封面
市场调查报告书
商品编码
1606806

电动汽车资讯娱乐市场:资讯娱乐系统、连接性和应用 - 2025-2030 年全球预测

Electric Vehicle Infotainment Market by Infotainment System (Communication Unit, Heads-up Display, Multimedia), Connectivity (Bluetooth, Cellular, Wired Connectivity), Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 183 Pages | 商品交期: 最快1-2个工作天内

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2023年电动车资讯娱乐市场规模为23.1亿美元,预计2024年将达25.9亿美元,复合年增长率为13.19%,预计2030年将达55亿美元。

电动车 (EV) 资讯娱乐市场包括专为电动车设计的整合式通讯、娱乐和导航功能的系统。随着汽车产业转向电气化,对复杂资讯娱乐系统的需求变得至关重要,以改善用户体验、确保无缝连接并支援 ADAS(高级驾驶员辅助系统)。这些系统可以找到各种各样的应用,从即时交通资讯、语音控制介面和娱乐选项到无缝智慧型手机整合。主要最终用户包括购买电动车的个人消费者和渴望将尖端资讯娱乐技术融入其汽车产品的汽车製造商。

主要市场统计
基准年[2023] 23.1亿美元
预计年份 [2024] 25.9亿美元
预测年份 [2030] 55亿美元
复合年增长率(%) 13.19%

电动车资讯娱乐市场的成长受到多种因素的推动,包括消费者对增强车内体验不断变化的偏好、联网汽车的兴起以及政府对车载技术的严格标准。 5G 技术和人工智慧主导功能的日益普及也进一步增加了对先进资讯娱乐系统的需求。新的成长机会在于云端基础的资讯娱乐解决方案的开发、扩增实境(AR)的增强以及可以重新定义用户介面的语音助理的整合。企业应着重与高科技公司的伙伴关係,投资于软体主导创新的研发,并利用物联网建构互联的车辆生态系统。

然而,市场面临可能阻碍消费者采用的限制,包括与先进资讯娱乐系统相关的高成本、隐私问题和网路安全威胁。快速发展的技术格局需要不断升级,这给製造商保持竞争力带来了挑战。具有高创新潜力的领域包括开发可自订的资讯娱乐介面、为电动车量身定制的节能係统以及对用户资料进行高级分析以微调系统产品。

为了充分利用目前的商机,公司应该专注于建立一个生态系统,将资讯娱乐整合到更广泛的智慧电网和自动驾驶解决方案中。竞争考察表明,这是一个充满活力、技术主导的市场,持续创新和建立策略伙伴关係关係对于持续成长至关重要。

市场动态:快速发展的电动车资讯娱乐市场的关键市场洞察

电动车资讯娱乐市场正因供需的动态交互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时消费行为及其对製造成本的影响以及对采购趋势的影响。

  • 市场驱动因素
    • 全球生产和安装的电动车数量增加
    • 政府推动电动车普及的倡议
    • 对互动和连网型体验的需求
  • 市场限制因素
    • 电动汽车资讯娱乐系统高成本
  • 市场机会
    • 电动汽车资讯娱乐技术的进步
    • 大力投资不拘一格的汽车生产
  • 市场挑战
    • 电动汽车资讯娱乐系统的技术挑战

波特五力:驾驭电动车资讯娱乐市场的策略工具

波特的五力框架是了解电动车资讯娱乐市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解电动车资讯娱乐市场的外部影响

外部宏观环境因素在塑造电动车资讯娱乐市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解电动车资讯娱乐市场的竞争格局

对电动汽车资讯娱乐市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵供应商在电动车资讯娱乐市场的绩效评估

FPNV定位矩阵是评估电动车资讯娱乐市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议描绘了电动车资讯娱乐市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,对电动车资讯娱乐市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 全球电动车产量和采用量不断增加
      • 政府推动电动车普及的倡议
      • 对互动和互联体验的需求
    • 抑制因素
      • 电动车资讯娱乐成本高
    • 机会
      • 电动汽车资讯娱乐技术的进步
      • 对多样化车辆生产进行大量投资
    • 任务
      • 电动汽车资讯娱乐系统的技术问题
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章电动车资讯娱乐市场资讯娱乐系统

  • 通讯单元
  • 抬头显示器
  • 多媒体
  • 导航装置
  • 后座娱乐

第七章电动车资讯娱乐市场:连结性别

  • Bluetooth
  • 细胞的
  • 有线连接
  • 无线的

第八章电动车资讯娱乐市场:依应用分类

  • 纯电动车(BEV)
  • 燃料电池电动车(FCEV)
  • 混合电动车(HEV)
  • 插电式混合(PHEV)

第九章美洲电动汽车资讯娱乐市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十章亚太电动汽车资讯娱乐市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章欧洲、中东和非洲电动汽车资讯娱乐市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • Airbiquity Inc.
  • AISIN CORPORATION
  • Alps Alpine Co., Ltd.
  • Audi AG
  • Clarion Co., Ltd.
  • Continental AG
  • DENSO Corporation
  • Embitel
  • Ford Motor Company
  • Garmin Ltd.
  • General Motors Corp.
  • Harman International Industries Inc.
  • Infineon Technologies AG
  • JVCKENWOOD Corporation
  • LG Electronics
  • Mercedes-Benz AG
  • Mitsubishi Electric Corporation
  • Morris Garage International
  • Panasonic Holding Corporation
  • Pioneer Corporation
  • Robert Bosch GmbH
  • Tesla Inc.
  • Thales Group
Product Code: MRR-F6513A06BD86

The Electric Vehicle Infotainment Market was valued at USD 2.31 billion in 2023, expected to reach USD 2.59 billion in 2024, and is projected to grow at a CAGR of 13.19%, to USD 5.50 billion by 2030.

The scope of the Electric Vehicle (EV) Infotainment market encompasses systems integrating communication, entertainment, and navigation functionalities specifically designed for electric vehicles. As the automotive industry pivots towards electrification, the necessity for sophisticated infotainment systems becomes paramount, enhancing the user experience, ensuring seamless connectivity, and supporting advanced driver assistance systems. These systems find diverse applications ranging from real-time traffic updates, voice-controlled interfaces, and entertainment options, to seamless smartphone integration. The primary end-users include individual consumers purchasing electric vehicles and automotive manufacturers keen to integrate cutting-edge infotainment technology into their vehicle offerings.

KEY MARKET STATISTICS
Base Year [2023] USD 2.31 billion
Estimated Year [2024] USD 2.59 billion
Forecast Year [2030] USD 5.50 billion
CAGR (%) 13.19%

Market growth in EV infotainment is propelled by several factors, including evolving consumer preferences for enhanced in-car experiences, the rise of connected vehicles, and stringent government standards for in-vehicle technologies. The increasing adoption of 5G technology and AI-driven features further magnifies the demand for advanced infotainment systems. Emerging growth opportunities lie in developing cloud-based infotainment solutions, augmented reality (AR) enhancements, and the integration of voice assistants, which could redefine the user interface. Companies should focus on collaborative partnerships with tech firms, investing in R&D for software-driven innovations and leveraging IoT for an interconnected vehicle ecosystem.

However, the market faces limitations such as high costs associated with advanced infotainment systems, privacy concerns, and cybersecurity threats which could deter consumer adoption. The rapidly evolving technology landscape necessitates continual upgradation, posing a challenge for manufacturers to stay competitive. Areas with high innovation potential include the development of customizable infotainment interfaces, energy-efficient systems tailored for EVs, and advanced analytics for user data to fine-tune system offerings.

To capitalize on current opportunities, businesses should focus on creating ecosystems that integrate infotainment into broader smart grid and autonomous driving solutions. Insight into the market reveals it as dynamic, technology-driven, and highly competitive, where continual innovation and strategic partnerships are critical for sustained growth.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Electric Vehicle Infotainment Market

The Electric Vehicle Infotainment Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising production and adoption of electric vehicles worldwide
    • Government initiatives to promote adoption of electric vehicles
    • Demand for interactive and connected experiences
  • Market Restraints
    • High cost of electric vehicle infotainment
  • Market Opportunities
    • Technological advances in electric vehicle infotainment
    • Significant investments for eclectic vehicle production
  • Market Challenges
    • Technical issues in electric vehicle infotainment systems

Porter's Five Forces: A Strategic Tool for Navigating the Electric Vehicle Infotainment Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Electric Vehicle Infotainment Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Electric Vehicle Infotainment Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Electric Vehicle Infotainment Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Electric Vehicle Infotainment Market

A detailed market share analysis in the Electric Vehicle Infotainment Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Electric Vehicle Infotainment Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Electric Vehicle Infotainment Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Electric Vehicle Infotainment Market

A strategic analysis of the Electric Vehicle Infotainment Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Electric Vehicle Infotainment Market, highlighting leading vendors and their innovative profiles. These include Airbiquity Inc., AISIN CORPORATION, Alps Alpine Co., Ltd., Audi AG, Clarion Co., Ltd., Continental AG, DENSO Corporation, Embitel, Ford Motor Company, Garmin Ltd., General Motors Corp., Harman International Industries Inc., Infineon Technologies AG, JVCKENWOOD Corporation, LG Electronics, Mercedes-Benz AG, Mitsubishi Electric Corporation, Morris Garage International, Panasonic Holding Corporation, Pioneer Corporation, Robert Bosch GmbH, Tesla Inc., and Thales Group.

Market Segmentation & Coverage

This research report categorizes the Electric Vehicle Infotainment Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Infotainment System, market is studied across Communication Unit, Heads-up Display, Multimedia, Navigation Unit, and Rear Seat Entertainment.
  • Based on Connectivity, market is studied across Bluetooth, Cellular, Wired Connectivity, and Wireless.
  • Based on Application, market is studied across Battery Electric Vehicles (BEVs), Fuel Cell Electric Vehicle(FCEV), Hybrid Electric Vehicle (HEV), and Plug-in Hybrid Electric Vehicle (PHEV).
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising production and adoption of electric vehicles worldwide
      • 5.1.1.2. Government initiatives to promote adoption of electric vehicles
      • 5.1.1.3. Demand for interactive and connected experiences
    • 5.1.2. Restraints
      • 5.1.2.1. High cost of electric vehicle infotainment
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advances in electric vehicle infotainment
      • 5.1.3.2. Significant investments for eclectic vehicle production
    • 5.1.4. Challenges
      • 5.1.4.1. Technical issues in electric vehicle infotainment systems
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Electric Vehicle Infotainment Market, by Infotainment System

  • 6.1. Introduction
  • 6.2. Communication Unit
  • 6.3. Heads-up Display
  • 6.4. Multimedia
  • 6.5. Navigation Unit
  • 6.6. Rear Seat Entertainment

7. Electric Vehicle Infotainment Market, by Connectivity

  • 7.1. Introduction
  • 7.2. Bluetooth
  • 7.3. Cellular
  • 7.4. Wired Connectivity
  • 7.5. Wireless

8. Electric Vehicle Infotainment Market, by Application

  • 8.1. Introduction
  • 8.2. Battery Electric Vehicles (BEVs)
  • 8.3. Fuel Cell Electric Vehicle(FCEV)
  • 8.4. Hybrid Electric Vehicle (HEV)
  • 8.5. Plug-in Hybrid Electric Vehicle (PHEV)

9. Americas Electric Vehicle Infotainment Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Electric Vehicle Infotainment Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Electric Vehicle Infotainment Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Airbiquity Inc.
  • 2. AISIN CORPORATION
  • 3. Alps Alpine Co., Ltd.
  • 4. Audi AG
  • 5. Clarion Co., Ltd.
  • 6. Continental AG
  • 7. DENSO Corporation
  • 8. Embitel
  • 9. Ford Motor Company
  • 10. Garmin Ltd.
  • 11. General Motors Corp.
  • 12. Harman International Industries Inc.
  • 13. Infineon Technologies AG
  • 14. JVCKENWOOD Corporation
  • 15. LG Electronics
  • 16. Mercedes-Benz AG
  • 17. Mitsubishi Electric Corporation
  • 18. Morris Garage International
  • 19. Panasonic Holding Corporation
  • 20. Pioneer Corporation
  • 21. Robert Bosch GmbH
  • 22. Tesla Inc.
  • 23. Thales Group

LIST OF FIGURES

  • FIGURE 1. ELECTRIC VEHICLE INFOTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ELECTRIC VEHICLE INFOTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. ELECTRIC VEHICLE INFOTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ELECTRIC VEHICLE INFOTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ELECTRIC VEHICLE INFOTAINMENT MARKET DYNAMICS
  • TABLE 7. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COMMUNICATION UNIT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY HEADS-UP DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY MULTIMEDIA, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY NAVIGATION UNIT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY REAR SEAT ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY BLUETOOTH, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CELLULAR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY WIRED CONNECTIVITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY WIRELESS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY BATTERY ELECTRIC VEHICLES (BEVS), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY FUEL CELL ELECTRIC VEHICLE(FCEV), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY HYBRID ELECTRIC VEHICLE (HEV), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY PLUG-IN HYBRID ELECTRIC VEHICLE (PHEV), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 27. ARGENTINA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 28. ARGENTINA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 29. ARGENTINA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 30. BRAZIL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 31. BRAZIL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 32. BRAZIL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 33. CANADA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 34. CANADA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 35. CANADA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 36. MEXICO ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 37. MEXICO ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 38. MEXICO ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 39. UNITED STATES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 40. UNITED STATES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 41. UNITED STATES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. UNITED STATES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 43. ASIA-PACIFIC ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 44. ASIA-PACIFIC ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 45. ASIA-PACIFIC ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 46. ASIA-PACIFIC ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 47. AUSTRALIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 48. AUSTRALIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 49. AUSTRALIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 50. CHINA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 51. CHINA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 52. CHINA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 53. INDIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 54. INDIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 55. INDIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 56. INDONESIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 57. INDONESIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 58. INDONESIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 59. JAPAN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 60. JAPAN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 61. JAPAN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 62. MALAYSIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 63. MALAYSIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 64. MALAYSIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 65. PHILIPPINES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 66. PHILIPPINES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 67. PHILIPPINES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. SINGAPORE ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 69. SINGAPORE ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 70. SINGAPORE ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 71. SOUTH KOREA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 72. SOUTH KOREA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 73. SOUTH KOREA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 74. TAIWAN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 75. TAIWAN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 76. TAIWAN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 77. THAILAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 78. THAILAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 79. THAILAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 80. VIETNAM ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 81. VIETNAM ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 82. VIETNAM ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 83. EUROPE, MIDDLE EAST & AFRICA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 84. EUROPE, MIDDLE EAST & AFRICA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 85. EUROPE, MIDDLE EAST & AFRICA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. EUROPE, MIDDLE EAST & AFRICA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 87. DENMARK ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 88. DENMARK ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 89. DENMARK ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. EGYPT ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 91. EGYPT ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 92. EGYPT ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 93. FINLAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 94. FINLAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 95. FINLAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 96. FRANCE ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 97. FRANCE ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 98. FRANCE ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 99. GERMANY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 100. GERMANY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 101. GERMANY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 102. ISRAEL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 103. ISRAEL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 104. ISRAEL ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 105. ITALY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 106. ITALY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 107. ITALY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 108. NETHERLANDS ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 109. NETHERLANDS ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 110. NETHERLANDS ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 111. NIGERIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 112. NIGERIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 113. NIGERIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 114. NORWAY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 115. NORWAY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 116. NORWAY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 117. POLAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 118. POLAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 119. POLAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 120. QATAR ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 121. QATAR ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 122. QATAR ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 123. RUSSIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 124. RUSSIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 125. RUSSIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 126. SAUDI ARABIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 127. SAUDI ARABIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 128. SAUDI ARABIA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 129. SOUTH AFRICA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 130. SOUTH AFRICA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 131. SOUTH AFRICA ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 132. SPAIN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 133. SPAIN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 134. SPAIN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 135. SWEDEN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 136. SWEDEN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 137. SWEDEN ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 138. SWITZERLAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 139. SWITZERLAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 140. SWITZERLAND ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 141. TURKEY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 142. TURKEY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 143. TURKEY ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED ARAB EMIRATES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 145. UNITED ARAB EMIRATES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 146. UNITED ARAB EMIRATES ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 147. UNITED KINGDOM ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY INFOTAINMENT SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 148. UNITED KINGDOM ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 149. UNITED KINGDOM ELECTRIC VEHICLE INFOTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 150. ELECTRIC VEHICLE INFOTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 151. ELECTRIC VEHICLE INFOTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023