封面
市场调查报告书
商品编码
1600393

AR/VR 显示市场:按技术、设备、显示技术、最终用户、应用划分 - 2025-2030 年全球预测

AR/VR Display Market by Technology (AR, VR), Device (HMD, Hologram, HUD), Display Technology, End User, Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 190 Pages | 商品交期: 最快1-2个工作天内

价格

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2023年AR/VR显示市场规模为42亿美元,预计2024年将达49.3亿美元,复合年增长率为17.99%,2030年将达到133.7亿美元。

AR/VR 显示市场重点在于透过高解析度身临其境型显示器促进扩增实境和虚拟实境体验的技术,这在游戏、医疗保健、汽车和教育等领域非常重要。对这些显示器的需求是由它们提供逼真的互动、增强训练模拟和提高用户在数位环境中的参与度的能力所驱动的。典型应用包括身临其境型游戏体验、房地产中的虚拟旅游、教育中的互动学习以及医疗保健中的手术模拟。终端应用正在扩展到娱乐、房地产、零售和国防等行业,这些行业越来越多地采用 AR/VR 技术来改善用户体验并提高业务效率。关键的成长要素包括 OLED 和 MicroLED 等显示技术的进步、AR/VR 设备价格的降低以及 5G 网路的快速发展,以促进更流畅、更灵敏的体验。潜在的机会在于亚太地区的新兴市场以及虚拟会议和远端援助等企业应用程式中不断增加的使用案例。此外,硬体製造商和内容创作者之间的合作可以透过扩展内容生态系统来开闢新的收益来源。然而,设备成本高、隐私问题以及晕动病和视力有限等技术问题等挑战正在阻碍成长。克服这些限制需要创新,例如使设备更小、更舒适、更节能。持续的研究很重要,包括解析度、延迟和使用者介面的改进,以及人工智慧的进步以实现更直观的互动。市场节奏快、竞争激烈,要求产业参与者灵活应对技术变革和消费者回馈。将 AR/VR 解决方案与物联网 (IoT) 和 AI/ML 技术相集成,为进一步增强 AR/VR 应用并推动业务成长提供了一条有前景的创新路径。

主要市场统计
基准年[2023] 42亿美元
预测年份 [2024] 49.3亿美元
预测年份 [2030] 133.7亿美元
复合年增长率(%) 17.99%

市场动态:快速发展的 AR/VR 显示市场的关键市场洞察

AR/VR 显示市场正因供需的动态交互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,并了解消费行为及其对製造成本的影响,并更清楚地了解对采购趋势的影响。

  • 市场驱动因素
    • AR/VR 设备的采用率增加
    • 对头戴式显示器 (HMD)抬头显示器(HUD) 的需求不断增长
    • 用于扩增实境/虚拟实境应用的有机发光二极体二极体微显示集成
  • 市场限制因素
    • 与复杂的製造流程和设备相关的高成本
  • 市场机会
    • 游戏产业的进步与变革
    • AR和VR生态系统的重大投资
  • 市场挑战
    • 使用 AR/VR 设备相关的健康风险

波特五力:驾驭 AR/VR 显示市场的策略工具

波特五力框架是了解 AR/VR 显示市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解AR/VR显示市场的外部影响

外部宏观环境因素在塑造AR/VR显示市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解AR/VR显示市场的竞争状况

AR/VR 显示市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示自己的竞争定位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵AR/VR显示市场厂商绩效评估

FPNV定位矩阵是评估AR/VR显示市场供应商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。四个象限清楚且准确地划分供应商,帮助使用者辨识最能满足其策略目标的合作伙伴和解决方案。

本报告提供了涵盖关键重点领域的全面市场分析:

1. 市场渗透率:对当前市场环境的详细回顾,包括行业主要企业的大量资料。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • AR/VR 设备的采用率增加
      • 对头戴式显示器 (HMD)抬头显示器(HUD) 的需求增加
      • 用于扩增实境/虚拟实境应用的有机发光二极体微显示器集成
    • 抑制因素
      • 与复杂的製造流程和设备相关的高成本
    • 机会
      • 游戏产业的进步与变革
      • AR和VR生态系统的高调投资
    • 任务
      • 使用 AR/VR 设备相关的健康风险
  • 市场区隔分析
    • 技术: VR 技术的快速采用和完全身临其境型显示
    • 设备:增加对3D全像图的投资,增强AR/VR技术
    • 显示技术:提升AR/VR应用液晶显示器的影像品质
    • 最终用户:AR/VR 显示器在航太和国防工业的广泛应用
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境
  • 客户客製化

第六章 AR/VR 显示市场:依技术分类

  • AR
  • 虚拟实境

第七章 AR/VR 显示市场:依设备分类

  • 头戴式显示器
  • 全息图
  • 抬头显示器
  • 投影仪

第八章 AR/VR显示市场显示技术

  • 防止资讯洩漏
  • 液晶
  • LCOS
  • 微型LED
  • 有机发光二极体

第九章 AR/VR 显示市场:依最终用户划分

  • 航太和国防
  • 商业的
  • 消费者
  • 教育
  • 活力
  • 公司
  • 卫生保健

第10章AR/VR显示市场:依应用分类

  • 广告和行销
  • 游戏
  • 维护
  • 製造业
  • 模拟与训练
  • 体育和娱乐

第十一章 美洲AR/VR显示市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太地区AR/VR显示市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章 欧洲、中东、非洲AR/VR显示市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • Google LLC 与 ARStart-UpsMagic Leap 建立策略合作伙伴关係,透过 AR/VR 显示器融合实体和数位世界
    • Vuzix 和 Garmin 正在合作开发下一代 AR 显示器,以彻底改变 GPS 设备和穿戴式设备,提高显示品质和使用者体验。
    • OLEDWorks 获得 860 万美元资金,为军事和消费市场开发高可见度 OLED AR/VR 显示器

公司名单

  • Apple Inc.
  • Augmedics, Inc.
  • AUO Corporation
  • Barco NV
  • BOE Technology Group Co., Ltd.
  • Google LLC by Alphabet Inc.
  • Holoeye Photonics AG
  • Innolux Corporation
  • Kopin Corporation
  • Kura Technologies
  • Lenovo Group Limited
  • LG Display Co., Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Mojo Vision
  • Raontech
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sony Group Corporation
  • STMicroelectronics NV
  • TCL Technology Group Corporation
  • TeamViewer
  • Virtual Realities, LLC
  • Vuzix Corporation
  • Wave Optics Limited by Snap
Product Code: MRR-031BF22F952F

The AR/VR Display Market was valued at USD 4.20 billion in 2023, expected to reach USD 4.93 billion in 2024, and is projected to grow at a CAGR of 17.99%, to USD 13.37 billion by 2030.

The AR/VR Display market focuses on the technology facilitating augmented and virtual reality experiences through high-resolution, immersive displays, crucial for sectors such as gaming, healthcare, automotive, and education. The necessity for these displays is driven by their ability to offer lifelike interactions, enhance training simulations, and improve user engagement in digital environments. Key applications include immersive gaming experiences, virtual tours in real estate, interactive learning in education, and surgical simulations in healthcare. The end-use scope extends to industries like entertainment, real estate, retail, and defense, who are increasingly adopting AR/VR technology for enhanced user experiences and operational efficiency. Key growth factors include advances in display technologies such as OLED and micro-LED, increasing affordability of AR/VR devices, and rapid development in 5G networks facilitating smoother, more responsive experiences. Potential opportunities lie in emerging markets in Asia-Pacific and increased use cases in enterprise applications, like virtual meetings and remote assistance. Moreover, collaborations between hardware producers and content creators can open new revenue streams by expanding the content ecosystem. However, growth is hampered by challenges such as high device cost, privacy concerns, and technical issues like motion sickness and limited field of view. Overcoming these limitations requires innovation in making devices smaller, more comfortable, and energy-efficient. Continuous research into improving resolution, latency, and user interface, as well as advancements in artificial intelligence for more intuitive interaction, is crucial. The market is fast-paced and highly competitive, demanding industry players to stay agile and responsive to technological shifts and consumer feedback. Integrating AR/VR solutions with Internet of Things (IoT) and AI/ML technologies represents promising innovation avenues to enhance AR/VR applications further and stimulate business growth.

KEY MARKET STATISTICS
Base Year [2023] USD 4.20 billion
Estimated Year [2024] USD 4.93 billion
Forecast Year [2030] USD 13.37 billion
CAGR (%) 17.99%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving AR/VR Display Market

The AR/VR Display Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing Adoption of AR/VR Devices
    • Growing Demand for Head-Mounted Displays (HMDs) and Head-up Displays (HUDs)
    • Integration of Organic Light-Emitting Diode Microdisplays for Augmented Reality/Virtual Reality Applications
  • Market Restraints
    • Complex Manufacturing Process and High Cost Associated with the Device
  • Market Opportunities
    • Advancements and Transformation of the Gaming Industry
    • Noticeable Investments in AR and VR Ecosystem
  • Market Challenges
    • Health Risks Associated With the use of AR/VR Devices

Porter's Five Forces: A Strategic Tool for Navigating the AR/VR Display Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the AR/VR Display Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the AR/VR Display Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the AR/VR Display Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the AR/VR Display Market

A detailed market share analysis in the AR/VR Display Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the AR/VR Display Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the AR/VR Display Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Key Company Profiles

The report delves into recent significant developments in the AR/VR Display Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., Augmedics, Inc., AUO Corporation, Barco N.V., BOE Technology Group Co., Ltd., Google LLC by Alphabet Inc., Holoeye Photonics AG, Innolux Corporation, Kopin Corporation, Kura Technologies, Lenovo Group Limited, LG Display Co., Ltd., Magic Leap, Inc., Meta Platforms, Inc., Mojo Vision, Raontech, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, STMicroelectronics N.V., TCL Technology Group Corporation, TeamViewer, Virtual Realities, LLC, Vuzix Corporation, and Wave Optics Limited by Snap.

Market Segmentation & Coverage

This research report categorizes the AR/VR Display Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Technology, market is studied across AR and VR.
  • Based on Device, market is studied across HMD, Hologram, HUD, and Projectors.
  • Based on Display Technology, market is studied across DLP, LCD, LCOS, Micro-LED, and OLED.
  • Based on End User, market is studied across Aerospace & Defense, Automotive, Commercial, Consumer, Education, Energy, Enterprise, and Healthcare.
  • Based on Application, market is studied across Advertising & Marketing, Gaming, Maintenance, Manufacturing, Simulation & Training, and Sports & Entertainment.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing Adoption of AR/VR Devices
      • 5.1.1.2. Growing Demand for Head-Mounted Displays (HMDs) and Head-up Displays (HUDs)
      • 5.1.1.3. Integration of Organic Light-Emitting Diode Microdisplays for Augmented Reality/Virtual Reality Applications
    • 5.1.2. Restraints
      • 5.1.2.1. Complex Manufacturing Process and High Cost Associated with the Device
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements and Transformation of the Gaming Industry
      • 5.1.3.2. Noticeable Investments in AR and VR Ecosystem
    • 5.1.4. Challenges
      • 5.1.4.1. Health Risks Associated With the use of AR/VR Devices
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Technology: Exponential adoption of VR technologies built with fully immersive displays
    • 5.2.2. Device: Rising investments in 3D holograms to enhance AR/VR technology
    • 5.2.3. Display Technology: Improved image quality of liquid crystal displays for AR/VR applications
    • 5.2.4. End-User: Extensive utility of AR/VR displays in aerospace & defense industries
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental
  • 5.5. Client Customization

6. AR/VR Display Market, by Technology

  • 6.1. Introduction
  • 6.2. AR
  • 6.3. VR

7. AR/VR Display Market, by Device

  • 7.1. Introduction
  • 7.2. HMD
  • 7.3. Hologram
  • 7.4. HUD
  • 7.5. Projectors

8. AR/VR Display Market, by Display Technology

  • 8.1. Introduction
  • 8.2. DLP
  • 8.3. LCD
  • 8.4. LCOS
  • 8.5. Micro-LED
  • 8.6. OLED

9. AR/VR Display Market, by End User

  • 9.1. Introduction
  • 9.2. Aerospace & Defense
  • 9.3. Automotive
  • 9.4. Commercial
  • 9.5. Consumer
  • 9.6. Education
  • 9.7. Energy
  • 9.8. Enterprise
  • 9.9. Healthcare

10. AR/VR Display Market, by Application

  • 10.1. Introduction
  • 10.2. Advertising & Marketing
  • 10.3. Gaming
  • 10.4. Maintenance
  • 10.5. Manufacturing
  • 10.6. Simulation & Training
  • 10.7. Sports & Entertainment

11. Americas AR/VR Display Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific AR/VR Display Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa AR/VR Display Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Google LLC and AR startup Magic Leap enter strategic partnership to blend physical and digital worlds in AR/VR displays
    • 14.3.2. Vuzix and Garmin collaborate on next-gen AR displays to revolutionize GPS devices and wearables, enhancing display quality and user experience
    • 14.3.3. OLEDWorks secure USD 8.6 Million to develop high-visibility OLED AR/VR displays for military and consumer markets

Companies Mentioned

  • 1. Apple Inc.
  • 2. Augmedics, Inc.
  • 3. AUO Corporation
  • 4. Barco N.V.
  • 5. BOE Technology Group Co., Ltd.
  • 6. Google LLC by Alphabet Inc.
  • 7. Holoeye Photonics AG
  • 8. Innolux Corporation
  • 9. Kopin Corporation
  • 10. Kura Technologies
  • 11. Lenovo Group Limited
  • 12. LG Display Co., Ltd.
  • 13. Magic Leap, Inc.
  • 14. Meta Platforms, Inc.
  • 15. Mojo Vision
  • 16. Raontech
  • 17. Samsung Electronics Co., Ltd.
  • 18. Seiko Epson Corporation
  • 19. Sony Group Corporation
  • 20. STMicroelectronics N.V.
  • 21. TCL Technology Group Corporation
  • 22. TeamViewer
  • 23. Virtual Realities, LLC
  • 24. Vuzix Corporation
  • 25. Wave Optics Limited by Snap

LIST OF FIGURES

  • FIGURE 1. AR/VR DISPLAY MARKET RESEARCH PROCESS
  • FIGURE 2. AR/VR DISPLAY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR/VR DISPLAY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AR/VR DISPLAY MARKET DYNAMICS
  • TABLE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HMD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HUD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DLP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LCOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICRO-LED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AR/VR DISPLAY MARKET SIZE, BY OLED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AR/VR DISPLAY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENERGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ADVERTISING & MARKETING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SIMULATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL AR/VR DISPLAY MARKET SIZE, BY SPORTS & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 54. CANADA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 55. CANADA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 56. CANADA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. MEXICO AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 59. MEXICO AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 60. MEXICO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 61. MEXICO AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 62. MEXICO AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 64. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 65. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 66. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 67. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 69. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 70. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 71. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 72. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 73. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 74. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 75. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 76. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 77. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 78. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 79. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. CHINA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 81. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 82. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 83. CHINA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 84. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. INDIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 86. INDIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 87. INDIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 88. INDIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 89. INDIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. INDONESIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 92. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 93. INDONESIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 94. INDONESIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. JAPAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 96. JAPAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 97. JAPAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 98. JAPAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 99. JAPAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 101. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 102. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 103. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 104. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 105. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 106. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 107. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 108. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 109. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 111. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 112. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 113. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 114. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 115. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 116. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 117. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 118. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 119. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 120. TAIWAN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 121. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 122. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 123. TAIWAN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 124. TAIWAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. THAILAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 126. THAILAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 127. THAILAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 128. THAILAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 129. THAILAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 130. VIETNAM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 131. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 132. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 133. VIETNAM AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 134. VIETNAM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 135. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 137. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 138. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 139. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 140. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 141. DENMARK AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 142. DENMARK AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 143. DENMARK AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 144. DENMARK AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 145. DENMARK AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 146. EGYPT AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 147. EGYPT AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 148. EGYPT AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 149. EGYPT AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 150. EGYPT AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 151. FINLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 152. FINLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 153. FINLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 154. FINLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 155. FINLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. FRANCE AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 157. FRANCE AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 158. FRANCE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 159. FRANCE AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 160. FRANCE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. GERMANY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 162. GERMANY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 163. GERMANY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 164. GERMANY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 165. GERMANY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 166. ISRAEL AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 167. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 168. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 169. ISRAEL AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 170. ISRAEL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 171. ITALY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 172. ITALY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 173. ITALY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 174. ITALY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 175. ITALY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 176. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 177. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 178. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 179. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 180. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 181. NIGERIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 182. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 183. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 184. NIGERIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 185. NIGERIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 186. NORWAY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 187. NORWAY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 188. NORWAY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 189. NORWAY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 190. NORWAY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 191. POLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 192. POLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 193. POLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 194. POLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 195. POLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 196. QATAR AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 197. QATAR AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 198. QATAR AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 199. QATAR AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 200. QATAR AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. RUSSIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 202. RUSSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 203. RUSSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 204. RUSSIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 205. RUSSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 206. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 207. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 208. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 209. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 210. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 211. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 212. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 213. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 214. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 215. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 216. SPAIN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 217. SPAIN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 218. SPAIN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 219. SPAIN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 220. SPAIN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 221. SWEDEN AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 222. SWEDEN AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 223. SWEDEN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 224. SWEDEN AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 225. SWEDEN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 226. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 227. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 228. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 229. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 230. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 231. TURKEY AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 232. TURKEY AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 233. TURKEY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 234. TURKEY AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 235. TURKEY AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 238. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 239. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 240. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 241. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 242. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
  • TABLE 243. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 244. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 245. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 246. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 247. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2023