封面
市场调查报告书
商品编码
1563229

行动去程传输(MFH)及行动回程网路(MBH)的下一代PON

NGPON for Mobile Fronthaul and Backhaul Links - Where are we?

出版日期: | 出版商: IDATE | 英文 26 Pages | 商品交期: 最快1-2个工作天内

价格

本报告研究了下一代被动光网路(下一代 PON/NGPON)与行动回程和前程架构的整合。首先,概述了 NGPON 及其在行动网路中的优势,然后深入探讨了 PON 技术和行动网路的演进。接下来,我们考虑行动回传和前传在 IT 和通讯领域带来的具体课题和机会。

此外,我们还透过 SWOT 分析、部署场景和实际用例来探索 NGPON 解决方案。此外,我们正在研究 NGPON 整合对 5G 网路的影响。最后,我们正在探索将 FTTH 部署与行动回程结合的可能性,以优化基础架构部署。

目录

第1章 摘要

第2章 云端游戏定义和背景

  • 云端游戏所扮演的角色
  • 云端游戏供应商:随选游戏平台
  • 云端游戏供应商:遥控平台
  • 云端游戏供应商:B2B云端游戏解决方案
  • 週边设备
  • 云端游戏的分析(优点·缺点)
  • 对象者
  • 云端游戏市场主要加入企业
  • 电玩游戏市场
  • Google Stadia的失败

第3章 云端游戏供应商的使用案例

  • Xcloud(Microsoft)
  • GeForce Now(Nvidia)
  • PlayStationPlus(SONY)
  • Runa(Amazon)
  • Netflix的案例
  • Pleio(Bouygues Telecom)
  • antosutorimu
  • 其他的云端游戏配销商
  • 市场定位

第4章 伙伴关係

  • 云端游戏的未来是捆绑吗?
  • 微软与苹果
  • 通讯业者
  • 智慧电视供应商

第5章 有益的技术创新

  • 边缘运算
  • 5G是云端游戏的重要技术催化剂
  • 开放网关 API
  • Wifi 7 的到来

第6章 市场预测

  • 订阅云端游戏服务
  • 全球云端游戏市场价值

第7章 关于IDATE

Product Code: M00118

This report explores the integration of Next-Generation Passive Optical Networks (NGPON) into mobile backhaul and fronthaul architectures.

The report begins with an overview of NGPON and its benefits for mobile networks, delving into the evolution of both PON technology and mobile networks. It then examines the specific challenges and opportunities presented by mobile backhaul and fronthaul in telecommunications.

The report further explores NGPON solutions through a SWOT analysis, deployment scenarios, and real-world use cases. Additionally, it investigates the implications of NGPON integration on 5G networks.

Finally, the report explores the potential for combining FTTH rollouts with mobile backhaul to optimise infrastructure development.

This comprehensive analysis provides insights into the current state and future prospects of NGPON in mobile network infrastructure.

Table of Contents

1. Summary

2. Definition and context of cloud gaming

  • 2.1. The role of cloud gaming
  • 2.2. Cloud games providers: On-demand games platforms
  • 2.3 Cloud game providers: Remote platform
  • 2.4. Cloud gaming providers: B2B cloud gaming solutions
  • 2.5. Peripherals
  • 2.6. Analysis of cloud gaming (positive points / negative points)
  • 2.7. The target audience
  • 2.8. Key players in the cloud gaming market
  • 2.9. The video game market
  • 2.10. The failure of Google Stadia

3. Use cases for cloud gaming providers

  • 3.1 Xcloud (Microsoft)
  • 3.2 GeForce Now (Nvidia)
  • 3.3. Playstation Plus (SONY)
  • 3.4. Luna (Amazon)
  • 3.5. The Netflix case
  • 3.6. Pleio (Bouygues Telecom)
  • 3.7. Antstream
  • 3.8. Other cloud gaming distributors
  • 3.9. Market positioning

4. Partnerships

  • 4.1. Does the future of cloud gaming lie in bundles?
  • 4.2 Microsoft versus Apple
  • 4.3. Telecommunications operators
  • 4.4. Smart TV Suppliers

5. Beneficial technological innovations

  • 5.1. Edge Computing
  • 5.2. 5G is a key technological catalyst for cloud gaming
  • 5.3. Open Gateway APIs
  • 5.4. The arrival of Wifi 7

6. Market forecasts

  • 6.1. Subscriptions to Cloud Gaming services
  • 6.2. Global value of the Cloud Gaming market

7. About IDATE

List of Tables

2. Understanding NGPON for Mobile Backhaul and Fronthaul

  • 2.1. The rise of Passive Optical Networks (PON)
  • 2.2. Evolution of PON technological characteristics
  • 2.5. Understanding Mobile Backhaul and Fronthaul in Telecommunications Networks
  • 2.6. Evolution of Mobile Backhaul and Fronthaul

3. NGPON Solutions for Mobile Backhaul and Fronthaul

  • 3.2 NGPON Deployments for Mobile Backhaul and Fronthaul

4. Pooling FTTH rollouts and mobile backhaul

  • 4.1. Optimising FTTH and Mobile Backhaul rollout through mutualisation