封面
市场调查报告书
商品编码
1615324

免费游戏市场:按实体平台、作业系统、收益模式、游戏类型、年龄层、平台划分 - 2025-2030 年全球预测

Free-to-Play Market by Physical Platform (Computer, Console, Smartphone), Operating System (Android, FreeBSD, iOS), Revenue Model, Game Type, Age Group, Platform - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 196 Pages | 商品交期: 最快1-2个工作天内

价格

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2023年免费游戏市场规模预计为469.9亿美元,预计到2024年将达到545.1亿美元,复合年增长率为17.02%,到2030年将达到1412.6亿美元。

免费游戏 (F2P) 市场包括用户无需任何前期成本即可存取的数位游戏,收益来源依赖于游戏内收费、广告和加值内容。对此类游戏的需求是由其可访问性驱动的,由于进入门槛较低,因此吸引了更多用户。在应用中,F2P模式在行动、主机和PC游戏平台上普遍存在,并且适应各种游戏类型。最终用途范围从社交游戏到身临其境型大型多人线上角色扮演游戏,扩大了消费者参与策略。关键的成长要素包括智慧型手机的普及、网路连线的增加、数位消费的快速成长,以及多巴胺驱动的参与机制的心理触发因素。随着智慧型手机普及率的提高、虚拟实境整合以及教育和医疗保健等领域的游戏化,新兴市场存在着机会。鼓励企业专注于在地化内容和多样化的商业化战略,以优化市场覆盖范围和盈利。

主要市场统计
基准年[2023] 469.9亿美元
预计年份 [2024] 545.1亿美元
预测年份 [2030] 1412.6亿美元
复合年增长率(%) 17.02%

然而,市场面临着用户获取成本、货币化和平衡挑战以及对战利品盒和游戏内收费的监管审查等限制。资料隐私问题和饱和状态市场进一步阻碍了无缝成长。为了克服这些障碍,创新应专注于利用人工智慧实现个人化用户体验、整合区块链以实现透明交易以及开发跨平台功能。进入 AR 和虚拟实境领域具有巨大的潜力。纵观市场,就会发现一个充满活力且竞争激烈的格局,需要灵活的商务策略和永续的成长模式。强调以社群为中心的模式并维护道德标准可以提高品牌忠诚度并减轻潜在的强烈反对。因此,F2P 市场正在迅速发展,长期成功需要不断创新,同时克服独特的挑战。

市场动态:揭示快速发展的免费游戏市场的关键市场洞察

免费游戏市场正因供给和需求的动态交互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助消费行为及其对製造业的影响。

  • 市场驱动因素
    • 动画和游戏在年轻人中的受欢迎程度不断上升
    • 推广宽频网路服务并提高可及性
    • 增加新游戏开发的投资和资金筹措
  • 市场限制因素
    • 免费游戏延迟和安全问题
  • 市场机会
    • 扩增实境和虚拟实境在游戏平台中的盛行
    • 区块链游戏的出现
  • 市场挑战
    • 攻击性和暴力手机游戏对心理健康的负面影响

波特的五力:驾驭免费游戏市场的战略工具

波特五力是了解市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解免费游戏市场的外部影响

外部宏观环境因素在塑造免费市场的绩效动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解免费市场的竞争状况

免费游戏市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵免费市场供应商绩效评估

FPNV 定位矩阵是评估免费市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议描绘了免费游戏市场的成功之路

免费游戏市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:对当前市场环境的详细审查、主要企业的广泛资料、对其在市场中的影响力和整体影响力的评估。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 动画和游戏在年轻一代中越来越受欢迎。
      • 推广宽频网路服务并提高可及性
      • 增加新游戏开发的投资和资金
    • 抑制因素
      • 与免费游戏相关的延迟和安全问题
    • 机会
      • 扩增实境和虚拟实境在游戏平台中的渗透
      • 区块链免费游戏的出现
    • 任务
      • 攻击性和暴力手机游戏对心理健康的负面影响
  • 市场区隔分析
    • 收益模式:最终用户对游戏内购买的需求不断增加,以实现个人化的游戏体验
    • 游戏类型:游乐场和动作游戏因其简单的机制和令人满意的短期游戏循环而正在兴起
    • 平台:用户规模较大的线上F2P平台越来越受欢迎
    • 年龄层:由于购买力增强,21-35 岁和 36-50 岁年龄层的收益潜力较高
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章 免费市场实体平台

  • 电脑
  • 主机
  • 智慧型手机
  • 锭剂

第 7 章:按作业系统分類的免费游戏市场

  • 安卓
  • 免费BSD
  • iOS
  • 视窗

第 8 章按收益模式分類的免费游戏市场

  • 游戏内广告
  • 游戏内购买

第 9 章 按游戏类型分類的免费市场

  • 行动
  • 冒险
  • 游乐场
  • 运动的
  • 策略

第 10 章 免费游戏市场:依年龄段

  • 50岁以上
  • 年龄10-20岁
  • 年龄21-35岁
  • 年龄36-50岁

第 11 章 免费游戏市场:依平台划分

  • 离线
  • 在线的

第十二章 美洲免费游戏市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十三章 亚太地区免费游戏市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第14章欧洲、中东和非洲的免费游戏市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十五章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • EA终于发布了植物大战殭尸3
    • PrizePicks 推出全新的免费游戏
    • 三星与 Xbox 合作在伦敦和纽约的微软体验中心开设游戏区
  • 战略分析和建议

公司名单

  • Activision Blizzard, Inc. by Microsoft Corporation
  • Animoca Brands Corporation Limited
  • Arkadium, Inc.
  • Bandai Namco Entertainment Inc.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Gamigo AG
  • Garena Online Private Limited
  • GungHo Online Entertainment, Inc.
  • Incentive Games Ltd
  • Jagex Ltd.
  • Jam City, Inc.
  • Microsoft Corporation
  • miHoYo Co., Ltd.
  • NCSOFT Corporation
  • NetEase, Inc
  • Nintendo Co., Ltd.
  • now.gg, Inc.
  • Outplay Entertainment Ltd.
  • Paramount Global
  • Pixel United
  • Play Games24x7 Private Limited
  • PLAYSTUDIOS, Inc.
  • Playtika Holding Corp.
  • PrizePicks
  • SEGA Group Corporation
  • Take-Two Interactive Software, Inc.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
Product Code: MRR-560ABC0C59D8

The Free-to-Play Market was valued at USD 46.99 billion in 2023, expected to reach USD 54.51 billion in 2024, and is projected to grow at a CAGR of 17.02%, to USD 141.26 billion by 2030.

The Free-to-Play (F2P) market encompasses digital games that are accessible for users without an upfront cost, relying on in-game purchases, advertisements, and premium content for revenue generation. The necessity for such games is driven by their accessibility, attracting a broader audience due to minimal entry barriers. In application, F2P models are ubiquitous across mobile, console, and PC gaming platforms, making them adaptable to various game genres. The end-use scope ranges from social games to immersive MMORPGs, broadening consumer engagement strategies. Key growth influencers include the proliferation of smartphones, enhanced internet connectivity, and a surge in digital consumption, alongside the psychological trigger of dopamine-driven engagement mechanics. The opportunity lies in emerging markets with increasing smartphone penetration, VR integration, and gamification in sectors like education and healthcare. Companies are advised to focus on localized content and diversified monetization strategies to optimize market reach and profitability.

KEY MARKET STATISTICS
Base Year [2023] USD 46.99 billion
Estimated Year [2024] USD 54.51 billion
Forecast Year [2030] USD 141.26 billion
CAGR (%) 17.02%

However, the market faces limitations such as user acquisition costs, monetization balance challenges, and regulatory scrutiny over loot boxes and in-game purchases. Data privacy concerns and a saturated marketplace further hinder seamless growth. To navigate these hurdles, innovation should focus on leveraging AI for personalized user experiences, integrating blockchain for transparent transactions, and developing cross-platform capabilities. Expansion into AR and virtual reality spaces presents vast potential. Insight into the market reveals a dynamic and highly competitive landscape, demanding agile business strategies and sustainable growth models. Emphasizing community-centric models and staying attuned to ethical standards can enhance brand loyalty and mitigate potential backlash. Therefore, the F2P market is marked by its rapid evolution and calls for continuous innovation while navigating its inherent challenges for long-term success.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Free-to-Play Market

The Free-to-Play Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising popularity of animation and gaming among younger generations
    • Greater penetration and accessibility to broadband internet services
    • Increasing investments and funding in new game development
  • Market Restraints
    • Lagging and security issues associated with free to play games
  • Market Opportunities
    • Penetration of augmented and virtual reality in gaming platforms
    • Emergence of blockchain free-to-play games
  • Market Challenges
    • Adverse impact on mental health of aggressive and violent mobile games

Porter's Five Forces: A Strategic Tool for Navigating the Free-to-Play Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Free-to-Play Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Free-to-Play Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Free-to-Play Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Free-to-Play Market

A detailed market share analysis in the Free-to-Play Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Free-to-Play Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Free-to-Play Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Free-to-Play Market

A strategic analysis of the Free-to-Play Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Free-to-Play Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc. by Microsoft Corporation, Animoca Brands Corporation Limited, Arkadium, Inc., Bandai Namco Entertainment Inc., Electronic Arts Inc., Epic Games, Inc., Gamigo AG, Garena Online Private Limited, GungHo Online Entertainment, Inc., Incentive Games Ltd, Jagex Ltd., Jam City, Inc., Microsoft Corporation, miHoYo Co., Ltd., NCSOFT Corporation, NetEase, Inc, Nintendo Co., Ltd., now.gg, Inc., Outplay Entertainment Ltd., Paramount Global, Pixel United, Play Games24x7 Private Limited, PLAYSTUDIOS, Inc., Playtika Holding Corp., PrizePicks, SEGA Group Corporation, Take-Two Interactive Software, Inc., Tencent Holdings Ltd., and Ubisoft Entertainment SA.

Market Segmentation & Coverage

This research report categorizes the Free-to-Play Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Physical Platform, market is studied across Computer, Console, Smartphone, and Tablet.
  • Based on Operating System, market is studied across Android, FreeBSD, iOS, and Windows.
  • Based on Revenue Model, market is studied across In-Game Advertising and In-Game Purchase.
  • Based on Game Type, market is studied across Action, Adventure, Arcade, Sports, and Strategy.
  • Based on Age Group, market is studied across Above 50, Age 10-20, Age 21-35, and Age 36-50.
  • Based on Platform, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising popularity of animation and gaming among younger generations
      • 5.1.1.2. Greater penetration and accessibility to broadband internet services
      • 5.1.1.3. Increasing investments and funding in new game development
    • 5.1.2. Restraints
      • 5.1.2.1. Lagging and security issues associated with free to play games
    • 5.1.3. Opportunities
      • 5.1.3.1. Penetration of augmented and virtual reality in gaming platforms
      • 5.1.3.2. Emergence of blockchain free-to-play games
    • 5.1.4. Challenges
      • 5.1.4.1. Adverse impact on mental health of aggressive and violent mobile games
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Revenue Model: Rising demand for in-game purchase by end user for personalizing gaming experience
    • 5.2.2. Game Type: Increasing deArcade and action games due to their simple mechanics and satisfying short-term gameplay loops
    • 5.2.3. Platform: Growing popularity of online F2P platforms that boast larger user bases
    • 5.2.4. Age Group: Higher potential for monetization in the 21-35 and 36-50 segments owing to their increased purchasing power
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Free-to-Play Market, by Physical Platform

  • 6.1. Introduction
  • 6.2. Computer
  • 6.3. Console
  • 6.4. Smartphone
  • 6.5. Tablet

7. Free-to-Play Market, by Operating System

  • 7.1. Introduction
  • 7.2. Android
  • 7.3. FreeBSD
  • 7.4. iOS
  • 7.5. Windows

8. Free-to-Play Market, by Revenue Model

  • 8.1. Introduction
  • 8.2. In-Game Advertising
  • 8.3. In-Game Purchase

9. Free-to-Play Market, by Game Type

  • 9.1. Introduction
  • 9.2. Action
  • 9.3. Adventure
  • 9.4. Arcade
  • 9.5. Sports
  • 9.6. Strategy

10. Free-to-Play Market, by Age Group

  • 10.1. Introduction
  • 10.2. Above 50
  • 10.3. Age 10-20
  • 10.4. Age 21-35
  • 10.5. Age 36-50

11. Free-to-Play Market, by Platform

  • 11.1. Introduction
  • 11.2. Offline
  • 11.3. Online

12. Americas Free-to-Play Market

  • 12.1. Introduction
  • 12.2. Argentina
  • 12.3. Brazil
  • 12.4. Canada
  • 12.5. Mexico
  • 12.6. United States

13. Asia-Pacific Free-to-Play Market

  • 13.1. Introduction
  • 13.2. Australia
  • 13.3. China
  • 13.4. India
  • 13.5. Indonesia
  • 13.6. Japan
  • 13.7. Malaysia
  • 13.8. Philippines
  • 13.9. Singapore
  • 13.10. South Korea
  • 13.11. Taiwan
  • 13.12. Thailand
  • 13.13. Vietnam

14. Europe, Middle East & Africa Free-to-Play Market

  • 14.1. Introduction
  • 14.2. Denmark
  • 14.3. Egypt
  • 14.4. Finland
  • 14.5. France
  • 14.6. Germany
  • 14.7. Israel
  • 14.8. Italy
  • 14.9. Netherlands
  • 14.10. Nigeria
  • 14.11. Norway
  • 14.12. Poland
  • 14.13. Qatar
  • 14.14. Russia
  • 14.15. Saudi Arabia
  • 14.16. South Africa
  • 14.17. Spain
  • 14.18. Sweden
  • 14.19. Switzerland
  • 14.20. Turkey
  • 14.21. United Arab Emirates
  • 14.22. United Kingdom

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2023
  • 15.2. FPNV Positioning Matrix, 2023
  • 15.3. Competitive Scenario Analysis
    • 15.3.1. EA is finally launching Plants vs. Zombies 3
    • 15.3.2. PrizePicks Launches New Free-to-Play Game
    • 15.3.3. Samsung Opens Free-to-Play Gaming Zones in Collaboration With Xbox at Microsoft Experience Centers in London, New York
  • 15.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Activision Blizzard, Inc. by Microsoft Corporation
  • 2. Animoca Brands Corporation Limited
  • 3. Arkadium, Inc.
  • 4. Bandai Namco Entertainment Inc.
  • 5. Electronic Arts Inc.
  • 6. Epic Games, Inc.
  • 7. Gamigo AG
  • 8. Garena Online Private Limited
  • 9. GungHo Online Entertainment, Inc.
  • 10. Incentive Games Ltd
  • 11. Jagex Ltd.
  • 12. Jam City, Inc.
  • 13. Microsoft Corporation
  • 14. miHoYo Co., Ltd.
  • 15. NCSOFT Corporation
  • 16. NetEase, Inc
  • 17. Nintendo Co., Ltd.
  • 18. now.gg, Inc.
  • 19. Outplay Entertainment Ltd.
  • 20. Paramount Global
  • 21. Pixel United
  • 22. Play Games24x7 Private Limited
  • 23. PLAYSTUDIOS, Inc.
  • 24. Playtika Holding Corp.
  • 25. PrizePicks
  • 26. SEGA Group Corporation
  • 27. Take-Two Interactive Software, Inc.
  • 28. Tencent Holdings Ltd.
  • 29. Ubisoft Entertainment SA

LIST OF FIGURES

  • FIGURE 1. FREE-TO-PLAY MARKET RESEARCH PROCESS
  • FIGURE 2. FREE-TO-PLAY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL FREE-TO-PLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. AMERICAS FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. AMERICAS FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 21. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 25. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. FREE-TO-PLAY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 27. FREE-TO-PLAY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. FREE-TO-PLAY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL FREE-TO-PLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. FREE-TO-PLAY MARKET DYNAMICS
  • TABLE 7. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL FREE-TO-PLAY MARKET SIZE, BY COMPUTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL FREE-TO-PLAY MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL FREE-TO-PLAY MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL FREE-TO-PLAY MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL FREE-TO-PLAY MARKET SIZE, BY FREEBSD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL FREE-TO-PLAY MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL FREE-TO-PLAY MARKET SIZE, BY WINDOWS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL FREE-TO-PLAY MARKET SIZE, BY IN-GAME ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL FREE-TO-PLAY MARKET SIZE, BY IN-GAME PURCHASE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ARCADE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL FREE-TO-PLAY MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL FREE-TO-PLAY MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ABOVE 50, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE 10-20, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE 21-35, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL FREE-TO-PLAY MARKET SIZE, BY AGE 36-50, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL FREE-TO-PLAY MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL FREE-TO-PLAY MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 42. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. BRAZIL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 54. CANADA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 55. CANADA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 56. CANADA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 59. MEXICO FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 60. MEXICO FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 61. MEXICO FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 62. MEXICO FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. MEXICO FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 64. MEXICO FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 65. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 66. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 67. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 68. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 70. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 71. UNITED STATES FREE-TO-PLAY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 72. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 73. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 74. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 75. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 77. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 78. ASIA-PACIFIC FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 79. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 80. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 81. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 82. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 84. AUSTRALIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 85. CHINA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 86. CHINA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 87. CHINA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 88. CHINA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. CHINA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 90. CHINA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 91. INDIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 92. INDIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 93. INDIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 94. INDIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. INDIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 96. INDIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 97. INDONESIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 98. INDONESIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 99. INDONESIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 100. INDONESIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. INDONESIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 102. INDONESIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 103. JAPAN FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 104. JAPAN FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 105. JAPAN FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 106. JAPAN FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. JAPAN FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 108. JAPAN FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 109. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 110. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 111. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 112. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 114. MALAYSIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 115. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 116. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 117. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 118. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 120. PHILIPPINES FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 121. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 122. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 123. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 124. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 126. SINGAPORE FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 127. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 128. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 129. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 130. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 132. SOUTH KOREA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 133. TAIWAN FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 134. TAIWAN FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 135. TAIWAN FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 136. TAIWAN FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. TAIWAN FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 138. TAIWAN FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 139. THAILAND FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 140. THAILAND FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 141. THAILAND FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 142. THAILAND FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. THAILAND FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 144. THAILAND FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 145. VIETNAM FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 146. VIETNAM FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 147. VIETNAM FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 148. VIETNAM FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. VIETNAM FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 150. VIETNAM FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 151. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 152. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 153. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 154. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 156. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 157. EUROPE, MIDDLE EAST & AFRICA FREE-TO-PLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 158. DENMARK FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 159. DENMARK FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 160. DENMARK FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 161. DENMARK FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. DENMARK FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 163. DENMARK FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 164. EGYPT FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 165. EGYPT FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 166. EGYPT FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 167. EGYPT FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 168. EGYPT FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 169. EGYPT FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 170. FINLAND FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 171. FINLAND FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 172. FINLAND FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 173. FINLAND FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. FINLAND FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 175. FINLAND FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 176. FRANCE FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 177. FRANCE FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 178. FRANCE FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 179. FRANCE FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 180. FRANCE FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 181. FRANCE FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 182. GERMANY FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 183. GERMANY FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 184. GERMANY FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 185. GERMANY FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. GERMANY FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 187. GERMANY FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 188. ISRAEL FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 189. ISRAEL FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 190. ISRAEL FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 191. ISRAEL FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 192. ISRAEL FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 193. ISRAEL FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 194. ITALY FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 195. ITALY FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 196. ITALY FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 197. ITALY FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 198. ITALY FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 199. ITALY FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 200. NETHERLANDS FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 201. NETHERLANDS FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 202. NETHERLANDS FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 203. NETHERLANDS FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. NETHERLANDS FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 205. NETHERLANDS FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 206. NIGERIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 207. NIGERIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 208. NIGERIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 209. NIGERIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. NIGERIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 211. NIGERIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 212. NORWAY FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 213. NORWAY FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 214. NORWAY FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 215. NORWAY FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 216. NORWAY FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 217. NORWAY FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 218. POLAND FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 219. POLAND FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 220. POLAND FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 221. POLAND FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 222. POLAND FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 223. POLAND FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 224. QATAR FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 225. QATAR FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 226. QATAR FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 227. QATAR FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 228. QATAR FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 229. QATAR FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 230. RUSSIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 231. RUSSIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 232. RUSSIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 233. RUSSIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. RUSSIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 235. RUSSIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 236. SAUDI ARABIA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 237. SAUDI ARABIA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 238. SAUDI ARABIA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 239. SAUDI ARABIA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 240. SAUDI ARABIA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 241. SAUDI ARABIA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 242. SOUTH AFRICA FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 243. SOUTH AFRICA FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 244. SOUTH AFRICA FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 245. SOUTH AFRICA FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 246. SOUTH AFRICA FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 247. SOUTH AFRICA FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 248. SPAIN FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 249. SPAIN FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 250. SPAIN FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 251. SPAIN FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 252. SPAIN FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 253. SPAIN FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 254. SWEDEN FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 255. SWEDEN FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 256. SWEDEN FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 257. SWEDEN FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 258. SWEDEN FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 259. SWEDEN FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 260. SWITZERLAND FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 261. SWITZERLAND FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 262. SWITZERLAND FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 263. SWITZERLAND FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 264. SWITZERLAND FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 265. SWITZERLAND FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 266. TURKEY FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 267. TURKEY FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 268. TURKEY FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 269. TURKEY FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 270. TURKEY FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 271. TURKEY FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 272. UNITED ARAB EMIRATES FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 273. UNITED ARAB EMIRATES FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 274. UNITED ARAB EMIRATES FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 275. UNITED ARAB EMIRATES FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 276. UNITED ARAB EMIRATES FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 277. UNITED ARAB EMIRATES FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 278. UNITED KINGDOM FREE-TO-PLAY MARKET SIZE, BY PHYSICAL PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 279. UNITED KINGDOM FREE-TO-PLAY MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 280. UNITED KINGDOM FREE-TO-PLAY MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 281. UNITED KINGDOM FREE-TO-PLAY MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 282. UNITED KINGDOM FREE-TO-PLAY MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 283. UNITED KINGDOM FREE-TO-PLAY MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 284. FREE-TO-PLAY MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 285. FREE-TO-PLAY MARKET, FPNV POSITIONING MATRIX, 2023