可程式机器人市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章 欧洲、中东和非洲STEAM学习工具可程式机器人市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • KinderLab Robotics为幼儿推出人工智慧课程
    • PhyXTGears 机器人团队获得津贴以推进 STEM 教育
    • Sphero RVR+ 是一款功能齐全且经过全新优化的可程式设计机器人,现已适用于初高中教室和创客空间
  • 战略分析和建议

公司名单

  • Amtek Company, Inc.
  • Arduino
  • Dexter Industries
  • DFRobot Corporation
  • ELEGOO, INC.
  • HamiltonBuhl
  • iRobot Corp.
  • KinderLab Robotics, Inc.
  • LEGO Group
  • Makeblock INC.
  • mBot by Makeblock
  • Ozo EDU, Inc.
  • Robo Wunderkind, Inc.
  • Robobloq
  • Robolink
  • ROBOTLAB Inc.
  • Shenzhen Bell Creative Edutech Co., Ltd.
  • SparkFun Electronics
  • Sphero, Inc.
  • Staples Inc.
  • STEMROBO Technologies Pvt. Ltd.
  • Studica, Inc.
  • SunFounder
  • SuperDroid Robots, Inc.
  • VEX Robotics, Inc.
Product Code: MRR-43676CF424D3

The Programmable Robots for STEAM Learning Tools Market was valued at USD 650.39 million in 2023, expected to reach USD 754.84 million in 2024, and is projected to grow at a CAGR of 16.47%, to USD 1,892.02 million by 2030.

The scope of programmable robots for STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning tools lies in their potential to revolutionize educational frameworks by enhancing interactive and hands-on learning experiences. These robots are designed to teach complex concepts across these disciplines through coding and assembly tasks, appealing to varied cognitive levels and age groups. The need for such tools stems from the growing emphasis on digital literacy and the integration of technology in education, which underscores their application in classrooms, extracurricular programs, and homeschooling environments. This market is expanding with end-users including primary and secondary educational institutions, which seek to equip students with essential 21st-century skills. Key growth drivers in this market include advancements in robotics and artificial intelligence, increased government spending on education technology, and the rising demand for customizable and scalable learning solutions. However, potential opportunities lie in developing affordable models for underserved communities and integrating advanced software that allows for personalization of learning experiences. Challenges affecting market growth encompass high initial investment costs, the lack of trained educators to effectively integrate these tools into curriculums, and varying levels of technological infrastructure across different educational environments. Innovation in this field should focus on creating adaptive learning platforms that can evolve with student progress and developing cross-disciplinary curricula that incorporate robotics with real-world problem-solving scenarios. Research could prioritize enhancing user interface design for non-tech-savvy educators and exploring eco-friendly materials for robot manufacturing. The nature of the market is highly dynamic, with burgeoning competition among manufacturers vying to meet the diverse needs of a global customer base, requiring continuous product evolution and strategic alliances with educational institutions to bolster credibility and market reach.

KEY MARKET STATISTICS
Base Year [2023] USD 650.39 million
Estimated Year [2024] USD 754.84 million
Forecast Year [2030] USD 1,892.02 million
CAGR (%) 16.47%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Programmable Robots for STEAM Learning Tools Market

The Programmable Robots for STEAM Learning Tools Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Adoption of programmable robots in the education sector
    • Governments promoting STEAM-based curriculums and adoption of e-learning platforms
  • Market Restraints
    • High initial cost of STEAM robotic kits
  • Market Opportunities
    • Collaboration with educational institutions to design comprehensive teacher training programs to develop expertise in robotics programming
    • Developing affordable STEAM robot kits to deliver high-quality education
  • Market Challenges
    • Shortage of skilled professionals to train students on complex robotics concepts

Porter's Five Forces: A Strategic Tool for Navigating the Programmable Robots for STEAM Learning Tools Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Programmable Robots for STEAM Learning Tools Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Programmable Robots for STEAM Learning Tools Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Programmable Robots for STEAM Learning Tools Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Programmable Robots for STEAM Learning Tools Market

A detailed market share analysis in the Programmable Robots for STEAM Learning Tools Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Programmable Robots for STEAM Learning Tools Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Programmable Robots for STEAM Learning Tools Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Programmable Robots for STEAM Learning Tools Market

A strategic analysis of the Programmable Robots for STEAM Learning Tools Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Programmable Robots for STEAM Learning Tools Market, highlighting leading vendors and their innovative profiles. These include Amtek Company, Inc., Arduino, Dexter Industries, DFRobot Corporation, ELEGOO, INC., HamiltonBuhl, iRobot Corp., KinderLab Robotics, Inc., LEGO Group, Makeblock INC., mBot by Makeblock, Ozo EDU, Inc., Robo Wunderkind, Inc., Robobloq, Robolink, ROBOTLAB Inc., Shenzhen Bell Creative Edutech Co., Ltd., SparkFun Electronics, Sphero, Inc., Staples Inc., STEMROBO Technologies Pvt. Ltd., Studica, Inc., SunFounder, SuperDroid Robots, Inc., and VEX Robotics, Inc..

Market Segmentation & Coverage

This research report categorizes the Programmable Robots for STEAM Learning Tools Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Primary Education and Secondary Education.
  • Based on Component, market is studied across Hardware and Software. The Hardware is further studied across Actuators, PC Interface Kits, Power Sources, Programmable Platforms, and Sensors.
  • Based on Distribution, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Adoption of programmable robots in the education sector
      • 5.1.1.2. Governments promoting STEAM-based curriculums and adoption of e-learning platforms
    • 5.1.2. Restraints
      • 5.1.2.1. High initial cost of STEAM robotic kits
    • 5.1.3. Opportunities
      • 5.1.3.1. Collaboration with educational institutions to design comprehensive teacher training programs to develop expertise in robotics programming
      • 5.1.3.2. Developing affordable STEAM robot kits to deliver high-quality education
    • 5.1.4. Challenges
      • 5.1.4.1. Shortage of skilled professionals to train students on complex robotics concepts
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Programmable Robots for STEAM Learning Tools Market, by Type

  • 6.1. Introduction
  • 6.2. Primary Education
  • 6.3. Secondary Education

7. Programmable Robots for STEAM Learning Tools Market, by Component

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Actuators
    • 7.2.2. PC Interface Kits
    • 7.2.3. Power Sources
    • 7.2.4. Programmable Platforms
    • 7.2.5. Sensors
  • 7.3. Software

8. Programmable Robots for STEAM Learning Tools Market, by Distribution

  • 8.1. Introduction
  • 8.2. Offline
  • 8.3. Online

9. Americas Programmable Robots for STEAM Learning Tools Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Programmable Robots for STEAM Learning Tools Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Programmable Robots for STEAM Learning Tools Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. KinderLab Robotics Debuts AI Curriculum for Young Learners
    • 12.3.2. PhyXTGears Robotics Team Wins Grant for Advancing STEM Education
    • 12.3.3. Sphero RVR+, the Fully-Loaded, Newly-Optimized, Programmable Robot is Now Available for Middle and High School Classrooms and Makerspaces
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Amtek Company, Inc.
  • 2. Arduino
  • 3. Dexter Industries
  • 4. DFRobot Corporation
  • 5. ELEGOO, INC.
  • 6. HamiltonBuhl
  • 7. iRobot Corp.
  • 8. KinderLab Robotics, Inc.
  • 9. LEGO Group
  • 10. Makeblock INC.
  • 11. mBot by Makeblock
  • 12. Ozo EDU, Inc.
  • 13. Robo Wunderkind, Inc.
  • 14. Robobloq
  • 15. Robolink
  • 16. ROBOTLAB Inc.
  • 17. Shenzhen Bell Creative Edutech Co., Ltd.
  • 18. SparkFun Electronics
  • 19. Sphero, Inc.
  • 20. Staples Inc.
  • 21. STEMROBO Technologies Pvt. Ltd.
  • 22. Studica, Inc.
  • 23. SunFounder
  • 24. SuperDroid Robots, Inc.
  • 25. VEX Robotics, Inc.

LIST OF FIGURES

  • FIGURE 1. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET RESEARCH PROCESS
  • FIGURE 2. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET DYNAMICS
  • TABLE 7. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PRIMARY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SECONDARY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ACTUATORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PC INTERFACE KITS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY POWER SOURCES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY PROGRAMMABLE PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 27. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 28. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 29. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 31. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 33. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 35. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 37. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 39. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 41. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 43. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 45. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 48. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 50. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 53. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 55. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 57. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 61. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 63. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 65. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 67. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 69. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 71. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 73. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 77. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 79. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 81. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 83. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 85. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 89. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 91. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 93. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 97. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 99. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 101. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 102. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 103. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 106. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 108. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 110. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 112. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 114. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 116. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 118. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 120. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 122. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 124. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 126. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 128. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 130. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 132. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 134. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 136. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 138. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 140. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 142. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 144. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 146. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 148. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 150. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 152. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 154. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 156. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 158. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 160. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 162. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 163. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 164. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 166. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 168. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 170. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 172. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 174. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 175. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 176. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 178. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 180. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 182. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 184. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 190. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 191. PROGRAMMABLE ROBOTS FOR STEAM LEARNING TOOLS MARKET, FPNV POSITIONING MATRIX, 2023