封面
市场调查报告书
商品编码
1602230

教育领域的虚拟实境市场:按组件、功能和应用划分 - 2025-2030 年全球预测

Virtual Reality In Education Sector Market by Component (Services, VR Content, VR Hardware), Function (Classroom Management, Independent Learning, Teacher Lesson Planning), Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 191 Pages | 商品交期: 最快1-2个工作天内

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2023年教育虚拟实境市场规模预计为34.7亿美元,预计2024年将达到45.1亿美元,复合年增长率为32.05%,预计到2030年将达到243.1亿美元。

教育领域的虚拟实境 (VR) 代表了教育内容传递方式的变革,提供了吸引和激励学生的身临其境型学习体验。该领域涵盖幼儿园、高等教育和职业培训,应用范围从虚拟实地考察到复杂的基于模拟的学习环境。 VR 在教育中的需求在于它能够适应不同的学习偏好,并透过身临其境型视觉化来提高对复杂科目的参与、记忆力和理解。该技术对于 STEM 领域、艺术、历史、医学培训和语言学习特别有用,可提供真实世界的背景和体验式学习。

主要市场统计
基准年[2023] 34.7亿美元
预测年份 [2024] 45.1亿美元
预测年份 [2030] 243.1亿美元
复合年增长率(%) 32.05%

市场成长受到教育科技投资增加、COVID-19 后数位教育解决方案推广以及 VR 设备成本下降等因素的影响。机会包括扩展内容库、改进使用者介面以及开发与现有教育框架整合的可扩展解决方案。科技公司和教育机构之间的伙伴关係为创建针对特定课程量身定制的 VR 内容提供了重要机会。

然而,它也存在一些局限性,例如初始设定成本高、内容可用性有限以及技术可及性差异。此外,还存在需要教师培训以及由于缺乏对VR功能了解而产生的抵制等问题。创新应着重于开发价格实惠且轻巧的 VR 硬体、支援协作学习体验的平台,以及扩展适应性强且与课程一致的内容。市场洞察表明,VR 作为一种合法的教育工具正在获得认可,但要成功渗透市场,就必须解决基础设施挑战和教育有效性证明。在管理 VR 环境中的认知负荷和衡量教育成果等领域,持续的研究至关重要,与教育工作者和心理学家的合作也至关重要。 VR 在教育领域的探索时机仍然成熟,重点是创造有影响力、经济高效且可广泛使用的学习解决方案。

市场动态:快速发展的教育虚拟实境市场的关键市场洞察

供需的动态交互作用正在改变教育领域的虚拟实境市场。了解这些不断变化的市场动态可以帮助企业做出明智的投资决策、策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时消费行为及其对製造成本的影响以及对采购趋势的影响。

  • 市场驱动因素
    • 增加虚拟学习的参与度和参与度
    • 政府推动教育系统数位化的倡议
    • 智慧型设备在教育学习中的普及
  • 市场限制因素
    • 在教育中引入 VR 的高成本和功能问题
  • 市场机会
    • 体验式学习的教育科技的演变
    • 教育机构与企业之间的培训投入与合作快速增加
  • 市场挑战
    • 安全问题以及教育工作者和家长缺乏接受度

波特五力:驾驭教育虚拟实境市场的策略工具

波特的五力架构是了解虚拟实境教育市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解教育领域虚拟实境市场的外部影响

外部宏观环境因素在塑造虚拟实境教育产业市场的绩效动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解教育领域虚拟实境市场的竞争状况

对虚拟实境教育市场的详细市场占有率分析可以对供应商的绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV 教育产业虚拟实境市场供应商定位矩阵绩效评估

FPNV 定位矩阵是评估教育虚拟实境市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。四个象限清楚且准确地划分供应商,帮助使用者辨识最能满足其策略目标的合作伙伴和解决方案。

本报告提供了涵盖关键重点领域的全面市场分析:

1. 市场渗透率:对当前市场环境的详细回顾,包括行业主要企业的大量资料。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监管核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 增加虚拟学习的参与度和参与度
      • 政府推动教育系统数位化的倡议
      • 在教学中引入智慧型设备
    • 抑制因素
      • VR引入教育的高成本和功能问题
    • 机会
      • 体验式学习教育科技的演变
      • 教育机构与企业之间的培训投入与合作快速增加
    • 任务
      • 安全问题以及教育工作者和家长缺乏接受度
  • 市场区隔分析
    • 组成部分:将先进的 VR 设备整合到教育中,以提高学生的参与度,同时提高知识保留率
    • 应用:在提供协作学习和模拟体验的教育机构中扩大 VR 的引入
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境
  • 客户客製化
    • VR对数位学习的影响

第六章教育领域的虚拟实境市场:按组成部分

  • 服务
  • VR内容
  • 虚拟实境硬体
    • 充电和存储
    • 课堂介面
    • 独立扬声器和耳机

第七章教育领域虚拟实境市场:依功能分类

  • 课室管理
  • 自主学习
  • 教师教学计划

第八章教育领域虚拟实境市场:依应用分类

  • 企业和职业培训
  • 小学
  • 幼儿教育
  • 中学
  • 大学和高等教育

第九章美洲教育领域虚拟实境市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十章 亚太地区教育领域虚拟实境市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章 欧洲、中东和非洲教育领域虚拟实境市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • Meta 与美国大学合作推出新的元宇宙教育倡议
    • EON Reality 宣布与 CEIPA 大学建立创新合作伙伴关係,以推进哥伦比亚的虚拟教育
    • VR科技强化教育领域

公司名单

  • Avantis Systems Limited
  • Lenovo Group Ltd.
  • Mursion Inc.
  • Axon Enterprise, Inc.
  • Samsung Electronics Co., Ltd.
  • Econoxy Solutions Pvt. Ltd.
  • fotonVR
  • SweetRush, Inc.
  • International Business Machines Corporation
  • Schell Games
  • Sony Group Corporation
  • HTC Corporation
  • Veative Group by Dev Clever Holdings PLC
  • DPVR
  • Unimersiv
  • Virtalis Holdings Limited
  • Nearpod Inc. by Renaissance Learning, Inc.
  • EON Reality, Inc.
  • ENGAGE XR Holdings PLC
  • zSpace, Inc.
  • Google LLC by Alphabet Inc.
  • Meta Platforms, Inc.
  • Oracle Corporation
  • Microsoft Corporation
  • Cisco Systems, Inc.
Product Code: MRR-431FDAE5A6EA

The Virtual Reality In Education Sector Market was valued at USD 3.47 billion in 2023, expected to reach USD 4.51 billion in 2024, and is projected to grow at a CAGR of 32.05%, to USD 24.31 billion by 2030.

The virtual reality (VR) in the education sector represents a transformative shift in the way educational content is delivered, offering immersive learning experiences that engage and motivate students. This sector's scope encompasses K-12, higher education, and vocational training, allowing for a diverse range of applications-from virtual field trips to complex simulation-based learning environments. The necessity for VR in education lies in its ability to cater to varied learning preferences and enhance engagement, retention, and understanding of complicated subjects through immersive visualization. The technology is particularly beneficial for STEM fields, arts, history, medical training, and language learning, providing real-world context and experiential learning.

KEY MARKET STATISTICS
Base Year [2023] USD 3.47 billion
Estimated Year [2024] USD 4.51 billion
Forecast Year [2030] USD 24.31 billion
CAGR (%) 32.05%

Market growth is influenced by factors such as increasing investments in EdTech, the push for digital education solutions post-COVID-19, and the decreasing cost of VR devices. Opportunities to exploit include expanding content libraries, improving user interfaces, and developing scalable solutions that integrate with existing educational frameworks. Partnerships between technology firms and educational institutions present significant opportunities to create customized VR content tailored to specific curricula.

However, limitations persist, such as high initial setup costs, limited content availability, and technology accessibility disparities. Further challenges include the need for teacher training and resistance due to a lack of understanding of VR's capabilities. Innovation should focus on affordable, lightweight VR hardware, developing platforms that support collaborative learning experiences, and expanding adaptable and curriculum-aligned content. Market insights indicate a growing acceptance of VR as a legitimate pedagogical tool, but successful market penetration requires addressing both infrastructure challenges and proving pedagogical efficacy. Continued research is vital in areas like cognitive load management in VR environments and measuring educational outcomes, making it critical to collaborate with educators and psychologists. The VR in education sector remains ripe for exploration, with a focus on creating impactful, cost-efficient, and widely accessible learning solutions.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Virtual Reality In Education Sector Market

The Virtual Reality In Education Sector Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increased Participation and Engagement in Virtual Learning
    • Government Initiatives for Digitalizing the Education System
    • Deployment of Smart Devices on Teaching and Learning
  • Market Restraints
    • High Costs and Functionality Issues of Implementing VR in Education
  • Market Opportunities
    • Evolving Education Technologies for Experiential Learning
    • Surge in Investment and Collaboration in the Educational Institutes and Corporate for Training
  • Market Challenges
    • Security Concerns and Lack of Acceptance Among Educators and Parents

Porter's Five Forces: A Strategic Tool for Navigating the Virtual Reality In Education Sector Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Virtual Reality In Education Sector Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Virtual Reality In Education Sector Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Virtual Reality In Education Sector Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Virtual Reality In Education Sector Market

A detailed market share analysis in the Virtual Reality In Education Sector Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Virtual Reality In Education Sector Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Virtual Reality In Education Sector Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality In Education Sector Market, highlighting leading vendors and their innovative profiles. These include Avantis Systems Limited, Lenovo Group Ltd., Mursion Inc., Axon Enterprise, Inc., Samsung Electronics Co., Ltd., Econoxy Solutions Pvt. Ltd., fotonVR, SweetRush, Inc., International Business Machines Corporation, Schell Games, Sony Group Corporation, HTC Corporation, Veative Group by Dev Clever Holdings PLC, DPVR, Unimersiv, Virtalis Holdings Limited, Nearpod Inc. by Renaissance Learning, Inc., EON Reality, Inc., ENGAGE XR Holdings PLC, zSpace, Inc., Google LLC by Alphabet Inc., Meta Platforms, Inc., Oracle Corporation, Microsoft Corporation, and Cisco Systems, Inc..

Market Segmentation & Coverage

This research report categorizes the Virtual Reality In Education Sector Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Services, VR Content, and VR Hardware. The VR Hardware is further studied across Charging & Storage, Classroom Interface, and Standalone Speakers & Headsets.
  • Based on Function, market is studied across Classroom Management, Independent Learning, and Teacher Lesson Planning.
  • Based on Application, market is studied across Corporate & Vocational Training, Elementary School, Pre-School Education, Secondary School, and University & Higher Education.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increased Participation and Engagement in Virtual Learning
      • 5.1.1.2. Government Initiatives for Digitalizing the Education System
      • 5.1.1.3. Deployment of Smart Devices on Teaching and Learning
    • 5.1.2. Restraints
      • 5.1.2.1. High Costs and Functionality Issues of Implementing VR in Education
    • 5.1.3. Opportunities
      • 5.1.3.1. Evolving Education Technologies for Experiential Learning
      • 5.1.3.2. Surge in Investment and Collaboration in the Educational Institutes and Corporate for Training
    • 5.1.4. Challenges
      • 5.1.4.1. Security Concerns and Lack of Acceptance Among Educators and Parents
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Integration of advanced VR devices in education enhancing student engagement while boosting knowledge retention
    • 5.2.2. Application: Widening adoption of VR in educational institutions offering collaborative learning and simulated experiences
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental
  • 5.5. Client Customization
    • 5.5.1. Impact of VR in eLearning

6. Virtual Reality In Education Sector Market, by Component

  • 6.1. Introduction
  • 6.2. Services
  • 6.3. VR Content
  • 6.4. VR Hardware
    • 6.4.1. Charging & Storage
    • 6.4.2. Classroom Interface
    • 6.4.3. Standalone Speakers & Headsets

7. Virtual Reality In Education Sector Market, by Function

  • 7.1. Introduction
  • 7.2. Classroom Management
  • 7.3. Independent Learning
  • 7.4. Teacher Lesson Planning

8. Virtual Reality In Education Sector Market, by Application

  • 8.1. Introduction
  • 8.2. Corporate & Vocational Training
  • 8.3. Elementary School
  • 8.4. Pre-School Education
  • 8.5. Secondary School
  • 8.6. University & Higher Education

9. Americas Virtual Reality In Education Sector Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Virtual Reality In Education Sector Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Virtual Reality In Education Sector Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
    • 12.3.1. Meta Partners with US Universities on New Metaverse Education Initiatives
    • 12.3.2. EON Reality Announces Innovative Partnership with CEIPA University to Advance Virtual Education in Colombia
    • 12.3.3. VR tech to enhance education sector

Companies Mentioned

  • 1. Avantis Systems Limited
  • 2. Lenovo Group Ltd.
  • 3. Mursion Inc.
  • 4. Axon Enterprise, Inc.
  • 5. Samsung Electronics Co., Ltd.
  • 6. Econoxy Solutions Pvt. Ltd.
  • 7. fotonVR
  • 8. SweetRush, Inc.
  • 9. International Business Machines Corporation
  • 10. Schell Games
  • 11. Sony Group Corporation
  • 12. HTC Corporation
  • 13. Veative Group by Dev Clever Holdings PLC
  • 14. DPVR
  • 15. Unimersiv
  • 16. Virtalis Holdings Limited
  • 17. Nearpod Inc. by Renaissance Learning, Inc.
  • 18. EON Reality, Inc.
  • 19. ENGAGE XR Holdings PLC
  • 20. zSpace, Inc.
  • 21. Google LLC by Alphabet Inc.
  • 22. Meta Platforms, Inc.
  • 23. Oracle Corporation
  • 24. Microsoft Corporation
  • 25. Cisco Systems, Inc.

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY IN EDUCATION SECTOR MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. VIRTUAL REALITY IN EDUCATION SECTOR MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL REALITY IN EDUCATION SECTOR MARKET DYNAMICS
  • TABLE 7. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CHARGING & STORAGE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM INTERFACE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STANDALONE SPEAKERS & HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CLASSROOM MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY INDEPENDENT LEARNING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY TEACHER LESSON PLANNING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY CORPORATE & VOCATIONAL TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY ELEMENTARY SCHOOL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY PRE-SCHOOL EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY SECONDARY SCHOOL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY UNIVERSITY & HIGHER EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 31. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 35. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 36. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 39. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 40. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 41. CANADA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 43. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 44. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 45. MEXICO VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 48. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 49. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 50. UNITED STATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. ASIA-PACIFIC VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 57. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 58. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 59. AUSTRALIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 61. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 62. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 63. CHINA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 65. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 66. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 67. INDIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 69. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 70. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 71. INDONESIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 73. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 74. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 75. JAPAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 77. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 78. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 79. MALAYSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 81. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 82. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 83. PHILIPPINES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 86. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 87. SINGAPORE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 89. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 90. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 91. SOUTH KOREA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 93. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 94. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 95. TAIWAN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 97. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 98. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 99. THAILAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 101. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 102. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 103. VIETNAM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 110. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 111. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 112. DENMARK VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 114. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 115. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 116. EGYPT VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 118. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 119. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 120. FINLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 122. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 123. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 124. FRANCE VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 126. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 127. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 128. GERMANY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 130. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 131. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 132. ISRAEL VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 134. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 135. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 136. ITALY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 138. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 140. NETHERLANDS VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 142. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 143. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 144. NIGERIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 146. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 147. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 148. NORWAY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 150. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 151. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 152. POLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 154. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 155. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 156. QATAR VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 158. RUSSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 159. RUSSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 160. RUSSIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 162. SAUDI ARABIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 164. SAUDI ARABIA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 166. SOUTH AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH AFRICA VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 170. SPAIN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 171. SPAIN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 172. SPAIN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 174. SWEDEN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 175. SWEDEN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 176. SWEDEN VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 178. SWITZERLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 180. SWITZERLAND VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 182. TURKEY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 183. TURKEY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 184. TURKEY VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED ARAB EMIRATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED KINGDOM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY VR HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY FUNCTION, 2018-2030 (USD MILLION)
  • TABLE 192. UNITED KINGDOM VIRTUAL REALITY IN EDUCATION SECTOR MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 193. VIRTUAL REALITY IN EDUCATION SECTOR MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 194. VIRTUAL REALITY IN EDUCATION SECTOR MARKET, FPNV POSITIONING MATRIX, 2023